| Structures |
|
|---|---|
| Features | |
| Blocks | |
|
Climate | |
| Temperature | 0.25 |
| Downfall | 0.8 |
| Precipitation | Yes |
|
Colors | |
| Grass color | #86B783 |
| Foliage color | #68A464 |
| Dry foliage color | #9A764F |
| Water color | #3F76E4[JE only] #236583[BE only] |
|
Vibrant Visuals | |
| Atmospherics | Default |
| Lighting | Cold |
| Volumetric fog | Semi-humid |
| Color grading | Coolish |
The taiga hills biome is a hills variant of the taiga that no longer generates since Caves & Cliffs: Part II, and was removed in Java Edition.
Description
Old
Like all other hills biomes, taiga hills featured more elevated and hilly terrain, with sharper inclines and more overhangs than the regular taiga, but were identical to them in every other aspect. Villages and pillager outposts generated in this biome,[Bedrock Edition only] and wolves and foxes spawned.
Current
In Bedrock Edition, taiga hills in older worlds still received updates. When generated through single biome or behavior packs, they can also generate new blocks.
They appear identical to the current taiga. Cold animal variants spawn here, and wolves use the pale variant. The snowfall height is increased to Y=160±8, covering tall hills in snow, where they appear identical to snowy taigas. Unlike in regular taigas, trail ruins do not generate.
With Vibrant Visuals, taiga hills use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Taiga hills have coolish color grading tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.
Mobs
Taiga hills use the same mob spawning chances as taigas.
The following mobs naturally spawn here:
| Mob | Spawn weight | Group size |
|---|---|---|
| Creature category | ||
| 12⁄60 | 4 | |
| 10⁄60 | 4 | |
| 10⁄60 | 4 | |
| 8⁄60 | 4 | |
| 8⁄60 | 4 | |
| 4⁄60 | 2–3 | |
| 8⁄60 | 2–4 | |
| Monster category | ||
| 100⁄515 | 4 | |
| 95⁄515 | 4 | |
| 5⁄515 | 1 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 100⁄515 | 4 | |
| 10⁄515 | 1–4 | |
| 5⁄515 | 1 | |
| Ambient category | ||
| 1 | 8 | |
{ "hasNotes": true, "notes": { "Rabbit": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "Slime": "Spawn attempt succeeds only in slime chunks.", "Fox": "The foxes spawn as red foxes." }, "1": { "totalWeight": 60, "mobs": [ { "size": "4", "mob": "Sheep", "weight": 12 }, { "size": "4", "mob": "Pig", "weight": 10 }, { "size": "4", "mob": "Chicken", "weight": 10 }, { "size": "4", "mob": "Cow", "weight": 8 }, { "size": "4", "mob": "Wolf", "weight": 8 }, { "note": "50% of spawned rabbits are brown, 40% are salt and pepper, and 10% are black.", "mob": "Rabbit", "weight": 4, "notename": "Rabbit", "size": "2-3" }, { "note": "The foxes spawn as red foxes.", "mob": "Fox", "weight": 8, "notename": "Fox", "size": "2-4" } ], "category": "passive" }, "2": { "totalWeight": 515, "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 } ], "category": "hostile" }, "3": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
| Mob | Spawn weight | Group size |
|---|---|---|
| Monster category | ||
| 100 | 1 | |
| 100 | 1 | |
| 100 | 1 | |
| 95 | 2–4 | |
| 80 | 1–2 | |
| 10 | 1–2 | |
| 5 | 1 | |
| 5 | 2–4 | |
| Creature category | ||
| 13 | 4 | |
| 12 | 2–3 | |
| 10 | 2–4 | |
| 10 | 2–4 | |
| 10 | 1–3 | |
| 8 | 2–3 | |
| 8 | 2–4 | |
| 4 | 2–3 | |
| Ambient category | ||
| 1 | 2 | |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 495, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 80 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 75, "mobs": [ { "size": "4", "mob": "Pale Wolf", "weight": 13 }, { "size": "2-3", "mob": "Sheep", "weight": 12 }, { "size": "2-4", "mob": "Cold Chicken", "weight": 10 }, { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "1-3", "mob": "Cold Pig", "weight": 10 }, { "size": "2-3", "mob": "Cold Cow", "weight": 8 }, { "size": "2-4", "mob": "Fox", "weight": 8 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "2", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Data values
ID
| Name | Identifier | Numeric ID |
|---|---|---|
taiga_hills | 19 |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1 | 12w01a | Added TaigaHills as a variant with a hilly terrain. | |||||
| 1.7.2 | 13w36a | Taiga hills now generate with ferns and the new large fern. | |||||
| Taiga hills are now required for the new "Adventuring Time" achievement. | |||||||
| 1.8 | 14w27a | Added rabbits, which spawn in taigas. | |||||
| 1.13 | 18w16a | Renamed "TaigaHills" to "Taiga Hills". | |||||
| September 29, 2018 | During MINECON Earth 2018, the Minecraft community voted on which biome to update next. Taiga was the most voted biome; therefore, foxes, campfires and sweet berries food sources and plants are to be added to taigas in Java Edition 1.14.[1] | ||||||
| 1.14 | 18w49a | Added sweet berry bushes, which commonly generate in taiga biomes. | |||||
| 19w07a | Added foxes, which spawn in taigas with a red fur texture. | ||||||
| 1.18 | Experimental Snapshot 1 | Taiga hills no longer generate naturally. | |||||
| 21w40a | Taiga hills have been removed. | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.9.0 | build 1 | Added the separated snowless taiga and its variants with hills and mountains because older taigas were all snowy and had ice, along with a large number of other biomes. | |||||
| v0.13.0 | build 1 | Added rabbits, which spawn in taigas. | |||||
| v0.15.0 | build 1 | Villages built with spruce wood can now generate in taiga biomes. This used to be an exclusive game feature. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | Added pillager outposts, which may generate in taiga biomes. | |||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
| 1.13.0 | beta 1.13.0.1 | Added foxes, which can spawn in taigas with a red tone of fur. | |||||
| 1.17.30 | beta 1.17.30.23 | The taiga hills and taiga mountain biomes no longer generate without add-ons or mods. | |||||
| 1.18.0 | ? | Snowfall now occurs above Y=160±8 instead of 120±8. | |||||
| 1.21.60 | Preview 1.21.60.23 | Small ferns now generate more frequently. | |||||
| Large ferns now generate less frequently. | |||||||
| Sweet berry bushes now generate in larger patches. | |||||||
| 1.21.60 Experiment | Preview 1.21.60.25 | Pigs that spawn in taigas are now the cold variant. | |||||
| 1.21.70 Experiment | Preview 1.21.70.20 | Cows that spawn in taigas are now the cold variant. | |||||
| Preview 1.21.70.22 | Chickens that spawn in taigas are now the cold variant. | ||||||
| 1.21.90 | Preview 1.21.90.26 | Added semi-humid volumetric fog, cold lighting, and coolish color grading to taiga hills with Vibrant Visuals. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added snow-covered taigas. |
| TU9 | Added the taiga hills biome. | ||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added snowless taigas and their mountainous variants, along with many other biomes. | |
| 1.91 | Added pillager outposts, which may generate in the taiga biomes. | ||||||
| Added sweet berry bushes, which commonly generate in taigas. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.18 | 21w37a | Prior to the removal of numerical biome IDs, this biome's numerical ID was 19. | |||||
Issues
Issues relating to "Taiga Hills" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
A taiga hills biome next to the sea. -
Taiga hills in Bedrock Edition. -
A river in taiga hills. -
A large cliff in a taiga hills biome. -
A taiga hills single biome world. -
Taiga hills with ray tracing.