| Rarity tier | Epic |
|---|---|
| Renewable | No |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 9 |
| Hardness | 3 |
| Luminous | Yes (1) |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR |
| Note block instrument | JE: Default (Harp) BE: Bass Drum |
The dragon egg is a gravity-affected block that can be obtained only once per world (or twice in Bedrock Edition[1]) by defeating the ender dragon. It teleports to avoid being mined, but drops as an item if it falls onto a non-full block such as a torch or is pushed by a piston.
Obtaining
The dragon egg is available in the Creative inventory. It can be obtained with pick block or the /give command, or placed in the world with commands such as /setblock and /fill.
Breaking
The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined.
The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.
When destroyed by an explosion, the block always drops as an item.
The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]
| Block | ||
|---|---|---|
| Hardness | 3 | |
| Breaking time (secs) | ||
| Default | 4.5 (JE) 4.5 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Post-generation
In Java Edition, a single dragon egg is generated at (X=0, Z=0) when the first ender dragon is defeated. The Y-coordinate is determined by the MOTION_BLOCKING heightmap, which locates the highest block at (X=0, Z=0) with a collision box:
- The dragon egg spawns directly on top of this block
- If a block with collision is placed at the maximum build height (Y=255), the dragon egg fails to generate, as the target position (Y=256) exceeds the world height limit
- Any non-motion-blocking block at that location (such as a button, torch, redstone wire, or air) is overwritten and replaced by the dragon egg
In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]
Usage


The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them, nor does it squash mobs or players like anvils and stalactites do.
The dragon egg can be placed on a non-solid block without falling.
Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.
Light source
The dragon egg emits a light level of 1.
Teleporting
To cause the egg to teleport, press attack or use while in Survival or Adventure mode (or only use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), emitting portal particles, as endermen and nether portals. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity. However, it always checks if there is ground beneath the teleport destination.
When the egg teleports, it creates a particle trail of particles from its old location to its new one.
If all available air blocks are filled, it is possible to break the block.
Dragon egg teleportation lacks teleportation sounds.[3]
If egg teleportation finds an invalid location (such as below the world), it makes up to 999 additional attempts to find a valid location.
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
dragon_egg | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
dragon_egg | 122 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Falling block entity
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- Block state see Template:Nbt inherit/block state/template
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItemtag is set to true. However, if the entity is deleted due to itsTimevalue being too high, this tag is ignored and an item is dropped depending on theDropItemtag.CancelDropdefaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistanceto calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP × 20.
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [Int] Time: The number of ticks the entity has existed. When
Timegoes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | The Next Generation | Hold the Dragon Egg | Have a dragon egg in the inventory. |
Videos
History
Development
| October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[4][5] though it seems to have been worked on during it. | ||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | Beta 1.9 Prerelease 6 | ||||||
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| 1.3.1 | 12w17a | Pick Block no longer works on the dragon egg. | |||||
| 12w18a | As a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke. | ||||||
| 12w30c | |||||||
| 12w30d | |||||||
| 1.4.4 | 1.4.3 | ||||||
| The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously. This error continues into the present day.[7] | |||||||
| 1.4.6 | |||||||
| 1.8 | 14w07a | ||||||
| 1.9 | 15w49a | Pick Block now works on the dragon egg again.[9] | |||||
| 1.12 | 17w17a | The advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg. | |||||
| 1.13 | 17w47a | Floating dragon eggs now make falling dust particles.[10] | |||||
| 18w21a | The rarity of dragon eggs has been changed from "Common" to "Epic". | ||||||
| 1.19.3 | 22w43a | The dragon egg is now available in the Creative inventory.[11] | |||||
| 1.21.2 | 24w33a | ||||||
| 26.1 | snap11 | Dragon eggs now check if there is a block beneath the teleport destination.[13] | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Dragon eggs are available in the Creative inventory. | |||||||
| Bedrock Edition | |||||||
| ? | Two dragon eggs now spawn, only when the first and second dragons are defeated.[1] | ||||||
| 1.16.200 | beta 1.16.200.56 | The dragon egg now always drops as an item when it's destroyed by an explosion.[14] | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of dragon eggs from 3 to 9. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon eggs has been changed from "Common" to "Epic" to match Java Edition. | |||||
| 1.21.50 | Preview 1.21.50.20 | Dragon eggs no longer require a pickaxe to mine, and are equally quick to mine with any tool. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Dragon eggs cannot be obtained within the Creative inventory. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | An option to reset the End has been added, making dragon eggs renewable. | |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | |||||||
| Dragon eggs are available in the Creative inventory. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 122. | |||||
Issues
Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Developer Ulraf in a livestream expressed the idea of giving the dragon egg the use of modifying the world spawn, because there is only one dragon egg per world. He clarified that he experimented with this idea using commands, and that there weren't plans to add this function to vanilla.[15]
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang Studios to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- Mojang Studios is aware that the dragon egg generates twice per world in Bedrock Edition in an official video.[16]
Gallery
Screenshots
-
The teleporting distance of a dragon egg -

-
A dragon egg on a snow layer
In other media
-
Samcube's Minecraft poster showing the dragon egg -
The Model and Texture used in Minecraft: Story Mode -
A developer concept for a remodeled dragon egg -
Dragon egg in A Minecraft Movie McDonald's commercial
See also
References
- ↑ a b c MCPE-51345
- ↑ MC-165218
- ↑ MC-166291 – resolved as "Invalid".
- ↑ " There isn't a lot of interesting minecraft news these days because of the feature freeze, so I will just say one thing: egg." – @notch (Markus Persson) on X (formerly Twitter), October 27, 2011
- ↑ " I was talking about ender dragon eggs." – @notch (Markus Persson) on X (formerly Twitter), October 27, 2011
- ↑ MC-1688
- ↑ MC-2157
- ↑ MC-120417
- ↑ MC-76975
- ↑ MC-103035
- ↑ MC-55718 – resolved as "Fixed".
- ↑ MC-120417 – resolved as "Fixed".
- ↑ MC-231663 – resolved as "Fixed".
- ↑ MCPE-52632
- ↑ https://youtu.be/2cxUNoWNy50?t=11284
- ↑ https://youtu.be/xPOZqNjOMpA?t=43
External links
- "Block of the Month: Dragon Egg" by Duncan Geere – Minecraft.net, October 10, 2025.








