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Old Growth Pine Taiga

Old Growth Pine Taiga

The old growth pine taiga or mega taiga is a forested biome filled with large 2×2 spruce trees, with the tall trees being mostly arrow-shaped: a thick…

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Overworld biomes
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Contents (21)
  1. Generation
  2. Description
  3. Mobs
  4. Sounds
  5. Music
  6. Data values
  7. ID
  8. Biome definition
  9. Achievements
  10. Advancements
  11. History
  12. Java Edition
  13. Bedrock Edition
  14. Legacy Console Edition
  15. New Nintendo 3DS Edition
  16. Issues
  17. Gallery
  18. Screenshots
  19. Development images
  20. See also
  21. External links
Old Growth Pine Taiga
Giant Tree Taiga.png: Infobox image for Minecraft biome 'Old Growth Pine Taiga'
Old Growth Pine Taiga Vibrant Visuals.png: Infobox image for Minecraft biome 'Old Growth Pine Taiga'
Structures Abandoned Camp
Trail Ruins
Features Spruce
Pine
Mega Pine
Forest Rock
Blocks Grass Block
Podzol
Coarse Dirt
Fern
Large Fern
Dead Bush

Mushrooms
Sweet Berry Bush

Climate

Temperature 0.3
Downfall 0.8
Precipitation Yes

Colors

Grass color
 #86B87F
Foliage color
 #68A55F
Dry foliage color
 #9C754D
Water color
 #3F76E4
‌[JE only]

 #2D6D77
‌[BE only]

Vibrant Visuals

Atmospherics Default
Lighting Cold
Volumetric fog Semi-humid
Color grading Coolish

The old growth pine taiga or mega taiga is a forested biome filled with large 2×2 spruce trees, with the tall trees being mostly arrow-shaped: a thick trunk with few leaves at the top. The ground is made of podzol and coarse dirt and covered by mossy cobblestone rocks.

Generation

Old growth pine taigas generate at moderately low temperatures where humidity is very high, typically in areas of positive weirdness. They commonly border regular taigas and dark forests. They can also border old growth spruce taigas, a variant with mega spruce trees featuring leaves around the trunk, either directly or separated by a river.

The terrain around old growth pine taigas varies. They may border swamps, windswept forests, pale gardens, or rising groves that give way to mountains.

Because of the high humidities, lush caves are very common beneath old growth pine taigas.

Description

As the name implies, an old growth pine taiga includes trees that have attained a great age, and therefore great height. These pines grow all over the landscape, while most of them are tall with 2×2 trunks, regular pine and spruce trees can also generate.

Much of the grass blocks are replaced by large swaths of podzol and coarse dirt. Additionally, rocks made of mossy cobblestone frequently generate on the ground and dead bushes generate alongside the sweet berry bushes, ferns, and large ferns. Mushrooms are more common here than in most Overworld biomes.

Trail ruins may generate here, but villages and pillager outposts cannot. Black wolves, foxes, and rabbits‌[JE only] may spawn here. The climate is cold and allows snowfall above layer Y=200±8, but this only occurs on top of some trees on mountain slopes. Uniquely to this biome, zombie villagers have the highest spawn rate amongst all biomes.‌[JE only]

Abandoned camps sometimes generate in old growth pine taigas.

With Vibrant Visuals, old growth pine taigas use a coolish humid volumetric fog setting, which slightly fades the distance in an orange tint. Old growth pine taigas have coolish color grading which tints the environment with a colder blue color, and cold sunlight which appears slightly brighter at dusk and dawn.

Mobs

The following mobs naturally spawn here:

In Java Edition
MobSpawn weightGroup size
Monster category
Creeper100⁄5404
Skeleton100⁄5404
Slime[note 1]100⁄5404
Spider100⁄5404
Zombie100⁄5404
Zombie Villager[note 2]25⁄5401
Enderman10⁄5401–4
Witch5⁄5401
Creature category
Sheep12⁄604
Cold Chicken10⁄604
Cold Pig10⁄604
Cold Cow8⁄604
Fox8⁄602–4
Black Wolf8⁄604
Rabbit4⁄602–3
Underground water creature category
Glow Squid14–6
Ambient category
Bat18
  1. ↑ Spawn attempt succeeds only in slime chunks.
  2. ↑ Highest chance among all biomes.
In Bedrock Edition
MobSpawn weightGroup size
Monster category
Creeper1001
Slime[note 1]1001
Spider1001
Zombie952–4
Skeleton801–2
Enderman101–2
Witch51
Zombie Villager52–4
Creature category
Black Wolf132–4
Sheep122–3
Cold Chicken102–4
Glow Squid102–4
Cold Pig101–3
Cold Cow82–3
Fox82–4
Ambient category
Bat12
  1. ↑ Spawn attempt succeeds only in slime chunks.

Sounds

Music

These music tracks play while the player is in the old growth pine taiga:

TitlePreviewJava EditionBedrock Edition
WeightProbabilityWeightProbability
Shores29.52%29.52%
Aerie14.76%14.76%
Clark14.76%14.76%
Comforting Memories14.76%14.76%
Danny14.76%14.76%
Dry Hands14.76%14.76%
Firebugs14.76%14.76%
Floating Dream14.76%14.76%
Haggstrom14.76%14.76%
Key14.76%14.76%
Labyrinthine14.76%14.76%
Left to Bloom14.76%14.76%
Living Mice14.76%14.76%
Mice on Venus14.76%14.76%
Minecraft14.76%14.76%
One More Day14.76%14.76%
Oxygène14.76%14.76%
Subwoofer Lullaby14.76%14.76%
Sweden14.76%14.76%
Wet Hands14.76%14.76%

Data values

ID

Java Edition:

NameIdentifier Translation key
BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft Old Growth Pine Taigaold_growth_pine_taiga biome.minecraft.old_growth_pine_taiga

Bedrock Edition:

NameIdentifierNumeric ID
BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft [No displayed name]mega_taiga32

Biome definition

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40Silver

Advancements

History

Java Edition

Java Edition
1.7.2August 7, 2013 Jens tweeted the first image of a mega taiga, unofficially dubbed the redwood forest. The name was changed following 1.7's release.
13w36a Mega taiga biome and variants added, along with many other biomes.
1.1318w19a Renamed "Mega Taiga" to "Giant Tree Taiga".
1.13pre5 Changed the ID redwood_taiga to giant_tree_taiga.
1.15pre2 Foxes and berry bushes can now spawn in Giant Tree Taigas.
1.18experimental snapshot 6 Giant tree taigas and their variants are no longer considered cold biomes in terms of biome placement.
21w37a Prior to the removal of numerical biome IDs, this biome's numerical ID was 32.
21w40a "Giant Tree Taiga" has been renamed to "Old Growth Pine Taiga".
The ID giant_tree_taiga has been changed to old_growth_pine_taiga.
1.2023w12a Added trail ruins, which can generate in old growth pine taigas.
23w17a "A Familiar Room" can now be played in old growth pine taigas.
1.20.524w10a Wolves that spawn in old growth pine taigas are now the black variant.
1.21.525w02a Pigs that spawn in old growth pine taigas are now the cold variant.
25w05a Cows that spawn in old growth pine taigas are now the cold variant.
25w06a Chickens that spawn in old growth pine taigas are now the cold variant.
26.3snap1 Added abandoned camps, which can generate in old growth pine taigas.

Bedrock Edition

Pocket Edition Alpha
v0.9.0build 1 Added mega taiga and variants, along with many other biomes.
A block named "grassless dirt" generates in place of the current coarse dirt.
Bedrock Edition
1.2.0beta 1.2.0.2 Added coarse dirt, which can generate in Old Growth Tree Taiga biomes.
1.11.0beta 1.11.0.1 Added illager patrols, which can spawn in Old Growth Tree Taiga biomes.
1.13.0beta 1.13.0.1 Added foxes, which can spawn in Old Growth Tree Taiga biomes.
1.16.0beta 1.15.0.51 Wolves can now spawn in Old Growth Tree Taiga biomes.
1.20.80Preview 1.20.80.21 Wolves that spawn in old growth pine taigas are now the black variant.
1.21.60Preview 1.21.60.23 Mushrooms now generate in larger and more cohesive patches.
Ferns now generate more frequently.
Sweet berry bushes patches now generate.
1.21.60
Experiment
Drop 1 2025
Preview 1.21.60.25 Pigs that spawn in old growth pine taigas are now the cold variant.
1.21.70
Experiment
Drop 1 2025
Preview 1.21.70.20 Cows that spawn in old growth pine taigas are now the cold variant.
Preview 1.21.70.22 Chickens that spawn in old growth pine taigas are now the cold variant.
1.21.90Preview 1.21.90.26 Added semi-humid volumetric fog, cold lighting, and coolish color grading to old growth pine taigas in Vibrant Visuals.
1.21.100Preview 1.21.100.20 Increased the size of the podzol patches generated beneath mega pines and mega spruces.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Added abandoned camps, which can generate in old growth pine taigas.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added mega taiga and variants, along with many other biomes.
1.91 Added illager patrols, which can spawn in Old Growth Tree Taiga biomes.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added mega taiga and variants, along with many other biomes.
1.5.25 Added coarse dirt, which can generate in Old Growth Tree Taiga biomes.

Issues

Issues relating to "Old Growth Pine Taiga" or "Mega Taiga" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

Development images

See also

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What spawns in Old Growth Pine Taiga?
The mob spawn table of this biome with spawn weights and group sizes.
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