| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (16) |
| Size | Height: 0.249 blocks Width: 0.999 blocks |
A cushion is a placeable entity that can be sat on. Cushions can be placed on any surface within any block in the game, excluding fluids and a few invisible blocks, and break shortly after their supporting block is removed. Cushions always drop themselves when broken.
Obtaining
Breaking
Cushions are entities, meaning that they cannot be mined like a typical block. Instead, cushions immediately break when attacked, including with projectiles, or by non-player entities, even if the damage received is 0. A cushion also breaks when a piston attempts to move it.
Like paintings and item frames, cushions also break if they don't have a support block. The existence of a support block is checked every 100 game ticks (5 seconds), starting when the entity is loaded.
Crafting
Natural generation
Cushions can be found naturally in abandoned camps. They normally spawn within 1–2 blocks of a campfire, assuming the camp generates with one. The color depends on the template, all 16 can be generated. See Abandoned Camp § Components for more details.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Barrel | 1–2 | 35.5%{ "item": "White Cushion", "stacksize": "1–2", "chance": 0.35542388369628897, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
Usage
Cushions can be placed on any flat surface, and align horizontally to the grid unless teleported, but vertically sit on top of the supporting surface. They break if their supporting surface is removed or if they are pushed by a piston. Since they are entities with a finite amount of health, they also break after a few seconds if placed in lava.
They can be sat on by pressing use on them. Players cannot be affected by portals or forms of movement (e.g. knockback, geysers and pistons) while sitting on a cushion, but will become affectable again once they dismount.
Cushions cannot move, do not have collision, and can overlap with other objects, except for other cushions and custom blocks in Bedrock Edition. This means they can rest properly on top of any surface which is less than one block in height, including snow layers, wildflowers, enchanting tables, slabs, and stairs. Cushions placed on the lower step of stairs are partly obscured by the upper step of the stairs.
Fuel
Cushions can be used as fuel in furnaces, smelting one item per 4 cushions (burn time of 50 game ticks (2.5 seconds) when used in a regular furnace).
Vibration interactions
Unlike wool-based blocks, cushions do not dampen vibrations from sculk sensors or sculk shriekers. Placing, breaking, walking, sprinting, jumping, sitting on, and getting off a cushion produce detectable vibrations.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Sits on Cushion[sound 1] | Friendly Mobs | When a player sits on a cushion | entity | subtitles | 1.0 | 1.0 | ? | |
| Gets up from Cushion[sound 1] | Friendly Mobs | When a player gets up from a cushion | entity | subtitles | 1.0 | 1.0 | ? | |
| Cushion placed[sound 2] | Blocks | When a cushion is placed | entity | subtitles | 1.0 | 1.0 | ? | |
| Cushion breaks | Friendly Mobs | When a cushion breaks | entity | subtitles | 1.0 | 1.0 | ? | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Sits on Cushion | Friendly Mobs | When a player sits on a cushion | entity | subtitles | 1.0 | 1.0 | |
| Gets up from Cushion | Friendly Mobs | When a player gets up from a cushion | entity | subtitles | 1.0 | 1.0 | |
| Cushion placed | Blocks | When a cushion is placed | entity | subtitles | 1.0 | 1.0 | |
| Cushion breaks | Blocks | When a cushion breaks | entity | subtitles | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
white_cushion | Item | cushions |
item | |
orange_cushion | Item | cushions |
item | |
magenta_cushion | Item | cushions |
item | |
light_blue_cushion | Item | cushions |
item | |
yellow_cushion | Item | cushions |
item | |
lime_cushion | Item | cushions |
item | |
pink_cushion | Item | cushions |
item | |
gray_cushion | Item | cushions |
item | |
light_gray_cushion | Item | cushions |
item | |
cyan_cushion | Item | cushions |
item | |
purple_cushion | Item | cushions |
item | |
blue_cushion | Item | cushions |
item | |
brown_cushion | Item | cushions |
item | |
green_cushion | Item | cushions |
item | |
red_cushion | Item | cushions |
item | |
black_cushion | Item | cushions |
item |
| Entity | Identifier | Translation key |
|---|---|---|
cushion |
entity |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
white_cushion | 789 | Item | item | |
orange_cushion | 785 | Item | item | |
magenta_cushion | 784 | Item | item | |
light_blue_cushion | 781 | Item | item | |
yellow_cushion | 790 | Item | item | |
lime_cushion | 783 | Item | item | |
pink_cushion | 786 | Item | item | |
gray_cushion | 779 | Item | item | |
light_gray_cushion | 782 | Item | item | |
cyan_cushion | 778 | Item | item | |
purple_cushion | 787 | Item | item | |
blue_cushion | 776 | Item | item | |
brown_cushion | 777 | Item | item | |
green_cushion | 780 | Item | item | |
red_cushion | 788 | Item | item | |
black_cushion | 775 | Item | item |
| Entity | Identifier | Family | Translation key |
|---|---|---|---|
cushion |
cushioninanimateactor | entity |
Entity data
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [Int Array] block_pos: The block space the cushion occupies. Stored as 3 ints.
- [String] color: The cushion's color. Defaults to
"white". Represents theminecraft:cushion/colorcomponent.
| Color | Data value |
|---|---|
"white"
| |
"orange"
| |
"magenta"
| |
"light_blue"
| |
"yellow"
| |
"lime"
| |
"pink"
| |
"gray"
| |
"light_gray"
| |
"cyan"
| |
"purple"
| |
"blue"
| |
"brown"
| |
"green"
| |
"red"
| |
"black"
|
- [NBT Compound / JSON Object]: The entity's root tag.
- Tags common to all entities see Template:Bedrock nbt/entity/template
- [Int] Variant: (May not exist) The ID of the variant. Represents the color of the cushion. Defaults to
15.
| Color | Data value |
|---|---|
15
| |
14
| |
13
| |
12
| |
11
| |
10
| |
9
| |
8
| |
7
| |
6
| |
5
| |
4
| |
3
| |
2
| |
1
| |
0
|
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.3 | snap3 | ||||||
| snap4 | Cauldrons, composters, and hoppers now use their collision box for positioning the cushions. | ||||||
| Cushions can now be placed on the highest edge of a lectern.[1] | |||||||
| Cushions are now destroyed in fire. | |||||||
| Cushions now retain their custom name when dropped. | |||||||
| snap7 | White cushions now generate as part of abandoned camps in barrels in addition to being naturally generated there. | ||||||
| Cushions now send vibrations to sculk sensors. | |||||||
| snap8 | Cushions are now destroyed only when they are fully covered by blocks that cause suffocation. | ||||||
| Cushions now properly send vibrations to sculk shriekers. | |||||||
| Cushions can no longer be destroyed by players in Adventure mode. | |||||||
| pre1 | |||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.40 Experiment | Preview 26.40.30 | ||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Preview 26.50.25 | White cushions now generate as part of abandoned camps in barrels in addition to being naturally generated there. | ||||||
| Cushions can no longer be destroyed by players in Adventure mode. | |||||||
| Breaking cushions now sends vibrations to sculk sensors and shriekers. | |||||||
| Preview 26.50.26 | Cushions can no longer be named using name tags. | ||||||
Issues
Issues relating to "Cushion" are maintained on the bug tracker. Issues should be reported and viewed there.
Quotes

Since the cushion is an entity, it means that it can be placed very freely if we don't add any like additional placement rules. And I remember discussing this with the team, and we decided that we indeed should embrace this creative chaos and let the players place the cushions in any way they want to. And it was a bit of a chaotic decision, but I'm feeling very happy about it,
Gallery
Textures
Screenshots
-
Steve sitting on a cushion -
Steve sitting on a cushion placed on top of a sculk sensor -
Cushions at various pixel heights
Mojang images
-

-
Noor in a dappled forest sits on a brown cushion looking at smoker -
Zuri and Efe sitting on rainbow concrete stairs on top of cushions
In other media
-
Steve playing video games on a cushion and leaning -
A player glowing on a cushion -
Animation of Steve and Alex sitting on a cushion






















