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Dragon Egg

Dragon Egg

The dragon egg is a gravity-affected block that can be obtained only once per world (or twice in Bedrock Edition) by defeating the ender dragon. It…

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Blocks Stackable resources Non-renewable resources Entities Light sources Createable blocks Animal blocks End blocks
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Contents (27)
  1. Obtaining
  2. Breaking
  3. Post-generation
  4. Usage
  5. Light source
  6. Teleporting
  7. Sounds
  8. Data values
  9. ID
  10. Falling block entity
  11. Advancements
  12. Videos
  13. History
  14. Development
  15. Java Edition
  16. Bedrock Edition
  17. Legacy Console Edition
  18. New Nintendo 3DS Edition
  19. Data history
  20. Issues
  21. Trivia
  22. Gallery
  23. Screenshots
  24. In other media
  25. See also
  26. References
  27. External links
Not to be confused with Ender Dragon Spawn Egg.
Dragon Egg
Rarity tier
 
Epic
Renewable No
Stackable Yes (64)
Tool
Blast resistance 9
Hardness 3
Luminous Yes (1)
Transparent Yes
Waterloggable JE: No
BE: Yes
Flammable No
Catches fire
from lava
No
Map color
 29 COLOR_BLACK
Note block instrument JE: Default (Harp)
BE: Bass Drum

The dragon egg is a gravity-affected block that can be obtained only once per world (or twice in Bedrock Edition[1]) by defeating the ender dragon. It teleports to avoid being mined, but drops as an item if it falls onto a non-full block such as a torch or is pushed by a piston.

Obtaining

The dragon egg is available in the Creative inventory. It can be obtained with pick block or the /give command, or placed in the world with commands such as /setblock and /fill.

Breaking

The dragon egg usually cannot be mined directly, as trying to do so causes it to teleport within a 31×15×31 volume centered on the egg, with locations toward the center more likely. If all air blocks in that area are filled so there is nowhere for the egg to teleport to, or if it fails to find an air block after 1,000 attempts at teleporting, it can be mined.

The dragon egg is a gravity-affected block, and drops as an item when pushed by a piston or when it falls onto a block less than a full block tall, such as a torch or a bottom slab.

When destroyed by an explosion, the block always drops as an item.

The dragon egg is not immune to destruction by the ender dragon, despite being produced by it.[2]

Block Dragon Egg
Hardness 3
Breaking time (secs)
Default 4.5 (JE)
4.5 (BE)
Efficiency
00
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Post-generation

In Java Edition, a single dragon egg is generated at (X=0, Z=0) when the first ender dragon is defeated. The Y-coordinate is determined by the MOTION_BLOCKING heightmap, which locates the highest block at (X=0, Z=0) with a collision box:

  • The dragon egg spawns directly on top of this block
  • If a block with collision is placed at the maximum build height (Y=255), the dragon egg fails to generate, as the target position (Y=256) exceeds the world height limit
  • Any non-motion-blocking block at that location (such as a button, torch, redstone wire, or air) is overwritten and replaced by the dragon egg

In Bedrock Edition, two dragon eggs generate on top of the exit portal; one generates when the first ender dragon is defeated, while the other generates when the second ender dragon is defeated.[1]

Usage

Heatmap of where a dragon egg lands after trying to mine it
Particles of a dragon egg

The dragon egg, if there is no block below it, falls until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.

It does not suffocate mobs or players when it falls and covers them, nor does it squash mobs or players like anvils and stalactites do.

The dragon egg can be placed on a non-solid block without falling.

Like other falling blocks, when the dragon egg is floating, it has black particles falling from it.

Light source

The dragon egg emits a light level of 1.

Teleporting

To cause the egg to teleport, press attack or use while in Survival or Adventure mode (or only use in Creative). It teleports to an air block nearby (up to seven blocks vertically and fifteen blocks horizontally), emitting portal particles, as endermen and nether portals. It may teleport into the air and subsequently fall to the ground since it forcefully obeys gravity. However, it always checks if there is ground beneath the teleport destination.

When the egg teleports, it creates a particle trail of particles from its old location to its new one.

If all available air blocks are filled, it is possible to break the block.

Dragon egg teleportation lacks teleportation sounds.[3]

If egg teleportation finds an invalid location (such as below the world), it makes up to 999 additional attempts to find a valid location.

Sounds

Java Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break​1.00.816
​Block placed​[until: JE 26.4]BlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place​1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit​0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps​0.151.016

Bedrock Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​Block brokenBlocksOnce the block has brokendig.stonesubtitles.block.generic.break​1.00.8–1.0
​Block placedBlocksWhen the block is placedplace.stonesubtitles.block.generic.place​1.00.8–1.0
​Block breakingBlocksWhile the block is in the process of being brokenhit.stonesubtitles.block.generic.hit​0.370.5
​FootstepsPlayersFalling on the block with fall damagefall.stonesubtitles.block.generic.footsteps​0.41.0
​FootstepsPlayersWalking on the blockstep.stonesubtitles.block.generic.footsteps​0.31.0
​FootstepsBlocksJumping from the blockjump.stonesubtitles.block.generic.footsteps​0.121.0
​FootstepsBlocksFalling on the block without fall damageland.stonesubtitles.block.generic.footsteps​0.221.0

Data values

ID

Java Edition:

NameIdentifierForm Translation key
BlockSprite dragon-egg.png: Sprite image for dragon-egg in Minecraft Dragon Eggdragon_eggBlock & Item block.minecraft.dragon_egg

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1] Translation key
BlockSprite dragon-egg.png: Sprite image for dragon-egg in Minecraft Dragon Eggdragon_egg122Block & Giveable Item[i 2]Identical[i 3] tile.dragon_egg.name
  1. ↑ ID of block's direct item form, which is used in savegame files and addons.
  2. ↑ Available with /give command.
  3. ↑ The block's direct item form has the same ID as the block.

Falling block entity

Falling Dragon Egg
Dragon Egg.png: Infobox image for Minecraft entity 'Falling Dragon Egg'
Dragon Egg BE.png: Infobox image for Minecraft entity 'Falling Dragon Egg'
Hitbox size Height: 0.98 Blocks
Width: 0.98 Blocks
Main article: Falling Block
  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
      • Block state see Template:Nbt inherit/block state/template
    • [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
      • Tags common to all block entities see Template:Nbt inherit/blockentity/template
    • [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.
    • [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    • [Float] FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2HP❤️ for anvils, and 6HP❤️❤️❤️ for pointed dripstone.
    • [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP❤️ × 20.
    • [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
    • [Int] Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
The Next GenerationHold the Dragon EggHave a dragon egg in the inventory.

Videos

History

Development

October 26, 2011 The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[4][5] though it seems to have been worked on during it.

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 6 Added the dragon egg.
Dragon eggs cannot be obtained within the Creative inventory.
1.3.112w17a Pick Block no longer works on the dragon egg.
12w18a As a result of singleplayer being changed to an internal server, the dragon egg no longer produces particles when teleporting, alongside many other features this version broke.
12w30c The dragon egg renders as lava with the cube model when falling.
12w30d The dragon egg uses its own model again when falling.
1.4.41.4.3 The dragon egg uses cube model when falling.[6]
The dragon egg once again produces particles; however, it does not actually point to the location it teleports to as it did previously. This error continues into the present day.[7]
1.4.6 The dragon egg uses its own model when falling, once again.
1.814w07a The dragon egg is among the earliest of many blocks to be converted to custom block models, deprecating hardcoded block rendering. The conversion, however, is flawed, as the third "tier" from the top is the same size as the second, resulting in an incorrectly shaped model as well as inconsistently sized pixels.[8]
1.915w49a Pick Block now works on the dragon egg again.[9]
1.1217w17a The advancement The Next Generation has been added, which is unlocked from obtaining a dragon egg.
1.1317w47a Floating dragon eggs now make falling dust particles.[10]
18w21a The rarity of dragon eggs has been changed from "Common" to "Epic".
1.19.322w43a The dragon egg is now available in the Creative inventory.[11]
1.21.224w33a The broken model and UV mapping of the dragon egg have been fixed.[12]
26.1snap11 Dragon eggs now check if there is a block beneath the teleport destination.[13]

Bedrock Edition

Pocket Edition
1.0.0alpha 0.17.0.1 Added the dragon egg.
Dragon eggs are available in the Creative inventory.
Bedrock Edition
? Two dragon eggs now spawn, only when the first and second dragons are defeated.[1]
1.16.200beta 1.16.200.56 The dragon egg now always drops as an item when it's destroyed by an explosion.[14]
1.20.30Preview 1.20.20.21 Increased the blast resistance of dragon eggs from 3 to 9.
1.21.30Preview 1.21.30.21 The rarity of dragon eggs has been changed from "Common" to "Epic" to match Java Edition.
1.21.50Preview 1.21.50.20 Dragon eggs no longer require a pickaxe to mine, and are equally quick to mine with any tool.

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU9CU11.001.001.00Patch 11.0.1 Added the dragon egg.
Dragon eggs cannot be obtained within the Creative inventory.
TU46CU361.381.381.38Patch 15 An option to reset the End has been added, making dragon eggs renewable.

New Nintendo 3DS Edition

New Nintendo 3DS Edition
1.7.10 Added the dragon egg.
Dragon eggs are available in the Creative inventory.

Data history

Java Edition
1.1317w47a Prior to The Flattening, this block's numeral ID was 122.

Issues

Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • Developer Ulraf in a livestream expressed the idea of giving the dragon egg the use of modifying the world spawn, because there is only one dragon egg per world. He clarified that he experimented with this idea using commands, and that there weren't plans to add this function to vanilla.[15]
  • The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang Studios to create official Minecraft posters. In a part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
  • Mojang Studios is aware that the dragon egg generates twice per world in Bedrock Edition in an official video.[16]

Screenshots

In other media

See also

References

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