| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 1.5 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 31 DIAMOND |
| Note block instrument | Bass Drum |
| Sulfur cube archetype | Slow Bouncy |
Prismarine bricks are a variant of prismarine, appearing as cyan bricks with chiseled patterns.
Obtaining
Breaking
Prismarine bricks only drops itself when mined with a pickaxe. If mined by any other tool, it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 7.5 (JE) 7.5 (BE) | |
| 1.15 (JE) 1.15 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.45 (JE) 0.45 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
| 0.3 (JE) 0.3 (BE) | ||
| 0.25 (JE) 0.25 (BE) | ||
| 0.2 (JE) 0.2 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Prismarine bricks naturally generate as the main blocks making up ocean monuments. Prismarine bricks are found in large amounts due to the size of the structure. Prismarine bricks make up the 23 pillars below the monument, and appear decoratively throughout the structure.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Prismarine Shard |
Usage
Conduit power
Prismarine bricks can be used to activate a conduit by building a structure around it. By doing this, the conduit emits the "Conduit Power" effect in a certain radius, depending on how many blocks are used to power it. Sea lanterns, prismarine and dark prismarine can also be used for this purpose.
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Prismarine Brick Slab | Prismarine Bricks | |
| Prismarine Brick Stairs | Prismarine Bricks |
Stonecutting ingredient
| Name | Ingredients | Cutting recipe |
|---|---|---|
| Prismarine Brick Slab | Prismarine Bricks | |
| Prismarine Brick Stairs | Prismarine Bricks |
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
prismarine_bricks | Block & Item | block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
prismarine_bricks | prismarine / 2 | 1203 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -948) |
tile |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Moskstraumen | Activate a Conduit | Place a conduit in a valid prismarine/sea lantern structure to activate it. | 50 | Gold | ||
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w25a | ||||||
| 1.13 | 18w07a | Prismarine bricks can now be used to craft prismarine brick slabs and stairs. | |||||
| 18w15a | Prismarine bricks can now be used to activate conduits. | ||||||
| 1.14 | 18w43a | ||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb prismarine bricks, providing the football/regular effect to the mob. | |||||
| snap6 | Changed effect from football/regular to slow bouncy. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.16.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.5.0 | beta 1.5.0.1 | Prismarine bricks can now be used to activate conduits. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb prismarine bricks, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Prismarine bricks' sulfur cube archetype has been changed from regular to slow bouncy. | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Prismarine bricks can now be used to craft prismarine brick slabs and stairs. | ||
| Prismarine bricks can now be used to activate conduits. | |||||||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.12 | |||||||
Data history
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The different block states for the prismarine ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 168. | |||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.20 | Preview 1.21.10.22 | The different block states for the prismarine ID have been split up into their own IDs. | |||||
Issues
Issues relating to "Prismarine Bricks" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The tiling created by prismarine bricks somewhat resembles the prismatic pentagonal tiling, although with most pentagons skewed.







