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Phantom

Phantom

Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not slept in a bed or straw bed or died for at least 3 in-game…

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Entities Monster mobs Hostile mobs Undead mobs Flying mobs
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Contents (30)
  1. Spawning
  2. Bedrock Edition
  3. Java Edition
  4. Drops
  5. On death
  6. Behavior
  7. Sounds
  8. Data values
  9. ID
  10. Entity data
  11. Achievements
  12. Advancements
  13. Videos
  14. History
  15. Development
  16. Java Edition
  17. Bedrock Edition
  18. Legacy Console Edition
  19. Data history
  20. Issues
  21. Trivia
  22. Gallery
  23. Renders
  24. Screenshots
  25. Mojang images
  26. Development images
  27. Concept artwork
  28. Textures
  29. In other media
  30. References
For other uses, see Phantom (disambiguation).
Phantom
Health points 20HP❤️ × 10
Behavior Hostile
Mob type Undead
Monster
Attack
strength
In Java Edition:
Easy and Normal: 2HP❤️
Hard: 3HP❤️💔
In Bedrock Edition[1]:
Easy: 4HP❤️❤️
Normal: 6HP❤️❤️❤️
Hard: 9HP❤️❤️❤️❤️💔
Hitbox size Height: 0.5 Blocks
Width: 0.9 Blocks
Speed 0.7
Spawn In the Overworld at nighttime or during thunderstorms, when the player has not entered a bed or straw bed, or died for ≥3 in-game days

Phantoms are flying undead hostile mobs that spawn in the night sky when the player has not slept in a bed or straw bed or died for at least 3 in-game days. They attack by diving at the player from the sky to bite them.

Spawning

Two phantoms at night.

Phantoms spawn unless the game rule spawn_phantoms‌[JE only] or doInsomnia‌[BE only] is set to false. The spawning mechanics differ between Java and Bedrock editions. In both editions, they spawn in the Overworld above a player whose "Time Since Last Rest" statistic is at least 1 hour (72000 ticks or 3 in-game days). This statistic is reset when the player dies or enters a bed or straw bed. This does not require skipping the night. Furthermore, the player must not have a block overhead that blocks light in any way; for example, leaves prevent phantoms from spawning as they have a light opacity of 2, but glass does not, as its light opacity is 0. Phantoms do not spawn above players in Spectator mode, but they do spawn above players in Creative mode.[2]

Bedrock Edition

Phantom spawning is similar to other monsters spawning: the spawn location must have a light level of 7 or less, and spawns are limited by the monster population cap. Phantoms are also subject to a density cap of 5. Phantom spawn attempts are made on surface blocks throughout the same spawn radius as other monsters. However, when a phantom spawn attempt succeeds, the phantom appears somewhere in a 21×15×21 cube centered 28 blocks above the player instead of at the block where the spawn attempt occurred.

This means phantoms can also spawn during daytime as long as there are suitable blocks around players who are directly below the sky. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Blocks that can spawn phantoms needs to count as surface, that is, they have to be the highest spawnable block having no solid blocks directly above them. A solid floor under a roof of leaves, with at least 8 air blocks in between, meets this criteria.

Java Edition

The phantom's spawn range in Java Edition. The glass at the bottom indicates the player's position, the red stained glass indicates phantom spawning locations, and the blue stained glass indicates the bounding box of the spawn range.

Phantoms attempt to spawn every 1–2 minutes. They spawn only if it is night or a thunderstorm is happening, the player is above sea level (Y>62) with sky visible directly above (cobwebs do not block this), and the local difficulty is greater than a randomly chosen value between 0.0 and 3.0. The formula x−72000⁄x represents the chance of a successful spawn, where x is the number of ticks since the player last entered a bed or straw bed or died. This roughly comes to a 1⁄4 (25.0%) chance on day 4, a 2⁄5 (40.0%) chance on day 5, a 3⁄6 (1⁄2) (50.0%) chance on day 6, 4⁄7 (about 57.1%) chance on day 7, and so on.

If all conditions are met, a group of phantoms attempts to spawn 20–34 blocks above the player, and off to the side by a Chebyshev distance of up to 10 blocks. The number of phantoms spawned is 1-2 in Easy difficulty, 1-3 in Normal, and 1-4 in Hard. Phantoms can spawn inside buildings, if the player is outside and the building is both near enough and the building has a large enough cavity for them to spawn inside.

Phantoms count toward the hostile mob cap, but they do not adhere to it when spawning.[3] Their spawning mechanic is based on the location of players in the world rather than by chance, unlike regular mob spawning. Phantom spawning is completely independent of biome, meaning they can spawn in biomes that normally prevent hostile mob spawning such as mushroom fields,[4] deep dark[5] and the void.[6] The number of phantoms that spawn indirectly increase in number every consecutive night a player has not entered a bed or straw bed, as there is a higher chance that phantoms spawn every time there is a spawn attempt. They then stop spawning when the player lies down in bed or straw bed.

Drops

On death

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–150.00%0.500–275.00%1.000–387.50%1.500–491.67%2.00
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–11⁄21⁄20–23⁄410–37⁄83⁄20–411⁄122
ItemAmountProbability
DefaultLooting ILooting IILooting III
Phantom Membrane[A]01⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
11⁄2 (50.00%)1⁄2 (50.00%)3⁄8 (37.50%)1⁄4 (25.00%)
201⁄4 (25.00%)3⁄8 (37.50%)1⁄3 (33.33%)
3001⁄8 (12.50%)1⁄4 (25.00%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)1 (1.00)3⁄2 (1.50)2 (2.00)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0.501.001.502.00
  1. ↑ Only when killed by a player or a tamed wolf.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–150.00%0.500–250.00%0.750–350.00%1.000–450.00%1.25
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0–11⁄21⁄20–21⁄23⁄40–31⁄210–41⁄25⁄4
ItemAmountProbability
DefaultLooting ILooting IILooting III
Phantom Membrane[A]01⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)1⁄2 (50.00%)
11⁄2 (50.00%)1⁄4 (25.00%)1⁄8 (12.50%)1⁄12 (8.33%)
201⁄4 (25.00%)1⁄4 (25.00%)1⁄6 (16.67%)
3001⁄8 (12.50%)1⁄6 (16.67%)
40001⁄12 (8.33%)
Average1⁄2 (0.50)3⁄4 (0.75)1 (1.00)5⁄4 (1.25)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Phantom Membrane[A]0.500.751.001.25
  1. ↑ Only when killed by a player.
  • 5XP when killed by the player or a tamed wolf.

Behavior

A phantom swooping at the player. In addition, a spider is stalking the player and a sheep, a plains village, and some pigs can be seen in the background.

When idle, phantoms fly around in a roughly circular pattern within 15 to 25 blocks of a player horizontally and within 24 to 35 blocks of a player vertically. They leave a trail of gray smoke while they fly. Their movement speed when attacking is one of the fastest of any mob, up to 20 blocks per second. They have a large search radius, targeting and following players from 64 blocks away. Once every 10-20 seconds‌[BE only] or every 8-12 seconds‌[JE only], they swoop in to attack.

If stopped or hurt during this action, the phantom retreats back to its original elevation. When a path to its original elevation is obstructed by a block, the phantom continues attempting to return - they will rarely attack or swoop down until they reach it. They will not pathfind to the elevation, simply flying up into a block, so they are relatively safe in this state. In the case of spawning under a high glass ceiling, phantoms spawn, immediately attack, and then fly up to the glass.

Phantoms attack exposed players in beds or straw beds, but do not attack players in Creative mode.

Phantoms switch targets if a player has spawned them but another player qualifies to be attacked, however they are neutralized if the spawning or targeted player resets their timer.

Phantoms can move through water at their normal speed and do not drown. They can be captured in a boat or minecart.

A phantom's body disappears when under the Invisibility effect, but its eyes and smoke particles are still visible.

Cats hiss at phantoms that are currently attacking players, and phantoms try to stay at least 16 blocks away from them, ignoring blocks obstructing line of sight. In Bedrock Edition, phantoms also avoid ocelots in the same manner.

Being an undead mob, they are:

Like zombies and skeletons, phantoms burn in sunlight.

The eyes of phantoms are emissive with Vibrant Visuals.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Phantom screechesHostile MobsRandomlyentity.phantom.ambientsubtitles.entity.phantom.ambient​0.80.8–1.216
​Phantom flapsHostile MobsPeriodicallyentity.phantom.flapsubtitles.entity.phantom.flap​0.95–1.00.95–1.016
​Phantom hurts​[until: JE 26.4]Hostile MobsWhen a phantom is damagedentity.phantom.hurtsubtitles.entity.phantom.hurt​0.750.8–1.216
​Phantom diesHostile MobsWhen a phantom diesentity.phantom.deathsubtitles.entity.phantom.death​1.00.8–1.216
​Phantom swoopsHostile MobsWhen a phantom dives down to attackentity.phantom.swoopsubtitles.entity.phantom.swoop​7.00.95–1.0516
​Phantom bitesHostile MobsWhen a phantom attacks somethingentity.phantom.bitesubtitles.entity.phantom.bite​0.30.9–1.016

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Hostile MobsRandomlymob.phantom.idle​ ?10.00.8–1.2
​ ?Hostile MobsPeriodicallymob.phantom.flap​ ?10.00.8–1.2
​ ?Hostile MobsWhen a phantom is damagedmob.phantom.hurt​ ?10.00.8–1.2
​ ?Hostile MobsWhen a phantom diesmob.phantom.death​ ?10.00.8–1.2
​ ?Hostile MobsWhen a phantom dives down to attackmob.phantom.swoop​ ?10.00.95–1.05
​ ?Hostile MobsWhen a phantom attacks somethingmob.phantom.bite​ ?10.00.8–1.2

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantomphantomburn_in_daylight
can_breathe_under_water
fall_damage_immune
ignores_poison_and_regen
inverted_healing_and_harm
undead
wither_friends
sensitive_to_smite
entity.minecraft.phantom

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite phantom.png: Sprite image for phantom in Minecraft Phantomphantom58 mob
monster
phantom
undead
entity.phantom.name

Entity data

Phantoms have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Int] size: The size of the phantom. Ranges from 0 to 64, similar to slimes. Unlike slimes, phantoms always have a constant 20HP❤️ × 10 HP, and deal 6HP❤️❤️❤️+size damage. Naturally spawned phantoms are always size 0.
    • [Int Array] anchor_pos: The phantom, when not actively attacking, attempts to circle around X,Y,Z. Appears to reset to a point above the target player every time the phantom flies up after a swoop. Set to spawn location if not specified.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Monster HunterAttack and destroy a monster. Other mobs may be killed, but are ignored for this achievement.15Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
Monster HunterKill any hostile monster Other mobs may be killed, but are ignored for this advancement.
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Monsters HuntedKill one of every hostile monster Other mobs may be killed, but are ignored for this advancement.
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.

Advancements that apply to all mobs:

Videos

History

Development

November 1, 2017 Phantoms are first shown on YouTube (back then known only as Mob B and The Monster of the Night Skies). The colored version later appeared after it won the vote.
November 14, 2017 The article about the phantom was published, which introduced a community vote option for the phantom at MINECON Earth 2017.
November 18, 2017 The phantom wins the vote at MINECON Earth. It is the second of mobs that were added as a result of the community voting for it.
December 13, 2017 A newer version of the model is shown by jeb. Adrian Östergård jokingly refers to it as a Raybow.
December 13, 2017 Another version of the model is shown by jeb later that day with another model and a missing texture.
? At some point in development, the phantom’s model and texture resembled the final design.
? A texture almost identical to the final design with a red color.

Java Edition

Java Edition
1.1318w07a Added phantoms with a placeholder drop of 1-4 leather.
18w09a Phantoms no longer spawn in the End.
Phantoms now despawn at daytime.
18w10a The model and texture of phantoms have been changed.
18w10c Phantoms are now considered undead.
18w10d Phantoms now burn in sunlight like most undead mobs.
Phantoms no longer despawn at daytime.
18w14a With the addition of phantom membranes, phantoms now drop 0-1 phantom membrane, instead of leather.
18w19a The phantom's animation has been changed to have the wings flap quicker and smoother.
Phantoms now drop experience.[7]
pre1 Phantoms now have new flapping sounds.
1.1418w43a Phantoms are now required for the "Two Birds, One Arrow" advancement.
18w44a Phantoms are now afraid of cats.
pre3 The damage of phantoms has been reduced from 6HP❤️❤️❤️ to 2HP❤️.[8]
1.1519w36a Phantom spawning can now be toggled with the game rule doInsomnia.
26.3snap3 Added straw beds, which also prevent phantoms from spawning.

Bedrock Edition

Bedrock Edition
1.6.0beta 1.6.0.1 Added phantoms with the health of 10HP❤️❤️❤️❤️❤️, with a placeholder drop of 1-4 leather.
beta 1.6.0.5 Phantoms now drop phantom membranes.
The phantom's health has been increased from 10HP❤️❤️❤️❤️❤️ to 20HP❤️ × 10.
Phantoms now burn in direct sunlight.
Due to a bug, phantoms are now able to drown.[9]
beta 1.6.0.6 Phantom spawning can now be toggled with the game rule doInsomnia.
1.8.0beta 1.8.0.8 Phantoms are now afraid of cats.
1.21.80Preview 1.21.80.20 Phantoms are now imitated by parrots.
1.21.130Preview 1.21.130.22 Phantoms are no longer able to drown.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.30 Added straw beds, which also prevent phantoms from spawning.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU69 1.761.761.76Patch 38 Added phantoms.
Phantoms only have 10 health.
The maximum number of phantoms in a world is 5.
1.83 Phantoms are now afraid of cats.

Data history

Java Edition
1.20.323w40a Phantoms are now part of the #can_breathe_under_water and #undead tags.
1.21.525w07a The Size field has been renamed to size.
The AX, AY, and AZ fields have been collected into a single anchor_pos field.

Issues

Issues relating to "Phantom" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

The red phantom design was scrapped because it looked like a Nether mob.
  • At one point before the release of 18w10a, the phantom texture was made red, but it was decided that it appeared too much like a Nether mob.[10]
  • The unused red design was used later in Minecraft Dungeons as a pet phantom.
  • The phantom was originally going to have a mouth, like the drawing shown during MINECON Earth, but it was eventually scrapped because "it looked so much like a muppet".[10] Earlier designs can be seen on Minecraft's Instagram account.[11]
  • The sounds of the phantom were taken from Samuel Åberg's son screaming.[12][13]
  • Despite being flying mobs, phantoms can destroy turtle eggs when on top of them.[14]
  • In its Mob Menagerie, phantoms's real-world parallel was stated to be bats, as well as mentions of the extinct pterosaur, quetzalcoatlus.[15]

Renders

Screenshots

Mojang images

Development images

Concept artwork

Textures

In other media

References

  1. ↑ MCPE-236190 – Phantom deals more damage than on Java Edition
  2. ↑ MC-145177 – resolved as "Works As Intended".
  3. ↑ MC-198101
  4. ↑ MC-126778
  5. ↑ MC-305640 – Phantoms can spawn in the deep dark
  6. ↑ MC-127599
  7. ↑ MC-128712
  8. ↑ MC-154372 – resolved as "Works As Intended".
  9. ↑ MCPE-101541
  10. ↑ a b "Meet the Phantom" by Tom Stone – Minecraft.net, March 12, 2018.
  11. ↑ "The first mob to ever be voted into Minecraft by the community! Originally known as ‘Mob B - The Monster Of The Night Skies’, this creature won your heart - and your vote! And so it is that we now present you with the many development phases of the Phantom!" – @minecraft on Instagram, June 25, 2018
  12. ↑ "Spoopy and Serene - Making The Sound of 'Minecraft Dungeons' With Mojang's Audio Team" by Adriane Kuzminski – A Sound Effect, July 15, 2020.
  13. ↑ "Growth & Evolution - Part 3: 15 Years of Minecraft" – Minecraft on YouTube, June 5, 2024
  14. ↑ MC-248332 – Bees, ghasts, phantoms, and allays can destroy turtle eggs
  15. ↑ "Mob Menagerie: Phantom" by Duncan Geere – Minecraft.net, February 16, 2026.

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Phantom drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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