| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Note block instrument | Default (Harp) |
The shrub was an unused variant of short grass that did not generate naturally. In Bedrock Edition, it used the name fern and took the appearance of short grass.
Obtaining
In Legacy Console Edition, the shrub can be obtained only through the creative menu. In Java and Bedrock editions, it could be obtained only by using commands such as /give or placed in the world using commands such as /setblock.
Breaking
When broken normally, shrubs have a 1⁄8 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by Fortune like normal grass as well. Shrubs can be obtained as an item using shears.
Usage
Bone meal
Bone meal can be used on short grass to create large fern.
Appearance
In Java Edition, the shrub used the texture of a dead bush. The only visual difference between the shrub and the dead bush was that the shrub appeared randomly off-centered and sunk into the ground, like short grass and ferns.
In Bedrock Edition, the "fern" used the texture of short grass, which was also biome-colored.
Color

In Legacy Console Edition, shrubs appear similar to Java Edition, but they change color based on the biome they are placed in, similar to the green shrub.
These values are generated by the biome dyeing algorithm, which depends on the biome's temperature and downfall. See biome colors for more information.
Sounds
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Data values
ID
Java Edition (until 17w47a):
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
tallgrass | 31 |
tile |
Bedrock Edition (until preview 1.21.0.20):
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
tallgrass | 31 |
tile |
Block data
| DV | Description | |
|---|---|---|
| 0 | Shrub (identical in appearance to block dead bush when placed, but acts like grass or fern) | |
| 1 | Grass | |
| 2 | Fern | |
| 3 | Grass (identical to the shrub, but colors are affected by biome) |
Block states
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| tall_grass_type | 0x10x2 | default
| default | 0 | |
tall | 1 | ||||
fern | 2 | ||||
snow | 3 |
History
Java Edition
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ||||||
| 1.8 | Pre-release | Shrubs can now be harvested with shears, allowing for its acquisition from its block form. | |||||
#7cbd6b. | |||||||
| Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | ||||||
| The item is now called "Shrub" in the inventory. | |||||||
| 1.8 | 14w07a | ||||||
| 14w10a | |||||||
| 14w25a | Shrubs now have a model again. The texture planes are slightly stretched once again, and affected by directional shading. | ||||||
| 14w26a | |||||||
| 1.13 | 17w47a | Removed shrubs. Existing shrub blocks and items in old worlds are converted into dead bushes. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.4.0 | |||||||
| v0.5.0 | With the addition of tooltips, the block now displays the name "Grass". | ||||||
| v0.8.0 | build 1 | The shrub now displays the name "Fern". | |||||
| Shrubs are now affected by biome coloring. | |||||||
| v0.9.0 | build 1 | ||||||
| The tint of shrubs now changes depending on the biome. | |||||||
| build 3 | Bone meal can now be applied to shrubs to create large ferns. | ||||||
| v0.11.0 | build 14 | Shrubs now have a random height. | |||||
| v0.12.1 | build 1 | Shrubs can now be snowlogged. | |||||
| Shrubs are obtainable by mining grass or actual ferns with a Silk Touch-enchanted tool. | |||||||
| build 2 | Shrubs are no longer obtainable through Silk Touch. | ||||||
| v0.14.0 | build 3 | Shrub hitboxes no longer occupies an entire block. | |||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.2 | Shrubs are now properly tinted when held in first or third-person view. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.1 | Shrubs can now be used to fill a composter. | |||||
| 1.16.220 Experiment | beta 1.16.220.52 | Applying bone meal to moss blocks can cause shrubs to generate on surrounding blocks.[1] | |||||
| 1.17.0 Experiment | beta 1.16.230.54 | Applying bone meal to moss blocks now generates grass instead of shrubs. | |||||
| 1.17.40 | beta 1.17.40.20 | Shrubs are able to generate naturally in meadow biomes. | |||||
| 1.21.0 | Preview 1.21.0.20 | Removed shrubs. Existing unused shrubs in old worlds are converted into short grass. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
#7cbd6b while in the inventory. | |||||||
| TU5 | Shrubs can be obtained from the Creative inventory, or harvested with shears once placed. | ||||||
| TU7 | |||||||
| The item is now called "Shrub" in the inventory. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Shrubs can now be placed in flower pots. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Shrubs can no longer be placed in flower pots. Potted shrubs in old worlds are retained. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | #7cbd6b. |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The ID of shrubs has now been merged with that of regular dead bushes (dead_bush), effectively removing them completely. Shrubs placed before this version are converted to dead bushes. | |||||
| Bedrock Edition | |||||||
| 1.21.0 | Preview 1.21.0.20 | The ID of shrubs has now been merged with that of regular short grass (short_grass), effectively removing them completely. Shrubs placed before this version are converted to short grass. | |||||
Issues
"Shrub" is a removed block and as such issues relating to it cannot be fixed.
Trivia
- Shrubs can be seen on the cliff edge at the beginning of the Glide map "Cavern" in Legacy Console Edition.
- On the Tutorial World created for the TU31 update, 5 shrubs can be found in the backyard of the firework building.
Gallery
Renders
Java Edition
-
Potted Shrub
PlayStation 4 Edition
-
Shrub
Screenshots
-
Shrubs placed in the world. These would have been converted into dead bushes in 17w47a.
See also
- Bush (conceptually the same as a shrub)
References
- ↑ MCPE-122800 – Grass generated through moss block bonemeal turns into tall fern – resolved as "Fixed".






