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Canyon

Canyon

Canyons (formerly and commonly known as ravines) are deep and long cracks breaching the underground layers of the Overworld. Occasionally, they may breach…

6 min read Updated
Carvers
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Contents (13)
  1. Structure
  2. Lava lakes
  3. Generation
  4. Data values
  5. ID
  6. History
  7. Java Edition
  8. Bedrock Edition
  9. Legacy Console Edition
  10. Historical screenshots
  11. Issues
  12. Trivia
  13. Gallery
Not to be confused with Eroded Badlands.
For the Minecraft Dungeons mission, see Dungeons: Radiant Ravine.
For the sub dungeons in Minecraft Dungeons, see MCD:Fossil Canyon, MCD:Ravine Ruins, and MCD:Hydrothermal Vent.
Canyon
Canyon.png: Infobox image for Minecraft structure 'Canyon'
Biomes
Generates in
existing chunks  
Yes

Canyons (formerly and commonly known as ravines) are deep and long cracks breaching the underground layers of the Overworld. Occasionally, they may breach the surface, potentially exposing caves that would not normally be visible otherwise.

Structure

Canyons are around 85 to 127 blocks in length and typically less than 15 blocks wide. Water-filled canyons can also be found in any ocean biome. Canyons are up to 62 blocks in depth and can start at levels 10 to 72. Canyons in amplified worlds and in Bedrock Edition may go all the way down to the bedrock layer, causing canyons spawning in mountainous biomes to appear deeper. A canyon extending down to bedrock causes lava sources to generate at the bottom. Obsidian often forms at the bottom as water springs flow down into the lava.

Canyons may have small ledges along the top. Deep canyons sometimes spawn slimes or expose a diamond ore vein. Canyons may also be floored by the lava lakes at level -55 or even deeper.

Canyons can connect to caves, amethyst geodes, monster rooms, mineshafts, strongholds, or any other generated structures. Due to the large surface area of their walls, canyons often have water and lava flowing down them from springs in the walls, aquifers or openings to a lake or an ocean biome. A canyon that intersects a river, a frozen river, or a swamp is filled with stone under the body of water.

Lava lakes

A lava lake inside of a canyon.

Similarly to how lakes replace all air blocks below a certain altitude on the surface, when deep enough in a canyon, all blocks that would generate as air instead generate as lava lakes.

Generation

Data values

ID

Java Edition:

Configured carverIdentifier
EnvSprite canyon.png: Sprite image for canyon in Minecraft [No displayed name]canyon

Bedrock Edition:

FeatureIdentifier
EnvSprite canyon.png: Sprite image for canyon in Minecraft [No displayed name][No ID]

History

Java Edition

Java Edition Beta
May 17, 2011 Ravines are included as unused content in a developer fork of Beta 1.2_02, nearly 4 months before being added.
1.8Pre-release Added ravines.
Java Edition
1.1318w06a Ravines now generate in the Nether.
18w08a Ravines can now generate underwater in oceans.
1.1418w43a Ravines are now known as Canyons.
1.1721w06a Canyons can no longer generate underwater in oceans.
21w15a Canyons can once again generate underwater in oceans.
1.18Experimental Snapshot 1 Canyons can no longer generate underwater in oceans.
experimental snapshot 6 Canyons can once again generate underwater in oceans.

Bedrock Edition

Bedrock Edition
1.2.0beta 1.2.0.2 Added ravines.
1.4.0beta 1.2.14.2 Ravines can now generate underwater.
1.21.60Preview 1.21.60.24 Canyons now generate more often.
Canyons can once again reach the surface.
Canyons can once again generate on the ocean floor.
Canyons now completely carve through copper veins.
Canyons now properly interact with aquifers, filling with water instead of generating as disconnected segments.

Legacy Console Edition

Historical screenshots

Issues

Issues relating to "Canyon" or "Ravine" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • In Bedrock Edition the seed 1669320484 generates a huge canyon extending endlessly from southwest to northeast at coordinate X=−1269, Z=0, shaped by countless identical connected north-south canyons. There are other lines of canyons parallel to this one, but few of them are visible aboveground or have the canyons connected. This seed also generates parallel lines of endless monster rooms underground. As of 1.18, nearly all endless canyons are underground.
  • It is relatively common to find multiple intersecting canyons, often running perpendicular to the parent canyon, on different Y levels. Before the introduction of large noise caves in 1.18, this phenomenon led to some of the largest possible caves in the game.
  • An early version of canyons exist in an unreleased build of Beta 1.2_02, generating above and underground, and being noticeably shorter in height.
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