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Food

Food

Food refers to consumable items that, when eaten, restore hunger and saturation points, sometimes giving status effects.

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Items Combat Food
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Contents (34)
  1. Eating
  2. Consumption time
  3. Eating while at full hunger
  4. Hunger
  5. Natural regeneration
  6. Sprinting
  7. Starvation
  8. Food hunger values
  9. Saturation
  10. Saturation boost
  11. Food saturation values
  12. Exhaustion
  13. Energy-intensive actions
  14. Effects
  15. Food effects
  16. Hunger effect
  17. Saturation effect
  18. Food sources
  19. Ingredients
  20. Internal variables
  21. Sounds
  22. Achievements
  23. Advancements
  24. History
  25. Development
  26. Java Edition
  27. Bedrock Edition
  28. Legacy Console Edition
  29. Java Edition Combat Tests
  30. Issues
  31. Gallery
  32. Mojang screenshots
  33. Notes
  34. References
This article is about food items for players in the main game. For items used for breeding, see Breeding. For items used for taming, see Taming. For food in Minecraft Dungeons, see MCD:Food. For food in Minecraft Dungeons II, see MCD2:Food.
A player eating a cooked porkchop in third-person view. Animation is available in Bedrock Edition only, does not appear in Java Edition.[1]
A player eating bread in Java Edition (first-person view)

Food refers to consumable items that, when eaten, restore hunger and saturation points, sometimes giving status effects.

Eating

The consumption time difference between a honey bottle (2 seconds), bread (1.6 seconds), and dried kelp (0.8 seconds)

Eating is the process of consuming food items. Eating a food item requires holding use, and takes an amount of time dependent on the food's consumption time value.

Consumption time

Eating (or drinking) a consumable takes 32 game ticks (1.6 seconds), with exceptions: Dried kelp takes half the time (16 game ticks (0.8 seconds)), and honey bottles take 25% longer (40 game ticks (2 seconds)). Cake is a block and thus cannot be eaten in the hand, requiring the player to place it down and then use it.

Eating while at full hunger

In Survival, food cannot be eaten while already at full hunger, with the exception of chorus fruit, golden apples, enchanted golden apples, honey bottles, and suspicious stew. This also applies to potions, water bottles, and milk buckets. In Creative mode and Peaceful difficulty,‌[Bedrock Edition only] any food can be consumed at any time.

Hunger

The hunger bar is shown above the hotbar to the right of the health bar.
"Hunger" redirects here. For the status effect, see Hunger (effect).

Hunger is a value that determines healing, whether or not the player can sprint, and whether or not the player is starving. Hunger is restored by eating food items. Hunger is lost by healing or by performing energy-intensive actions that exhaust the player, and is the second value to be consumed by it, after saturation.

The player's current hunger value is represented by the hunger bar (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗), which displays above the hotbar on the right side, opposite of the health bar. Each hunger point is represented by half a hunger icon (🍖), and the maximum hunger value is 20. Hunger points can also be restored by applying the Saturation status effect. The hunger value does not drain on Peaceful difficulty, and always remains at the maximum value of 20.

Natural regeneration

Gaining natural regeneration by being at 🦴🍗🍗🍗🍗🍗🍗🍗🍗🍗 or above

If the hunger value is at 18 (🦴🍗🍗🍗🍗🍗🍗🍗🍗🍗) or above, or the saturation value is non-zero, the player's health naturally regenerates every 4 seconds (80 ticks). Saturation is used first, and then once fully drained, hunger is used instead. When the hunger value drops to 17 (🦴🍖🍗🍗🍗🍗🍗🍗🍗🍗) or below, natural regeneration stops.

Sprinting

If the hunger value is at 6 (🦴🦴🦴🦴🦴🦴🦴🍗🍗🍗) or below, the player loses the ability to sprint until the hunger value exceeds 7 🦴🦴🦴🦴🦴🦴🍖🍗🍗🍗.

Starvation

Taking starvation damage due to being at 🦴🦴🦴🦴🦴🦴🦴🦴🦴🦴

If the hunger value reaches 0 (🦴🦴🦴🦴🦴🦴🦴🦴🦴🦴), the player begins to lose health due to starvation. Starvation damages the player by 1HP💔 every 4 seconds (80 ticks). Starvation damage ignores armor and armor toughness, the Protection enchantment, and the Resistance effect.[2] Starvation damage stops taking effect when reaching certain health thresholds on certain difficulties.

  • On Easy difficulty, starvation damage stops when the player's health is at 10HP❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 or below.
  • On Normal difficulty, starvation damage stops when the player's health is at 1HP💔🖤🖤🖤🖤🖤🖤🖤🖤🖤 or below.
  • On Hard difficulty, starvation damage does not stop at any health threshold.

Food hunger values

Saturation

"Saturation" redirects here. For the status effect, see Saturation (effect).

Saturation is a value that determines healing, as well as the time until hunger begins to deplete. Saturation is lost by healing or performing energy-intensive actions that exhaust the player, and is the first value to be consumed by it, before hunger.

The player's current saturation value is not visually displayed as a bar, unlike the hunger value. Instead, when saturation reaches zero, the hunger bar starts to shake or jitter periodically.

Saturation boost

Gaining saturation boost from reaching full hunger, consuming the saturation gained from the cooked porkchop to heal
This feature is exclusive to Java Edition.

Saturation boost,[3] also known as saturation healing, is a mechanic that regenerates health when the player's hunger bar is full (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗). Saturation boost heals 1HP💔 by consuming 1.5 (🍖) saturation, and activates every 0.5 seconds (10 ticks) when at full hunger. While the saturation mechanic as a whole is in both Bedrock Edition and Java Edition, saturation boost is only in Java Edition.

Food saturation values

Saturation values
Food type Saturation restored Saturation boost‌[Java Edition only]
Health restored Duration
Suspicious Stew (Saturation effect) 21.2 (🍗 × 10.6) 14.133HP❤️ × 7.0665 7.067 seconds (141 ticks)
Golden Carrot 14.4 (🍗 × 7.2) 9.6HP❤️ × 4.8 4.8 seconds (96 ticks)
Cooked Porkchop
Steak
12.8 (🍗 × 6.4) 8.533HP❤️ × 4.2665 4.267 seconds (85 ticks)
Rabbit Stew 12 (🍗 × 6) 8HP❤️❤️❤️❤️ 4 seconds (80 ticks)
Cooked Mutton
Cooked Salmon
Enchanted Golden Apple
Golden Apple
9.6 (🍖🍗🍗🍗🍗) 6.4HP❤️ × 3.2 3.2 seconds (64 ticks)
Beetroot Soup
Cooked Chicken
Mushroom Stew
Suspicious Stew
7.2 (🍖🍗🍗🍗) 4.8HP❤️ × 2.4 2.4 seconds (48 ticks)
Baked Potato
Bread
Cooked Cod
Cooked Rabbit
6 (🍗🍗🍗) 4HP❤️❤️ 2 seconds (40 ticks)
Pumpkin Pie 4.8 (🍖🍗🍗) 3.2HP❤️ × 1.6 1.6 seconds (32 ticks)
Carrot 3.6 (🍖🍗) 2.4HP❤️ × 1.2 1.2 seconds (24 ticks)
Spider Eye 3.2 (🍖🍗) 2.133HP❤️ × 1.0665 1.067 seconds (21 ticks)
Cake (all slices together) 2.8 (🍖🍗) 1.867HP❤️ × 0.9335 0.933 seconds (19 ticks)
Apple
Chorus Fruit
2.4 (🍖🍗) 1.6HP❤️ × 0.8 0.8 seconds (16 ticks)
Raw Beef
Raw Porkchop
Raw Rabbit
1.8 (🍖) 1.2HP❤️ × 0.6 0.6 seconds (12 ticks)
Beetroot
Honey Bottle
Melon Slice
Poisonous Potato
Raw Chicken
Raw Mutton
Sweet Berries‌[Bedrock Edition only]
1.2 (🍖) 0.8HP❤️ × 0.4 0.4 seconds (8 ticks)
Rotten Flesh 0.8 (🍖) 0.533HP❤️ × 0.2665 0.267 seconds (5 ticks)
Potato
Dried Kelp‌[Java Edition only]
0.6 (🍖) 0.4HP❤️ × 0.2 0.2 seconds (4 ticks)
Cookie
Glow Berries
Raw Cod
Raw Salmon
Sweet Berries‌[Java Edition only]
Cake (single slice)
0.4 (🍖) 0.267HP❤️ × 0.1335 0.133 seconds (3 ticks)
Pufferfish
Tropical Fish
Dried Kelp‌[Bedrock Edition only]
0.2 (🍖) 0.133HP❤️ × 0.0665 0.067 seconds (2 ticks)

Exhaustion

Exhaustion is incurred from doing certain energy-intensive actions, and certain actions exhaust the player more than others. Exhaustion first reduces saturation, and then reduces hunger.

Once the exhaustion level reaches 4.0, it resets to 0.0 and reduces the saturation by 1 (🍖) if there is any saturation remaining. If the saturation is 0, it reduces the hunger by 1 (🍖) instead.

Energy-intensive actions

Action Exhaustion
level increase
Units
Swimming 0.01 per meter
Breaking a block 0.005 per block broken
Sprinting 0.1 per meter
Jumping 0.05 per jump
Attacking an entity 0.1 per attack landed
Attacking with a spear enchanted with Lunge 4.0 × (level) per lunge attack, regardless whether it hits
Taking damage that is normally protected by armor 0.1 per distinct instance of damage being received
Hunger 0.005 per tick, per Hunger status effect level
Jumping while sprinting 0.2 per jump
Natural regeneration (requires 🍗 × 9 or higher and having the gamerule naturalRegeneration set to true) 6.0 per 1HP💔 healed
Hunger from raw chicken, rotten flesh, or taking damage from husks. 3.0 full 0:30 duration of Hunger I, at 0.1 per second
Hunger from pufferfish 4.5 full 0:15 duration of Hunger III, at 0.3 per second
Getting pushed by other means (except flowing water, which counts as swimming) - -

Effects

Getting the Hunger effect from eating rotten flesh

Certain foods provide additional effects when eaten, both helpful and harmful. This can come in the form of gaining status effects, clearing status effects, or teleportation.

Food effects

Hunger effect

Main article: Hunger (effect)

The Hunger effect removes 1 (🍖) hunger or 1 (🍖) saturation point every seconds, and turns the hunger bar to a green color (🍗🍗🍗🍗🍗🍗🍗🍗🍗🍗). It is inflicted by being attacked by a husk, or by eating pufferfish, rotten flesh, or raw chicken.

Saturation effect

Main article: Saturation (effect)

The Saturation effect replenishes 1 (🍖) hunger point and 2 (🍗) saturation points every 0.05 seconds (1 tick)‌[Java Edition only][4] per level. It is applied exclusively through suspicious stew crafted with a blue orchid or dandelion.

Food sources

Sources
Food type Food source
Apple Destroyed/despawned oak or dark oak leaves
Stronghold altar and storeroom, village weaponsmith and plains house, igloo and bonus chests
Receive 4 for 1 emerald at apprentice-level trade of farmer villager
Baked Potato Trial Spawners and ominous trial spawners in Trial Chambers
Ancient city ice box and trial chambers supply chests
Trial chambers intersection barrels
Cooking a potato
Beetroot Harvesting beetroot crops
Farmer villager who drop beetroot after harvesting beetroot crop
Beetroot Soup Crafting a bowl together with beetroots
Snowy village house chests
Bread Crafting from wheat
Monster room, stronghold altar and storeroom, village, mineshaft, woodland mansion and bonus chests
Receive 6 for 1 emerald at novice-level trade of farmer villager
Farmer villager who drop bread after harvesting wheat
Raid gift from farmer villager‌[Java Edition only]
Trial spawners in trial chambers.
Cake Crafting from wheat, eggs, sugar, and milk
Receive 1 for 1 emerald at expert-level trade of farmer villager
Buried treasure chest‌[Bedrock Edition only]
Trial chamber intersection chests
Carrot Killing zombies
Harvesting carrot crops
pillager outpost and Shipwreck supply chest
bonus chest‌[Bedrock Edition only]
Farmer villagers who drop carrots after harvesting a carrot crop
Chorus Fruit Breaking chorus plants in The End
Cooked Chicken Cooking a raw chicken
Killing chickens with fire
Receive 8 for 1 emerald at novice-level trade from Butcher villager
Raid gift from butcher villager‌[Java Edition only]
Trial spawners in trial chambers
Cooked Cod Cooking a raw cod
Killing cod with fire‌[Java Edition only]
Killing dolphin with fire
Rare drop from guardians and elder guardians when killed with fire‌[Java Edition only]
Receive 6 for 1 emerald + 6 raw cod at novice-level trade from fisherman villager
Buried treasure chests‌[Java Edition only]
Cooked Mutton Cooking raw mutton
Killing sheep with fire
Raid gift from butcher villager‌[Java Edition only]
Cooked Porkchop Cooking a raw porkchop
Killing pigs or hoglins with fire
Receive 5 for 1 emerald at apprentice-level trade from butcher villager
Raid gift from butcher villager‌[Java Edition only]
Bastion remnant chests
Cooked Rabbit Cooking raw rabbit
Killing rabbits with fire
Raid gift from butcher villager‌[Java Edition only]
Cooked Salmon Cooking a raw salmon
Killing salmon with fire‌[Java Edition only]
buried treasure chest‌[Java Edition only]
Receive 6 for 1 emerald + 1 raw salmon at apprentice-level trade from fisherman villager
Cookie Crafting from wheat and cocoa beans
Receive 18 for 3 emerald at journeyman-level trade from farmer villager
Raid gift from farmer villager‌[Java Edition only]
Dried Kelp Cooking kelp in a furnace, smoker, or campfire
Crafting from dried kelp block
Raid gift from farmer villager‌[Java Edition only]
Enchanted Golden Apple Desert pyramid, monster room, woodland mansion, mineshaft, ruined portal and ancient city chests
Ominous vaults in trial chambers
Golden Apple Crafting from an apple and gold ingots.
Desert pyramid, monster room, mineshaft, stronghold altar, woodland mansion, igloo, big ocean ruins, ruined portal and ancient city center chests
Ominous vaults in trial chambers
Glow Berries Collected from cave vines
Mineshaft, ancient city and trial chambers supply chests
Golden Carrot Crafting a carrot with gold nuggets
Receive 3 for 3 emerald at master-level trade from farmer villager
Bastion remnant, ruined portal and ancient city ice box chests
Vaults in trial chambers
Ominous trial spawners in trial chambers
Honey Bottle Crafting from honey block
Collecting from beehives or bee nests
Vaults in trial chambers
Melon Slice Harvesting a melon block
Mushroom Stew Crafting with a bowl and one of each mushroom
Using a bowl on a mooshroom
Poisonous Potato Harvesting potato crops
Shipwreck supply chest
Potato Killing zombies
Harvesting potato crops
Farmer villager who drop potato after harvesting potato crop
bonus chest‌[Bedrock Edition only]
Plains and taiga village, pillager outpost, and shipwreck supply chest
Pufferfish Fishing
Killing pufferfish
Rare drop from guardians and elder guardian
Pumpkin Pie Crafting with a pumpkin, an egg, and sugar
Receive 4 for 1 emerald at apprentice-level trade from farmer villager
village taiga house chest
Raid gift from farmer villager‌[Java Edition only]
Rabbit Stew Crafting with a bowl, carrot, baked potato, mushroom, and cooked rabbit
Receive 1 for 1 emerald at novice-level trade from butcher villager
Raw Beef Killing cows, red mooshrooms, and brown mooshroom
village butcher chest
Raw Chicken Killing chickens
Cat gift
Raw Cod Fishing
Killing cod, guardians, elder guardians, dolphins, polar bears
Rare drop from guardians and elder guardians
village fisher barrel
Raid gift from fisherman villager‌[Java Edition only]
Raw Mutton Killing sheep
village butcher chest
Raw Porkchop Killing pigs or hoglins
Village butcher and bastion remnant stable chests
Raw Rabbit Killing rabbits
Raw Salmon Fishing
Killing salmon and polar bears
Rare drop from guardians and elder guardians
Raid gift from fisherman villager‌[Java Edition only]
village fisher barrel‌[Java Edition only]
bonus chest
Rotten Flesh Killing zombies, zombified piglins, zombie villagers, husks, drowned, and zombie horses
monster room, igloo, woodland mansion, small ocean ruins, village temple, shipwreck supply, desert, and jungle pyramid chests
Caught as junk from fishing
Cat gift
Spider Eye Killing spiders, cave spiders and witches.
Desert pyramid chests.
Steak Cooking raw beef
Killing cows, red mooshrooms, or brown mooshrooms with fire
Raid gift from butcher villager‌[Java Edition only]
Ominous trial spawners in trial chambers.
Suspicious Stew Crafting with a bowl, red mushroom, brown mushroom, and any flower
Feed brown mooshroom any flower then using a bowl on brown mooshroom
Receive 1 for 1 emerald at expert-level trade of farmer villager, excluding Fire Resistance, Regeneration, and Wither
Ancient city ice box chests.[note 1]
Sweet Berries Breaking sweet berry bushes
Picking ripe berries from sweet berry bushes (right-click)
Taiga village house chests.‌[Java Edition only]
Tropical Fish Fishing
Killing tropical fish
Rare drop from guardians and elder guardians

Ingredients

The following items cannot be eaten on their own. Instead, they are used to craft consumable food items.

Ingredient(s) Used to make Source(s)
Bowl Mushroom Stew
Cocoa Beans Cookies
Egg
  • Laid by chickens
  • Found in village fletcher chests
Milk Bucket Cake
Brown Mushroom or Red Mushroom Mushroom Stew
Any small flower Suspicious stew
Pumpkin Pumpkin pie
Sugar
Wheat
Gold Nugget Golden Carrot
Gold Ingot Golden Apple
Honey Block Honey Bottle

Internal variables

Food uses four variables, the values of which are stored in the player.dat format. Variables can be queried in-game with the following command: /data get entity <player's name> <variable>‌[Java Edition only].

  • foodLevel: The player's current hunger level, shown on the hunger bar. Its initial value on world creation or respawn is 20 (🍗 × 10).
  • foodSaturationLevel: The player's current saturation level, which determines how fast foodLevel depletes and is controlled by the kinds of food the player has eaten. Its maximum value always equals foodLevel's value and decreases with foodLevel. Its initial value on world creation or respawn is 5.
  • foodTickTimer: This variable is used when foodLevel either exceeds 17 (🦴🍖🍗🍗🍗🍗🍗🍗🍗🍗), or is at zero. It increases on every tick, and whenever it reaches 80 (4 seconds), it resets to zero and 1HP💔 is added or deducted, depending on whether the player is saturated or starving. If the player has a full 20 (🍗 × 10), 1⁄6 of 1HP💔 times the player's foodSaturationLevel is restored, up to a maximum of 1HP💔, when foodTickTimer reaches 10 (1⁄2 second), and foodTickTimer is reset to zero.
  • foodExhaustionLevel: The player's current exhaustion level, which determines how fast the foodSaturationLevel depletes. Its value is increased by the player's actions (see Exhaustion level increase for specific values). The initial value is zero. When it reaches a value of at least 4, the total value is decreased by 4 and one point is subtracted from foodSaturationLevel, or foodLevel if foodSaturationLevel is at zero.

Sounds

Java Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​EatingPlayersWhile a player is eating somethingentity.generic.eatsubtitles.entity.generic.eat​varies[sound 1]0.8–1.216
​EatingFriendly MobsWhen a player finishes eating somethingentity.generic.eatsubtitles.entity.generic.eat​1.00.6–1.416
​Burp​[until: JE 26.4]PlayersWhen a player finishes eating somethingentity.player.burpsubtitles.entity.player.burp​0.50.9–1.016
  1. ↑ Can be 0.5, 1.0, or 1.5

Bedrock Edition:

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​EatingPlayersWhile a player is eating somethingrandom.eatsubtitles.entity.generic.eat​0.5–1.10.8–1.2
​BurpPlayersWhen a player finishes eating somethingrandom.burpsubtitles.entity.player.burp​0.50.9–1.0

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Pork ChopCook and eat a porkchop.—10Bronze
Bake BreadTurn wheat into bread.Pick up bread from a crafting table output.15Bronze
The LieBake a cake using: wheat, sugar, milk, and eggs.Pick up a cake from a crafting table output.30Bronze
Delicious FishCatch and cook a fish!Pick up a cooked cod after cooking it in a furnace, smoker, campfire, or soul campfire.
Note: This does not work if the block used is connected to a hopper underneath, as the player is not getting the item directly from the output.
15Bronze
Iron BellyStop starvation using Rotten Flesh.Eat a piece of rotten flesh while at 0 (🦴) hunger points.20Bronze
Rabbit SeasonCook and eat Rabbit Meat—15Bronze
Time for StewGive someone a suspicious stew.Drop a suspicious stew. Another player must then pick up this suspicious stew.20Bronze
OverpoweredEat an Enchanted Apple—30Silver
CastawayEat nothing but dried kelp for three in-game daysEat dried kelp once; in the following three in-game days, eat nothing but dried kelp.20Bronze

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
HusbandryThe world is full of friends and foodConsume anything that can be consumed, except for cake.
Fishy BusinessCatch a fishReel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement.
A Balanced DietEat everything that is edible, even if it's not good for you Other foods and consumables can be eaten, but are ignored for this advancement.

History

Development

May 20, 2009 Notch mentions adding food, which would be used to heal the player, and could be obtained by farming or hunting.
June 14, 2009 Notch discussed how food would work in Survival mode: "Monsters will hurt you and take away from your health. The only way to regain health is to eat food. You get food from either hunting or from farming."
July 19, 2011 The hunger bar is first seen in an image Notch posted to Twitter that showcases his experimentation with world height.

Java Edition

Java Edition Classic
0.24_SURVIVAL_TEST Mushrooms are now edible, making them the first food to be added in the game. At the time, food restores health instead of hunger, and are eaten instantly without sound or animation.
Brown mushrooms restore 5HP❤️❤️💔 and red mushrooms take 3HP❤️💔 hearts, most likely a developer/debug feature for testing.
0.25 SURVIVAL TEST Pigs now drop 0-2 brown mushrooms upon death.
Java Edition Indev
0.3120091231-1856 Mushrooms are no longer edible.
20091231-2147 Added apples, which are currently non-functional.
20100110 Apples are now edible, and restore 4HP❤️❤️ each.
20100129-2332 Added mushroom stew, which restores 8HP❤️❤️❤️❤️ health.
20100206-2034 Added bread, which restores 5HP❤️❤️💔.
Mushroom stew now restores 10HP❤️❤️❤️❤️❤️ health.
20100219 Pigs now drop raw porkchops, which restore 3HP❤️💔 and can be smelted to become cooked porkchops, which restore 8HP❤️❤️❤️❤️.
Java Edition Infdev
20100227-1414 Added golden apples. At the time, they were crafted with blocks of gold, and restored 20HP❤️ × 10, but internally 42HP❤️ × 21.
20100625-1917 Golden apples can now be found in dungeons, making the item obtainable.
Java Edition Alpha
v1.2.0? Added raw fish, which restores 2HP❤️ and cooked fish, which restores 5HP❤️❤️💔, obtainable through fishing.
v1.2.3 Eating food now functions correctly in multiplayer.
Java Edition Beta
1.2 Added cake, with its slice restoring 3HP❤️💔 and a full cake restoring 18HP❤️ × 9.
1.4 Added cookies, which restore 1HP💔.
1.5 Pigs now drop cooked porkchops if killed while on fire.
1.8Pre-release Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.
Added melons, raw chicken as a drop from chickens, which can be smelted into cooked chicken, raw beef as a drop from cows, which can be smelted into steak, and rotten flesh as a new drop from zombies.
Added an eating animation, instead of food simply disappearing from the player's hand as if a block had been placed.
Added hunger bar. Food now restores hunger instead of health.
Food now stacks in the inventory, with the exception of cake and mushroom stew.
With the addition of the hunger bar, all foods restore the same amount of hunger as hearts, except for mushroom stew, which restores 8 (🍗🍗🍗🍗), golden apples, which restore 10 (🍗🍗🍗🍗🍗) and give 30 seconds of Regeneration and cake, with its slice restoring 2 (🍗) and the whole cake restoring 12 (🍗 × 6).
Apples now generate in the new stronghold storeroom chests, making them obtainable.
Java Edition
1.0.0Beta 1.9 Prerelease 2 Added spider eyes, as a drop from spiders.
RC1 Eating now has sounds.
1.1release Golden apples are now made with gold nuggets instead of blocks of gold, restore 4 (🍗🍗) and give 4 seconds of Regeneration.
1.3.112w18a The exhaustion cost of sprint jumping is now 0.2 from 0.8, meaning that constant sprint jumping is a viable means of fast long-distance travel in most situations.
Cocoa beans now drop rarely from jungle leaves, making all food renewable.
12w19a Cookies now restore 2 (🍗).
12w21a Added enchanted golden apples, which functioned like golden apples prior to 1.1 and had the same crafting recipe, but also gave resistance and fire resistance for 5 minutes each.
1.4.212w34a Added potatoes and carrots, which can be obtained from zombies as a rare drop.
Potatoes can be cooked to make baked potatoes.
Harvesting potatoes may give 0–2 poisonous potatoes.
Carrots can be crafted into golden carrots.
12w37a Added pumpkin pies.
Mushroom stew now restores 6 (🍗🍗🍗).
1.6.113w23a Natural health regeneration now increases the food exhaustion level.
Golden apples are now crafted with 8 golden ingots.
1.7.213w36a The exhaustion cost of sprint jumping is now 0.8 (up from 0.2), meaning that constant sprint jumping is no longer viable as a means of fast long-distance travel in most situations.
Added clownfish, raw salmon, cooked salmon, and pufferfish.
Resistance no longer reduces starvation damage.
1.814w02a Baked potatoes now restore 5 (🍖🍗🍗) hunger points instead of 6, with a corresponding reduction in saturation restored.
Carrots now restore 3 (🍖🍗) hunger points instead of 4, with a corresponding reduction in saturation restored.
14w25a Eating immediately after attacking no longer continues the swinging animation.[5]
14w27a Added raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
14w28a Cake now has one more slice.
14w29a Hunger now regenerates when depleted if the difficulty is set to Peaceful.
14w30a Food is now positioned a little higher and further left during the eating animation in first person view.[6]
1.915w31a Added chorus fruit, beetroot and beetroot soup.
15w40a Added saturation boost, where saturation is consumed to heal faster.
Regenerating health now increases exhaustion more.
15w44a Saturation boost now takes effect only when reaching full hunger (20 (🍗 × 10)).
Enchanted golden apples are no longer craftable, making them no longer renewable.
15w49a Sneaking now increases exhaustion by 0.005/m, decreased from 0.01/m.
1.1116w32a Exhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s.
Sneaking and walking no longer affect exhaustion.
Exhaustion rate from regeneration is increased from 4.0/half-heart to 6.0/half-heart.
The hunger bar is now visible when riding a boat or a minecart.
1.1318w07a Added dried kelp.
1.1418w43a Added suspicious stew.
18w49a Added sweet berries.
1.1519w34a Added honey bottles.
19w35a Honey bottles now remove Poison effect when consumed.
19w44a Honey bottles can now be crafted with 4 bottles and 1 honey block.
19w46a All foods can now be consumed in Creative mode.
1.1721w05a Added glow berries.

Bedrock Edition

Pocket Edition Alpha
v0.4.0 Added the first food items: apples, bread, mushroom stew, raw beef, steak, raw chicken, cooked chicken, raw porkchops, and cooked porkchop.
v0.5.0 Added melons, melon slices, and melon seeds.
v0.7.0 Added cakes.
v0.8.0build 1 Added pumpkin pie, carrots, potatoes, and baked potatoes.
build 2 Added beetroots and beetroot soup.
v0.9.0build 1 Potatoes and carrots can be obtainable from zombies (rare drop) or harvested.
Added cookies.
v0.11.0build 1 Added rotten flesh as a new drop from zombies. It Poisons the player when eaten.​
Added raw fish, cooked fish, clownfish, and pufferfish.
v0.12.1build 1 Hunger was introduced. Food no longer restores health directly, but the player can regenerate if the hunger meter is 90% or over.
Eating food now restores hunger.
Spiders now drop spider eyes.
Added poisonous potatoes, golden apples, enchanted golden apples and golden carrots.
v0.13.0build 1 The amount of Hunger restored by food is now the same as in Java Edition.
Added raw rabbit, cooked rabbit, and rabbit stew.
v0.15.0build 1 Added raw mutton and cooked mutton.
Pocket Edition
1.0.0alpha 0.17.0.1 Added chorus fruit.
Bedrock Edition
1.4.0beta 1.2.14.2 Added dried kelp, which is the first food item that restores a different amount of hunger than in Java Edition.
1.7.0beta 1.7.0.2 Food can now be eaten in Creative mode and on Peaceful difficulty.
1.10.0beta 1.10.0.3 Added sweet berries, which is the second food item that restores a different amount of hunger than in Java Edition.
1.13.0beta 1.13.0.9 Added suspicious stew.
1.14.0beta 1.14.0.1 Added honey bottle.
1.17.0beta 1.16.220.52 Added glow berries.
1.18.30Preview 1.18.20.26 The rate that hunger decreases has been changed to better match Java Edition and can now be changed with behavior packs (add-ons).[7]

Legacy Console Edition

Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added all food from and prior to Java Edition Beta 1.6.6.
TU5 Added the food bar and hunger.
Added an eating animation and sounds.
Changed all the text descriptions for food to show how much they refill the food bar.
Food items are now stackable, except mushroom stew and cake.
Added raw chicken, cooked chicken, raw beef, steak, melons, and rotten flesh.
TU7 Added spider eyes.
TU141.04 Added enchanted golden apples, potatoes, baked potatoes, poisonous potatoes, carrots, golden carrots, and pumpkin pie.
TU31CU191.221.221.22Patch 3 Added clownfish, raw salmon, cooked salmon, pufferfish, raw mutton, cooked mutton, raw rabbit, cooked rabbit, and rabbit stew.
Eating immediately after attacking no longer continues the swinging animation.
TU43CU331.361.361.36Patch 13 Food now regenerates health.
Added beetroots and beetroot soup.
TU46CU361.381.381.38Patch 15 Added chorus fruit.
Chorus fruits, golden apples and enchanted golden apples can now be eaten in creative mode.
TU48CU381.411.411.41Patch 17 Chorus fruits, golden apples and enchanted golden apples are no longer consumed when eaten in creative mode.
TU49CU391.421.421.42Patch 18 Food is now positioned a little higher and further left during the eating animation in first person view.
TU54CU441.521.521.52Patch 241.0.4 Exhaustion rates decreased across the board: Swimming decreased from 0.015/m to 0.01/m, breaking blocks decreased from 0.025/block to 0.005/block, jumping decreased from 0.2/jump to 0.05/jump, sprint jumping decreased from 0.8/jump to 0.2/jump, attacking and taking damage both decreased from 0.3/attack to 0.1/attack, Hunger status effect decreased from 0.5/s to 0.1/s.
Sneaking and walking no longer affect exhaustion.
Exhaustion rate from regeneration is increased from 0.4/half-heart to 0.6/half-heart.
TU69 1.761.761.76Patch 38 Added dried kelp.
1.91 Added sweet berries.

Java Edition Combat Tests

Java Edition Combat Tests
5 Saturation is no longer capped by the hunger level of the player.
Upon eating food, the player's saturation is always set to the food's provided saturation amount unless their current saturation level exceeds what is obtainable from the food.
Removed saturation boost.
Changed food consumption time from 32 game ticks (1.6 seconds) to 40 game ticks (2 seconds).
The player now received natural regeneration when above a hunger level of 7 (🦴🦴🦴🦴🦴🦴🍖🍗🍗🍗) rather than 18 (🍗 × 9)
Natural regeneration now heals every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds).
The player now takes damage from starvation every 60 game ticks (3 seconds) instead of every 80 game ticks (4 seconds) when the hunger bar is empty.
Natural regeneration now always drains food points.
The player can now sprint at any hunger value.
6 Reverted food consumption time to 32 ticks (1.6 seconds).
Eating is now interrupted if something hits the player.
Natural regeneration now occurs every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds).
The player now takes damage from starvation every 40 game ticks (2 seconds) instead of every 60 game ticks (3 seconds) when the hunger bar is empty.
Natural regeneration now drains food points randomly, at a 50% chance.
Reintroduced the rule that sprinting requires more than 6 points of food.

Issues

Issues relating to "Food" are maintained on the bug tracker. Issues should be reported and viewed there.

Mojang screenshots

Notes

  1. ↑ The stew always grants either 5-7 seconds of Blindness, or 7-10 seconds of Night Vision

References

  1. ↑ MC-77962 – Eating / drinking animation does not work in third person mode – resolved as "Invalid".
  2. ↑ "If the the food bar is empty in MC 1.8, it will slowly drop your health to 5 hearts on easy, to 0.5 hearts on normal, and kill you on hard" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 6, 2011
  3. ↑ "Experimental Combat Snapshot - version 5" by Jeb – Reddit, January 16, 2020. "…food rebalance: Saturation boost…"
  4. ↑ MCPE-52353 – Saturation status effect does not restore saturation points
  5. ↑ MC-201394 – Punching animation get cancelled in first person when blocking, eating and aiming, inconsistent with third person behavior – resolved as "Works As Intended".
  6. ↑ MC-273056 – First person eating animation no longer works correctly/too high – resolved as "Works As Intended".
  7. ↑ "[MCPE-56031] Hunger bar depletes too fast – Jira" – Mojira, November 7, 2019. Resolved as "Fixed".

More in Food

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