Mineuniverse
Particles

Particles

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a…

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Visuals Minecraft dynamic lists Particle textures
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Contents (19)
  1. Behavior
  2. Emitters
  3. Weather particles
  4. Types of particles
  5. Unique particles
  6. Block or item particles
  7. Colored particles
  8. Unused particle textures
  9. History
  10. Java Edition
  11. Bedrock Edition
  12. Issues
  13. Trivia
  14. Gallery
  15. Bedrock Edition texture files
  16. Screenshots
  17. Development images
  18. Notes
  19. References
For other uses, see Particles (disambiguation).
This scene of a warm ocean shows suspension particles generated by the water, as well as bubble particles from bubble columns.

Particles are special graphical effects in Minecraft that are created when certain events occur, such as explosions, rainfall, or smelting items in a furnace.

Behavior

Particles are rendered as front-facing 2D sprites, meaning they always face the player. They disappear after a short animation, in which they may change sizes and rotate, and cycle between a number of animation sprites. They collide with solid blocks and are slowed by cobwebs, but are unaffected by other entities.

Particles render in a spherical area around the player with a radius of 32 blocks, except campfire smoke and firework particles, which are visible within the simulation distance.

Alongside potion particles, several other particles are stored as gray textures with colors applied to them after the fact. Note particles change color through the spectrum.

In Bedrock Edition, each particle has unique MERS values defined in a texture set used in Vibrant Visuals. Most particles have different roughness values per pixel all other channels set to 0, but some particles have subsurface scattering or are emissive. See § Texture files for all particle MERS textures,

The /particle command can be used to create particles and set the colors of some. In Java Edition, if a player uses the "minimal" particles option in the video settings, some particles may not appear.

Particle textures are stored in particles.png,‌[BE only] and some particles use their own texture atlas.

Emitters

Some particles are produced by separate technical particles known as "emitters". The emitter is the centerpiece of the particle effect and is responsible for spawning particles.[1] The emitter defines how many particles are spawned per second for as long as the emitter exists, at the position of the emitter. Emitters themselves are invisible.

Weather particles

A special type of particles occurs during different weather conditions. These are not loaded in-game with a position, movement, and collision, and cannot be created with commands. They are more or less rendered as a graphical effect within the player's view.

Snow and rain particles in Bedrock Edition

Specifically, this includes the rainfall and snowfall particles, visible during their respective precipitation in non-dry biomes, at any height above Y=-64 in the Overworld, in blocks exposed to the sky. In Java Edition, each block with precipitation displays the particles of that precipitation type only, while in Bedrock Edition, the density of particles depends on the player's eye position. On the border of rainfall/snowfall/no precipitation, particles decrease in density and mix with each other.

On both editions, they gradually increase/decrease in density if the weather changes. Their behavior differs; raindrops fall at varying speeds downward and slightly tilted in Bedrock Edition. Snowflakes have much more horizontal movement and fall down slower; they twist randomly in Java Edition or fall twisting in matching, changing directions in Bedrock Edition resembling wind. Weather particles have different textures, defined in weather.png in Bedrock Edition or two separate files in Java Edition.

Rain Snow Weather

In Bedrock Edition, ambient underwater particles and Nether biome particles (ash and spores) are also treated as weather particles, taking their textures from weather.png:

  • Underwater: blue, visible even outside water bodies as long as the eye level is underwater, very slowly moving.
  • Soul sand valley: gray/brown/black, floating slowly and with low density anywhere in the atmosphere as long as the player's eye level is in the biome. Density: 0.05.
  • Crimson forest: bright red, floating at a higher speed and higher density similar to soul sand valley particles. Density: 0.25.
  • Warped forest: dark blue, floating similarly to crimson forests but slightly slower. Density: 0.25.
  • Basalt deltas: light gray, floating at a very high speed and density, noticable like a storm. Density: 2.0.


Nether particles are controlled in client biome JSON files in resource packs, where each biome can have one of the four "precipitation" particles at a set density/speed. On the edges of biomes, these precipitation particles gradually increase or decrease in density similar to rain and snow particles.

Types of particles

For the specific parameters for each particle, see Particle format.

The types of particles and their ID names are displayed below. Particles are namespaced with the prefix minecraft:.

Unique particles

ID Description Texture Example
Java Edition Bedrock Edition
bubble basic_bubble_particle Produced by entities splashing underwater, trails behind underwater projectiles.
basic_bubble_particle_manual Produced by entities floating on the surface of the water, produced when underwater TNT is ignited.‌[BE only]
eye_of_ender_bubble_particle Trails behind eyes of ender underwater.
fish_hook_particle Produced by the fishing bobber.
fish_pos_particle Produced by the fishing trail occasionally.
guardian_attack_particle Produced by guardians' lasers.
guardian_water_move_particle Trails behind guardians moving underwater.
nautilus_bubbles_particle Trails behind nautiluses moving underwater.
bubble_column_up bubble_column_up_particle Represents upward bubble columns, if "Fancy Bubbles" are enabled.
current_down bubble_column_down_particle Represents downward bubble columns, if "Fancy Bubbles" are enabled.
— underwater_torch_particle Produced by underwater torches.
— cauldron_bubble_particle Unused[2]​
— squid_flee_particle Unused.​
sulfur_bubble_particle Represents bubble columns above potent sulfur.
dolphin dolphin_move_particle Trails behind dolphins. ‌[JE only]

‌[BE only]

— cauldron_splash_particle Unused[3]​ ​
bubble_pop — Unused.[4]
fishing water_wake_particle Represents the fish trail when fishing.
rain rain_splash_particle Produced when rain hits the ground, appears when ice bombs are produced in a lab table.‌[BE only]
splash Created when water particles hit the ground, produced by villagers sweating during a raid.‌[JE only]
water_splash_particle Appears when splashing at the top of bubble columns, appears when ice bombs are produced in a lab table,‌[BE only] shaken off by wolves.
water_splash_particle_manual Produced by entities splashing in water, produced by fishing bobbers splashing.
pale_oak_leaves pale_oak_leaves_particle Swirls from the bottom of pale oak leaves, more commonly than biome-tinted leaves.

cherry_leaves cherry_leaves_particle Floats from the bottom of cherry leaves, in south-west direction, more commonly than biome-tinted leaves.
yellow_poplar_leaves yellow_poplar_leaves_particle Swirls from the bottom of the respective poplar leaves color, more commonly than biome-tinted leaves.
orange_poplar_leaves orange_poplar_leaves_particle
red_poplar_leaves red_poplar_leaves_particle
flame basic_flame_particle Appears inside of monster spawners, produced by magma cubes, represents the flame of torches, emitted by furnaces, blast furnaces, and smokers when smelting items, occasionally appears when garbage is produced in a lab table.‌[BE only]
small_flame candle_flame_particle Represents the flame of candles.
small_flame_particle Appears inside of active trial spawners.
soul_fire_flame blue_flame_particle Represents the flame of soul torches. [note 1][note 2]
small_soul_fire_flame_particle Appears inside of active ominous trial spawners.
copper_fire_flame green_flame_particle Represents the flame of copper torches.
lava lava_particle Produced by campfires, produced by lava.
— mobflame_emitter Emitter that produces mobflame_single particles produced by blazes. [note 1]
— mobflame_single Floats around blazes during attacks.
damage_indicator — Appears when a melee attack damages an entity.
angry_villager villager_angry Produced when hitting a villager,‌[BE only] produced when villagers fail to breed or when a job site block gets unclaimed due to the villager being unable to reach it,‌[JE only] or anytime they lose a job site block or a bed.‌[BE only]
— bleach Displayed when bleach is created in a lab table.
composter crop_growth_emitter Produced when placing items in a composter. [note 1]
egg_crack Appears when sniffer eggs are placed on moss blocks, appears when sniffer eggs crack.
happy_villager Appears when using bone meal on crops or other plants, appears when bees pollinate crops, displayed when turtle eggs are placed on sand.
crop_growth_area_emitter Appears when using bone meal on grass blocks, flowers,‌[BE only] or moss.
villager_happy Produced by villagers and the block‌[BE only] when villagers claim a job site block or a bed, produced when feeding baby animals, appears when trading with villagers.
pause_mob_growth Shown when a golden dandelion is used on a mob to stop its growth.
reset_mob_growth Shown when a golden dandelion is used on a mob to resume its growth.
heart heart_particle Appears when taming mobs, emitted by breeding mobs, feeding mobs, appears when allays duplicate.
elder_guardian —[note 3] Displayed when elder guardians inflict Mining Fatigue. —[note 4]
firefly firefly_particle Spawns from firefly bushes when the internal light level is at 13 or lower. [note 1]
— conduit_absorb_particle Appears and moves toward activated conduits.
— conduit_attack_emitter Emitter that spawns conduit_particle, created by conduits attacking mobs.
— conduit_particle Appears and moves toward hostile mobs being attacked by conduits.
nautilus — Appears and floats toward conduits, appears and floats toward mobs being attacked by a conduit.
infested infested_ambient Produced by entities with the Infested effect.
infested_emitter Emitter that spawns infested_ambient, produced by entities with the Infested effect.‌[BE only]
raid_omen raid_omen_ambient Produced by players and mobs with the Raid Omen effect.
raid_omen_emitter Emitter that spawns raid_omen_ambient at entities with the Raid Omen effect.‌[BE only]
small_gust wind_charged_ambient Produced by mobs with the Wind Charged effect.
wind_charged_emitter Emitter that spawns wind_charged_ambient at mobs with the Wind Charged effect.‌[BE only]
trial_omen trial_omen_ambient Produced by players and mobs with the Trial Omen effect.
trial_omen_emitter Emitter that spawns trial_omen_ambient entities with the Trial Omen effect.‌[BE only]
trial_omen_single Produced by players and mobs with the Trial Omen effect.
gust breeze_wind_explosion_emitter Created when a wind charge from a breeze hits a block hits a block,‌[BE only] created by gust_emitter.‌[JE only]

gust_emitter wind_explosion_emitter Created when a wind charge hits a block. Spawns a number of gust particles.
campfire_cosy_smoke campfire_smoke_particle Floats off the top of campfires and soul campfires.
campfire_signal_smoke campfire_tall_smoke_particle Floats off the top of campfires and soul campfires above hay bales.
soul soul_particle Created by players with Soul Speed boots running on soul sand or soul soil.
sculk_soul sculk_soul_particle Appears above sculk catalysts when activated.
sculk_charge sculk_charge_particle Marks the path of a sculk charge.
sculk_charge_pop sculk_charge_pop_particle Appears when a sculk charge ends.
shriek shriek_particle Emitted by activated sculk shriekers.
sonic_boom sonic_explosion Produced by the warden during its sonic boom attack.
vibration vibration_signal Moves from sounds to the warden or a sculk sensor, moves from note blocks to allays.
trial_spawner_detection Produced when a trial spawner is activated.
trial_spawner_detection_ominous Produced when an ominous trial spawner is activated.
vault_connection Produced when a player is near a vault.
sulfur_cube_goo Produced by sulfur cubes jumping. Each particle uses a random part of the texture, similar to slime particles below.
noxious_gas noxious_gas_particle Appears above water with potent sulfur below.
noxious_gas_particle_cloud — Unused.​
geyser_base Floats randomly from the bottom of geysers.
geyser_plume Forms the main plume of geysers.
geyser_poof Appears at the bottom of geysers, underneath the base particles

Block or item particles

These particles re-use textures from blocks or items, which depends on the situation. They are squared and use a random part of the textures, transparencies in the textures result in different shapes.

ID Description Texture Example
Java Edition Bedrock Edition
block block_destruct Produced when blocks are broken, flakes off blocks being brushed, produced when iron golems walk, produced when entities fall a long distance, produced when players and cats sprint, displayed when armor stands are broken, appears when sheep eat grass, appears when super fertilizer is produced in a lab table, shown when balloons break.​ From the broken block
Straw beds use a unique texture instead of the block texture.
block_slide Shown when sliding down the side of a honey block. Honey block
breeze_ground_particle Shown below breezes. From the block below the breeze
sponge_absorb_water_particle Shown when sponges absorb water. Respective water block
warden_dig Created when the warden emerges from the ground. From the block where the warden spawns
block_crumble creaking_crumble_body Shown when a creaking despawns. Active creaking heart[note 1]
creaking_crumble_head Shown when a creaking heart is destroyed. Dormant creaking heart
dust_pillar smash_ground_particle Produced by mace smash attacks. Which block the targeted mob is standing on
smash_ground_particle_center
block_marker — Marks the position of barriers and light blocks when they are held in the main hand. Which block this particle represents
— breaking_item_terrain Shown when feeding mobs, shown when a panda eats bamboo or a cake. The used item
item breaking_item_icon Produced when tools break, produced when players or foxes eat food, produced when splash potions, lingering potions, or bottles o' enchanting break, produced by turtle eggs hatching, shown when thrown eggs break, shown when the wither is created, shown when any kind of fireballs break, shown when eyes of ender break,‌[JE only] shown when thrown ice bombs break.‌[BE only]
item_snowball​[until: JE 26.4] Produced when thrown snowballs break. Snowball
item_slime Shown when slimes jump. Slimeball
oozing_ambient Produced by entities with the Oozing effect.
oozing_emitter Emitter that spawns oozing_ambient at entities with the Oozing effect.
item_cobweb weaving_ambient Produced by entities with the Weaving effect. Cobweb
weaving_emitter Emitter that spawns weaving_ambientat entities with the Weaving effect.

Colored particles

The grayscale textures of these particles are colored differently depending on the situation.

ID Description Texture Color Example
Java Edition Bedrock Edition
trail creaking_heart_trail Traces a trail between two points. Shown when the creaking is attacked, to link it to its heart. ​[note 1]
 #FC7812
/
 #5F5F5F
Trail particle connecting Creaking with its Heart
eyeblossom_open Emitted by the eyeblossom flower when it opens during the night.
 #FC7812
eyeblossom_close Emitted by the eyeblossom flower when it closes during the day.
 #5F5F5F
— bubble_column_bubble Produced by entities at the top of bubble columns.
— squid_ink_bubble Produced by squid and glow squid being hit.
 #0001f4
— squid_move_particle Unused.​
mycelium mycelium_dust_particle Appears above mycelium. Gray[note 5]
phantom_trail_particle Trails behind the wings of phantoms.
— lab_table_heatblock_dust_particle Appears when heat blocks are produced in a lab table.
underwater —[note 6] Floats in the atmosphere underwater. ​
ash —[note 6] Floats throughout the atmosphere in the soul sand valley biome. ​
crimson_spore —[note 6] Floats throughout the atmosphere in the crimson forest biome. ​
warped_spore —[note 6] Floats in the atmosphere in warped forest biomes. ​
white_ash —[note 6] Floats in the atmosphere in basalt deltas. ​
tinted_leaves biome_tinted_leaves_particle Swirls from the bottom of any type leaves except for spruce,‌[JE only] pale oak, cherry, and poplar leaves. Corresponds to the biome-tinted leaves that produced the particles, can be snowy in Bedrock Edition.

See Biome § Color​

— colored_flame_particle Represents the flame of colored torches. [note 2] ​
witch witchspell_emitter Emitted by witches. Purple
instant_effect — Produced when splash potions or lingering potions of Instant Health or Instant Damage break. Red
— falling_border_dust_particle Falls off the bottom of border blocks, if the showbordereffect game rule is enabled. Red[note 7]
— rising_border_dust_particle Rises off the top of border blocks, if the showbordereffect game rule is enabled.
crit basic_crit_particle Trails behind crossbow shots and fully charged bow shots. ‌[JE only]

‌[BE only]

White, fades to orange[note 8]}
critical_hit_emitter Displayed when enities are struck by a critical hit.
evocation_fang_particle Produced by evoker fangs.
enchanted_hit magical_critical_hit_emitter Appears when hitting the respective entities with a weapon enchanted with Sharpness, Bane of Arthropods, Smite or Impaling. Purple or white[note 9]
sweep_attack — Appears when a sweeping attack is performed. Gray
firework ​ Trails behind fireworks, produced when fireworks crafted with firework stars explode. Corresponds to the color of the firework star.
— sparkler_emitter Emitted by sparklers. ​
flash ​ Shown when fireworks with crafted with firework stars explode. Corresponds to the color of the firework star.
glow glow_particle Emitted by glow squid. ​
electric_spark electric_spark_particle Emitted by lightning rods during thunderstorms, produced when lightning hits copper.
 #ffe6ff
scrape wax_particle Shown when scraping oxidization off copper. ​
wax_off Produced when scraping wax off copper. ​
wax_on Produced when using honeycomb on copper. ​
note note_particle Produced by jukeboxes, produced by note blocks. See Note Block § Usage. Jukeboxes use these colors randomly.
enchant enchanting_table_particle Floats from bookshelves to enchanting tables. Gray[note 10]
— lab_table_misc_mystical_particle Occasionally appears when garbage is produced in a lab table.
end_rod endrod Emitted by end rods. Gray[note 11]
shulker_bullet Trails behind shulker bullets.
totem_of_undying totem_manual Unused. Yellow or green[note 12]}
totem_particle Produced when a totem of undying is used.
— balloon_gas_particle Left behind by balloons popping, and quickly dissipates. White, fades to transparent[note 11]
— mobspell_ambient Emitted by players with ambient effects from a beacon or conduit.

With multiple effects, each particle uses the color of one of them at random, except from tipped arrows and effect clouds, which merge with multiple effects.[note 13]

effect splash_spell_emitter Produced by splash potions.
entity_effect Produced by dragon fireballs exploding, produced when bottles o' enchanting hit the ground, produced when lingering potions hit the ground.
arrow_spell_emitter Floats off tipped arrows, trails behind spectral arrows.
cauldron_spell_emitter Displayed when putting potions in cauldrons, emitted by cauldrons with potions.
mobspell_emitter Produced by area of effect clouds from lingering potions, emitted by players with non-ambient effects.
evoker_spell Produced by evokers casting spells. ​

stunned_emitter Produced when a ravager is stunned after being blocked by a shield.
 #7f8392
wither_boss_invulnerable Emitted by the wither while it is invulnerable as it is being born, produced by the wither's armor when it is at half health.
 #000000
— magnesium_salts_emitter Appears when magnesium salts are produced in a lab table. ​
— mobspell_lingering ​ ​ ​
dripping_water water_drip_particle Represents water drips collected on the bottom of leaves in rain and blocks with water above or the bottom, sides of wet sponges, and on pointed dripstone with water above when it fills a cauldron below,‌[BE only] that have not yet dripped down.
 #334dff
falling_water Drips off of the bottom of blocks with water above, drips off the bottom of leaves during rain, drips off of wet sponges, drips from pointed dripstone with water above when it fills a cauldron below.‌[BE only]
dripping_dripstone_water stalactite_water_drip_particle Represents water drips collected on pointed dripstone with water or nothing above that have not yet dripped down.
 #334dff
falling_dripstone_water Drips off pointed dripstone with nothing or water above.
dripping_lava lava_drip_particle Represents lava drips collected on the bottom of blocks with lava above or pointed dripstone with lava above when it fills a cauldron below,‌[BE only] that have not yet dripped down, occasionally appears when garbage is produced in a lab table. ‌[BE only] Orange.[note 14]
falling_lava Drips off the bottom of blocks with lava above, drips from pointed dripstone with lava above when it fills a cauldron below,‌[BE only] occasionally appears when garbage is produced in a lab table,‌[BE only] lies on the ground for a while.‌[BE only]
dripping_dripstone_lava stalactite_lava_drip_particle Represents lava drips collected on pointed dripstone with lava above that have not yet dripped down. Orange[note 14]
falling_dripstone_lava Drips off pointed dripstone with lava above, lies on the ground for a while.‌[BE only]
dripping_honey honey_drip_particle Represents honey drips collected on the bottom of full bee nests or beehives that have not yet dripped down.
 #947215
falling_honey Drips off beehives and bee nests that are full of honey, lies on the ground for a while.‌[BE only]
falling_nectar nectar_drip_particle Falls off bees that have collected pollen.
 #ebc7b8
falling_spore_blossom spore_blossom_shower_particle Drips off of spore blossoms.
 #528038
spore_blossom_air spore_blossom_ambient_particle Floats in the atmosphere around spore blossoms.
dripping_obsidian_tear obsidian_tear_particle Represents tears collected on the sides or bottom of crying obsidian that have not yet dripped down.
 #8208e3
falling_obsidian_tear Drips off crying obsidian, lies on the ground for a while.‌[BE only]
landing_honey —[note 15] Created when honey particles hit the ground.
 #947215
landing_lava —[note 15] Created when lava or dripstone lava particles hit the ground. Orange[note 14]
landing_obsidian_tear —[note 15] Created when obsidian tear particles hit the ground.
 #8208e3
explosion_emitter dragon_death_explosion_emitter Produced by explosions. ‌[JE only]

‌[BE only]

Gray[note 16]

explosion Shown when shearing mooshrooms, produced by the final explosion when the ender dragon dies.
dragon_destroy_block Produced by blocks destroyed by the ender dragon, appears when shulker bullets hit the ground.‌[JE only]
dragon_dying_explosion Emitted by the ender dragon as it dies.
— camera_shoot_explosion Displayed when cameras take pictures.
— large_explosion Unused.[5]​
— huge_explosion_emitter Unused.[6]​
— huge_explosion_lab_misc_emitter Occasionally appears when garbage is produced in a lab table.
dragon_breath dragon_breath_fire Spit out by the ender dragon during its breath attack. Purple or magenta.[note 17]
dragon_breath_trail Trails behind the ender dragons's fireballs.
dragon_breath_lingering Produced by area effect clouds created by the ender dragon's breath attack or fireballs.
 #dc00ef
spit llama_spit_smoke Spit out by llamas. Gray[note 18]
— misc_fire_vapor_particle Occasionally appears when garbage is produced in a lab table.
— water_evaporation_bucket_emitter Appears when using water buckets in the Nether.
cloud cauldron_explosion_emitter Produced when filling a cauldron with something other than what it already contained,‌[BE only] shown when entering a village with the Bad Omen effect.‌[JE only]
ice_evaporation_emitter Produced when powder snow sublimates.
water_evaporation_actor_emitter Produced when entities on fire enter water.
water_evaporation_manual Represents water evaporating from wet sponges placed in the Nether or dry biomes
poof ​ Created when fireworks crafted without stars expire.
death_explosion_emitter Left behind when a mob dies.
egg_destroy_emitter Shown when zombies trample turtle eggs
mob_block_spawn_emitter Appears when mobs are spawned from a monster spawner.
silverfish_grief_emitter Left behind by silverfish entering stone blocks.
knockback_roar_particle Produced by ravagers roaring after being stunned. Gray[note 19]
— explosion_manual Unused.[7]​
— explosion_particle Produced by blocks destroyed by explosions.
smoke basic_smoke_particle Displayed when failing to tame a mob, represents the smoke produced when a campfire or soul campfire is extinguished, floats off the top of food placed on a campfire, produced by lava during rain, produced by furnaces, blast furnaces, and smokers when smelting items, shot out of dispensers and droppers when they fire, trails behind blaze fireballs, trails behind wither skulls, trails behind ghast fireballs, emitted by the wither, floats off the top of monster spawners, represents the smoke from candles, floats off the top of torches and soul torches, emitted by the end portal when active, floats off the top of wither roses, emitted by brewing stands, trails behind lava particles, emitted by campfires in the rain, appears when a heat block is produced in a lab table, occasionally appears when garbage is produced in a lab table.

In Java Edition, also appears when TNT is primed, produced when placing eyes of ender in an end portal frame, produced when redstone torches burn out.

Dark gray[note 20]
large_smoke Floats off the top of fire, produced by blazes, appears when trying to place water in the Nether,‌[JE only] appears when obsidian, stone, or cobblestone is created by lava and water.‌[JE only]
glow_squid_ink ink_emitter Produced by glow squid when hit. ​
squid_ink Produced by squid when hit. ​
sneeze Sneezed out by pandas. Green
snowflake snowflake_particle Created by entities in powder snow.
 #dfe5ed
white_smoke white_smoke_particle Emitted by crafters when ejecting an item. White
portal basic_portal_particle Trails behind eyes of ender. Purple or magenta.[note 21]
end_chest Appears and floats toward ender chests.
eyeofender_death_explode_particle Produced when an eye of ender breaks.
portal_directional Floats toward where an ender pearl broke, floats behind a teleporting dragon egg, floats toward where players teleport with chorus fruit.
mob_portal Emitted by endermen, emitted by endermites.
portal_east_west Floats toward nether portals and end gateway portals along the x axis.
portal_north_south Floats toward nether portals and end gateway portals along the z axis.
reverse_portal portal_reverse_particle Floats off the top of respawn anchors that have some level of charge.
dust — Emitted by powered levers. Red.[note 7]
redstone_ore_dust_particle Emitted by redstone ore.
redstone_repeater_dust_particle Emitted by powered redstone repeaters.
redstone_wire_dust_particle Emitted by powered redstone dust.
redstone_torch_dust_particle Emitted by powered redstone torches.
dust_color_transition sculk_sensor_redstone_particle Emitted by activated sculk sensors. Red, fades to blue.[note 22]}
dust_plume Shown when adding items to decorated pots. Gray
falling_dust falling_dust Unused.​ Black​
falling_dust_concrete_powder_particle Falls off the bottom of floating concrete powder. ​
falling_dust_dragon_egg_particle Falls off the bottom of floating dragon eggs.
 #000000
falling_dust_gravel_particle Falls off the bottom of floating gravel, suspicious gravel, and hanging sulfur spikes.‌[BE only]
 #807c7b
falling_dust_red_sand_particle Falls off the bottom of floating red sand.
 #a95821
falling_dust_sand_particle Falls off the bottom of floating sand and suspicious sand.
 #dbd3a0
falling_dust_scaffolding_particle Falls off the bottom of scaffolding blocks six blocks away from a scaffolding block supported by the ground.
 #e6c775
— falling_dust_top_snow_particle Falls off the bottom of snow placed on leaves, or floating.
 #ffffff
— obsidian_glow_dust_particle Appears at coordinates 0, 0, 0, when a glowing obsidian is placed. These particles then reappear when one is nearby every so often. This is most likely a bug.​ Red.[note 7]
— elephant_tooth_paste_vapor_particle Represents elephant toothpaste produced in a lab table.[note 23] Orange[note 18]
ominous_spawning ominous_spawning_particle Appears when an ominous item spawner spawns a item during an ominous event. Gradient
 #FF45AEFE

 #FFFFFFFF

Unused particle textures

The following textures exist in the game, but are not associated with any particle definitions controlling their behavior and appearance; they are unused and cannot be created with commands.

History

Java Edition

Java Edition pre-Classic
rd-160052 Added blockcrack.
64 particles are generated when a block is broken.
Java Edition Classic
0.0.15a (Multiplayer Test 4) Re-added particles to multiplayer.
0.26 SURVIVAL TEST Added some form of smoke and rain particles.
Added splash.
Java Edition Indev
0.3120100124-2310 Added bubble.
20100125 Added flame and lava.
Java Edition Infdev
20100325-1545 Particles are now generated at the edges of water blocks.
Java Edition Alpha
v1.0.1 Added reddust, snowballpoof, largeexplode, and portal.
v1.0.4 Updated splash.
Java Edition Beta
1.2 Added note.
1.5 Added footstep.
1.8Pre-release Added crit, hugeexplosion, townaura, and depthsuspend.
Java Edition
1.0.0Beta 1.9 Prerelease Added dripWater and dripLava.
Beta 1.9 Prerelease 4 Added magicCrit, spell, instantSpell, and mobSpell.
Beta 1.9 Prerelease 6 Added "Particles" setting in the video settings.
1.111w49a Particles no longer turn farmland into dirt.
1.4.212w32a Added angryVillager and happyVillager.
12w38a Added witchMagic.
1.4.4pre Added mobSpellAmbient.
1.4.612w49a Added fireworksSpark.
1.7.213w36a Added wake.
Added falling particles.
1.814w04a Added /particle command.
14w06a Added barrier.
14w25a Added droplet, take, and mobappearance.
14w27a Falling particles now move in a random direction.
14w31a Thrown eggs now use the iconcrack particle, instead of the snowballpoof one.
14w34c The void no longer produces depthSuspend particles.
1.915w31a Added dragonbreath and endRod.
15w32c Particles are no longer handled as entities.
Particle range increased from 16 blocks to 32 blocks.
Particle count, limit of increased from 4,000 to 16,384.
15w34b Added damageIndicator.
15w34c Added sweepAttack.
1.1016w20a Added fallingdust.
pre1 fallingdust now collides with blocks.
1.1116w39a Added spit and talisman.
16w39c Renamed talisman to totem
1.1317w47a Due to the flattening, particles now use resource locations, and 32 particles are renamed.
Removed footstep and depthsuspend. However, the texture for footsteps still exists in the jar.
Removed name for take.
Merged blockcrack and blockdust into block, and explode and snowshovel into poof.
18w07a Added bubble_column_up, bubble_pop, current_down, and squid_ink.
18w09a Optimized particle rendering slightly.
18w15a Added nautilus.
18w19a Added dolphin.
pre7 dripping_water particles are now generated by waterlogged blocks where appropriate.
dripping_water particles now snap to the hitbox of the block they appear on.
pre8 dripping_water particles are no longer generated by impermeable blocks.
1.1418w43a Added sneeze.
19w02a Added campfire_cosy_smoke and campfire_signal_smoke.
19w05a Added composter.
19w06a Particles are now broken up into individual textures files per frame rather than being in particles.png, explosion.png and sweep.png.
1.1519w34a Added dripping_honey, landing_honey, falling_honey and falling_nectar.
1.1620w06a Added ash, crimson_spore, soul_fire_flame and warped_spore.
20w09a Added dripping_obsidian_tear, falling_obsidian_tear, landing_obsidian_tear.
20w11a Added soul.
20w15a Added white_ash.
1.1720w45a Particles now appear if a block is broken by a piston.
20w46a Added snowflake.
20w48a Added dripping_dripstone_lava, dripping_dripstone_water, falling_dripstone_lava, and falling_dripstone_water.
20w49a Added vibration and dust_color_transition.
21w03a Added glow and glow_squid_ink.
21w05a Added falling_spore_blossom and spore_blossom_air.
21w11a Added electric_spark, scrape, wax_off and wax_on.
21w13a The unused texture of footprint[note 25] has been removed.
Added light.
1.1821w42a Added block_marker, to replace light and barrier.
1.19Deep Dark Experimental Snapshot 1 Added shriek, sculk_soul, sculk_charge_pop, sculk_charge.
22w13a Added allay_dust.
22w15a Added sonic_boom.
22w16a Removed allay_dust.
1.19.4
Experiment
Update 1.20
23w07a Added dripping_cherry_leaves, falling_cherry_leaves, and landing_cherry_leaves.
1.2023w12a Wither effect particle colors have been adjusted to make them more distinguishable.
dripping_cherry_leaves, falling_cherry_leaves, and landing_cherry_leaves have been merged into cherry_leaves, and the texture was changed.
1.20.323w41a Added dust_plume.
23w42a Added white_smoke.
23w45a Added gust, gust_dust and trial_spawner_detection.
1.20.5
Experiment
Update 1.21
24w03b Removed gust_dust.
24w05a Added vault_connection.
24w13a Added infested, item_cobweb, ominous_spawning, raid_omen, small_gust, trial_omen, and trial_spawner_detection_ominous.
1.21.224w40a Added block_crumble and trail.
pre1 The format of color fields in particle options is now more standardized.
1.21.424w44a trail particle has a new required field: duration.
Added pale_oak_leaves.
1.21.525w02a Added tinted_leaves.
25w04a tinted_leaves particle has a new required field: color.
1.21.925w32a Added copper_fire_flame.
26.1snap10 Added pause_mob_growth and reset_mob_growth.
26.2snap1 Added sulfur_cube_goo and noxious_gas.
Added the noxious_gas_cloud but is unused.
snap5 Added geyser_base, geyser_poof, geyser_plume and geyser.
pre4 When the game is overwhelmed with particles, instead of removing existing particles in flight, it will now randomly select for particles to render or not render to stay under the particle limit.
26.3snap1 Added red_poplar_leaves, orange_poplar_leaves and yellow_poplar_leaves.
Upcoming Java Edition
26.4snap3 Added freezing.
Removed item_snowball.

Bedrock Edition

Pocket Edition Alpha
v0.1.0 Added blockcrack, flame, smoke, bubble, and watersplash.
v0.3.2 flame particles now appear near furnaces.
v0.4.0 Added crit and snowballpoof.
v0.5.0 Added reddust.
v0.9.0build 1 Added dripwater, townaura, heart, and portal.
v0.10.0build 1 Added fallingdust.
v0.11.0build 1 Added ink.
Added spell, mobspellinstantaneous, mobspell, and waterwake.
v0.12.1build 1 crit particles now appear when performing a critical hit.
portal particles now appear near nether portals.
Added villagerangry, largeexplode, hugeexplode, blockdust, slime, enchantingtable, rainsplash, and snowshovel.
build 8 Changed largeexplode and hugeexplosion particle sprites.
build 9 Particles are now visible through water.
Particles no longer appear darkened when inside a block.
v0.13.0build 1 Particles are no longer handled as entities.
reddust particles now appear near powered redstone.
Added villagerhappy.
Added note.
v0.16.0build 1 Added mobappearance.
Pocket Edition
1.0.0alpha 0.17.0.1 Added endRod and dragonbreath.
1.0.4alpha 1.0.4.0 villagerhappy particles now appear when trading.
1.0.5alpha 1.0.5.0 Particles can now be spawned with /particle.
alpha 1.0.5.3 Removed the /particle command.
1.1.0alpha 1.1.0.0 Added spit and totem.
Bedrock Edition
1.2.0beta 1.2.0.2 Added fireworksSpark.
1.5.0beta 1.5.0.0 Added dolphin.
beta 1.5.0.1 Added nautilus.
beta 1.5.0.7 Added bubble_column_up, bubble_popand current_down.
1.6.0beta 1.6.0.1 Added barrier.
1.8.0beta 1.8.0.8 Re-added the /particle command, which now temporarily summons particle emitters, instead of particle areas with volumes. The following can be summoned:
  • mobflame_emitter
  • test_beziercurve
  • test_bounce
  • test_catmullromcurve
  • test_colorcurve
  • test_combocurve
  • test_highrestitution
  • test_linearcurve
  • test_mule
  • test_smoke_puff
  • test_sphere
  • test_spiral
  • test_watertest
Added sneeze.
1.10.0beta 1.10.0.3 Particles can now be edited using standard JSON formatting.
1.11.0beta 1.11.0.1 Added campfire_cosy_smoke and campfire_signal_smoke.
1.14.0beta 1.14.0.1 Added dripping_honey, landing_honey, falling_honey and falling_nectar.
1.16.210
Experiment
Caves and Cliffs
beta 1.16.210.53 Added snowflake_particle.
beta 1.16.210.56 Added vibration_signal and sculk_sensor_redstone_signal.
beta 1.16.210.59 Added glow_particle.
beta 1.16.210.60 Removed glow_particle.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50 Added stalactite_lava_drip_particle, stalactite_water_drip_particle, and ink_emitter.
Re-added glow_particle.
beta 1.16.220.52 Added electric_spark_particle, spore_blossom_ambient_particle, spore_blossom_shower_particle and wax_particle
1.20.50Preview 1.20.50.20 Added dust_plume.
Preview 1.20.50.21 Added white_smoke_particle.
1.21.0? Added breeze_ground_particle, breeze_wind_explosion_emitter, infested_ambient, infested_emitter, ominous_spawning_particle, oozing_ambient, oozing_emitter, raid_omen_ambient, raid_omen_emitter, small_flame_particle, small_soul_fire_flame_particle, smash_ground_particle, smash_ground_particle_center, trial_omen_ambient, trial_omen_emitter, trial_omen_single, trial_spawner_detection, trial_spawner_detection_ominous, vault_connection, weaving_ambient, weaving_emitter, wind_charged_ambient, wind_charged_emitter, and wind_explosion_emitter.
1.21.50? Added creaking_crumble_body, creaking_crumble_head, creaking_heart_trail, eyeblossom_close, eyeblossom_open, mobspell_lingering, and pale_oak_leaves_particle.
1.21.70? Added biome_tinted_leaves_particle and firefly_particle.
1.21.80? Added magical_critical_hit_emitter.
1.21.90? Updated each particle with a texture set for Vibrant Visuals.
1.21.111Preview 1.21.110.23 Added green_flame_particle.
1.21.130? Added nautilus_bubbles_particle.
26.0Preview 26.0.23 Mob effect particles can now appear slightly outside of the mob's bounding box.
26.20
Experiment
Drop 2 of 2026
Preview 26.20.23 Added noxious_gas_particle, sulfur_cube_goo, and sulfur_bubble_particle.
26.30Preview 26.30.25 Added geyser_poof, geyser_plume, and geyser_base.
26.40
Experiment
Drop 3 of 2026
Preview 26.40.27 Added yellow_poplar_leaves_particle, orange_poplar_leaves_particle, and red_poplar_leaves_particle.
Preview 26.40.30 Added a unique texture for block_destruct for straw beds.
26.50Preview 26.50.22 All features from the "Drop 3 of 2026" experiment have been fully implemented.

Issues

Issues relating to "Particles" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Most particle textures can be changed using resource packs, however, particle colors that are applied to the texture files such as those for smoke particles used in redstone, portals, and endermen cannot be changed without mods in Java Edition.
    • The dust particle has unique syntax used for color, represented with three RGB values as decimal percentages.
  • Status effect particles appear where the player face is pointing.
  • The elder_guardian particle always follows the player regardless of what its location has been set to.
  • Redstone repeaters emit particles, but redstone comparators do not.
  • There is a particle that is internally used to implement the item pickup animation, but it cannot be summoned with the /particle command. Before the name was removed in 1.13, it was called take.
  • There is a limit of 16384 particles existing at the same time.

Bedrock Edition texture files

The regular color texture files.

These are MERS texture files used in Vibrant Visuals. Note that most pixels are transparent because they have a subsurface scattering value of 0, but other channels can still have values.

The MERS texture files, edited to ignore the subsurface scattering channel to prevent most pixels from rendering transparent.

Screenshots

Development images

Notes

  1. ↑ a b c d e f Emissive with Vibrant Visuals
  2. ↑ a b Gray in Minecraft Education or with "Minecraft Education features" enabled.
  3. ↑ This effect is created by the elder guardian ghost entity.
  4. ↑ This particle directly uses the elder guardian model, rather than any specific texture.
  5. ↑ Determined by the formula "color": [ "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", "variable.particle_random_3 * 0.1 + 0.2", 0 ]
  6. ↑ a b c d e See above
  7. ↑ a b c Determined by the formula "color": [ "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0.0, 0.0, 0.0 ]
  8. ↑ Determined by the formula "color": { "gradient": [ [ "variable.particle_random_1*0.3 + 0.6", "variable.particle_random_2*0.3+ 0.6", "variable.particle_random_2*0.3+ 0.6", 1.0 ], [ "variable.particle_random_1*0.3 + 0.6", 0.5, 0.3, 1.0 ] ], "interpolant": "variable.particle_age/variable.particle_lifetime"
  9. ↑ Determined by the formula "color": { "gradient": [ [ "variable.particle_random_1*0.3 + 0.6", "variable.particle_random_2*0.3+ 0.6", 0.8,1.0 ], [ 0.5, 0.5, 0.8, 1.0 ]], "interpolant": "variable.particle_age/variable.particle_lifetime"}
  10. ↑ Determined by the formula "color": [ "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.54 + 0.36", "variable.particle_random_3 * 0.6 + 0.4" ]
  11. ↑ a b Determined by the formula "color": [ "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0153 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0387 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - (0.0636 * (1 - Math.pow(0.7, variable.particle_age)) / (1 - 0.7)) : 1.0", "variable.particle_age > (variable.particle_lifetime / 2.0) ? 1 - 0.60 * ((variable.particle_age - (variable.particle_lifetime / 2.0)) / (variable.particle_lifetime / 2.0)) : 1.0"
  12. ↑ Determined by the formula "color": { "gradient": [ [ 0.1, 0.4, 0, 1 ], [ 0.6, 0.6, 0, 1 ], [ 0.3, 0.6, 0.2, 1 ], [ 0.8, 0.8, 0.2, 1 ], [ 0, 0.8, 0, 1 ] ], "interpolant": "variable.particle_random_2"
  13. ↑ Although other effect particles no longer combine colors with multiple effects, arrow_spell_emitter still does, as can be seen with arrows of the Turtle Master
  14. ↑ a b c Determined by the formula "color": [ 1.0, "0.8 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.8)", "0.2 / (variable.stuck_time - (variable.stuck_time-variable.particle_age) + 0.4)", 1.0 ]
  15. ↑ a b c Unused texture, falling particles fulfill this purpose.
  16. ↑ Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4", "variable.particle_random_1 * 0.6 + 0.4" ]
  17. ↑ Determined by the formula "color": [ "Math.random(0.7176, 0.8745)", 0.0, "Math.random(0.8235, 0.9765)", 1.0 ]
  18. ↑ a b Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0 ]
  19. ↑ Determined by the formula "color": [ "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", "variable.particle_random_1 * 0.3 + 0.7", 0.0 ]
  20. ↑ Determined by the formula "color": [ "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", "variable.particle_random_1*0.5", 1.0 ]
  21. ↑ Determined by the formula "color": [ "variable.particle_random_1 * 0.6 + 0.4", "(variable.particle_random_1 * 0.6 + 0.4) * 0.3", "(variable.particle_random_1 * 0.6 + 0.4) * 0.9", 1.0 ]
  22. ↑ Determined by the formula "color": { "gradient": { "0.1": [ "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0, 0 , 1], "0.7": [ 0, 0, "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 1], "1.7": [ 0, 0, "(variable.particle_random_1 * 0.2 + 0.8) * (variable.particle_random_2 * 0.4 + 0.6)", 0] }, "interpolant": "variable.particle_age"
  23. ↑ Uses generic smoke texture and different color if summoned in a non-education world.
  24. ↑ Used in Java Edition only
  25. ↑ /assets/minecraft/textures/particle/footprint.png
  26. ↑ Stored in the root textures folder instead of particles. Instead of having a MERS texture, the PBR values are uniform
     rgb(0, 255, 255)
    and 0 subsurface.

References

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