| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool[BE only] | Any |
| Drops | |
| Blast resistance[BE only] | 0.25 |
| Hardness[BE only] | 0.25 |
| Luminous[BE only] | No |
| Transparent[BE only] | Yes |
| Waterloggable[BE only] | Yes |
| Flammable[BE only] | No |
| Catches fire from lava[BE only] | No |
An item frame is an entity[JE only] or block[BE only] that displays the item or block that is inside of it.
Obtaining
Breaking
In Java Edition, because the item frame is an entity, it can be broken by simply punching it, even in Adventure mode. It is also targeted by commands using the @e selector.
In Bedrock Edition, no tool can accelerate the breaking process of the item frame.
| Block | ||
|---|---|---|
| Hardness | 0.25 | |
| Breaking time (secs) | ||
| Default | 0.4 (JE) 0.4 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
An item frame drops itself when it's destroyed.
If the item frame contains an item, punching it drops the item, leaving the frame.
Natural generation
An item frame containing a pair of elytra generates in each End ship in the End.

Crafting
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 33%–50% | 33%–50% | 7 × | 12 | 15 | 0.05 | |||
Usage
Placement
Item frames can be placed on the sides of most solid blocks (including slabs, stairs, fences, walls, doors, trapdoors, fence gates, glass panes, iron bars, chains, etc), in Java Edition as well as some non-solid blocks such as repeaters and comparators. They can also be placed on the top and bottom of the solid blocks. To place item frames on interactable blocks (such as chests and doors), the player needs to be sneaking. Item frames can also be placed on the lid of a shulker box, but, in Java Edition, they pop off when the lid is opened. In Java Edition, item frames cannot be placed on the top face of fences, walls, and fence gates.
As item frames are an entity in Java Edition, multiple item frames can occupy the same block, although on different faces. An item frame can occupy the same space as any non-solid block, or a solid block whose collision box does not intersect the item frame's hitbox. In Bedrock Edition, item frames behave like signs and thus cannot occupy the same space as other blocks or other item frames. They can, however, be waterlogged.
Item display

Players can place items in the frame by using the item. If a map is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players).
If an item in an item frame has been renamed using an anvil, it displays its custom name when the cursor is over the item frame.
If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.
When the item frame is displaying an item, pressing the pick block control picks the displayed item instead of the item frame.
Rotation
The displayed item can be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a redstone signal depending on the rotation phase that can be interpreted by a redstone comparator (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.[Java Edition only]
Crafting ingredient
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Glow Item Frame | Glow Ink Sac + Item Frame |
Sounds
Generic
itemframe sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | block | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | block | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit | ? | 0.22 | 0.5 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Item Frame fills[until: JE 26.4] | Friendly Mobs | When an item is placed in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame fills[until: JE 26.4] | Friendly Mobs | When an item is placed in a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame broken[until: JE 26.4] | Friendly Mobs | When an item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame broken[until: JE 26.4] | Friendly Mobs | When a glow item frame is broken or pops off | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame placed[until: JE 26.4] | Friendly Mobs | When an item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame placed[until: JE 26.4] | Friendly Mobs | When a glow item frame is placed | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame empties | Friendly Mobs | When an item is removed from an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame empties | Friendly Mobs | When an item is removed from a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Item Frame clicks | Friendly Mobs | When an item is rotated in an item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Glow Item Frame clicks | Friendly Mobs | When an item is rotated in a glow item frame | entity | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When an item is placed in an item frame | block | ? | 1.0 | 1.0 | |
| ? | Blocks | When an item is removed from an item frame | block | ? | 1.0 | 1.0 | |
| ? | Blocks | When an item is rotated in an item frame | block | ? | 1.0 | 1.0 | |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Map Room | Place 9 fully explored, adjacent maps into 9 item frames in a 3 by 3 square. | The item frames have to be on a 3×3 flat wall; not on the floor nor ceiling. Level 0 maps are the easiest and fastest. | 40 | Silver | ||
Data values
ID
| Item | Identifier | Form | Translation key |
|---|---|---|---|
item_frame | Item | item |
| Entity | Identifier | Translation key |
|---|---|---|
item_frame |
entity |
| Item Frame | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
frame | 513 | Item | — | item | |
frame | 199 | Block & Ungiveable Item[i 2] | item.frame |
tile |
| Name | Savegame ID |
|---|---|
ItemFrame |
Block states
Java Edition:
Despite being an entity in Java Edition, item frames utilize block states internally.
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| map | false | falsetrue | If this item frame contains a map. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x2 | 0
| 5 | 0 | East facing item frame |
4 | 1 | West facing item frame | |||
3 | 2 | South facing item frame | |||
2 | 3 | North facing item frame | |||
1 | Unsupported | Up facing item frame | |||
0 | Unsupported | Down facing item frame | |||
| item_frame_map_bit | 0x4 | false | falsetrue | 01 | If this item frame contains a map. |
| item_frame_photo_bit | Not Supported | false | falsetrue | Unsupported | If this item frame contains a photo. |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
- [String] id: The resource location of the entity. If the item is a spawn egg and this id is
falling_block,command_block_minecart, orspawner_minecart, this component adds a red message to the item's tooltip (for operator players only) warning the player that using it may result in command execution. Define the generating entity by spawn egg. For other items, it must be equal to the id of the entity generated by the item; otherwise, the component is not effective. - [Undefined] <any field>: Optional. See Entity format for effective fields, excludes
id,UUIDandPassengers. Applies the NBT tag to the entity if it is valid and applicable. Other fields can be added, but they have no effect. Unlike spawn eggs, cannot change the type of entity created using theidtag. Data that item frames do not normally use (see below) has no effect.
- [String] id: The resource location of the entity. If the item is a spawn egg and this id is
- [NBT Compound / JSON Object] minecraft:entity_data: NBT applied to an entity when created from an item.
Entity data
In Java Edition, item frames have entity data that define various properties of the entity.
- [NBT Compound / JSON Object] Entity data
- Tags common to all block entities that can hang from blocks see Template:Nbt inherit/hangable/template
- [Byte] Facing: The direction the item frame faces: 3 is south, 4 is west, 2 is north, 5 is east, 1 is top, and 0 is bottom.
- [Boolean] Fixed:
1, or0(true/false) - Iftrue: the item frame does not drop when it has no support block, it can not be moved by pistons, and it won't take damage (except from creative players). An item cannot be placed in or removed from a fixed item frame. The item in a fixed item frame (if any) can not be rotated. - [Boolean] Invisible:
1, or0(true/false) - Whether the item frame (background) is invisible. An item or map inside an invisible item frame is still visible. - [NBT Compound / JSON Object] Item: The item placed into the item frame. If the item frame is empty, this tag does not exist. Represents the entity's
contents(container.0) slot.- A single item stack see Template:Nbt inherit/itemnoslot/template
- [Float] ItemDropChance: The chance for the item to drop when the item frame breaks. This is a 100% chance by default.
- [Byte] ItemRotation: The current angle or rotation of the item, as a multiple of 45 degrees, going clockwise.
0means the item is upright,1means the item is turned 45 degrees clockwise from the upright orientation. This value can only ever be between0and7, just like its redstone output when measured with a comparator.
Block data
In Bedrock Edition, an item frame has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
Videos
History
Reveal
| August 15, 2012 | |||||||
|---|---|---|---|---|---|---|---|
| August 15, 2012 | |||||||
| August 15, 2012 | |||||||
| August 16, 2012 | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| There is currently a bug where attempting to place an item frame in multiplayer causes an internal server error, as well as other bugs. | |||||||
| 12w34b | The multiplayer item frame bug has been fixed. | ||||||
| 12w38a | Item frames no longer despawn when the player moves 20 blocks away. | ||||||
| 1.7.2 | 13w36a | Items renamed using an anvil now display their name when looked at up close. | |||||
| 13w38a | Maps placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible. | ||||||
| 13w43a | |||||||
| 1.8 | 14w04a | Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator outputs a redstone signal depending on the rotation phase. | |||||
| 14w10a | Multiple item frames can no longer be placed on the same block face. | ||||||
| 14w25a | |||||||
| 14w28b | Item frames now use the birch planks texture again instead of the oak planks texture. | ||||||
| 1.9 | 15w41a | An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra. | |||||
| 15w49a | Item frames are no longer destroyed by lightning bolts. | ||||||
| 15w50a | Added sounds to item frames: entity.itemframe.add_item, entity.itemframe.break, entity.itemframe.place, entity.itemframe.remove_item, and entity.itemframe.rotate_item. | ||||||
| 1.11 | 16w32a | The entity ID of item frames has been changed from ItemFrame to item_frame. | |||||
| 1.13 | 17w47a | As part of The Flattening, the numeric item ID (389) of item frames has been removed. | |||||
| 17w50a | Item frames can now be placed on floors and ceilings. | ||||||
| 1.14 | 18w43a | ||||||
| 19w11a | Item frames are now sold by cartographer villagers for 7 emeralds. | ||||||
| 1.15 | 19w38a | ||||||
| 19w39a | Item frames are now colored correctly. | ||||||
| 1.16 | 20w10a | The NBT Invisible and Fixed have been added to item frames. | |||||
| 1.18 | 21w41a | ||||||
| 1.19 | 22w15a | Item frames now adjusts its hitbox to account for the larger size of a framed map. | |||||
| pre3 | Reverted the change in 22w15a. | ||||||
| 1.21.2 | 24w33a | Item frames are no longer destroyed by TNT that explodes in water.[3] | |||||
| 1.21.4 | 24w44a | Players in Survival or Adventure can now use pick block on item frames.[4] | |||||
| 26.3 | snap8 | Breaking item frames can now trigger sculk shriekers.[5] | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.14.0 | build 1 | ||||||
| Item frames are considered as a block entity instead of an entity.[6] | |||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | An item frame containing elytra now generates in End city ships. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Item frames can now be bought from cartographer villagers. | |||||
| 1.13.0 | beta 1.13.0.9 | Item frames can now be placed on the top and bottom of blocks. | |||||
| 1.16.0 | beta 1.16.0.57 | Trading has been changed, item frames are now offered by expert-level cartographer villager. | |||||
| 1.18.10 | beta 1.18.10.20 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Maps now show an X at the location of the End portal if someone is in the End. | |||||||
| TU10 | Reaching the maximum number of item frames/paintings in a world now prevents the player from placing more of them instead of removing existing ones. | ||||||
| TU11 | The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached. | ||||||
| TU12 | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | |||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ||
| Items and blocks displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a comparator now outputs a redstone signal depending on the rotation phase. | |||||||
| Hitting an item frame with an item inside now only removes the item instead of destroying the entire item frame. | |||||||
| TU41 | CU30 | 1.33 | 1.33 | 1.33 | Patch 11 | Only up to 100 item frames and paintings can now be rendered on the screen at once. | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | ||
| Added sounds for item frames. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | An item frame now generates in the treasure room of End ships, above the shulker that guards the treasure. It holds elytra. | |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | |
| TU56 | CU47 | 1.55 | 1.55 | 1.55 | Patch 26 | 1.0.6 | If the item in the item frame has a name (from an anvil) it now shows as if there is a name tag on the item frame. |
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Observers now register changes to item frames. |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Item Frame" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The item frame is based upon a suggestion on Reddit, like the ender chest and flower pot.[7]
Gallery
Renders
-
Item frame -
Map item frame -
With item -
With rotated item -
With block -
With rotated block
Screenshots
-
An item frame on the side of a slab -
Four item frames in a one-block space[Java Edition only] -
The frame itself uses the texture of birch planks. -
The rotation of an item in the item frame -
The front and back of an item frame are the same -
An image of a fireplace retweeted by Dinnerbone -
11 in an item frame
Development images
-
Original Reddit image suggesting item frames and flower pots -
Dinnerbone's first screenshot showing armor and weapons -
Dinnerbone's second screenshot showing a map, a compass, and two diamond swords -
Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock -
Jeb's screenshot of the item frame -
Snapshot showing plant pots and item frames -
Snapshot image of an ender pearl in an item frame -
An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag -
First image of item frames in Bedrock Edition
See also
References
- ↑ MC-161283 – Item frames are not lit correctly and always appear black – resolved as "Fixed".
- ↑ MC-118134 – Item frame texture as an item uses texture of oak planks – resolved as "Fixed".
- ↑ MC-3697 – TNT submerged in water can destroy item frames, paintings, armor stands, and other similar entities – resolved as "Fixed".
- ↑ MC-65931 – The pick block function doesn't work with entities while in survival or adventure mode – resolved as "Fixed".
- ↑ MC-253023 – Breaking paintings, item frames, glow item frames cannot trigger sculk shriekers – resolved as "Fixed".
- ↑ "Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block." – @_tomcc (Tommaso Checchi) on X (formerly Twitter), January 21, 2016
- ↑ "My next task is going to be flower pots. Credit: http://www.reddit.com/r/Minecraft/comments/l6lih/suggestion_item_frames_for_holding_tools_and/" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 15, 2012






