| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes (60) |
| Catches fire from lava |
Yes |
| Note block instrument | Default (Harp) |
Green shrubs were variants of the short grass block ID with block metadata with a value from 3 to 15 inclusive in Java Edition. Unlike the intentionally implemented shrub, their color changed depending on the biome.
Obtaining
When broken normally, green shrubs had a 1⁄8 chance of dropping wheat seeds, due to being a type of grass. This drop rate is affected by Fortune like normal grass as well. Green shrubs could be obtained as an item using shears.
Appearance
Unlike the normal shrub, which was not tinted per biome, the green shrub was, hence its name. This gives rise to many visually distinct colorations.
These values are generated by the biome dyeing algorithm, which depends on the biome's temperature and downfall. See biome colors for more information.
Sounds
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
Data values
ID
| Name | Identifier | Numeric ID | Translation key |
|---|---|---|---|
tallgrass | 31 |
tile |
Block data
| DV | Description | |
|---|---|---|
| 0 | Shrub (identical in appearance to block dead bush when placed, but acts like grass or fern) | |
| 1 | Grass | |
| 2 | Fern | |
| 3 | Grass (identical to the shrub, but colors are affected by biome) |
History
| Java Edition Beta | |||||||
|---|---|---|---|---|---|---|---|
| 1.6 | Test Build 3 | ||||||
| 1.8 | Pre-release | Green shrubs can now be harvested with shears, allowing for its acquisition from its block form. | |||||
#7cbd6b. | |||||||
| Pre-release 2 ;) | The item is now called "Grass" in the inventory. | ||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease 6 | #48b518. | |||||
| 1.5 | 13w02a | Green shrubs now cause a game crash if brought into view. This affects both its block and item forms. | |||||
| 13w09b | Green shrubs no longer trigger a game crash. | ||||||
| 1.8 | 14w07a | ||||||
| 14w10a | |||||||
| 14w25a | |||||||
| 1.13 | 17w47a | Completely removed grass with data values greater than 2. | |||||
Issues
Green Shrubs effectively were issues themselves, due to resulting from a quirk of block metadata handling at the time. As they have since been removed with several reworkings of block metadata, they can be considered already fixed.
See also
Bush (equivalent block in the modern game)




