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Giant

Giant

A giant is an unused over-sized monster mob in Java and Legacy Console editions that resembles a zombie.

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Entities Legacy Console Edition Java Edition Monster mobs Hostile mobs Unused features Unused mobs
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Contents (21)
  1. Drops
  2. Spawning
  3. Commands
  4. Behavior
  5. Sounds
  6. Data values
  7. ID
  8. Entity data
  9. Advancements
  10. History
  11. Java Edition
  12. Legacy Console Edition
  13. Data history
  14. Issues
  15. Trivia
  16. Gallery
  17. Screenshots
  18. Mojang screenshots
  19. Textures
  20. In other media
  21. Navigation
This article is about the unused mob. For regular zombies, see Zombie. For the command that can resize any entity, see Commands/attribute.
This feature is exclusive to Java Edition and Legacy Console Edition.
Giant
Giant.png: Infobox image for Minecraft entity 'Giant'
Health points 100HP❤️ × 50
Mob type Monster
Attack
strength
Easy: 26HP❤️ × 13
Normal: 50HP❤️ × 25
Hard: 75HP❤️ × 37.5
Hitbox size Height: 12 blocks
Width: 3.6 blocks
Spawn By commands

A giant is an unused over-sized monster mob in Java and Legacy Console editions that resembles a zombie.

Drops

A giant drops 5XP experience points when killed and has a chance of dropping some of its equipment if it has any.

Spawning

No biome includes giants on their spawn lists, so they can never spawn naturally. Giants also have no spawn egg.

Commands

Giants can be spawned using commands such as /summon minecraft:giant.

Behavior

Giants are close to 12 blocks tall, and they use a six-times-enlarged zombie model. Giants are not undead mobs.

Because giants are not actually undead, they do not burn in sunlight and they are damaged by potions of Harming and healed by potions of Healing, are attacked by the wither, immune to Smite, affected by Regeneration and Poison, and do not scare armadillos. Iron golems and snow golems attack giants as they attack other monster mobs. Giants do not convert into drowned when submerged in water; instead, they slowly suffocate and die.

Giants currently have no AI. The consequence of this is that they always face south when summoned, and they always stay that way, never wandering. They cannot turn their head, chase the player, or respond to damage. A giant's viewing direction can be changed only with commands or by shoving it into a minecart that faces a different direction.

Giants can move if ridden by another mob using NBT tags.

Sounds

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Dying[sound 1]Hostile MobsWhen a giant diesentity.hostile.deathsubtitles.entity.generic.death​1.00.8–1.216
​Something hurts​[until: JE 26.4]Hostile MobsWhen a giant is damagedentity.hostile.hurtsubtitles.entity.generic.hurt​1.00.8–1.216

Data values

ID

NameIdentifier Translation key
EntitySprite giant.png: Sprite image for giant in Minecraft Giantgiant entity.minecraft.giant

Entity data

See also: Entity format

Giants have entity data associated with them that contain various properties.

  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.

Advancements that apply to all mobs:

History

Java Edition

Java Edition Indev
0.3120100205-1558 Added giants.
Giants act like any normal hostile mob – they walk toward the player until they are touching them. However, the giant is not able to "touch" anything unless standing on top of it, making it hard for them to do combat against opponents.
Java Edition Infdev
20100227-1414 Giants texture are now based on mobs instead of zombies.
20100415 The previous change has been reverted.
Java Edition
1.0.0RC1 The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.
1.4.212w38a The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.
1.7.213w36a Giants can now be spawned without mods by using the new /summon command.
1.814w06a Armor on giants is now rendered. This originated from a bug in 14w05a, which caused all mobs to render worn armor. In repairing this bug, Grum has now allowed giants to render armor.
Giants no longer use any AI.
1.1418w43a The texture of giants have been changed as a result of the zombie texture change.
18w50a Giants now use zombie AI (For instance, they move and burn in the sunlight) and NBT data.
Giants now have the zombie hurt sound effect.
Giants now move twice as fast as zombies.
Giants now attack and infect villagers.
Giants now also have a baby variant.
Giants now also have a chicken jockey variant.
19w03a Reverted changes from 18w50a.
1.1519w41a Giants now have completely black heads.[1]
19w42a Giants' heads now once again appear correctly.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU1 1.0.1 Added giants.
Giants cannot be spawned without modifying the game.
TU51.001.001.00Patch 1 The hurt sounds that giants make have been changed since they were using the same sound that is used when the player is hurt. Any physical damage now plays a "tick" sound, and damage from falling now plays sounds like that sound like bones breaking, as in previous versions, whenever the giant was damaged, they would make a deep "Ooh!" sound.
TU20?????? Giants now use the arrow texture and have no AI.
TU69 1.761.761.76Patch 38 The hurt sounds for giants have been changed once again as a result of the player hurt sounds changing.

Data history

Java Edition
1.1116w32a The entity ID of giants has been changed from Giant to giant.

Issues

Giants are an unsupported mob and as such issues relating to them may not be fixed.

Trivia

  • Changes made to the zombie model (for example, using a resource pack) change the giant's model as well.
  • Notch removed the giants spawning capabilities because "they are too overpowered". He did not remove them entirely because "they are just too cool to remove".
  • Players are unable to attack a giant's head and torso unless they are positioned near the bottom of the giant. Projectiles such as arrows can hit these areas as normal.
  • Killing a giant cannot give the player the "Monster Hunter" advancement.
  • In the April Fools' snapshot 24w14potato, giants were overhauled. They have AI and can spawn naturally (during the battle with mega spud boss). If spawned in the Potato dimension, giants have the skin of Mojang Studios developer Jay Wells.

Screenshots

Mojang screenshots

Textures

In other media

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