Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
| Rarity tier | |
|---|---|
| Armor |
|
| Armor toughness |
|
| Durability | Java Edition:
|
| Enchantability |
|
| Knockback resistance | |
| Renewable | |
| Stackable | No |
Boots are pieces of armor worn on the feet of the player. There are seven tiers of boots: leather, golden, copper, chainmail, iron, diamond, and netherite.
Variants
Obtaining
Crafting
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Leather or Gold Ingot or Copper Ingot or Iron Ingot or Diamond |
Smithing
| Ingredients | Smithing recipe |
|---|---|
| Netherite Upgrade+ Diamond Boots+ Netherite Ingot |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition | ||||
| Tannery chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tannery chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Secret chest | 1 | 12.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
| ||
| Altar chest | 1 | 11.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.1189215578748346, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Treasure chest | 1 | 12.8%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.1280385898779155, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Treasure chest | 1 | 15.2%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.15225833637026243, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Bedrock Edition | ||||
| Tannery chest | 1 | 31.8%{ "item": "Leather Boots", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tannery chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Boots", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
| Secret chest | 1 | 12.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.125, "structure": "Abandoned Camp", "container": "Secret chest" }
| ||
| Altar chest | 1 | 11.5%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.11541180293889097, "structure": "Stronghold", "container": "Altar chest" }
| ||
| Weaponsmith's chest | 1 | 22.9%{ "item": "Iron Boots", "stacksize": 1, "chance": 0.22884863260948196, "structure": "Village", "container": "Weaponsmith's chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Iron Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Bridge chest | 1 | 11.2%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.11242603550295849, "structure": "Bastion Remnant", "container": "Bridge chest" }
| ||
| Chest | 1 | 20.5%{ "item": "Enchanted Golden Boots", "stacksize": 1, "chance": 0.20469270240551518, "structure": "Ruined Portal", "container": "Chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Enchanted Golden Boots with Soul Speed", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Treasure chest | 1 | 14%{ "item": "Diamond Boots", "stacksize": 1, "chance": 0.13996784796194528, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Treasure chest | 1 | 16.6%{ "item": "Damaged Enchanted Diamond Boots", "stacksize": 1, "chance": 0.16629350702218604, "structure": "Bastion Remnant", "container": "Treasure chest" }
| ||
| Chest | 1 | 12.7%{ "item": "Enchanted Diamond Boots", "stacksize": 1, "chance": 0.12714065479531, "structure": "End City", "container": "Chest" }
| ||
- ↑ a b c d e f All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
- ↑ a b c d Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchanting table that had no cap at level 30, and that was able to apply treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and where the chance of multiple enchantments is not reduced.
- ↑ a b Enchanted with a random level of Soul Speed.
- ↑ a b The item has between 80% and 100% of its total durability.
Mob loot
Zombies, husks, skeletons, strays and bogged have a small chance to spawn wearing armor, which may include boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death unless they are spawned from an ominous trial spawner. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
Leather
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 4 × | 12 | 5 | 0.2 | |||
- ↑ The leather armor has a random color created by two dyes (possibly the same dye twice.)
Chainmail
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 50% | 33% | 12 | 5 | 0.2 | ||||
Iron
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 40% | 25% | 4 × | 12 | 1 | 0.2 | |||
Diamond
Usage
Boots can be placed in the fourth armor slot of a player's inventory for activation.
Statistics
Each armor point reduces damage by 4% (increasing additively). Armor points are signified by half a shirt on the armor bar above the health bar. The effectiveness of armor points is decreased as the strength of incoming attacks increase, an effect lessened by armor toughness. Armor toughness does not have a visual indicator bar. Boots durability is decreased by 1 for every 4HP of incoming damage (rounded down, but never below 1). Different boots types have different enchantability from one another, a value that affects the strength of enchantments received directly though enchanting tables. Netherite boots provide a knockback resistance of 1 (10%).
| Type | Armor | Armor toughness | Durability | Enchantability | Knockback resistance |
|---|---|---|---|---|---|
| 1 () | 0 () | 65 | 15 | 0 | |
| 1 () | 0 () | 91 | 25 | 0 | |
| 1 () | 0 () | 143 | 8 | 0 | |
| 1 () | 0 () | 195 | 12 | 0 | |
| 2 () | 0 () | 195 | 9 | 0 | |
| 3 () | 2 () | 429 | 10 | 0 | |
| 3 () | 3 () | 481 | 15 | 1 (10%) |
Repairing
Unit repair
Boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two boots of the same tier can also be combined in an anvil. Both methods preserve the boots' enchantments.
Enchantments
Boots can receive the following enchantments:
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Feather Falling | Reduces fall damage. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Depth Strider[note 2] | Increases underwater movement speed. | III | 2 | |
| Frost Walker[note 2] | Leaves a trail of ice when walking over water. | II | 1 | |
| Soul Speed | Increases movement speed on soul sand. | III | 1 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the boots when obtaining experience. | I | 2 | |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the boots. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a pair of boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Any Boots + Any Ingot/Crystal |
History
Java Edition
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ||||||
| 20100206-2034 | |||||||
| Removed studded boots. | |||||||
| February 9, 2010 | |||||||
| 20100212-1210 | |||||||
| Boots can now be crafted. | |||||||
| 20100218 | |||||||
| Boots can now be worn. | |||||||
| Boots now function, giving 3 (). Boots have limited durability, with lower tier boots less durable than higher tier boots. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | "Cloth boots" have been renamed to "leather boots", despite item names not existing at this time. | ||||||
| Leather boots are now crafted with leather instead of wool. | |||||||
| Java Edition | |||||||
| 1.0.0 | Beta 1.9 Prerelease | The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((total equipped armor damage reduction − 1) × (all equipped armor max damage − total equipped armor damage)) ÷ (total equipped armor max damage + 1)). | |||||
| October 3, 2011 | The first images of a player wearing enchanted armor, including boots, are revealed. | ||||||
| Beta 1.9 Prerelease 3 | Iron boots can now be found in the new stronghold altar chests. | ||||||
| Beta 1.9 Prerelease 4 | Boots can now be enchanted. | ||||||
| 1.1 | 12w01a | Iron boots can now be found in the new blacksmith chests in villages. | |||||
| 1.2.1 | 1.2 | Changed "Golden boots" to "Golden Boots". | |||||
| 1.3.1 | 12w15a | ⇧ Shift+clicking can now be used to equip boots. | |||||
| 12w21a | Chain boots can now be obtained legitimately in survival mode through trading. | ||||||
| Blacksmith villagers now sell chain boots for 5–6 emeralds. | |||||||
| Blacksmith villagers now sell diamond boots for 7 emeralds. | |||||||
| Blacksmith villagers now sell iron boots for 4–5 emeralds. | |||||||
| Butcher villagers now sell leather boots for 2-3 emeralds. | |||||||
| 1.4.2 | 12w32a | Mob armor has been reintroduced. A partial or full set of any armor is now sometimes worn by zombies, skeletons and zombie pigmen, with the likelihood increasing with difficulty. | |||||
| August 17, 2012 | Dinnerbone tweeted pictures of dyeable leather armor, including boots. | ||||||
| 12w34a | Leather boots can now be dyed by crafting leather boots with dyes. Dyes can be removed by using dyed leather boots on a cauldron with water. | ||||||
| 12w36a | Dyed leather boots are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| Wither skeletons can now spawn wearing boots. | |||||||
| 12w37a | |||||||
| 1.5 | 13w04a | Boots in the player's hand can now be equipped by right-clicking. | |||||
| Dispensers can now equip nearby players with boots. | |||||||
| 1.7.2 | 13w36a | Leather boots can now be obtained as one of the "junk" items through fishing. | |||||
| 1.8 | 14w02a | Armorer villagers now sell chain boots for 5–7 emeralds. | |||||
| Armorer villagers no longer sell diamond boots. | |||||||
| Armorer villagers no longer sell iron boots. | |||||||
| Leatherworker villagers no longer sell leather boots. | |||||||
| 14w05a | Boots no longer turn red when mobs and players are hurt. | ||||||
| 14w06a | Boots are now visible on giants. | ||||||
| 14w25a | Chain boots can no longer be crafted anymore due to the item form of fire being removed. | ||||||
| 1.9 | 15w31a | Enchanted iron and diamond boots can now be found in end city chests. | |||||
| Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet.[1] | |||||||
| 15w34b | Boots' durability now affects armor value. | ||||||
| 15w36a | Armor value and enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Boots' durability affecting value has been removed. | ||||||
| Boots now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for boots. | ||||||
| 16w02a | Armor value and enchantment calculations have been changed again. | ||||||
| 16w05a | Armor value calculations have been changed, once again. | ||||||
| 1.11.1 | 16w50a | Golden, chain and iron boots can now be smelted down into one of their respective nuggets. Chain boots smelt into iron nuggets. | |||||
| 1.13 | 18w11a | Enchanted leather boots can now generate in the chests of shipwrecks. | |||||
| 18w20a | Chain armor boots have been renamed to "chainmail". | ||||||
| 1.14 | 18w43a | ||||||
| 18w48a | Leather boots can now be found in chests in village tanneries. | ||||||
| 19w08a | |||||||
| 19w11a | Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively renewable again. | ||||||
| Leatherworker villagers now sell randomly dyed leather boots. | |||||||
| 19w13a | Armorer villagers now give chainmail boots to players under the Hero of the Village effect. | ||||||
| 1.16 | 20w06a | ||||||
| Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. | |||||||
| 20w09a | |||||||
| 20w10a | |||||||
| Netherite boots can no longer be crafted. | |||||||
| Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. | |||||||
| 20w16a | Netherite boots now generate randomly enchanted in bastion remnants chests. | ||||||
| Golden boots now generate randomly enchanted in ruined portal chests. | |||||||
| 20w17a | Diamonds boots now generate in place of netherite boots in bastion remnant chests. | ||||||
| 1.17 | 20w46a | Leather boots can now be used to safely walk on powder snow. | |||||
| Leather armor now protects against powder snow's freezing. | |||||||
| 21w13a | Leather Boots now prevent fall damage when landing on powder snow. | ||||||
| 1.18.2 | 22w03a | Netherite boots knockback resistance is no longer random. | |||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Added the Swift Sneak enchantment, which can only be applied to boots. | |||||
| 22w12a | The Swift Sneak enchantment can no longer applied to boots. | ||||||
| 1.19.4 Experiment | 23w04a | Non-leather boots can now be trimmed using a smithing table. | |||||
| Upgrading diamond boots to netherite boots now requires the netherite upgrade smithing template. | |||||||
| 1.19.4 | 23w05a | Boots can now be swapped by using them in the hotbar.[2] | |||||
| 1.19.4 Experiment | 23w05a | Leather boots can now be trimmed using a smithing table. | |||||
| Boots can now have trims of the same material it is made out of. | |||||||
| 23w06a | Swapped iron and iron_darker palette, then made iron_darker darker overall. | ||||||
| 1.20 | 23w12a | The pattern textures of dune and sentry armor trims are changed. | |||||
| Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper. | |||||||
| 1.20.5 | 24w03a | Boots can now receive Thorns through an enchanting table, rather than only through an anvil. | |||||
| February 20, 2024 | |||||||
| 1.20.5 | 24w12a | Boots can no longer receive Thorns through an enchanting table. | |||||
| 1.21.2 | 24w33a | Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||
| 1.21.9 | 25w31a | ||||||
| 26.1 | snap7 | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.8.0 | build 2 | ||||||
| v0.9.0 | build 1 | Iron boots now naturally generates in village chests and a stronghold altar chest. | |||||
| v0.12.1 | build 1 | Chainmail boots can now be obtained in survival mode from a mob wearing it. | |||||
| Leather boots can now be obtained from fishing as a "junk" item. | |||||||
| v0.14.0 | build 1 | ||||||
| Pocket Edition | |||||||
| 1.0.0 | alpha 0.17.0.1 | Enchanted iron boots and enchanted diamond boots can now be found inside chests within end city. | |||||
| 1.0.4 | alpha 1.0.4.0 | Chainmail boots are now sold by armorer smith villagers via trading. | |||||
| 1.1.0 | alpha 1.1.0.0 | Golden, chain and iron boots can now be smelted down into one of their respective nuggets. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Chainmail boots now generate in buried treasure chests. | |||||
| Enchanted leather boots can now be found inside shipwreck supply room chests. | |||||||
| 1.10.0 | beta 1.10.0.3 | Iron boots now can be found in plains village weaponsmith chests. | |||||
| Leather boots can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Iron boots now can be found in savanna, taiga, desert, snowy taiga and snowy tundra village weaponsmith chests. | |||||
| Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests. | |||||||
| beta 1.11.0.4 | Pillagers and vindicators that spawn in raids can now drop iron boots. | ||||||
| Iron and diamond boots are now sold by armorer villagers. | |||||||
| beta 1.11.0.5 | |||||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather boots now appear dyed properly when worn by armor stands. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table. | |||||||
| beta 1.16.0.57 | Iron boots with soul speed enchantment can be obtained from bartering with piglin. | ||||||
| Netherite boots can no longer be crafted. | |||||||
| Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table. | |||||||
| Golden boots can now be found in ruined portal chest. | |||||||
| Golden and netherite boots can be found in bastion remnant chest. | |||||||
| beta 1.16.0.63 | Diamonds boots now generate in place of netherite boots in bastion remnant chests. | ||||||
| 1.16.200 Experiment | beta 1.16.200.52 | Leather boots can now be used to safely walk on powder snow. | |||||
| 1.17.10 | beta 1.17.10.20 | ||||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Boots can now be trimmed using a smithing table. | |||||
| Upgrading diamond boots to netherite boots now requires the netherite upgrade smithing template. | |||||||
| 1.21.100 Experiment | Preview 1.21.100.23 | ||||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | |||||||
| Added a quick equip for boots to the inventory interface. | |||||||
| TU12 | |||||||
| TU14 | 1.04 | Leather boots can now be dyed. | |||||
| Item repair can now repair boots. | |||||||
| Chain boots can now be obtained legitimately in survival mode through trading. | |||||||
| Blacksmith villagers now sell chain boots for 5–6 emeralds. | |||||||
| Blacksmith villagers now sell diamond boots for 7 emeralds. | |||||||
| Blacksmith villagers now sell iron boots for 4–5 emeralds. | |||||||
| Butcher villagers now sell leather boots for 2-3 emeralds. | |||||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Dispensers can now equip nearby players with boots. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Boots no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Boots now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leather boots can now be obtained as one of the "junk" items through fishing. | |
| Armorer villagers now sell chain boots for 5–7 emeralds. | |||||||
| Armorer villagers no longer sell diamond boots. | |||||||
| Armorer villagers no longer sell iron boots. | |||||||
| Leatherworker villagers no longer sell leather boots. | |||||||
| TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Boots can now be swapped by using them in the hotbar. | |
| Equipping boots using the quick equip functionality in creative mode no longer duplicates the boots. | |||||||
| TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Equipping boots with the quick equip functionality now plays a sound, which is unused in Java Edition. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Mobs now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawns with all armor except a helmet. | |
| Changed boots equipping sounds. | |||||||
| Enchanted iron and diamond boots can now be found in end city chests. | |||||||
| Boots now have an attribute controlling the defense points. | |||||||
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden, chain and iron boots can now be smelted down into one of their respective nuggets. Chain boots smelt into iron nuggets. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Equipping boots using the quick equip functionality in creative mode now duplicates the boots just like on Java Edition. |
| TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Leather boots can now be dyed with a cauldron. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Chainmail boots now generate in buried treasure chests. | ||
| Enchanted leather boots can now be found inside shipwreck supply room chests. | |||||||
| Mobs now once again wear armor from the top to the bottom, rather than from the bottom to the top. This means that a mob with three armor pieces, for example, spawns with all armor except boots. | |||||||
| 1.90 | |||||||
| 1.91 | Pillagers and vindicators that spawn in raids can now drop iron boots. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Issues
Issues relating to "Boots" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Leather armor originally used textures from one of Notch's previous games, Legend of the Chambered.
- Leather boots are the only piece of leather armor that has the same name as other armor materials.
- The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.
Gallery
Renders
Worn
-

-
File:Enchanted Copper Boots.gif
-

-

-

-

-

Item
References
External links
- Taking Inventory: Boots – Minecraft.net on November 24, 2019







