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Rendering

Rendering refers to the process of converting digital information to a form which can be displayed via a visual output such as a computer monitor. This is…

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Visuals
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Contents (2)
  1. Java Edition
  2. World terrain
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Rendering refers to the process of converting digital information to a form which can be displayed via a visual output such as a computer monitor. This is often done using dedicated rendering engines such as Blaze3D, or rendering pipelines such as RenderDragon.

Java Edition

World terrain

Blocks comprising the world are defined via block model files. Each model defines "quads", which are often planar rectangles. Each quad is comprised of two triangles. Fluids are also defined geometrically using quads; in this case, they are not necessarily coplanar.

Triangles are defined by three vertices, and have a direction in which to render. Rendering is done by means of a fragment shader.

How blocks render depends on the render type of each block. There are four options: solid, cutout, cutout mipped, and translucent.

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