| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 0.3 |
| Hardness | 0.3 |
| Luminous | Yes (15) |
| Transparent | Partial (suffocates mobs, blocks sunlight, blocks beacons) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 14 QUARTZ |
| Note block instrument | Hat |
| Sulfur cube archetype | Slow Bouncy |
A sea lantern is an underwater light source that appears in ocean monuments and ocean ruins. It has an animated pulsing texture.
Obtaining
Breaking
No tool can accelerate the breaking process of sea lantern.
| Block | ||
|---|---|---|
| Hardness | 0.3 | |
| Breaking time (secs) | ||
| Default | 0.45 (JE) 0.45 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Sea lantern drops 2~3 prismarine crystals when it's destroyed using a tool without Silk Touch. In Java Edition, the Fortune enchantment makes the sea lantern drop extra 0~level prismarine crystals at the equal chances, but it is capped at 5. In Bedrock Edition, the number of drops is not affected by Fortune.[1]
Sea lantern drops itself when it's destroyed using a tool with Silk Touch.
Natural generation
Sea lanterns generate throughout ocean monuments, as well as in some ocean ruins.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Prismarine Shard + Prismarine Crystals |
Usage
Light source
Sea lanterns emit a light level of 15, the brightest possible light level in the game.
Conduit power
Sea lanterns can be used to activate a conduit by building a structure around it. By doing this, the conduit emits the Conduit Power effect in a certain radius, depending on how many blocks are used to power it. Prismarine, dark prismarine, and prismarine bricks can also be used for this purpose.
Transparent block
The Sea lantern blocks all sunlight, players and mobs suffocate inside it, and it blocks a beacon's beam, preventing the beacon's activation. However, like transparent blocks, it does not prevent the opening of chests, monsters (including slimes) cannot spawn on it,[Java Edition only] and it does not transfer a redstone signal. This behavior also occurs in glowstone.
Sounds
glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | random | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.4 | 0.6 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
sea_lantern | Block & Item | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
sea_lantern | sealantern | 169 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50 | Gold | ||
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | May 17, 2014 | The first images of the sea lantern are previewed by Jeb on his Instagram page. The texture is different and has a more noticeable animation. | |||||
| May 29, 2014 | Jeb names the new block "sea lantern". | ||||||
| June 11, 2014 | Jeb releases the new texture of the new sea lantern. | ||||||
| 14w25a | |||||||
| 1.13 | 18w09a | Sea lanterns now generate in ocean ruins. | |||||
| 18w15a | Sea lanterns are now used to activate a conduit. | ||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb sea lanterns, providing the football/regular effect to the mob. | |||||
| snap6 | Changed effect from football/regular to slow bouncy. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.16.0 | build 1 | ||||||
| Unlike other editions, sea lanterns conduct redstone. | |||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.20.1 | Sea lanterns now generate in ocean ruins. | |||||
| 1.5.0 | beta 1.5.0.1 | Sea lanterns are now used to activate a conduit. | |||||
| 1.18.30 | beta 1.18.30.26 | Sea lantern's id is changed from sealantern to sea_lantern. | |||||
| 1.21.30 | Preview 1.21.30.23 | Sea lanterns no longer conduct redstone.[2] | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb sea lanterns, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Sea lanterns' sulfur cube archetype has been changed from regular to slow bouncy. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Sea lanterns now generate in ocean ruins. | ||
| Sea lanterns are now used to activate a conduit. | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.12 | |||||||
-
The first picture of an ocean monument, featuring prismarine and sea lanterns. -
The sea lantern texture as revealed by Jens Bergensten on Twitter.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 169. | |||||
Issues
Issues relating to "Sea Lantern" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
A sea lantern illuminating a warm ocean ruin -

In other media
-
Render of sea lanterns used in Block of the Week -
A sea lantern as it appears in Minecraft: Story Mode
References
- ↑ MCPE-179273
- ↑ MCPE-79271 – Sea lanterns conducting redstone and not acting like transparent block – resolved as "Fixed".
External links
- "Block of the Week: Sea Lantern" by Duncan Geere – Minecraft.net, September 22, 2017.








