| Health points | 32HP × 16 |
|---|---|
| Behavior | Passive[note 1] |
| Mob type | |
| Hitbox size | Standing: Height: 2.375 blocks Width: 1.7 blocks Sitting: |
| Speed | 0.09 |
| Spawn |
|
| Usable items |
|
A camel husk is an undead variant of the camel that rarely spawns at night or during thunderstorms in deserts as a hostile mob, being ridden and controlled by an iron spear-wielding husk with a parched passenger, known as a camel husk jockey. It does not burn in sunlight, and is passive once separated from its riders.
Spawning
In Java Edition, when a husk spawns naturally and spawns in a space that does not block the collision box required for a camel husk, it has a 10% chance to spawn as a camel husk jockey, i.e. riding a camel husk, and spawning a parched as the second passenger. Within a spawning pack of husks, only one of them can spawn as a camel husk jockey. If the husk is a baby husk and was supposed to spawn as chicken jockey, the chicken spawns (and can despawn), but the baby husk rides the camel husk.
Camel husks count toward the "monster" mob cap and can despawn like most hostile mobs until the first time any player interacts with it. At that point it becomes persistent and no longer counts toward any mob cap either.
Camel husks do not spawn in Peaceful difficulty, like other monsters.
In Bedrock Edition, camel husks spawn by weight on their own, and like in Java Edition, never by itself:
| Category: Monster | Bedrock Edition | ||
|---|---|---|---|
| Spawn area | Spawn weight | Group size | |
| 25 | 1 | ||
Drops
On death
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 100.00% | 2.50 | 2–4 | 100.00% | 3.00 | 2–5 | 100.00% | 3.50 | 2–6 | 100.00% | 4.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 1 | 5⁄2 | 2–4 | 1 | 3 | 2–5 | 1 | 7⁄2 | 2–6 | 1 | 4 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 2 | 1⁄2 (50.00%) | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄12 (8.33%) | |
| 3 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 3⁄8 (37.50%) | 1⁄4 (25.00%) | ||
| 4 | 0 | 1⁄4 (25.00%) | 3⁄8 (37.50%) | 1⁄3 (33.33%) | ||
| 5 | 0 | 0 | 1⁄8 (12.50%) | 1⁄4 (25.00%) | ||
| 6 | 0 | 0 | 0 | 1⁄12 (8.33%) | ||
| Average | 5⁄2 (2.50) | 3 (3.00) | 7⁄2 (3.50) | 4 (4.00) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 2.50 | 3.00 | 3.50 | 4.00 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 100.00% | 2.50 | 2–3 | 100.00% | 2.50 | 2–3 | 100.00% | 2.50 | 2–3 | 100.00% | 2.50 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Rotten Flesh | 2–3 | 1 | 5⁄2 | 2–3 | 1 | 5⁄2 | 2–3 | 1 | 5⁄2 | 2–3 | 1 | 5⁄2 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Rotten Flesh | 2 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | |
| 3 | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | 1⁄2 (50.00%) | ||
| Average | 5⁄2 (2.50) | 5⁄2 (2.50) | 5⁄2 (2.50) | 5⁄2 (2.50) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Rotten Flesh | 2.50 | 2.50 | 2.50 | 2.50 | |
- 1–3XP when killed by a player or tamed wolf.
- These are the drops for the camel husk. Any passengers need to die separately, and drop items separately, like other jockeys.
Behavior
| Health points | Husk: 20HP × 10 Parched: 16HP × 8 Camel Husk: 32HP × 16 |
|---|---|
| Behavior | Hostile |
Camel husks are passive, but behave as hostile mobs after spawning due to being controlled by hostile riders pathfinding toward the player. In this state, the camel husk's movement is controlled by the front passenger, initially the husk. If the husk dismounts or is killed, the parched then takes control. When both passengers are killed or dismount the camel husk, it becomes passive. It can then subsequently be ridden by players like a regular camel.
In addition to being an animal like regular camels, camel husks are part of two additional mob categories, monster and undead. Because they are undead, camel husks cannot breed.
Camel husks can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can safely fall 3 blocks. Camel husks also take half of the normal fall damage (rounded up) that most other mobs take (0.5HP × 0.25 damage per block over the safe distance instead of 1HP). If an entity is riding a camel husk, they receive the same fall damage as the camel husk.
Camel husks have a 1⁄900 chance to regenerate 1HP health point each game tick.
A rabbit's foot can be used to tempt and heal camel husks.
In Bedrock Edition, camel husks don't panic when damaged.
In Java Edition, camel husks are never spawned as part of a zombie siege, but if a camel husk jockey naturally spawns nearby, it joins the siege and behaves like all other zombies.
Mob type
Being an undead mob, they are:
- Damaged by the status effect Instant Health and healed by the status effect Instant Damage.
- Unaffected by the status effects Regeneration and Poison.
- Ignored by the wither.
- Affected by the Smite enchantment.
- A threat to armadillos, causing them to hide in their shell.
Unlike most undead mobs, camel husks do not burn in sunlight.
As they are also monsters, camel husks count toward the hostile mob cap. However, once a player gets onto a camel husk for the first time, it stops counting toward any mob cap and no longer despawns, similar to having a name tag applied.
As they are considered monsters, parrots can imitate them.
Riding
Camel husks can be ridden as long as there are not already two riders. The riding behavior of camel husks is identical to regular camels.
Camel husks have one slot in their inventory for equipping a saddle. A saddle can be placed on a camel husk by holding it and then using it on the camel, or by accessing its inventory. A camel husk's inventory can be accessed by mounting the camel husk and using inventory control, or by sneaking and then using or pressing the "open inventory" button[Bedrock Edition only] on the camel husk.
Once a camel husk is saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control. A second player can then ride as a passenger. If the controlling passenger disembarks, then the second passenger takes control of the camel husk. In Bedrock Edition, camel husks get up immediately once the player rides them with a saddle while sitting; in Java Edition, they get up once the player moves forward.
Camel husks move at the same speed as regular camels. They gradually gain speed while moving in a straight line, up to a walking speed of 3.885 blocks/s, and can also manually sprint at a speed of 8.203 blocks/s by double tapping forward or by holding the sprint control while moving forward.
Saddled camel husks also have the ability of "dashing". When the player rides them, the experience bar on the HUD is replaced by a dash charging bar, similar to the jump charging bar for horses. Dashing is done using the jump control, and holding the control charges for a longer dashing. Camel husks can dash every 2.75 seconds. When dashing, the camel husk launches up to 12 blocks forward and one block upward. For a short time after dashing, the camel husk cannot sprint.
Sounds
Despite being monsters, camel husks use the "Friendly Mobs" sound category.[1]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Camel Husk grumphs | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk hurts[until: JE 26.4] | Friendly Mobs | When a camel husk is damaged | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk dies | Friendly Mobs | When a camel husk dies | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk sits down | Friendly Mobs | When a camel husk sits | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk stands up | Friendly Mobs | When a camel husk stands | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk eats | Friendly Mobs | When a camel husk eats | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk yeets | Friendly Mobs | When a camel husk dashes | entity | subtitles | 1.0 | 1.0 | 16 | |
| Camel Husk recovers | Friendly Mobs | When a camel husk's dash ability resets | entity | subtitles | 1.0 | 1.0 | 16 | |
| Something fell | Friendly Mobs | When a camel husk falls from more than 1 block | entity | subtitles | 1.0 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a camel husk is walking | entity | subtitles | 0.3 | 1.0 | 16 | |
| Footsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand[sound 1] | entity | subtitles | 0.3 | 1.0 | 16 | |
| Saddle equips | Friendly Mobs | When a saddle is equipped to a camel husk | entity | subtitles | 1.0 | 1.0 | 16 | |
| Saddle snips away | Friendly Mobs | When a saddle is removed from a camel husk using shears | item | subtitles | 1.0 | 1.0 | 16 | |
- ↑ Blocks in the
#camel_sand_step_sound_blockstag.
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Camel Husk grumphs | Friendly Mobs | Randomly | mob | subtitles | 0.70 | 0.80–1.20 | |
| Camel Husk hurts | Friendly Mobs | When a camel husk is damaged | mob | subtitles | 1.0 | 0.80–1.20 | |
| Camel Husk dies | Friendly Mobs | When a camel husk dies | mob | subtitles | 1.0 | 0.80–1.20 | |
| Camel Husk sits down | Friendly Mobs | When a camel husk sits | mob | subtitles | 0.60 | 0.80–1.20 | |
| Camel Husk stands up | Friendly Mobs | When a camel husk stands | mob | subtitles | 0.60 | 0.80–1.20 | |
| Camel Husk eats | Friendly Mobs | When a camel husk eats | mob | subtitles | 0.20 | 0.80–1.20 | |
| Camel Husk yeets | Friendly Mobs | When a camel husk dashes | mob | subtitles | 1.0 | 0.80–1.20 | |
| Camel Husk recovers | Friendly Mobs | When a camel husk's dash ability resets | mob | subtitles | 0.250 | 0.80–1.20 | |
| Something fell | Friendly Mobs | When a camel husk falls from more than 1 block | mob | subtitles | 1.0 | 1.0 | |
| Footsteps | Friendly Mobs | While a camel husk is walking | mob | subtitles | 0.70 | 0.80–1.20 | |
| Footsteps | Friendly Mobs | While a camel is walking on sand, red sand, concrete powder, or suspicious sand | mob | subtitles | 0.60 | 0.80–1.20 | |
| Horse breathes | Friendly Mobs | When a saddle is equipped to a camel husk | mob | subtitles | 1.0 | 0.80–1.20 | |
| None[sound 1] | Friendly Mobs | When a saddle is removed from a camel husk using shears | mob | None[sound 1] | 1.0 | 1.0 | |
- ↑ a b MCPE-238913
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
camel_husk | can_breathe_under_watercan_equip_saddleignores_poison_and_regeninverted_healing_and_harmsensitive_to_smiteundeadwither_friendszombies |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
camel_husk | 152 |
camel_huskmobundead | entity |
Entity data
Camel husks have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] Bred: 1 or 0 (true/false) – Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.
- [Byte] EatingHaystack: 1 or 0 (true/false) – true if the mob is eating grass.
- [Int Array] Owner: The UUID of the entity that tamed the mob, stored as four ints. Has no effect on behavior. Does not exist if there is no owner.
- [Byte] Tame: 1 or 0 (true/false) – true if the mob is tamed.
- [Int] Temper: Ranges from 0 to 100; increases with feeding. Higher values make a mob easier to tame.
- [Long] LastPoseTick: The tick when the camel husk started changing its pose.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Monster Hunter | Attack and destroy a monster. | Kill one of these 41 monsters:
| 15 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.11 | 25w44a | ||||||
| 25w45a | The camel husk's rotten flesh drop is now affected by Looting. | ||||||
| Now becomes persistent with any interaction from a player, not just riding them. | |||||||
| 25w46a | Camel husks no longer panic if controlled by other mobs. | ||||||
| pre1 | Camel husks can no longer be ridden underwater, making their riding functionality identical to normal camels. | ||||||
| 26.1 | snap6 | Baby camel husks have been partially removed: they now appear identical to adults, but still behave as babies (have a smaller hitbox, move faster, follow adults, do not drop anything, cannot be equipped or ridden, can have their age accelerated by 10 seconds with rabbit's feet).[2] | |||||
| snap7 | Baby camel husks have been completely removed on the server-side. Existing babies are automatically converted into adults. Modified servers can still send baby camel husks to vanilla clients, though the aforementioned issues persist. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.130 | Preview 1.21.130.24 | ||||||
| Currently, they do not spawn naturally, and can be spawned only using its spawn egg or commands.[3] | |||||||
| Preview 1.21.130.26 | Camel husk jockeys can now properly spawn naturally in deserts. | ||||||
| Preview 1.21.130.27 | A husk that spawns riding a camel husk now has a 50% chance of dropping a rabbit foot. | ||||||
| Camel husks can no longer be leashed while being ridden by a hostile mob and can no longer enter a panicked state while it is being ridden. | |||||||
| 26.0 | Preview 26.0.25 | Camel husks no longer panic when hit. | |||||
| Preview 26.0.27 | Camel husks are no longer damaged by the conduit. | ||||||
| Camel husks no longer prevent the player from sleeping when nearby. | |||||||
| 26.10 | Preview 26.10.21 | Camel husks now try to avoid water, dangerous blocks, and do not try to avoid rails. | |||||
| 26.30 | Preview 26.30.29 | Camel husks ridden by players can no longer be pushed by sulfur cubes with blocks absorbed. | |||||
Issues
Issues relating to "Camel Husk" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Animations
-
A camel husk idling -
A camel husk sitting -
Camel husk sit -
A camel husk standing up -
A camel husk walking -
A camel husk dashing
Mojang images
-
Two jockeys riding a camel husk -
Ditto -
Ari riding a camel husk -
Camel husk in a sandstone cave -
Two sets of jockeys -

-
A jockey at sunset
Screenshots
-
Comparison between a camel and a camel husk -
An unused baby camel husk spawned with commands (Before Tiny Takeover) -
A sitting camel husk jockey -
A camel husk in a desert with Vibrant Visuals
Textures
-
Camel husk texture file -
Camel husk saddle texture file
In other media
-
Two camel husks seen in the Mounts of Mayhem artwork -
Artwork used for the release date reveal showing camel husks as enemies -
Artwork of Sunny battling a camel husk jockey
See also
References
Notes
- ↑ Passive by itself, but hostile as a jockey, as the two riders control its pathfinding, therefore making it hostile, despite camel husks not actually damaging players, like small slimes.








