| Renewable | Yes |
|---|---|
| Stackable | Yes |
| Tool | Any tool |
| Blast resistance | 0 |
| Hardness | 0 |
| Luminous | No |
| Transparent | Yes |
| Flammable | Yes |
| Catches fire from lava |
No |
| Map color | 52 CRIMSON [verify for Java Edition] |
| Note block instrument | Default (Harp) |
A red shrub is a non-solid plant block found in dappled forests. Red shrubs are not biome tinted like most other plants, keeping their red color regardless of the biome they are placed in.
Obtaining
Breaking
A red shrub can be broken instantly with any item or by hand, dropping itself.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
A red shrub also breaks and drops itself if water runs over its location, a piston extends or pushes a block into its location, or the block under the plant is moved or destroyed. However, a red shrub gets destroyed without dropping anything if lava runs over it.
Placing any block on a red shrub replaces the shrub without dropping anything.
Natural generation
Red shrubs occasionally generate in patches in dappled forests.
Post-generation
Using bone meal on a red shrub attempts to grow another red shrub on a horizontally/vertically neighboring block.
Usage
Red shrubs are a decorative plant and can be placed on any of the following blocks:
Unlike most plants, red shrubs cannot be placed inside flower pots. They can be snowlogged.[BE only]
Composting
Placing a red shrub into a composter has a 30% chance of raising the compost level by 1.
Sounds
red_shrub sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.0 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 1.0 | 16 | |
red_shrub sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.8 | 1.2 | |
| Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
red_shrub | Block & Item | replaceable_by_mushroomsreplaceableenchantment_power_transmitterwashed_away_by_fluids |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
red_shrub | 1403 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1148) |
tile |
History
Announcement
| May 30, 2026 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.3 | snap1 | ||||||
| snap3 | Red shrubs now have unique sounds instead of using grass sounds. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 26.40 Experiment | Preview 26.40.27 | ||||||
| The behavior of red shrub are now in the vanilla behavior pack, making them one of the first blocks to be data-driven. | |||||||
| Preview 26.40.30 | Unique sounds for red shrubs have been added, however they are not actually used in-game. | ||||||
| 26.50 Experiment | Preview 26.50.20 | Red shrubs can now be snowlogged. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
| Preview 26.50.25 | Red shrubs now properly use their unique sounds. | ||||||
Issues
Issues relating to "Red Shrub" are maintained on the bug tracker. Issues should be reported and viewed there.







