A desert pyramid or desert temple is an uncommon above ground structure found in desert biomes built mostly of sandstone and terracotta. The desert pyramid contains four loot chests hidden under the floor in the center, which are protected by a TNT trap, and a secret buried room to the side where archaeology can be performed by brushing the generated suspicious sand with a brush.
Generation
Desert pyramids generate in desert biomes. Desert pyramids have a lower generation frequency in Java Edition than in Bedrock Edition.
Desert pyramids can be located with desert pyramid explorer maps, which are found in secret chests in abandoned camps.
Structure
Desert pyramids are constructed with normal, smooth, chiseled, and cut sandstone, as well as orange and blue terracotta, sandstone slabs, and sandstone stairs.

The pattern of orange terracotta on the towers of desert pyramids resembles an Ankh, the ancient Egyptian symbol for life and the Nile key. There is one main entrance in the front, two more entrances in the back on both the left and right sides near the top of the pyramid, and a one-block wide window at the top. Even if the rest of the pyramid generates mostly buried by sand, the top of the pyramid is almost always above ground. A mostly buried pyramid can still be accessed by the window in the top if necessary, though fall damage is likely. In the center of the pyramid's 21×21 ground floor is a checkerboard pattern of terracotta and sandstone in a wind rose symbol, with a block of blue terracotta in the center.

Underneath this terracotta is a secret fosse containing four chests, which are rigged by a stone pressure plate directly under the blue terracotta block. The pressure plate is connected to a 3×3 grid of TNT, which means that if a player or mob unintentionally steps on the plate, it sets off the nine TNT blocks, which destroy the chests and their loot and can kill the player. As there is no light in the chest room, mobs sometimes spawn inside it and trigger the TNT trap, destroying the chests and loot before any player can reach it.

Desert pyramids also generate with a lower room situated in the back (either on the left or right), and buried in sand. Six to eight of these sand blocks generate as suspicious sand. This room is 5×5 blocks, has another instance of the sandstone wind rose pattern on the ground, and is connected to the main floor with collapsed stairs.
When a desert pyramid generates above a ravine, the foundation extends downward until it reaches the bottom.
Generated loot
In Java Edition and Bedrock Edition, each desert pyramid chest contains items drawn from 3 pools, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per chest |
Avg. # chests to search |
||||
|---|---|---|---|---|---|---|---|---|---|
| 2–4× | 4× | 1× | 2–4× | 4× | 1× | ||||
| 1 | — | 1 | 15⁄247 | — | 6⁄7 | 88.1% | 1.039 | 1.1 | |
| 4–6 | 1–8 | — | 25⁄247 | 10⁄50 | — | 70.1% | 5.118 | 1.4 | |
| 3–7 | 1–8 | — | 25⁄247 | 10⁄50 | — | 70.1% | 5.118 | 1.4 | |
| — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 | |
| — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 | |
| — | 1–8 | — | — | 10⁄50 | — | 59.0% | 3.600 | 1.7 | |
| 1–3 | — | — | 25⁄247 | — | — | 27.1% | 0.607 | 3.7 | |
| 1–5 | — | — | 20⁄247 | — | — | 22.2% | 0.729 | 4.5 | |
| 1 | — | — | 20⁄247 | — | — | 22.2% | 0.243 | 4.5 | |
| 1 | — | — | 20⁄247 | — | — | 22.2% | 0.243 | 4.5 | |
| 2–7 | — | — | 15⁄247 | — | — | 17.0% | 0.820 | 5.9 | |
| 1–5 | — | — | 15⁄247 | — | — | 17.0% | 0.547 | 5.9 | |
| 1–3 | — | — | 15⁄247 | — | — | 17.0% | 0.364 | 5.9 | |
| 1 | — | — | 15⁄247 | — | — | 17.0% | 0.182 | 5.9 | |
| 1 | — | — | 15⁄247 | — | — | 17.0% | 0.182 | 5.9 | |
| — | — | 2 | — | — | 1⁄7 | 14.3% | 0.286 | 7.0 | |
| 1 | — | — | 10⁄247 | — | — | 11.6% | 0.121 | 8.6 | |
| 1–3 | — | — | 5⁄247 | — | — | 5.9% | 0.121 | 16.8 | |
| 1 | — | — | 5⁄247 | — | — | 5.9% | 0.061 | 16.8 | |
| 1 | — | — | 2⁄247 | — | — | 2.4% | 0.024 | 41.5 | |
{ "chestNames": [ "desert-temple" ], "gameVersion": "Java", "loot": { "desert-temple": { "poolsJava": [ { "items": { "empty": [ 1, 1, 15 ], "diamond": [ 1, 3, 5 ], "copper-horse-armor": [ 1, 1, 15 ], "rotten-flesh": [ 3, 7, 25 ], "enchanted-book-rnd": [ 1, 1, 20 ], "golden-horse-armor": [ 1, 1, 10 ], "gold-ingot": [ 2, 7, 15 ], "golden-apple": [ 1, 1, 20 ], "leather": [ 1, 5, 20 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 15 ], "bone": [ 4, 6, 25 ], "enchanted-golden-apple": [ 1, 1, 2 ], "iron-ingot": [ 1, 5, 15 ], "spider-eye": [ 1, 3, 25 ], "emerald": [ 1, 3, 15 ] }, "rolls": [ 2, 4 ], "totalweight": 247 }, { "items": { "string": [ 1, 8, 10 ], "bone": [ 1, 8, 10 ], "sand": [ 1, 8, 10 ], "rotten-flesh": [ 1, 8, 10 ], "gunpowder": [ 1, 8, 10 ] }, "rolls": [ 4, 4 ], "totalweight": 50 }, { "items": { "empty": [ 1, 1, 6 ], "dune-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 7 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "string": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "string" }, "diamond-horse-armor": { "itemname": "diamond-horse-armor", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 5, 0, 0 ], "weights": [ "<sup>5</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.06072874493927125, "chanceany": 0.05937659536561424 }, "rotten-flesh": { "sortsize": [ 5, 4.5, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.7014789779212162, "sizes": [ "3–7", "1–8", "—" ], "sortweight": [ 25, 10, 0 ], "armor": 0, "material": 0, "avgamount": 5.1182186234817815, "itemname": "rotten-flesh" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—", "—" ], "sortsize": [ 4.5, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.819838056680162, "chanceany": 0.17026171025287384 }, "iron-horse-armor": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.17026171025287384, "sizes": [ 1, "—", "—" ], "sortweight": [ 15, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.18218623481781376, "itemname": "iron-horse-armor" }, "bone": { "sortsize": [ 5, 4.5, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.7014789779212162, "sizes": [ "4–6", "1–8", "—" ], "sortweight": [ 25, 10, 0 ], "armor": 0, "material": 0, "avgamount": 5.1182186234817815, "itemname": "bone" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 2, 0, 0 ], "weights": [ "<sup>2</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.024291497975708502, "chanceany": 0.02407383435811905 }, "empty": { "itemname": "empty", "sizes": [ 1, "—", 1 ], "sortsize": [ 1, 0, 1 ], "sortweight": [ 15, 0, 6 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "<sup>6</sup>⁄<sub>7</sub>" ], "avgamount": 1.0393290919606708, "chanceany": 0.8814659586075535 }, "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 5, 0, 0 ], "weights": [ "<sup>5</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.1214574898785425, "chanceany": 0.05937659536561424 }, "copper-horse-armor": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.17026171025287384, "sizes": [ 1, "—", "—" ], "sortweight": [ 15, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.18218623481781376, "itemname": "copper-horse-armor" }, "enchanted-book-rnd": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.22193075751639946, "sizes": [ 1, "—", "—" ], "sortweight": [ 20, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.242914979757085, "itemname": "enchanted-book-rnd" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.22193075751639946, "sizes": [ 1, "—", "—" ], "sortweight": [ 20, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.242914979757085, "itemname": "golden-apple" }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—", "—" ], "sortsize": [ 3, 0, 0 ], "sortweight": [ 20, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.728744939271255, "chanceany": 0.22193075751639946 }, "dune-armor-trim": { "itemname": "dune-armor-trim", "sizes": [ "—", "—", 2 ], "sortsize": [ 0, 0, 2 ], "sortweight": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>1</sup>⁄<sub>7</sub>" ], "avgamount": 0.2857142857142857, "chanceany": 0.1428571428571429 }, "gunpowder": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "gunpowder" }, "spider-eye": { "itemname": "spider-eye", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 25, 0, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.6072874493927125, "chanceany": 0.27118891094046904 }, "sand": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "sand" }, "golden-horse-armor": { "itemname": "golden-horse-armor", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 10, 0, 0 ], "weights": [ "<sup>10</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.1214574898785425, "chanceany": 0.11610352027152815 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.3643724696356275, "chanceany": 0.17026171025287384 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—", "—" ], "sortsize": [ 3, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.5465587044534413, "chanceany": 0.17026171025287384 } }, "structID": "desert-temple", "poolsJavaUpcoming": [], "structure": "Desert Pyramid", "container": "", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "string": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "string" }, "diamond-horse-armor": { "itemname": "diamond-horse-armor", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 5, 0, 0 ], "weights": [ "<sup>5</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.06072874493927125, "chanceany": 0.05937659536561424 }, "rotten-flesh": { "sortsize": [ 5, 4.5, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.7014789779212162, "sizes": [ "3–7", "1–8", "—" ], "sortweight": [ 25, 10, 0 ], "armor": 0, "material": 0, "avgamount": 5.1182186234817815, "itemname": "rotten-flesh" }, "gold-ingot": { "itemname": "gold-ingot", "sizes": [ "2–7", "—", "—" ], "sortsize": [ 4.5, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.819838056680162, "chanceany": 0.17026171025287384 }, "iron-horse-armor": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.17026171025287384, "sizes": [ 1, "—", "—" ], "sortweight": [ 15, 0, 0 ], "armor": 0, "material": 2, "avgamount": 0.18218623481781376, "itemname": "iron-horse-armor" }, "bone": { "sortsize": [ 5, 4.5, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.7014789779212162, "sizes": [ "4–6", "1–8", "—" ], "sortweight": [ 25, 10, 0 ], "armor": 0, "material": 0, "avgamount": 5.1182186234817815, "itemname": "bone" }, "enchanted-golden-apple": { "itemname": "enchanted-golden-apple", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 2, 0, 0 ], "weights": [ "<sup>2</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.024291497975708502, "chanceany": 0.02407383435811905 }, "empty": { "itemname": "empty", "sizes": [ 1, "—", 1 ], "sortsize": [ 1, 0, 1 ], "sortweight": [ 15, 0, 6 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "<sup>6</sup>⁄<sub>7</sub>" ], "avgamount": 1.0393290919606708, "chanceany": 0.8814659586075535 }, "diamond": { "itemname": "diamond", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 5, 0, 0 ], "weights": [ "<sup>5</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.1214574898785425, "chanceany": 0.05937659536561424 }, "copper-horse-armor": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.17026171025287384, "sizes": [ 1, "—", "—" ], "sortweight": [ 15, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.18218623481781376, "itemname": "copper-horse-armor" }, "enchanted-book-rnd": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.22193075751639946, "sizes": [ 1, "—", "—" ], "sortweight": [ 20, 0, 0 ], "armor": 0, "material": 0, "avgamount": 0.242914979757085, "itemname": "enchanted-book-rnd" }, "golden-apple": { "sortsize": [ 1, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "chanceany": 0.22193075751639946, "sizes": [ 1, "—", "—" ], "sortweight": [ 20, 0, 0 ], "armor": 0, "material": 3, "avgamount": 0.242914979757085, "itemname": "golden-apple" }, "leather": { "itemname": "leather", "sizes": [ "1–5", "—", "—" ], "sortsize": [ 3, 0, 0 ], "sortweight": [ 20, 0, 0 ], "weights": [ "<sup>20</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.728744939271255, "chanceany": 0.22193075751639946 }, "dune-armor-trim": { "itemname": "dune-armor-trim", "sizes": [ "—", "—", 2 ], "sortsize": [ 0, 0, 2 ], "sortweight": [ 0, 0, 1 ], "weights": [ "—", "—", "<sup>1</sup>⁄<sub>7</sub>" ], "avgamount": 0.2857142857142857, "chanceany": 0.1428571428571429 }, "gunpowder": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "gunpowder" }, "spider-eye": { "itemname": "spider-eye", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 25, 0, 0 ], "weights": [ "<sup>25</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.6072874493927125, "chanceany": 0.27118891094046904 }, "sand": { "sortsize": [ 0, 4.5, 0 ], "weights": [ "—", "<sup>10</sup>⁄<sub>50</sub>", "—" ], "chanceany": 0.5904, "sizes": [ "—", "1–8", "—" ], "sortweight": [ 0, 10, 0 ], "armor": 0, "material": 0, "avgamount": 3.6, "itemname": "sand" }, "golden-horse-armor": { "itemname": "golden-horse-armor", "sizes": [ 1, "—", "—" ], "sortsize": [ 1, 0, 0 ], "sortweight": [ 10, 0, 0 ], "weights": [ "<sup>10</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.1214574898785425, "chanceany": 0.11610352027152815 }, "emerald": { "itemname": "emerald", "sizes": [ "1–3", "—", "—" ], "sortsize": [ 2, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.3643724696356275, "chanceany": 0.17026171025287384 }, "iron-ingot": { "itemname": "iron-ingot", "sizes": [ "1–5", "—", "—" ], "sortsize": [ 3, 0, 0 ], "sortweight": [ 15, 0, 0 ], "weights": [ "<sup>15</sup>⁄<sub>247</sub>", "—", "—" ], "avgamount": 0.5465587044534413, "chanceany": 0.17026171025287384 } }, "poolsBedrock": [ { "items": { "empty": [ 1, 1, 15 ], "diamond": [ 1, 3, 5 ], "copper-horse-armor": [ 1, 1, 15 ], "rotten-flesh": [ 3, 7, 25 ], "enchanted-book-rnd": [ 1, 1, 20 ], "golden-horse-armor": [ 1, 1, 10 ], "gold-ingot": [ 2, 7, 15 ], "golden-apple": [ 1, 1, 20 ], "leather": [ 1, 5, 20 ], "diamond-horse-armor": [ 1, 1, 5 ], "iron-horse-armor": [ 1, 1, 15 ], "bone": [ 4, 6, 25 ], "enchanted-golden-apple": [ 1, 1, 2 ], "iron-ingot": [ 1, 5, 15 ], "spider-eye": [ 1, 3, 25 ], "emerald": [ 1, 3, 15 ] }, "rolls": [ 2, 4 ], "totalweight": 247 }, { "items": { "string": [ 1, 8, 10 ], "bone": [ 1, 8, 10 ], "sand": [ 1, 8, 10 ], "rotten-flesh": [ 1, 8, 10 ], "gunpowder": [ 1, 8, 10 ] }, "rolls": [ 4, 4 ], "totalweight": 50 }, { "items": { "empty": [ 1, 1, 6 ], "dune-armor-trim": [ 2, 2, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 7 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ "2–4", 4, 1 ], "itemDataBedrockUpcoming": [], "header": "[[Desert Pyramid]]", "display": "desert pyramid chest", "allRollsJava": [ "2–4", 4, 1 ] } } }- ↑ 'Nothing' does not refer to the chance of an empty chest. Instead, it refers to the chance that the random loot generator does not add any loot on a single roll.
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
The loot chances above are per chest. As each chest has a 2.4% chance to contain an enchanted golden apple for example, with four chests, each pyramid has about a 9% chance overall of having at least one.
Archaeological loot
In Java Edition and Bedrock Edition, each desert pyramid suspicious sand contains 1 item stack, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per block |
Avg. # blocks to brush |
|---|---|---|---|---|---|
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 | |
| 1 | 1⁄8 | 12.5% | 0.125 | 8.0 |
{ "chestNames": [ "brushable-desert-temple" ], "gameVersion": "Java", "loot": { "brushable-desert-temple": { "poolsJava": [ { "items": { "emerald": [ 1, 1, 1 ], "diamond": [ 1, 1, 1 ], "prize-pottery-sherd": [ 1, 1, 1 ], "gunpowder": [ 1, 1, 1 ], "tnt": [ 1, 1, 1 ], "miner-pottery-sherd": [ 1, 1, 1 ], "archer-pottery-sherd": [ 1, 1, 1 ], "skull-pottery-sherd": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 8 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "tnt": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "tnt" }, "diamond": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.125, "itemname": "diamond" }, "prize-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "prize-pottery-sherd" }, "gunpowder": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "gunpowder" }, "miner-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "miner-pottery-sherd" }, "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "emerald" }, "archer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "archer-pottery-sherd" }, "skull-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "skull-pottery-sherd" } }, "structID": "desert-temple", "poolsJavaUpcoming": [], "structure": "Desert Pyramid", "container": "Suspicious sand", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": { "emerald": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "emerald" }, "diamond": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 4, "avgamount": 0.125, "itemname": "diamond" }, "prize-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "prize-pottery-sherd" }, "gunpowder": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "gunpowder" }, "miner-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "miner-pottery-sherd" }, "tnt": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "tnt" }, "archer-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "archer-pottery-sherd" }, "skull-pottery-sherd": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>8</sub>" ], "chanceany": 0.125, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.125, "itemname": "skull-pottery-sherd" } }, "poolsBedrock": [ { "items": { "tnt": [ 1, 1, 1 ], "diamond": [ 1, 1, 1 ], "prize-pottery-sherd": [ 1, 1, 1 ], "gunpowder": [ 1, 1, 1 ], "emerald": [ 1, 1, 1 ], "miner-pottery-sherd": [ 1, 1, 1 ], "archer-pottery-sherd": [ 1, 1, 1 ], "skull-pottery-sherd": [ 1, 1, 1 ] }, "rolls": [ 1, 1 ], "totalweight": 8 } ], "allRollsBedrockUpcoming": [], "allRollsBedrock": [ 1 ], "itemDataBedrockUpcoming": [], "chest_type": "suspicious block", "header": "[[Desert Pyramid]]", "display": "desert pyramid suspicious sand", "allRollsJava": [ 1 ] } } }Data values
ID
| Structure type | Identifier |
|---|---|
desert_pyramid |
| Structure | Identifier |
|---|---|
desert_pyramid |
| Structure | Identifier | Translation key |
|---|---|---|
temple |
feature |
Config
- [NBT Compound / JSON Object] Structure configuration
- [String] type:
minecraft:desert_pyramid - Fields common to all structures see Template:Nbt inherit/structure/template
- [String] type:
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.3.1 | 12w21a | ||||||
| Desert pyramids always generate their floors at Y=65, causing the pyramids to get buried under certain terrain configurations. | |||||||
| 1.4.6 | 12w50a | Enchanted books now may generate in desert pyramid chests. | |||||
| 1.6.1 | 13w18a | Added horse armor to the chest's loot. | |||||
| 1.8 | 14w03a | ||||||
| 1.9 | 15w44a | The chest loot is changed. | |||||
| Added gunpowder, sand, string, spider eyes and normal and enchanted golden apples. | |||||||
| Average yields of diamonds, gold ingots and iron ingots were very decreased. | |||||||
| Average yields of horse armor, enchanted books, rotten flesh, saddles and emeralds are a little increased. | |||||||
| 1.13 | 18w06a | Desert pyramids are first officially named. | |||||
The structure ID of desert pyramids have been changed from temple to desert_pyramid, allowing them to be located independently via the /locate command.
| |||||||
| Changed generation locations of desert pyramids. | |||||||
| 1.14 | 18w50a | ||||||
| 1.18 | Experimental Snapshot 1 | Due to deserts becoming rarer, desert pyramids are now less common. | |||||
| experimental snapshot 3 | Desert pyramids now always spawn on the surface rather than at a fixed Y-level. | ||||||
| Previously, their sandstone and terracotta floor was at Y=65. | |||||||
| experimental snapshot 4 | Desert pyramids now tend to generate partially buried. | ||||||
| Desert pyramids are no longer able to generate above water sources. | |||||||
| 1.19.4 Experiment | 23w04a | The dune armor trim may now be found in the desert pyramid chests. | |||||
| 23w05a | Increased the chance of dune armor trims from 11.1% to 14.3%. | ||||||
| The dune armor trims now always generate two templates in a desert pyramid chest when found. | |||||||
| 23w07a | The desert temple now includes a new room filled with sand and suspicious sand. | ||||||
| Some sand and suspicious sand appear exposed and can be found at the same height as the blue terracotta. | |||||||
| The suspicious sand may contain archer, prize, and skull pottery shard; gunpowder, TNT, diamond, and emerald. | |||||||
| 1.20 | 23w12a | The loot of the suspicious sand in desert pyramid has been changed. | |||||
| Miner pottery shards now spawn in desert well with the probability of 1/8. | |||||||
| The probability of all items spawn in desert pyramid is now 1/8. | |||||||
| 23w14a | A suspicious sand is now visible on the top layer of the newly added room in desert pyramids. | ||||||
| 1.20.2 Experiment | 1.20.2 Pre-release 1 | Unbreaking enchanted books now have a higher chance of generating in desert pyramid chest loot. | |||||
| 1.21.6 | 25w20a | Saddles have been replaced with stacks of 1-5 leather in desert pyramid chests. | |||||
| 1.21.9 | 25w31a | Copper horse armor now generates in desert pyramid chests. | |||||
| 26.3 | snap7 | Added explorer maps that lead to desert pyramids that are found in abandoned camp secret chests. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | Added desert pyramids. They could also be found in the desert hills biomes. | |||||
| v0.15.0 | build 1 | Enchanted books and horse armor now generate in desert pyramid chests. | |||||
| Bedrock Edition | |||||||
| 1.19.70 Experiment | Preview 1.19.70.23 | Now includes a new room filled with sand and suspicious sand. | |||||
| Some sand appears exposed and can be found at the same height as the blue terracotta. | |||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | The dune armor trim may be found in the desert pyramid chest now. | |||||
| 1.20.40 Experiment | Preview 1.20.40.20 | Unbreaking enchanted books now have a higher chance of generating in desert pyramid chest loot. | |||||
| 1.21.90 | Preview 1.21.90.25 | Saddles have been replaced with stacks of 1-5 leather in desert pyramid chests. | |||||
| 26.50 | Preview 26.50.24 | Added explorer maps that lead to desert pyramids that are found in abandoned camp secret chests. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added desert pyramids. |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added horse armor and enchanted books to the chest's loot. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Desert pyramids now generate with stained clay instead of wool. | |
| 1.88 | Desert pyramids now generate with smooth sandstone instead of cut sandstone. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | Added desert pyramids. | ||||||
Issues
Issues relating to "Desert pyramid" or "Desert temple" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
View of a desert pyramid -
The front of the structure -
A buried desert pyramid -
The archaeology room with most sand removed -
Inside in one of the two towers -
The chamber from the top floor -
The nine TNT rigged under the stone pressure plate -
A desert pyramid in water near a mangrove swamp -
A village, pillager outpost, and desert pyramid in the same place -
A pyramid on an island with a pillager outpost -
A reconstructed pyramid with the shaft extending below it -
Zuri approaching the structure -
Makena excavating in the pyramid
Historical screenshots
-
The main room of a desert pyramid from older versions, where dyed wool could be found -
A desert pyramid on the thin desert border that used to generate around badlands
Mojang images
-
The interior of a desert pyramid -
Noor excavating an emerald in the archeological room -
A lot of desert pyramids -
Many desert temples on the horizon -
A pyramid half buried in the sand
In other media
-
Ari outside a desert pyramid -
Part of a desert pyramid is seen in the background of this image -
Sunny excavating a pottery sherd near a desert pyramid -
A desert pyramid as it appears in Catastrophic Pandamonium -
A makeshift desert pyramid, used to house the minigame The Floor Is Lava in Realms Celebration -
A desert pyramid as it appears in 15 Year Journey -
The Desert Temple as it appears in Minecraft Dungeons -
A prototype of a LEGO Minecraft desert pyramid
See also
External links
- "Building Blocks: Desert Pyramid" by Duncan Geere – Minecraft.net, May 29, 2025.
