| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0.2 |
| Hardness | 0.2 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 29 COLOR |
| Note block instrument | Default (Harp) |
A sculk vein is a block found in the deep dark or generated by sculk catalysts. It can generate or be placed on any side of a solid block.
Obtaining
Breaking
Sculk veins can be mined with any tool, but hoes are the quickest. A sculk vein drops itself only if it is broken with a tool enchanted with Silk Touch. Otherwise, it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 0.2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 0.3 (JE) 0.3 (BE) | |
| 0.15 (JE) 0.15 (BE) | ||
| 0.1 (JE) 0.1 (BE) | ||
| 0.1 (JE) 0.1 (BE) | ||
| 0.05 (JE) 0.05 (BE) | ||
| 0.05 (JE) 0.05 (BE) | ||
| 0.05 (JE) 0.05 (BE) | ||
| 0.05 (JE) 0.05 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Sculk veins are generated within the deep dark biome.
Post-generation
Sculk veins generate when a mob dies within 8 blocks of a sculk catalyst.
Usage
Sculk veins can be placed on any and multiple sides of a block, similar to glow lichen.
Sculk veins cannot be destroyed by flowing water or lava.[1]
Sounds
sculk_vein sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.8 | 0.88 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 0.8 | 0.88 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
sculk_vein sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | break | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | break | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | step | ? | 0.3 | 0.5 | |
| ? | Blocks | Falling on the block with fall damage | step | ? | 0.4 | 1.0 | |
| ? | Blocks | Walking on the block | step | ? | 0.17 | 1.0 | |
| ? | Blocks | Jumping from the block | step | ? | 0.12 | 1.0 | |
| ? | Blocks | Falling on the block without fall damage | step | ? | 0.14 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
sculk_vein | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
sculk_vein | 714 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| down | false | falsetrue | When true, a sculk vein texture is displayed on the bottom. |
| east | false | falsetrue | When true, a sculk vein texture is displayed on the east. |
| north | false | falsetrue | When true, a sculk vein texture is displayed on the north. |
| south | false | falsetrue | When true, a sculk vein texture is displayed on the south. |
| up | false | falsetrue | When true, a sculk vein texture is displayed on the top. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this sculk vein. |
| west | false | falsetrue | When true, a sculk vein texture is displayed on the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| multi_face_direction_bits | 0x10x20x40x80x100x20 | 0 | 0 to 63 | 0 to 63 | The directions the sculk vein exists. Each bit determines one direction:
|
History
Development
| October 3, 2020 | |||||||
|---|---|---|---|---|---|---|---|
| November 13, 2020 | |||||||
| April 26, 2021 | Kingbdogz states that sculk features aren't coming in 1.17. | ||||||
| October 16, 2021 | Sculk features were delayed to 1.19. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | Deep Dark Experimental Snapshot 1 | ||||||
| 22w11a | Implemented sculk veins into normal snapshot. | ||||||
| 22w15a | Can now be placed on the top and sides of soul sand, mud, and maximum height snow. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.30 | beta 1.17.30.22 | "Sculk Veins" was mentioned in Bedrock Beta documentation. | |||||
| beta 1.17.30.23 | |||||||
| 1.18.0 Experiment | beta 1.18.0.22 | ||||||
| 1.18.10 Experiment | beta 1.18.10.21 | Sculk veins have been moved behind the "Wild Update" experimental toggle. | |||||
| 1.19.0 | Preview 1.19.0.21 | Sculk veins are now available without enabling experimental gameplay. | |||||
Issues
Issues relating to "Sculk Vein" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-

-
A monster room covered with sculk vein -
Sculk vein in a stronghold
Renders
-
A concept design for the sculk vein with the trypophobia warden design -
Ditto, but for the stalker design








