
Uncast

Cast
| Rarity tier | Common |
|---|---|
| Durability | JE: 64 BE: 385 |
| Enchantability | 1 |
| Renewable | Yes |
| Stackable | No |
A fishing rod is a tool that casts a bobber used to fish in water or to hook and pull mobs, items,[JE only] and some other entities toward the player.
Obtaining
Crafting
Fishing
Enchanted fishing rods are obtainable through fishing, with a 0.8% chance per attempt, while unenchanted ones are obtainable with a 0.2% chance per attempt. See fishing for more details.
Mob loot
Drowned have a 3.75% chance of spawning holding a fishing rod in their main hand, and in Bedrock Edition, a converted drowned has a 1% chance to spawn with a fishing rod. If killed, they have an 8.5%[JE only]/25%[BE only] chance of dropping this fishing rod, increased by 1% for each level of Looting applied to a weapon. The dropped item is damaged and never enchanted.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Small ruins chest | 1 | 41.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.41666666666666663, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Big ruins chest | 1 | 21.7%{ "item": "Enchanted Fishing Rod", "stacksize": 1, "chance": 0.21739130434782605, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Common chest | 1 | 27.5%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.2747977375984192, "structure": "Abandoned Camp", "container": "Common chest" }
| ||
| Barrel | 1 | 33.3%{ "item": "Fishing Rod", "stacksize": 1, "chance": 0.33333333333333337, "structure": "Abandoned Camp", "container": "Barrel" }
| ||
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 100% | 100% | 8–22 × | 3 | 10 | 0.2 | |||
- ↑ Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 3 plus the experience cost in emeralds.
Carrot/warped fungus on a stick
If a carrot on a stick or a warped fungus on a stick is used to the point of zero durability, it becomes a fishing rod again.
Usage
Fishing
Fishing rods can be cast into water. After a short period of time, a stream of bubble particles approaches the fishing rod. If the rod is reeled in once the particles "bite" the bobber, the player obtains a fish, junk, or possibly a treasure item. If the fishing rod was in the player's hand and is no longer, the fishing bobber entity despawns, unless the fishing rod is moved to the off-hand or it has been swapped with another fishing rod.
Crafting ingredient
| Name | Ingredients | Crafting recipe | Notes |
|---|---|---|---|
| Carrot on a Stick | Fishing Rod or Damaged Fishing Rod + Carrot |
The fishing rod must be diagonally above the carrot to craft the carrot on a stick. | |
| Warped Fungus on a Stick | Fishing Rod or Damaged Fishing Rod + Warped Fungus |
The fishing rod must be diagonally above the warped fungus to craft the warped fungus on a stick. |
Hooking mobs and other entities
The fishing rod can be used to hook mobs and some other entities, including items[Java Edition only] and players. The fishing rod can then be reeled in, dragging the hooked object toward the player without dealing damage. Reeling in a mob or entity costs 5 points of durability, and reeling in an item costs 3 points. Reeling a mob pulls it toward the player with a speed of 1⁄10 the distance between the mob and the player. Hooking entities in Bedrock Edition with a flaming bobber cast through fire or lava can ignite the entity.
The maximum distance the player can get between the bobber and themselves is 33 blocks. A hooked entity that exceeds this distance detaches from the bobber.
- ↑ Yaw and pitch follow Minecraft's convention, thus zero yaw is directed at +Z (south) and looking upwards corresponds to negative values of pitch.
Multiple players can hook the same entity, and when multiple players reel in the entity at the same time, it flies a larger distance than normal.
Besides mobs and items, entities that can be reeled in include:
Boats
Boat with Chests
Minecarts of any type
Armor Stands
Shulker Bullets
Fireballs
Wind Charges
Primed TNT- Any falling block such as:
Some entities can be hooked, but cannot be reeled in:
Players or mobs riding vehicles or other mobs [Java Edition only]
Paintings
Item Frames [Java Edition only]
Lead knots
End Crystals
Shulkers
Attempting to reel in said entities still costs durability to the rod.
Any other entities cannot be hooked at all.
Dismounting entities
In Bedrock Edition, a mob or a player riding a minecart, a boat, or a mob can be dismounted by reeling it in.
Fuel
A fishing rod can be used as fuel in furnaces, smelting 1.5 items per fishing rod, regardless of its durability.
Redstone
The hook can also be used to activate wooden pressure plates or weighted pressure plates.
Repairing
Combining
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Fishing Rod | The durability of the two fishing rods is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2× Damaged Fishing Rod | The durability of the two fishing rods is added together, plus an extra 5% durability. |
Anvil repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Fishing Rod | Fishing Rod
|
A fishing rod can be combined with another fishing rod in an anvil, preserving the enchantments of both.
Enchantments
A fishing rod can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Lure | Decreases the wait time for hooking. | III | 2 | |
| Luck of the Sea | Increases fishing luck. | III | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the fishing rod when obtaining experience. | I | 2 | |
| Curse of Vanishing | The fishing rod vanishes on death, not dropping as an item. | I | 1 |
Fishing Bobber
Fishing bobbers have entity data associated with them that contain various properties of the entity. In Java Edition, they despawn after being on ground for more than 1200 ticks. When fishing bobber enters water ([Boolean] OnGround becomes false), despawn timer resets.
Sounds
Java Edition:
Fishing bobbers use the Friendly Creatures sound category for entity-dependent sound events.[sound 1]
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Bobber thrown | Friendly Creatures [sound 1] | When a fishing rod is cast | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
| Bobber retrieved | Friendly Creatures [sound 1] | When a fishing rod is reeled in | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Fishing Bobber splashes | Friendly Creatures [sound 1] | When a fishing bobber is bitten by something | entity | subtitles | 0.25 | 0.6–1.4 | 16 | |
| Item breaks | Players | When a fishing rod's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Arrow fires | Players | When a fishing rod is cast | random | ? | 0.5 | 0.33–0.5 | |
| Splashing | Players | When a fishing bobber is bitten by something | random | ? | 0.25 | 0.6–1.4 | |
| Item breaks | Players | When a fishing rod's durability is exhausted | random | ? | 1.0 | 0.9 | |
Data values
ID
| Item | Identifier | Form | Translation key |
|---|---|---|---|
fishing_rod | Item | item |
| Entity | Identifier | Translation key |
|---|---|---|
fishing_bobber |
entity |
| Item | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
fishing_rod | 392 | Item | item |
| Entity | Identifier | Numeric ID | Translation key |
|---|---|---|---|
fishing_hook | 77 |
entity |
Entity data
- [NBT Compound / JSON Object] Entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all projectiles see Template:Nbt inherit/projectile/template
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Cow Tipper | Harvest some leather. | Pick up leather from the ground or via fishing. | 15 | Bronze | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Fishy Business | Catch a fish | Reel in a fishing rod attached to any of these fish items: The player need not to have actually fished to trigger this advancement. |
History
Java Edition
| Java Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v1.1.1 | |||||||
| Fishing rods currently have no function and are held backward. | |||||||
| Fishing rods are stackable. | |||||||
| v1.2.0 | ? | Fishing rods have been updated to be able to catch fish from any body of water. | |||||
| In first and third person view, fishing rods are now held more realistically, similarly to other tools, and they now also use the | |||||||
| Fishing rods now have a durability of 64 uses. | |||||||
| v1.2.2 | Fishing rods now work in multiplayer. Previously, fishing rods could be used in multiplayer, but would produce fake client-side fish that could not be picked up. | ||||||
| Fishing rods in multiplayer repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
| Java Edition Beta | |||||||
| 1.6 | Test Build 3 | Fishing rods are no longer stackable, stacking rods would allow the player to change the damage values of any rods stacked to the first rod. This could be exploited to have fishing rods that lasted forever. | |||||
| Sound Update | The fishing rod cast sound has been changed. | ||||||
| Java Edition | |||||||
| 1.3.1 | 12w17a | Fishing rods now have infinite durability in Creative mode. | |||||
| 12w18a | Fishing rods in multiplayer no longer repeat the cast sound when reeling in, now properly render the line, and now switch textures when cast. | ||||||
| 1.4.2 | 12w36a | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| 12w37a | Fishing now gives the player experience with each fish caught. | ||||||
| 1.4.6 | 12w49a | Fishing rods can now be enchanted with Unbreaking using enchanted books. | |||||
| 1.7.2 | 13w36a | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |||||
| Fishing rods can now be enchanted in an enchantment table. | |||||||
| Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
| 1.8 | 14w02a | Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds. | |||||
| 14w30a | Fishing rods are now rendered bigger and backward in first person view. | ||||||
| 14w31a | Fishing rods are no longer rendered backward in first person, but are still rendered bigger. | ||||||
| 14w33b | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||||||
| 1.9 | 15w31a | Cast fishing rods now use the cast texture in the hotbar and inventory. | |||||
| 15w32a | Fishing rods no longer damage the ender dragon. | ||||||
| 15w36a | Fishing rods now properly hook entities. | ||||||
| Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
| Reeling in while hooked to a non-item entity now costs 5 durability (was 3) to the fishing rod. | |||||||
| 1.10 | 16w21a | Fishing rods now hook items, which costs 3 durability. | |||||
| 1.11 | 16w33a | Fishing rods can now be used to fuel furnaces. | |||||
| 1.12 | 17w13a | The sound of the bobbers of fishing rods being thrown has been changed. | |||||
| 17w16a | Added sounds for reeling in fishing bobbers. | ||||||
| 1.13 | 17w50a | Crafting a carrot on a stick no longer requires the fishing rod to be at full durability.[1] | |||||
| 18w09a | Enchanted fishing rods now generate in the chests of underwater ruins. | ||||||
| 18w11a | Added drowned, which have a chance to spawn drop fishing rods upon death. | ||||||
| 18w14a | Catching a fish with the fishing rod now grants the "Fishy Business" advancement. | ||||||
| 1.13.1 | 18w30b | The durability of fishing rods has been reduced from 65 to 64 due to the fix of a bug.[2] | |||||
| 1.14 | 18w43a | ||||||
| 19w11a | Fisherman villagers now sell enchanted fishing rods for 8-22 emeralds. | ||||||
| 1.16 | 20w12a | Enchanted fishing rods can now only be caught when fishing in open water like any other treasure item. | |||||
| 20w13a | Fishing rods can now be used to craft warped fungus on a stick. | ||||||
| 20w14a | The bobber of fishing rods is now considered a projectile and can ignite (if on fire) TNT, activate targets and ring bells. | ||||||
| 1.20.2 Experiment | 23w31a | Enchantments exclusive to fishing rods are no longer obtainable from villager trading. | |||||
| 1.21.2 | 24w34a | The bobber of fishing rods can now bounce on the world border if hit.[note 1] | |||||
| 26.3 | snap1 | Fishing rods can now generate as part of abandoned camps in barrels and chests. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| build 8 | If an entity is mounted on another entity, reeling it in with a fishing rod now pulls it off its ride. | ||||||
| build 11 | Fishing rods are now functional in third person view. | ||||||
| v0.12.1 | build 12 | Fishing rods now make a less repetitive sound. | |||||
| Fishing rods now grant experience when successful. | |||||||
| Fishing rods can now be enchanted. | |||||||
| Enchanted fishing rods can now be found as "treasure" from fishing. | |||||||
| v0.15.0 | build 1 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| Pocket Edition | |||||||
| 1.0.4 | alpha 1.0.4.0 | Fisherman villagers now sell enchanted fishing rods. | |||||
| Bedrock Edition | |||||||
| 1.2.13 | beta 1.2.13.8 | Added drowned, which can spawn with and drop fishing rods. | |||||
| 1.4.0 | beta 1.2.20.1 | Fishing rods and enchanted fishing rods can now be found in underwater ruins. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.4 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | |||||
| 1.21.100 | Preview 1.21.100.22 | Increased thickness of fishing line in Vibrant Visuals mode so it does not disappear from TAA. | |||||
| 26.40 Experiment | Preview 26.40.27 | Fishing rods can now generate as part of abandoned camps in barrels and chests. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| As a result of Legacy Console Edition using an internal server, fishing rods repeat the cast sound when reeling in, do not render the line, and do not switch textures when cast. | |||||||
| TU7 | |||||||
| The cast fishing rod texture appears in first person, while the stick texture is used instead in third person. | |||||||
| TU14 | 1.04 | Added the carrot on a stick, which can be crafted using a fishing rod and a carrot. | |||||
| TU27 | CU15 | 1.18 | 1.18 | 1.18 | Cast fishing rods now use the cast texture in third person, rather than the stick texture. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Fishing rods now have 2 new enchantments: Lure and Luck of the Sea. | |
| Fishing rods can now be enchanted in an enchantment table. | |||||||
| Enchanted fishing rods can now be obtained as a "treasure" item from fishing, and unenchanted ones as a "junk" item. | |||||||
| Fisherman villagers now sell enchanted fishing rods for 7–8 emeralds. | |||||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Fishing rods now hook items, which costs 3 durability. | |
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | The fishing rod's holding position in first person view has been updated to match with their Java 1.8 counterpart. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | The sound of the bobbers of fishing rods being thrown has been changed. |
| Added sounds for reeling in fishing bobbers. | |||||||
| Fishing rods no longer cause knockback and pseudo-damage when hooking an entity. | |||||||
| Fishing rods can now be used to fuel furnaces. | |||||||
| TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Fishing rods once again cause knockback and pseudo-damage when hooking an entity. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted fishing rods now generate in the chests of underwater ruins. | ||
| Added drowned, which have a chance to spawn drop fishing rods upon death. | |||||||
| 1.90 | |||||||
| 1.91 | Fisherman villagers now sell enchanted fishing rods for 6 emeralds as part of their third tier trade. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 346. | |||||
| 18w02a | The bobber of fishing rods now has its own entity ID (fishing_bobber), although summoning the bobber alone is still not possible. This allows players to properly select fishing bobbers in commands via the type target selector argument, instead of using [name=unknown]. | ||||||
| The bobber of fishing rods now has its own translation string ("Fishing Bobber"), and no longer displays as "unknown" in command output strings when called by a target selector. | |||||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.1.0 | alpha 1.1.0.0 | The entity ID of fishing rods has been changed from fishinghook to fishing_hook. | |||||
Issues
Issues relating to "Fishing Rod" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Skeletons can be pulled into their own arrows.
- When casting the rod into a Nether portal, the bobber may stick to it like a normal block, go through and travel in the Nether, or stop on the next block behind the portal.
- If the player stands directly in front of a bubble column and casts the line onto a block above the player, the line falls downward, if it is a downward one.
- In a Minecraft Education map from 2020, the fishing rod was retextured as the "ender communicator", functioning as a "hub" to get from place to place.
Gallery
Renders
-
An enchanted fishing rod
Screenshots
-
13w36a snapshot banner -
Trail of bubbles indicating that a fish is about to bite -
Two-dimensional bobber in Java Edition -
Three-dimensional bobber in Bedrock Edition -

-
A drowned holding a fishing rod -
A bobber cast in fire -
Fishing in 2010
Mojang screenshots
-
Image from dinnerbone teasing the addition of fishing rods hooking entities
In other media
-
Sunny reeling back a fishing rod -
![Noor catching a salmon[3]](https://minecraft.wiki/images/thumb/Croc_Ad_1.jpg/72px-Croc_Ad_1.jpg?7543a)
-
Fishing rod in the Super Duper Graphics Pack -
![A warden holding a fishing rod, jokingly suggested by Chi Wong to be “scarier” as a reference to 1.8 PvP[4]](https://minecraft.wiki/images/thumb/Warden_Fishing_Rod.png/120px-Warden_Fishing_Rod.png?98b1d)
-
Kissy Missy using a fishing rod -
A fishing rod as seen in Minecraft: Story Mode -
A fishing rod as seen in Minecraft Dungeons
Notes
- ↑ Although claimed by minecraft.net that fishing bobbers bounce on the world border, they don't and instead behave the same way as they did before.
References
- ↑ MC-123196 – Carrot on a stick can be crafted using damaged fishing rod – resolved as "Works As Intended".
- ↑ MC-120664 – Tool durability is off by one – resolved as "Fixed".
- ↑ "Minecraft x Crocs" – crocs on YouTube, February 16, 2023
- ↑ "I've made the Warden scarier" – @wChiwi on X (formerly Twitter), February 18, 2022









