Armor

Item
| Rarity tier | Common |
|---|---|
| Armor | ∞ |
| Armor toughness | ∞ |
| Durability | 64 |
| Renewable | Yes |
| Stackable | No |
Wolf armor is an item crafted from armadillo scutes that can be equipped on a wolf to completely protect it against most damage types. It has limited durability, but can be repaired by using armadillo scutes on the wolf wearing it. It can also be dyed, and cannot be equipped on baby wolves.
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Armadillo Scute |
Mob loot
Wolves wearing wolf armor always drop their wolf armor when they die, regardless of what kills them.
Usage


Only adult tamed wolves can wear armor.
Protection
Using wolf armor on a wolf that the player has tamed equips it onto the wolf.
Wolf armor absorbs all damage done to the wolf with some exceptions (see the list below), until its durability runs out. When the armor absorbs damage, the wolf does not emit a hurt noise, but still turns red for 10 ticks. The +11 ( × 5.5) statistic in the tooltip of wolf armor is a result of a bug[1] and should be ignored.
Wolf armor does not absorb damage dealt by the following damage sources:
- Drowning
- Freezing
- Suffocating
- Magic
- Thorns
- The Wither effect
- The void
- Being outside the world border[Java Edition only]
- Entity cramming[Java Edition only]
/kill
Wolf armor does absorb damage dealt by these sources that bypass other forms of armor:
- Fall damage
- Ongoing damage from being on fire
- The Warden's sonic boom
If the owner uses shears on a wolf that is wearing armor, the armor gets unequipped from the wolf.
If a wolf dies while equipped with wolf armor, the armor is dropped.
Durability
Wolf armor loses one point of durability for each point of damage absorbed. If the damage of an attack exceeds the remaining durability, all damage is absorbed anyway.
When the durability of wolf armor falls below some thresholds (when reaching 60, 44, and 20 durability points left), the armor produces a cracking sound effect and damage particles, and it becomes more visually damaged. Particles and a sound effect are also produced when wolf armor fully breaks.
Repairing
Using an armadillo scute on a wolf wearing wolf armor heals 8 points of the armor's durability.
Combining
| Ingredients | Item repair recipe | Notes |
|---|---|---|
| Damaged Wolf Armor | The durability of the two wolf armor is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2× Damaged Wolf Armor | The durability of the two wolf armor is added together, plus an extra 5% durability. |
Anvil repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Wolf Armor + Armadillo Scute |
A wolf armor can be repaired in an anvil by adding armadillo scutes, with each scute restoring 16 points of the armor's durability (25% of its maximum durability). Two wolf armor can also be combined in an anvil, which adds 7 points of durability (5% of maximum durability).
Enchanting
Wolf armor cannot be enchanted in survival mode. However, in Java Edition creative mode, just like any other item, it can be enchanted with any enchantment using an anvil.
Effects of the enchantments on wolf armor:
- Thorns and Curse of Vanishing apply their effects to the wolf just as to the player.
- Fire Protection and Blast Protection offer no additional damage reduction, as even unenchanted wolf armor reduces those damage types by 100%. However, their secondary effects (burning time reduction and knockback reduction, respectively) work as expected.
- Protection causes the wolf armor to protect the wolf even against the damage sources that usually bypass it.
- Wolf armor enchanted with Protection only protects part of the damage from those damage types, just as it does for the player.
- Durability of wolf armor is not reduced by these damage types.
- Void damage and the /kill command completely bypass the Protection enchantment on wolf armor.
- Unbreaking increases the average effective durability by 100%, 200% and 300% on levels I, II and III, respectively.
- This is different from the effect that Unbreaking has on player armor. Instead, Unbreaking on wolf armor works as if wolf armor was rather a tool.
- Curse of Binding prevents the player in Survival mode from shearing the armor. However, players in Creative can still shear it.
- Mending works as expected, but wolf armor must be held in the hand of a player. Armor with Mending doesn't automatically repair itself on a wolf, as wolves can't absorb experience.
- Other enchantments have no effect on the wolf armor.
Dyeing
Wolf armor can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed wolf armor on a cauldron containing ordinary water removes any dye from it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Wolf Armor is fastened | Friendly Mobs | When wolf armor is equipped to a wolf | item | subtitles | 1.0 | 1.0/1.1 | 16 | |
| Wolf Armor snips away | Friendly Mobs | When wolf armor is removed from a wolf | item | subtitles | 1.0 | 1.0 | 16 | |
| Wolf Armor takes damage | Friendly Mobs | When wolf armor absorbs damage | item | subtitles | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | 16 | |
| Wolf Armor cracks | Friendly Mobs | When wolf armor cracks | item | subtitles | 1.0 | 1.0 | 16 | |
| Wolf Armor breaks | Friendly Mobs | When wolf armor breaks | item | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Wolf Armor is repaired | Friendly Mobs | When wolf armor is repaired | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | When wolf armor is equipped to a wolf | armor | ? | 1.0 | 1.1 | |
| ? | Friendly Mobs | When wolf armor is removed from a wolf | armor | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | When wolf armor absorbs damage | armor | ? | 1.0 | 0.8–1.2 (Baby: 1.3–1.7) | |
| ? | Friendly Mobs | When wolf armor cracks | armor | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | When wolf armor breaks | armor | ? | 1.0 | 1.0 | |
| ? | Friendly Mobs | When wolf armor is repaired | armor | ? | 1.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
wolf_armor | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
wolf_armor | 708 | Item | item |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:damage: The number of uses consumed (not remaining) of the item's durability. Must be a non-negative integer, defaults to 0. If not present, the item cannot take damage. If this component is present on an item, its value is non-zero, the
minecraft:max_damageis also present on the item, and the player hovering over the item has advanced tooltips on, then white text is added to the tooltip showing "Durability:<durability>/<max_damage>". - [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
minecraft:crafting_dyedtype crafting recipe. More generally, this component is used as theminecraft:dyecolor provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:([note 2]
Red << 16) + (
Green << 8) +
Blue - [NBT List / JSON Array] minecraft:dyed_color: An alternative format. A list of 3 floats, ranging from 0.0 to 1.0 (inclusive)[note 3], corresponding to the red, green and blue channels of the color. This format is automatically packed into the integer format by multiplying each float by 255, converting them to unsigned bytes (equivalent to taking the floor and then applying modulo 256), then using the formula
-16777216 + (due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].
Red << 16) + (
Green << 8) +
Blue
- [Int] minecraft:damage: The number of uses consumed (not remaining) of the item's durability. Must be a non-negative integer, defaults to 0. If not present, the item cannot take damage. If this component is present on an item, its value is non-zero, the
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Good as New | Fully repair damaged Wolf Armor using Armadillo Scutes | Repair damaged wolf armor to full durability while the armor is equipped on the wolf. |
![]() | Shear Brilliance | Remove Wolf Armor from a Wolf using Shears | — |
History
Announcement
| October 4, 2023 | Wolf armor is announced in the preview video for the armadillo. | ||||||
|---|---|---|---|---|---|---|---|
| October 15, 2023 | The armadillo wins the 2023 mob vote, making wolf armor a planned feature. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 23w51a | ||||||
| 24w03a | |||||||
| 24w05a | The armor and armor toughness values of wolf armor are now visible in the inventory. | ||||||
| Wolf armor no longer loses its data when equipped to wolves. This allows the Thorns, Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling and Curse of Vanishing enchantments to work for the wolf. | |||||||
| 24w09a | Wolves wearing wolf armor now take no damage from damage sources that are affected by wolf armor. | ||||||
| Wolf armor can now be dyed. | |||||||
| Wolf armor now has durability, which decreases when the wolf wearing the armor takes damage. | |||||||
| The durability of wolf armor can now be healed by using an armadillo scute. | |||||||
| The Curse of Binding enchantment now works on wolf armor worn by wolves. | |||||||
| 24w11a | |||||||
| pre2 | Wolf armor enchanted with Curse of Binding can now be removed from wolves in creative mode.[2] | ||||||
| 1.21.2 | pre1 | Wolf armor now shows the enchantment glint on wolves when enchanted. | |||||
| 26.1 | snap2 | Wolf armor no longer renders on baby wolves. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.60 Experiment | Preview 1.20.60.23 | ||||||
| 1.20.70 Experiment | Preview 1.20.70.20 | ||||||
| 1.20.80 | Preview 1.20.80.20 | Wolf armor is now available without using the "Armadillo and Wolf Armor" experimental toggle. | |||||
| Wolves wearing wolf armor now take no damage from damage sources that are affected by wolf armor. | |||||||
| Wolf armor can now be dyed. | |||||||
| Wolf armor now has durability, which decreases when the wolf wearing the armor takes damage. | |||||||
| The durability of wolf armor can now be healed by using an armadillo scute. | |||||||
| Preview 1.20.80.22 | Wolf armor can now be repaired with armadillo scutes on anvils. | ||||||
| Wolf armor now emits particles when it breaks. | |||||||
| Wolf armor can now partially block damage from guardians' and elder guardians' laser beams. | |||||||
| Changed crack sounds from to . | |||||||
| Changed repair sounds from to . | |||||||
| 26.0 | Preview 26.0.23 | Wolf armor now displays its toughness, armor, and knockback resistance values when greater than 0. | |||||
Issues
Issues relating to "Wolf Armor" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
Sixteen wolves with matching dyed collars and wolf armor
Development images
-
A wolf wearing wolf armor -
A first look at a second version of the wolf armor texture, from The Spawn Chunks podcast
Notes
- ↑ The hexadecimal number is always at least 6 digits (with leading zeroes if needed), with additional digits if the alpha channel is included, despite the alpha channel having no effect on the tint color.
- ↑ For positive values larger than 0x00FFFFFF, the most significant byte encodes the alpha channel (opacity), however this is effectively ignored when providing the tint color to the item model, as the tint does not affect opacity.
- ↑ Float values outside of this range are accepted, but clamped from 0 to 255 by modulo 256 after being multiplied by 255. For example, -1.0 is equivalent to 0.00392156862 (or 1/255).
- ↑ This can result in an item that is not normally obtainable and it affects the hexadecimal code that is shown in the (advanced) tooltip. For example
dyed_color=0x000000shows "#000000" butdyed_color=[0,0,0]shows "#FF000000" despite them both representing the same pure black RGB color.








