| Health points | 3HP |
|---|---|
| Behavior | Passive |
| Mob type | |
| Hitbox size | In Java Edition: Small salmon: |
| Speed | 0.7 |
| Spawn | |
| Usable items |
Salmon are common bucketable aquatic passive mobs found in oceans and rivers that are a source of raw salmon and, occasionally, bones[Bedrock Edition only] or bone meal.[Java Edition only]
Spawning

Salmon spawn in small, normal, and large sizes. 31.6% spawn as small, 52.6% spawn as normal, and 15.8% spawn as large.
| Category: Water ambient[JE only] Water creature[BE only] | Java Edition | Bedrock Edition | |||
|---|---|---|---|---|---|
| Spawn area | Spawn weight | Spawn chance | Group size | Spawn weight | Group size |
| 5⁄5 | 100% | 1–5 | 16 | 3–5 | |
| 15⁄15 | 100% | 1–5 | 26 | 3–5 | |
| 15⁄15 | 100% | 1–5 | 26 | 3–5 | |
| 5⁄5 | 100% | 1–5 | 16 | 3–5 | |
| 15⁄30 | 50% | 1–5 | 26 | 3–5 | |
| 15⁄30 | 50% | 1–5 | 26 | 3–5 | |
| — | — | — | 26 | 3–5 | |
| — | — | — | 26 | 3–5 | |
| — | — | — | 26 | 3–5 | |
| — | — | — | 26 | 3–5 | |
Java Edition
Salmon spawn in groups of 1–5 in cold or frozen oceans, as well as their deep variants, subject to fish spawning requirements. They also spawn in rivers and frozen rivers.
Bedrock Edition
Salmon spawn underwater at 12–32 blocks away from the player. They spawn in groups of 3–5 in lukewarm, cold, normal, frozen oceans, their deep variants, and rivers (including frozen rivers). In addition, salmon spawn on the surface (that is, there must not be a spawnable block above the spawn location with a non-solid block on top).
Drops
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Cooked Salmon[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Bone Meal | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | 0–1 | 5.00% | 0.05 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Cooked Salmon[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Bone Meal | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | 0–1 | 1⁄20 | 1⁄20 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Cooked Salmon[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Bone Meal | 0 | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | 19⁄20 (95.00%) | |
| 1 | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | 1⁄20 (5.00%) | ||
| Average | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | 1⁄20 (0.05) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Cooked Salmon[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Bone Meal | 0.05 | 0.05 | 0.05 | 0.05 | |
- ↑ Only when not on fire and not killed with a weapon enchanted with Fire Aspect.
- ↑ Only when on fire or killed with a weapon enchanted with Fire Aspect.
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Cooked Salmon[B] | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | 1 | 100.00% | 1.00 | |
| Bone[C] | 0–1 | 25.00% | 0.25 | 0 / 2–3 | 26.00% | 0.65 | 0 / 3–5 | 27.00% | 1.08 | 0 / 4–7 | 28.00% | 1.54 | |
| Bone[D] | 0–2 | 25.00% | 0.38 | 0 / 2–4 | 26.00% | 0.78 | 0 / 3–6 | 27.00% | 1.22 | 0 / 4–8 | 28.00% | 1.68 | |
| Item | Quantity / Chance / Average | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | ||||||||||
| Raw Salmon[A] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Cooked Salmon[B] | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Bone[C] | 0–1 | 1⁄4 | 1⁄4 | 0 / 2–3 | 13⁄50 | 13⁄20 | 0 / 3–5 | 27⁄100 | 27⁄25 | 0 / 4–7 | 7⁄25 | 77⁄50 | |
| Bone[D] | 0–2 | 1⁄4 | 3⁄8 | 0 / 2–4 | 13⁄50 | 39⁄50 | 0 / 3–6 | 27⁄100 | 243⁄200 | 0 / 4–8 | 7⁄25 | 42⁄25 | |
| Item | Amount | Probability | ||||
|---|---|---|---|---|---|---|
| Default | Looting I | Looting II | Looting III | |||
| Raw Salmon[A] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Cooked Salmon[B] | 1 | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | 1 (100.00%) | |
| Average | 1 (1.00) | 1 (1.00) | 1 (1.00) | 1 (1.00) | ||
| Bone[C] | 0 | 3⁄4 (75.00%) | 37⁄50 (74.00%) | 73⁄100 (73.00%) | 18⁄25 (72.00%) | |
| 1 | 1⁄4 (25.00%) | 0 | 0 | 0 | ||
| 2 | 0 | 13⁄100 (13.00%) | 0 | 0 | ||
| 3 | 0 | 13⁄100 (13.00%) | 27⁄400 (6.75%) | 0 | ||
| 4 | 0 | 0 | 27⁄200 (13.50%) | 7⁄150 (4.67%) | ||
| 5 | 0 | 0 | 27⁄400 (6.75%) | 7⁄75 (9.33%) | ||
| 6 | 0 | 0 | 0 | 7⁄75 (9.33%) | ||
| 7 | 0 | 0 | 0 | 7⁄150 (4.67%) | ||
| Average | 1⁄4 (0.25) | 13⁄20 (0.65) | 27⁄25 (1.08) | 77⁄50 (1.54) | ||
| Bone[D] | 0 | 3⁄4 (75.00%) | 37⁄50 (74.00%) | 73⁄100 (73.00%) | 18⁄25 (72.00%) | |
| 1 | 1⁄8 (12.50%) | 0 | 0 | 0 | ||
| 2 | 1⁄8 (12.50%) | 13⁄200 (6.50%) | 0 | 0 | ||
| 3 | 0 | 13⁄100 (13.00%) | 27⁄800 (3.38%) | 0 | ||
| 4 | 0 | 13⁄200 (6.50%) | 81⁄800 (10.12%) | 7⁄300 (2.33%) | ||
| 5 | 0 | 0 | 81⁄800 (10.12%) | 7⁄100 (7.00%) | ||
| 6 | 0 | 0 | 27⁄800 (3.38%) | 7⁄75 (9.33%) | ||
| 7 | 0 | 0 | 0 | 7⁄100 (7.00%) | ||
| 8 | 0 | 0 | 0 | 7⁄300 (2.33%) | ||
| Average | 3⁄8 (0.38) | 39⁄50 (0.78) | 243⁄200 (1.22) | 42⁄25 (1.68) | ||
| Killed | 1 | ||||
|---|---|---|---|---|---|
| Item | Expected Drops | ||||
| Default | Looting I | Looting II | Looting III | ||
| Raw Salmon[A] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Cooked Salmon[B] | 1.00 | 1.00 | 1.00 | 1.00 | |
| Bone[C] | 0.25 | 0.65 | 1.08 | 1.54 | |
| Bone[D] | 0.38 | 0.78 | 1.22 | 1.68 | |
Behavior
Salmon tend to swim in schools with a maximum of 7 salmon per school.
They can swim up approximately 4–5 blocks in waterfalls, emulating the behavior of real-world salmon that leap into and over small waterfalls to reach their spawning ground.
The player may collect salmon by using a water bucket on it, which gives the player a bucket of salmon. Salmon placed with buckets do not despawn naturally. When the bucket of salmon is used against a block, it empties the bucket, placing water with the salmon swimming in it.
Salmon cannot be bred; they spawn naturally.
Some salmon may randomly leave their school swimming away and they may despawn.
Weaknesses
Salmon cannot survive out of water. Outside of water, they flop around for a while until they die from suffocation. Salmon flip around on their sides. In Bedrock Edition, they rotate when flipping. Salmon also cannot swim or breathe in cauldron water.[1]
In Java Edition, salmon have a weakness to weapons that have the Impaling enchantment, which also affects other fish and water mobs except drowned.
Axolotls always attack salmon on sight but they will not attack another salmon for a few times after that.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| None | None[sound 2] | Friendly Mobs | Randomly | entity | None[sound 2] | 1.0 | 0.8–1.2 | 16 |
| Salmon dies | Friendly Mobs | Death | entity | subtitles | 1.0 | 0.64–0.96 | 16 | |
| Salmon hurts[until: JE 26.4] Salmon is hurt[upcoming: JE 26.4] | Friendly Mobs | Hurt | entity | subtitles | 1.0 | 0.64–0.96 | 16 | |
| Salmon flops | Friendly Mobs | Flopping on land | entity | subtitles | 0.3 | 0.64–0.96 | 16 | |
| Splashes | Friendly Mobs | Swimming | entity | subtitles | 0.0–1.0 [sound 1] | 0.6–1.4 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Death | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | Hurt | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | Flopping on land | mob | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | Swimming | mob | ? | 0.15 | 1.0 | |
Data values
ID
| Name | Identifier | Entity tags | Translation key |
|---|---|---|---|
salmon | aquaticaxolotl_hunt_targetscan_breathe_under_waternot_scary_for_pufferfishsensitive_to_impaling |
entity |
| Name | Identifier | Numeric ID | Family | Translation key |
|---|---|---|---|---|
salmon | 109 |
aquaticfishsalmon | entity |
Entity data
Salmon have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Byte] FromBucket: 1 or 0 (
true/false) - Whether the fish had ever been released from a bucket. - [String] type: Can be
small,medium, orlarge. The size of the salmon. Represents theminecraft:salmon/sizecomponent.
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| I am a Marine Biologist | Collect a fish in a bucket | Use a water bucket on any fish mob by right-clicking. | 20 | Bronze | ||
| It Spreads | Kill a mob next to a catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this achievement. | 10 | Bronze | ||
Achievements that apply to all mobs:
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | ||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | ||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill any mob that drops experience near a sculk catalyst, with the sole exception of the ender dragon. Mobs that drop no experience are ignored for this advancement. |
![]() | Tactical Fishing | Catch a Fish... without a Fishing Rod! | Use a water bucket on any fish mob. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() | Mob Kabob | Hit five mobs in the same Charge attack using the Spear | |
![]() | Arbalistic | Kill five unique mobs with one crossbow shot | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
Development
| June 28, 2010 | Notch mentioned that fish might be a feature of coral, if he were able to add coral: "... I do know that the corals will have tiny fish particles around them." | ||||||
|---|---|---|---|---|---|---|---|
| October 4, 2010 | Fish were a passive mob that Notch showed interest in adding. In the promotional graphic for the Halloween Update, Notch indicated he would add fish. However, they were added only as an item; there was no code for a fish mob. | ||||||
| October 5, 2012 | Fish were jokingly teased in the fake snapshot 12marc40awesome, along with coral and "fish blocks". | ||||||
| April 13, 2013 | When Jon Kågström was asked in his AMA on Reddit, "What mob would you like to implement into the game?" He responded, "I would like to add birds, fish and tree animals to make it more alive. However this will take some time before it can be done." | ||||||
| July 31, 2013 | During Notch's AMA on Reddit, when asked about what happened to his plans of adding fish as a mob, he responded, "Oh yeah, the fish!" | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w08b | ||||||
| Salmon have 20HP × 10 health. | |||||||
| 18w10a | The health of salmon has been changed to 3HP.[2] | ||||||
| 18w15a | Salmon now drop the cooked version of their item drops, if killed while on fire. | ||||||
| 1.13.1 | 18w31a | Salmon now have a 5% chance of dropping bone meal when killed. | |||||
| 1.18 | 21w40a | Salmon now spawn only between y=50 and y=64. | |||||
| 1.21.2 | 24w33a | Added small and large salmon sizes. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.14.2 | ||||||
| 1.13.0 | beta 1.13.0.9 | Salmon now drop experience when killed. | |||||
| 1.16.100 | beta 1.16.100.52 | Salmon now drop cooked salmon when killed on fire. | |||||
| 1.17.10 | beta 1.17.10.22 | Salmon no longer can be picked up with an empty bucket. | |||||
| 1.18.0 | beta 1.18.0.21 | Salmon now spawn only between y=50 and y=64. | |||||
| 1.19.10 | Preview 1.19.10.23 | The health of salmon has been changed to 3HP. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
Minecraft Education
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | |||||||
Issues
Issues relating to "Salmon" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The elongated green head and red body of salmon resemble that of Pacific migratory salmon (Oncorhynchus sp.), specifically sockeye salmon (O. nerka), king/chinook salmon (O. tshawytscha) or coho salmon (O. kisutch), in their spawning phase. However, they are not typically eaten in this state due to severely depleted energy reserves; most consumed salmon comes from the ocean, where they retain their more silvery appearance (akin to cod).
Gallery
Screenshots
-
A school of 3 salmon -
A school of 4 salmon swimming in a frozen river -
Different sizes of a school of salmon in Bedrock Edition
Other
-
![A recreation of an early salmon spawn egg design[3]](https://minecraft.wiki/images/thumb/Salmon_Spawn_Egg_%28pre-release%29.png/120px-Salmon_Spawn_Egg_%28pre-release%29.png?5c317)
-
The salmon spawn egg in Bedrock Edition beta 1.2.14.2
Textures
-
Salmon texture file
Mojang images
In other media
-
A salmon as seen in Minecraft Earth -
A salmon as seen in Minecraft: Story Mode
See also
References
- ↑ MC-126819 – fish bouncing and suffocating on top of the cauldron which fill with water – resolved as "Won't Fix".
- ↑ MC-126091 – Fish mobs have 20 health – resolved as "Fixed".
- ↑ "Update Aquatic: Ten Things You Probably Didn't Know About Minecraft" – Minecraft on YouTube, June 28, 2019
- ↑ "" – @minecraft on Instagram, July 2, 2026
External links
- Salmonidae article on Wikipedia
- Mob Menagerie: Salmon — Minecraft.net on April 22, 2024








