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Salmon

Salmon

Salmon are common bucketable aquatic passive mobs found in oceans and rivers that are a source of raw salmon and, occasionally, bones‌[Bedrock Edition…

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Entities Animal mobs Passive mobs Aquatic mobs
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Contents (29)
  1. Spawning
  2. Java Edition
  3. Bedrock Edition
  4. Drops
  5. Behavior
  6. Weaknesses
  7. Sounds
  8. Data values
  9. ID
  10. Entity data
  11. Achievements
  12. Advancements
  13. History
  14. Development
  15. Java Edition
  16. Bedrock Edition
  17. Legacy Console Edition
  18. Minecraft Education
  19. Issues
  20. Trivia
  21. Gallery
  22. Screenshots
  23. Other
  24. Textures
  25. Mojang images
  26. In other media
  27. See also
  28. References
  29. External links
For other uses, see Fish (disambiguation).
Salmon
Health points 3HP❤️💔
Behavior Passive
Mob type Animal
Aquatic
Hitbox size In Java Edition:

Small salmon:
Height: 0.2 blocks
Width: 0.35 blocks
Medium salmon:
Height: 0.4 blocks
Width: 0.7 blocks
Large salmon:
Height: 0.6 blocks
Width: 1.05 blocks
In Bedrock Edition:
Small salmon:
Height: 0.25 blocks
Width: 0.25 blocks
Medium salmon:
Height: 0.5 blocks
Width: 0.5 blocks
Large salmon:
Height: 0.75 blocks
Width: 0.75 blocks

Speed 0.7
Spawn River
Frozen River
Cold Ocean
Deep Cold Ocean
Frozen Ocean
Deep Frozen Ocean
Ocean‌[BE only]
Deep Ocean‌[BE only]
Lukewarm Ocean‌[BE only]
Deep Lukewarm Ocean‌[BE only]
Usable items

Salmon are common bucketable aquatic passive mobs found in oceans and rivers that are a source of raw salmon and, occasionally, bones‌[Bedrock Edition only] or bone meal.‌[Java Edition only]

Spawning

Salmon sizes, from left to right: small, normal and large

Salmon spawn in small, normal, and large sizes. 31.6% spawn as small, 52.6% spawn as normal, and 15.8% spawn as large.

Salmon spawns in:
Category:
Water ambient‌[JE only]
Water creature‌[BE only]
Java EditionBedrock Edition
Spawn areaSpawn weightSpawn chanceGroup sizeSpawn weightGroup size
Frozen River5⁄5100%1–5163–5
Deep Frozen Ocean15⁄15100%1–5263–5
Frozen Ocean15⁄15100%1–5263–5
River5⁄5100%1–5163–5
Cold Ocean15⁄3050%1–5263–5
Deep Cold Ocean15⁄3050%1–5263–5
Deep Ocean———263–5
Ocean———263–5
Lukewarm Ocean———263–5
Deep Lukewarm Ocean———263–5

Java Edition

Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. They also spawn in rivers and frozen rivers.

Bedrock Edition

Salmon spawn underwater at 12–32 blocks away from the player. They spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants, and rivers (including frozen rivers). In addition, salmon spawn on the surface (that is, there must not be a spawnable block above the spawn location with a non-solid block on top).

Drops

Java Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Cooked Salmon[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Bone Meal0–15.00%0.050–15.00%0.050–15.00%0.050–15.00%0.05
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]111111111111
Cooked Salmon[B]111111111111
Bone Meal0–11⁄201⁄200–11⁄201⁄200–11⁄201⁄200–11⁄201⁄20
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Salmon[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Cooked Salmon[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Bone Meal019⁄20 (95.00%)19⁄20 (95.00%)19⁄20 (95.00%)19⁄20 (95.00%)
11⁄20 (5.00%)1⁄20 (5.00%)1⁄20 (5.00%)1⁄20 (5.00%)
Average1⁄20 (0.05)1⁄20 (0.05)1⁄20 (0.05)1⁄20 (0.05)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Salmon[A]1.001.001.001.00
Cooked Salmon[B]1.001.001.001.00
Bone Meal0.050.050.050.05
  1. ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
  2. ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.

Bedrock Edition:

ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Cooked Salmon[B]1100.00%1.001100.00%1.001100.00%1.001100.00%1.00
Bone[C]0–125.00%0.250 / 2–326.00%0.650 / 3–527.00%1.080 / 4–728.00%1.54
Bone[D]0–225.00%0.380 / 2–426.00%0.780 / 3–627.00%1.220 / 4–828.00%1.68
ItemQuantity / Chance / Average
DefaultLooting ILooting IILooting III
Raw Salmon[A]111111111111
Cooked Salmon[B]111111111111
Bone[C]0–11⁄41⁄40 / 2–313⁄5013⁄200 / 3–527⁄10027⁄250 / 4–77⁄2577⁄50
Bone[D]0–21⁄43⁄80 / 2–413⁄5039⁄500 / 3–627⁄100243⁄2000 / 4–87⁄2542⁄25
ItemAmountProbability
DefaultLooting ILooting IILooting III
Raw Salmon[A]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Cooked Salmon[B]11 (100.00%)1 (100.00%)1 (100.00%)1 (100.00%)
Average1 (1.00)1 (1.00)1 (1.00)1 (1.00)
Bone[C]03⁄4 (75.00%)37⁄50 (74.00%)73⁄100 (73.00%)18⁄25 (72.00%)
11⁄4 (25.00%)000
2013⁄100 (13.00%)00
3013⁄100 (13.00%)27⁄400 (6.75%)0
40027⁄200 (13.50%)7⁄150 (4.67%)
50027⁄400 (6.75%)7⁄75 (9.33%)
60007⁄75 (9.33%)
70007⁄150 (4.67%)
Average1⁄4 (0.25)13⁄20 (0.65)27⁄25 (1.08)77⁄50 (1.54)
Bone[D]03⁄4 (75.00%)37⁄50 (74.00%)73⁄100 (73.00%)18⁄25 (72.00%)
11⁄8 (12.50%)000
21⁄8 (12.50%)13⁄200 (6.50%)00
3013⁄100 (13.00%)27⁄800 (3.38%)0
4013⁄200 (6.50%)81⁄800 (10.12%)7⁄300 (2.33%)
50081⁄800 (10.12%)7⁄100 (7.00%)
60027⁄800 (3.38%)7⁄75 (9.33%)
70007⁄100 (7.00%)
80007⁄300 (2.33%)
Average3⁄8 (0.38)39⁄50 (0.78)243⁄200 (1.22)42⁄25 (1.68)
Killed1
ItemExpected Drops
DefaultLooting ILooting IILooting III
Raw Salmon[A]1.001.001.001.00
Cooked Salmon[B]1.001.001.001.00
Bone[C]0.250.651.081.54
Bone[D]0.380.781.221.68
  1. ↑ Only when not on fire.
  2. ↑ Only when on fire.
  3. ↑ Only if salmon size is small or medium.
  4. ↑ Only if salmon size is large.

Behavior

Salmon tend to swim in schools with a maximum of 7 salmon per school.

They can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.

The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When the bucket of salmon is used against a block, it empties the bucket, placing water with the salmon swimming in it.

Salmon cannot be bred; they spawn naturally.

Some salmon may randomly leave their school swimming away and they may despawn.

Weaknesses

Salmon cannot survive out of water. Outside of water, they flop around for a while until they die from suffocation. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]

In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water mobs except drowned.

Axolotls always attack salmon on sight but they will not attack another salmon for a few times after that.

Sounds

Java Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
NoneNone​[sound 2]​Friendly MobsRandomlyentity.salmon.ambientNone​[sound 2]​1.00.8–1.216
​Salmon diesFriendly MobsDeathentity.salmon.deathsubtitles.entity.salmon.death​1.00.64–0.9616
​Salmon hurts​[until: JE 26.4]Friendly MobsHurtentity.salmon.hurtsubtitles.entity.salmon.hurt​1.00.64–0.9616
​Salmon flopsFriendly MobsFlopping on landentity.salmon.flopsubtitles.entity.salmon.flop​0.30.64–0.9616
​SplashesFriendly MobsSwimmingentity.fish.swimsubtitles.entity.fish.swim​0.0–1.0 [sound 1]0.6–1.416
  1. ↑ The fish's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)
  2. ↑ a b ​MC-132307​

Bedrock Edition

Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsDeathmob.fish.hurt​ ?1.00.8–1.2
​ ?Friendly MobsHurtmob.fish.hurt​ ?1.00.8–1.2
​ ?Friendly MobsFlopping on landmob.fish.flop​ ?1.01.0
​ ?Friendly MobsSwimmingmob.fish.step​ ?0.151.0

Data values

ID

Java Edition:

NameIdentifierEntity tags Translation key
EntitySprite salmon.png: Sprite image for salmon in Minecraft Salmonsalmonaquatic
axolotl_hunt_targets
can_breathe_under_water
not_scary_for_pufferfish
sensitive_to_impaling
entity.minecraft.salmon

Bedrock Edition:

NameIdentifierNumeric ID FamilyTranslation key
EntitySprite salmon.png: Sprite image for salmon in Minecraft Salmonsalmon109 aquatic
fish
salmon
entity.salmon.name

Entity data

Salmon have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • [Byte] FromBucket: 1 or 0 (true/false) - Whether the fish had ever been released from a bucket.
    • [String] type: Can be small, medium, or large. The size of the salmon. Represents the minecraft:salmon/size component.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
I am a Marine BiologistCollect a fish in a bucketUse a water bucket on any fish mob by right-clicking.20Bronze
It SpreadsKill a mob next to a catalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement.10Bronze

Achievements that apply to all mobs:

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
It SpreadsKill a mob near a Sculk CatalystKill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement.
Tactical FishingCatch a Fish... without a Fishing Rod!Use a water bucket on any fish mob.

Advancements that apply to all mobs:

History

Development

June 28, 2010 Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them."
October 4, 2010 Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob.
October 5, 2012 Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks".
April 13, 2013 When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done."
July 31, 2013 During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!"

Java Edition

Java Edition
1.1318w08b Added salmon.
Salmon have 20HP❤️ × 10 health.
18w10a The health of salmon has been changed to 3HP❤️💔.[2]
18w15a Salmon now drop the cooked version of their item drops, if killed while on fire.
1.13.118w31a Salmon now have a 5% chance of dropping bone meal when killed.
1.1821w40a Salmon now spawn only between y=50 and y=64.
1.21.224w33a Added small and large salmon sizes.

Bedrock Edition

Bedrock Edition
1.4.0beta 1.2.14.2 Added salmon mobs, which come in 3 sizes; small, medium and large.
1.13.0beta 1.13.0.9 Salmon now drop experience when killed.
1.16.100beta 1.16.100.52 Salmon now drop cooked salmon when killed on fire.
1.17.10beta 1.17.10.22 Salmon no longer can be picked up with an empty bucket.
1.18.0beta 1.18.0.21 Salmon now spawn only between y=50 and y=64.
1.19.10Preview 1.19.10.23 The health of salmon has been changed to 3HP❤️💔.

Legacy Console Edition

Minecraft Education

Minecraft Education
1.4.0 Added salmon mobs.

Issues

Issues relating to "Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The elongated green head and red body of salmon resemble that of Pacific migratory salmon (Oncorhynchus sp.), specifically sockeye salmon (O. nerka), king/chinook salmon (O. tshawytscha) or coho salmon (O. kisutch), in their spawning phase. However, they are not typically eaten in this state due to severely depleted energy reserves; most consumed salmon comes from the ocean, where they retain their more silvery appearance (akin to cod).

Screenshots

Other

Textures

Mojang images

In other media

See also

References

  1. ↑ MC-126819 – fish bouncing and suffocating on top of the cauldron which fill with water – resolved as "Won't Fix".
  2. ↑ MC-126091 – Fish mobs have 20 health – resolved as "Fixed".
  3. ↑ "Update Aquatic: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, June 28, 2019
  4. ↑ "" – @minecraft on Instagram, July 2, 2026

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Salmon drops & spawning
Every drop with its chance per Looting level, and the biomes where it spawns.
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