| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | JE: Partial (-1 to light) BE: Partial (diffuses sky light, -2 to light) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 5 ICE |
| Note block instrument | Default (Harp) |
Ice is a transparent block formed from frozen water, which it can melt into if broken or exposed to bright light. Its top face is slippery for most entities and causes ridden boats to move at high speeds.
Obtaining
Breaking
Ice can be easily destroyed without tools, but the use of a pickaxe speeds up the process. However, the block drops only when using a tool enchanted with Silk Touch. If mined without Silk Touch, the block drops nothing and instead is replaced with water if there is a block under the ice block.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Ice is generated by the freeze top layer in blocks with a temperature below 0.15 – the biome's snowfall height. Here, it replaces the top water block if exposed to the surface. This is most common in frozen oceans, frozen rivers, snowy beaches, and less commonly in lakes in any snowy biome or even exposed aquifers in mountains.
Ice generates in small blobs on the surface in frozen peaks. It can also be found in igloos[Java Edition only][1][2] as a window and in the ice box of ancient cities.
Post-generation
Snowy biomes
Water source blocks in a snowy biome eventually freeze into ice if exposed to the sky from directly above, the block light level inside the water block is less than 10, and there is at least one horizontally adjacent non-water block. This includes non-solid blocks, even air; however, waterlogged blocks do not count. This can happen at any time of day and in any weather condition.
Water also freezes into ice in cold biomes with a base temperature of ≤ 0.05, as long as the altitude is high enough for snowfall. Ice does not form in Cold Ocean, Deep Cold Ocean, and Deep Frozen Ocean biomes.
Ice formation occurs as part of chunk ticking, so it requires a player to be nearby, similar to crop growth and grass spreading. The speed of ice formation is affected by the game rule randomTickSpeed.
Ice bomb
When an ice bomb is thrown into water, it transforms the water in a 3×3×3 cube centered around the projectile into ice. This affects source water and flowing water.
Usage
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Packed Ice | Ice |
Despite being created by a 3×3 recipe, packed ice is not a storage block, because it cannot be crafted back into ice. The same applies to the next tier of compression, blue ice.
Speed
Ice is slightly slippery, causing entities (excluding minecarts[3]) to slide, including items. This allows for increased speed of items in water currents, by placing ice blocks under the water current. Items already travel at high speeds in water currents because they float, so ice block water streams are less necessary for item transportation.
A player who sprints and jumps repeatedly on ice travels faster than on any other block type. The player can travel even faster if they sprint and spam jump in a 2-block-high corridor with ice on the floor, allowing the player to accelerate to extremely high speeds, although this costs a lot of hunger.
In Java Edition, when a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.[4]
Boat highway
Like other entities, boats travel extremely quickly on ice and can reach a speed of 40 m/s, much faster than the 8 m/s speed on water.[5] More beneficially, unlike water, ice can be placed in the Nether, allowing players to construct boat highways made of ice or blue ice, to make use of the 1:8 distance travel ratio and travel at an equivalent speed of up to 320 m/s (720 mph or 1152 kph) between locations in the Overworld. Furthermore, using blue ice will make the boat move 1.8 times faster than normal ice.
Creating water
Ice can be used to create water either by its melting or being broken. If there is a movement-blocking block or any fluid directly underneath the ice block, the ice becomes a water source block when broken.
Ice also melts into water if the block light level immediately next to it on any side is higher than 11, even if there is no block below it. Sky light level is ignored, therefore ice does not melt from sunlight. In Minecraft Education and Bedrock Edition, ice also melts when near a heat block, though heat blocks do not produce light.
If ice melts or is broken in the Nether, no water is produced. However, unlike from using a water bucket, no smoke particles are produced either.
Sounds
[until: JE 26.4] [until: BE 26.60] Java Edition:
glass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
glass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | random | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.4 | 0.6 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
ice sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
ice sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.8 | 1.0 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | |
| Something falls on a block | Players | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | |
| Footsteps | Players | Walking on the block | block | subtitles | 0.15 | 1.0 | |
| Jumping | Blocks | Jumping from the block | block | subtitles | 0.15 | 1.0 | |
| Landing | Blocks | Falling on the block without fall damage | block | subtitles | 0.15 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
ice | Block & Item | icemineable/pickaxegeode_invalid_blocks |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
ice | 79 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 20, 2009 | Notch briefly mentioned, "Winter is an awesome idea. I can see snow and tiles slowly getting covered in a layer of snow. Also, ice on lakes. :D" | ||||||
| May 21, 2009 | Notch shows interest in adding ice as a slippery block. | ||||||
| Java Edition Alpha | |||||||
| v1.0.4 | |||||||
| Ice replaces surface water in Winter Mode worlds. | |||||||
| v1.0.5 | The hardness of ice has been increased from 0.1 to 0.5. | ||||||
| Ice no longer turns into water when broken if the ice block has air beneath. | |||||||
| v1.0.5_01 | Water exposed to snowfall now freezes to ice. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 4 | Mining ice with a tool enchanted with Silk Touch now causes ice to drop, which can then be brought to the Nether as a source of water. | |||||
| Beta 1.9 Prerelease 6 | Ice blocks can no longer be collected with the Silk Touch enchantment because of the water loophole above. | ||||||
| 1.3.1 | 12w17a | Ice blocks can once again be legitimately obtained in Survival mode by harvesting them with a Silk Touch enchanted tool. | |||||
| Ice no longer produces water in the Nether. | |||||||
| 1.7.2 | 13w38a | ||||||
| 13w41a | Ice, water and portals are now visible through each other. | ||||||
| 13w42a | |||||||
| 13w42b | Ice items are now translucent when dropped on the ground or placed in an item frame. | ||||||
| 1.7.4 | 13w47b | Ice is now translucent when held in first person. | |||||
| Ice is now translucent when held in third person or by another mob. | |||||||
| 1.8 | 14w05b | Mobs now suffocate inside of ice. | |||||
| 1.9 | 15w43a | Ice blocks now generate as a part of igloos. | |||||
| 15w51a | Water produced by melting ice blocks now flows. | ||||||
| 16w05a | Boats now travel extremely fast on ice and packed ice. | ||||||
| 1.13 | 18w15a | Mobs can now spawn on top of ice. | |||||
| 18w19a | Only polar bears can now spawn on top of ice. | ||||||
| pre2 | Ice can now be used to craft packed ice. | ||||||
| 1.14 | 18w43a | ||||||
| 19w13a | Ice is no longer fully transparent. | ||||||
| 1.15 | 19w41a | Ice is now only slippery through non-full blocks that are 0.5 blocks tall or less. Previously it applied through any block that is less than 1 block tall such as grass path or farmland.[7] | |||||
| 1.19 | 22w13a | Ice now generates as part of ancient cities. | |||||
| 1.20.2 | 23w31a | The speed of ice formation is now controlled by the game rule randomTickSpeed.[8] | |||||
| Upcoming Java Edition | |||||||
| 26.4 | snap3 | Added unique sounds for ice. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| Demo | |||||||
| v0.1.0 | |||||||
| v0.2.0 | |||||||
| v0.8.0 | build 1 | ||||||
| build 7 | |||||||
| v0.12.1 | build 1 | Ice blocks can now be legitimately obtained in Survival mode by harvesting them with a Silk Touch enchanted tool. | |||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | ||||||
| 1.4.0 | beta 1.2.14.2 | Ice blocks now generate naturally in the new deep frozen oceans. | |||||
| beta 1.2.20.1 | When a thrown ice bomb hits water, it now transforms water into ice in 3×3 area. | ||||||
| 1.8.0 | beta 1.8.0.10 | Ice can now be used to craft packed ice. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.220 | beta 1.16.220.50 | Ice now generate in snowy slopes, lofty peaks, and snow capped peaks biomes. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb ice, providing the hockey puck/fast sliding effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Ice can no longer be absorbed by sulfur cubes. | ||||||
| Upcoming Bedrock Edition | |||||||
| 26.60 Experiment | Preview 26.60.29 | Added unique sounds for ice. | |||||
| 26.70 | Preview 26.70.20 | Now it has subtitles for land and jump. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Ice blocks can now be obtained in Survival mode by harvesting them with a Silk Touch enchanted pickaxe. | |||||
| The ability for ice to create water in the Nether has been removed. | |||||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| The ability for ice to create water in the Nether has been removed. | |||||||
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Ice blocks now generate as a part of igloos. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Boats now travel extremely fast on ice and packed ice. | |
| 1.83 | Ice can now be used to craft packed ice. | ||||||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
Melting ice was once a common way to form floating water sources. -
A view of naturally generating at a frozen ocean. -
Naturally generated ice in an older revision of a frozen ocean. -
Naturally generated ice in a legacy frozen ocean.
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.8 | 14w06a | Ice now uses the newly-implemented model json file models/block/cube.json; previously the geometry was defined in the game code itself. | |||||
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 79. | |||||
Issues
Issues relating to "Ice" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- By sprinting and jumping while on ice and inside a 2-block tall tunnel, it is possible to move 16 blocks a second, twice as fast as a full-speed minecart. By replacing the 2-block ceiling with trapdoors, it's possible to travel 1000 blocks in 54 seconds, or 18.518 blocks per second. However, this drains the player's hunger bar extremely quickly at roughly 1 unit per second.
- Sugar cane can be generated next to ice, though they drop as items if updated. This can be observed at random when traveling through a snowy biome.
- When a player holds an ice block, the normals of the smaller model are flipped inside out, giving a strange effect, as if the model was flipped upside-down.
Gallery
Screenshots
-
Naturally generated ice on a frozen ocean -
Naturally generated ice on a deep-frozen ocean -
![Chunk borders as seen in a patch of ice[9]](https://minecraft.wiki/images/thumb/Ice_chunks.png/120px-Ice_chunks.png?7d7d9)
-

-
The melting pattern of a torch to ice -
The melting pattern of lava to ice -
Ice melting because of the nearby torch animation
In other media
-
Ice as it appeared in Minecraft Earth -
A block of ice as it appears in Minecraft Dungeons
See also
References
- ↑ MC-100036 – Igloo Window Melting – resolved as "Working As Intended".
- ↑ MCPE-146636 – Igloos spawn with packed ice
- ↑ MC-8265
- ↑ MC-1127 – resolved as "Works As Intended".
- ↑ MC-97803 – Boats going faster on ice than in water – resolved as "Works As Intended".
- ↑ MC-34649
- ↑ MC-197072
- ↑ MC-93320 – Water freezes even if randomTickSpeed is 0 – resolved as "Fixed".
- ↑ MC-38022 – Semi-transparent blocks render striped / like water from certain angles / elevations
External links
- "Block of the Week: Ice" by Marsh Davies – Minecraft.net, March 17, 2017.






