Adult model
Baby model
| Rarity tier | Common |
|---|---|
| Armor | 1 () |
| Armor toughness | 0 () |
| Durability | JE: 143 BE: 144 |
| Enchantability | 8 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
Copper boots are a variant of boots crafted from copper ingots. They are the sixth-highest tier of boots, having the same armor points as leather and golden boots but with higher durability.
Obtaining
Crafting
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Copper Ingot |
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include copper boots. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the boots they're wearing upon death. The dropped boots are usually badly damaged, and may be enchanted with enchantment levels 5-19.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Common chest | 1 | 19%{ "item": "Copper Boots", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
| ||
Usage
When worn, copper boots provide 1 () armor points.
Repairing
Two damaged pairs of copper boots can be combined through crafting or using the grindstone. The durability of the used copper boots are added together, plus an extra 5% durability. Both the crafting table and grindstone methods do not keep the enchantments of either boots.
Combining
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Copper Boots | The durability of the two boots is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2x Damaged Copper Boots | The durability of the two boots is added together, plus an extra 5% durability. |
Anvil repair
| Ingredients | Anvil recipe | Notes |
|---|---|---|
| Damaged Copper Boots + Copper Ingot |
Copper boots can be repaired in an anvil by adding units of the tiers' repair material, with each repair material restoring 25% the boots' maximum durability, rounded down. Two copper boots of the same tier can also be combined in an anvil. Both methods preserve the copper boots' enchantments.
Enchantments
Copper boots can receive the following enchantments:
| Name | Description | Max level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Feather Falling | Reduces fall damage. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Depth Strider[note 2] | Increases underwater movement speed. | III | 2 | |
| Frost Walker[note 2] | Leaves a trail of ice when walking over water. | II | 1 | |
| Soul Speed | Increases movement speed on soul sand. | III | 1 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the boots when obtaining experience. | I | 2 | |
| Curse of Vanishing | The boots vanish on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the boots. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a boots, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe | Notes |
|---|---|---|
| Any Armor Trim + Copper Boots + Any Ingot/Crystal |
Smelting ingredient
| Name | Ingredients | Smelting recipe | Notes |
|---|---|---|---|
| Copper Nugget | Copper Boots + Any fuel |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Copper armor clonks | Players | When a piece of copper armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Copper armor clonks | Players | When a piece of copper armor is equipped | armor | subtitles | 1.0 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
copper_boots | Item | foot_armor |
item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
copper_boots | 777 | Item | item |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.9 | 25w31a | ||||||
| 26.1 | snap7 | ||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[1] | ||||||
| 26.3 | snap1 | Copper boots can now generate as part of abandoned camps in chests. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.100 Experiment | Preview 1.21.100.23 | ||||||
| 26.10 | Preview 26.10.23 | ||||||
| 26.40 Experiment | Preview 26.40.27 | Copper boots can now generate as part of abandoned camps in chests. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Issues
Issues relating to "Copper Boots" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
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Enchanted appearance in inventory








