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Redstone Repeater

Redstone Repeater

A redstone repeater is a block that produces a full-strength redstone signal from its front while its back is powered, with four toggleable delay…

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Blocks Stackable resources Renewable resources Manufactured blocks Generated structure blocks Redstone Mechanisms
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Contents (28)
  1. Obtaining
  2. Breaking
  3. Natural generation
  4. Crafting
  5. Usage
  6. Signal transmission
  7. Signal repeating
  8. Signal delay
  9. Signal direction
  10. Signal locking
  11. Sounds
  12. Data values
  13. ID
  14. Block states
  15. Videos
  16. History
  17. Java Edition
  18. Bedrock Edition
  19. Legacy Console Edition
  20. New Nintendo 3DS Edition
  21. Data history
  22. Issues
  23. Trivia
  24. Gallery
  25. Renders
  26. Screenshots
  27. In other media
  28. References
This article is about the block. For repeater circuits, see Redstone circuits/Transmission § Repeater. For other uses, see Redstone.

A redstone repeater is a block that produces a full-strength redstone signal from its front while its back is powered, with four toggleable delay settings. It can also be locked into its current power state by directly powering its side with another repeater or a redstone comparator.

Obtaining

Breaking

A redstone repeater can be broken instantly using any tool, or without a tool, and drops itself as an item. To remove a redstone repeater, mine it.

Block Redstone Repeater
Hardness 0
Breaking time (secs)
Default 0.05 (JE)
0.05 (BE)
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

A redstone repeater is removed and drops as an item if:

  • its attachment block is moved, removed, or destroyed;
  • water or lava flows into its space;‌[Java Edition only]
  • a piston tries to push it or moves a block into its space.

Natural generation

A redstone repeater generated in the jungle temple's hidden room.

A single redstone repeater is generated naturally in each jungle pyramid.

8-13 redstone repeaters can also generate in ancient cities.

Crafting

Ingredients Crafting recipe
Redstone Torch +
Redstone Dust +
Stone
Invicon Redstone Torch.png: Inventory sprite for Redstone Torch in Minecraft as shown in-game linking to Redstone Torch with description: Redstone TorchInvicon Redstone Dust.png: Inventory sprite for Redstone Dust in Minecraft as shown in-game linking to Redstone Dust with description: Redstone DustInvicon Redstone Torch.png: Inventory sprite for Redstone Torch in Minecraft as shown in-game linking to Redstone Torch with description: Redstone TorchInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: StoneInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: StoneInvicon Stone.png: Inventory sprite for Stone in Minecraft as shown in-game linking to Stone with description: Stone
Invicon Redstone Repeater.png: Inventory sprite for Redstone Repeater in Minecraft as shown in-game with description: Redstone Repeater

Usage

A redstone repeater can be used in four different ways: to "repeat" redstone signals back to full strength, delay signals, prevent signals moving backward, or to "lock" signals in one state.

A repeater can be placed only on top of full blocks (dirt, stone, etc.), on top of upside-down slabs, upside-down stairs, furnaces, and glass. In Bedrock Edition, a repeater can also be placed on fences and stone walls. They can also be placed on some transparent blocks. See Opacity/Placement for more information. To place a repeater, use the Place Block control.

A redstone repeater has a front and back – the arrow on the top points to the repeater's front. A repeater also has two small redstone torches on its top – the color of the torches indicates whether its output is on (dark red when off, bright red when on) and the distance between them indicates the delay the repeater adds to the signal transmission.

A repeater is 0.125 (1⁄8) blocks high.

Signal transmission

A repeater transmits signals only from its back to its front, but its behavior can be modified from the side (see signal locking, below).

Different ways to power a repeater

A redstone repeater can be powered by any of the following components at its back:

A redstone repeater can power any of the following components at its front:

  • redstone dust
  • a redstone comparator or another redstone repeater facing away from the repeater
  • any conductive block (including any conductive mechanism components)

A redstone repeater can activate any mechanism component it is facing.

A conductive block powered by a redstone repeater is called "strongly-powered" (as opposed to a conductive block "weakly-powered" by redstone dust). A strongly-powered conductive block can power adjacent redstone dust, as well as other redstone components.

Signal repeating

A redstone repeater can "repeat" a redstone signal, boosting it back up to power level 15.

Redstone signals have a maximum power level of 15 and that level drops by 1 for every block of redstone dust the signal travels through. If a signal must travel through more than 15 blocks of redstone dust, a redstone repeater can be used to boost the signal back up to full strength. An extra two blocks of distance can be achieved by placing conductive blocks before and after the repeater.

While redstone repeaters can allow signals to travel great distances, each always adds some delay to the transmission since the minimum amount of delay is 2 game ticks (0.1 seconds).

Signal delay

When initially placed, a redstone repeater has a delay of 2 game ticks (0.1 seconds).

A repeater's delay can be modified by using the Use Item control. Each use increases the repeater's delay by two ticks, to a maximum of eight, then reverting back to two ticks. Longer delays can be made with multiple repeaters – for example, a repeater set to '8' and another to '2' provides a half-second delay (8 × 0.05s + 2 × 0.05s = 0.5s).

Setting Delay
1st 2 game ticks (0.1 seconds)
2nd 4 game ticks (0.2 seconds)
3rd 6 game ticks (0.3 seconds)
4th 8 game ticks (0.4 seconds)

A repeater set to a delay of four to eight ticks increases the length of any shorter on-pulse to match the length of the repeater's delay, and suppresses any shorter off-pulse. For example, a repeater set to a 4-tick delay changes a 0-tick‌[Java Edition only], 1-tick, 2-tick, or 3-tick on-pulse into a 4-tick on-pulse, and does not allow through any off-pulse shorter than 4 ticks (except for the caveats below). In Java Edition, a repeater set to a delay of two ticks can also extend the length of any 0-tick or 1-tick pulse.

Although a repeater cannot be set to have a delay of zero, in Java Edition, instant repeater circuits are possible (circuits that repeat a signal with no delay).

In Java Edition, when and whether a repeater turns on or off in response to changes in the input signal is affected by scheduled ticks. Upon receiving a block update, an unpowered repeater receiving a signal will schedule a tick to turn on. Immediately before turning on, and subsequently whenever it is updated, the repeater will check whether it is still receiving a signal, and if not, it will schedule a tick to turn off. Once the tick runs, the repeater will only turn off if it is still not receiving a signal, and will otherwise stay on at least until the next scheduled tick, if any. However, only one tick can be scheduled at a time, and any attempt to schedule a tick while one already exists is completely ignored. As a consequence, even a very short off-pulse can cause a repeater to turn off, if it happens to occur at the same time as a previously scheduled tick to turn off. A locked repeater completely ignores all block updates and scheduled ticks.

Signal direction

A redstone repeater acts as a diode – it allows redstone signals through in one direction (unlike redstone dust or conductive blocks that can transmit redstone signals in any direction).

A diode can be used to protect a redstone circuit from redstone signals feeding back into the circuit from its output, or can be used to isolate one part of a circuit from another.

Signal locking

The left repeater has been locked in an unpowered output state by the right repeater.

A redstone repeater can be "locked" by another powered redstone repeater facing its side. When locked, the repeater does not change its output (whether powered or unpowered), no matter what the input does. When the side repeater turns back off, the repeater returns to its normal behavior.

A repeater can also be locked by a powered redstone comparator facing its side. This offers additional possibilities for locking signals because a comparator's output can be affected from 3 sides as well as by containers.

If a repeater is locked again too quickly after unlocking (e.g. the lock is controlled by a fast clock circuit), or the lock and the input are changed only on the same tick (e.g. because they're fed by the same clock and both repeaters have the same delay), the repeater does not switch states.

Sounds

Java Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite oak-planks.png: Sprite image for oak-planks in Minecraft wood sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.woodsubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.woodsubtitles.block.generic.place​1.00.8
​Axe stripsBlocksWhen an axe strips a log or wood block [sound 1]use.woodsubtitles.block.generic.hit​1.00.8
​Block breakingBlocksWhile the block is in the process of being brokenhit.woodsubtitles.block.generic.hit​0.230.5
​FootstepsPlayersFalling on the block with fall damagefall.woodsubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.woodsubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.woodsubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.woodsubtitles.block.generic.footsteps​0.181.0

Data values

ID

Java Edition:

NameIdentifierForm Translation key
BlockSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Redstone RepeaterrepeaterBlock & Item block.minecraft.repeater

Bedrock Edition:

Redstone RepeaterIdentifierNumeric ID FormItem ID[i 1] Translation key
BlockSprite redstone-repeater-off.png: Sprite image for redstone-repeater-off in Minecraft Unpowered Repeaterunpowered_repeater93Block & Ungiveable Item[i 2]Identical[i 3] tile.unpowered_repeater.name
BlockSprite redstone-repeater-on.png: Sprite image for redstone-repeater-on in Minecraft Powered Repeaterpowered_repeater94Block & Ungiveable Item[i 2]Identical[i 3] tile.powered_repeater.name
ItemSprite redstone-repeater.png: Sprite image for redstone-repeater in Minecraft Redstone Repeaterrepeater419Item— item.repeater.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ a b Unavailable with /give command
  3. ↑ a b The block's direct item form has the same ID as the block.

Block states

See also: Block states

Java Edition:

Name Default value Allowed values Description
delay11
2
3
4
The redstone repeater's delay in redstone ticks (double game ticks).
facingnortheast
north
south
west
The direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
lockedfalsefalse
true
True if the repeater is currently locked.
poweredfalsefalse
true
If the redstone repeater is lit.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction from the output side to the input side of a repeater.
The opposite from the direction the player faces while placing the repeater.
repeater_delay0x4
0x8
00
1
2
3
0
1
2
3
The redstone repeater's delay in redstone ticks (double game ticks) minus 1.

Videos

Note: The first video is from Java Edition 1.5, so it does not state that redstone repeaters can now be placed on glass, ice, glowstone, and sea lanterns.

History

There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Redstone Repeater.

Java Edition

Java Edition Beta
1.3 Added redstone repeaters.
Originally, the four possible settings were "1, 2, 5 and 7",[1] but Jeb decided to change the settings to "1, 2, 3, and 4".[2]
The particles when breaking redstone repeaters erroneously use the pumpkin top texture.
1.6Test Build 3 The breaking particles of redstone repeaters now use the stone slab top texture, even though none of the elements on the model use it.
1.7 The side texture of redstone repeaters has been changed to the previous bottom part of the texture.
The breaking particles of redstone repeaters have been changed to a mix of stone slab, unlit redstone torch and unpowered repeater top when unpowered and a stone slab, lit redstone torch and powered repeater when powered.
Redstone dust now automatically connects to the input of a redstone repeater. Previously, it needed to be specifically pointed toward the repeater like with other blocks.
1.7.3 The breaking particles of redstone repeaters have been changed to simply an unlit redstone torch when unpowered and a lit redstone torch when powered.
Java Edition
1.0.0RC1 Redstone dust now visually connects to the output of redstone repeaters, though this does not change its behavior.
1.3.112w22a Redstone repeaters now naturally generate inside jungle temples.
Repeaters are no longer being stuck when loading the chunks they are in.
1.3 The texture of redstone repeater items have been changed.
1.4.212w42a The top texture of redstone repeaters has been changed.
Added repeater locking to redstone repeaters. Interestingly, the smallest face of the bedrock cuboid's texture changes depending on the delay, but the other two faces remain the same. When/if this changed is unknown.
1.513w02a The side textures of redstone repeaters have been changed to use the top texture of stone slabs.
1.7.2 The UV of all blocks is broken on certain sides as a result of MC-37106.
1.814w04a If a redstone repeater is set to render as the block inside of a minecart via commands or map editing, it now appears as this (previously it would be entirely invisible).
14w06a Repeaters no longer produce block light when powered.
14w10a Torches on repeaters no longer have protruding features.
The torches underneath redstone repeaters have been shortened, which has changed the underside textures from

to
.
The "in minecart" appearance is now different.
14w10b Repeater torches now have protruding features again.[3]
14w25a The torches on redstone repeaters are now affected by directional shading.
The breaking particle of redstone repeaters has been changed once again and now matches the top texture of redstone repeaters.
1.915w46a Mobs no longer spawn on redstone repeaters.
1.1317w47a Redstone repeaters now render their underside, which has changed their undersides from

to
.
1.1418w43a The textures of redstone repeaters have been changed.
18w50a As the texture of bedrock has been changed, the textures of locked redstone repeaters have also been changed.
19w12b Redstone repeaters can now be placed on glass, ice, glowstone and sea lanterns.
1.1922w13a Redstone repeaters now generate in ancient cities.
1.20.223w33a Redstone repeaters now use stone sounds instead of wood sounds.[4]
1.21.224w33a The powered models for redstone repeaters have changed.

Bedrock Edition

Pocket Edition Alpha
v0.14.0build 1 Added redstone repeaters.
Bedrock Edition
1.2.0beta 1.2.0.2 Redstone repeaters now render their underside, which has changed their undersides from to .
1.10.0beta 1.10.0.3 The textures of redstone repeaters have been changed.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added redstone repeaters.
TU19CU71.121.121.12 Added repeater locking to redstone repeaters.
TU57CU491.571.561.56Patch 271.0.7 Redstone Repeaters can now be crafted from granite, andesite, diorite and their polished variants.
1.90 The textures of redstone repeaters have been changed.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
0.1.0 Added redstone repeaters and repeater locking.

Data history

Java Edition

Java Edition
1.1317w47a All 3 IDs for the redstone repeater have been merged into 1 ID: repeater.
Added powered block state to redstone repeaters.
Prior to The Flattening, these blocks' numeral IDs were 93 and 94, and the item's 356.

Bedrock Edition

Bedrock Edition
1.20.30Preview 1.20.30.20 Redstone repeaters now use the minecraft:cardinal_direction block state instead of direction.

Issues

Issues relating to "Repeater*" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The crafting recipe and appearance of redstone repeaters may be a reference to double torch repeaters, which was a common way to repeat signals before repeaters were introduced.

Renders

Java Edition

Bedrock Edition

Contraption

Screenshots

In other media

References

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