Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
| Rarity tier | Common |
|---|---|
| Armor |
|
| Armor toughness | 0 () |
| Durability | Java Edition:
|
| Enchantability | 8 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
Copper armor is a type of armor made from copper ingots. It is the sixth strongest armor, between gold and leather.
List of items
Obtaining
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Copper Ingot | |
| Copper Ingot | |
| Copper Ingot | |
| Copper Ingot |
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a chance to spawn wearing armor on Normal and Hard difficulty, with a 32.23% chance of it being copper armor. If killed by a player, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the armor they're wearing upon death. The dropped armor has a random durability and retains any enchantments it has.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Common chest | 1 | 19%{ "item": "Copper Chestplate", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
| ||
| Common chest | 1 | 19%{ "item": "Copper Leggings", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
| ||
| Common chest | 1 | 19%{ "item": "Copper Boots", "stacksize": 1, "chance": 0.18999999999999995, "structure": "Abandoned Camp", "container": "Common chest" }
| ||
Usage
Wearing copper armor reduces damage taken from most damage types.
Statistics
When a full set of copper armor is worn, the set provides 10 () armor points.
| Type | Armor | Armor toughness | Knockback resistance | Durability | Enchantability |
|---|---|---|---|---|---|
| 10 () | 0 () | 0 | N/A | N/A | |
| 2 () | 0 () | 0 | 121 | 8 | |
| 4 () | 0 () | 0 | 176 | 8 | |
| 3 () | 0 () | 0 | 165 | 8 | |
| 1 () | 0 () | 0 | 143 | 8 |
Damage reduction
Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.
| Minimum | 25% | 50% | 75% | Maximum | |
|---|---|---|---|---|---|
| Damage reduction | 8% | 16% | 24% | 32% | 40% |
| Incoming damage | 16HP × 8 | 12HP × 6 | 8HP | 4HP | 0HP |
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Copper Nugget | Any Copper Armor + Any fuel |
Equipping
Players can equip copper armor by placing it in their inventory, using the item, or via a dispenser. When equipped, the armor is rendered. Some other humanoids can also render the armor, pick it up, equip it, and be equipped via a dispenser; see the table below.
| Entity | Render the armor | Dispenser | Can pick up and equip |
|---|---|---|---|
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes, baby model if is baby | Yes | If they are without armor or have a non-golden worse armor | |
| Yes | Yes | No | |
| Yes | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes, baby model if is baby | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes | Only if the CanPickUpLoot nbt tag is true
|
Only if the CanPickUpLoot nbt tag is true, and they are without armor or have worse armor
| |
| No | Yes | No | |
| No | Yes | No | |
| No | Only without absorbed block | No |
In Java Edition, with the exception of the allay, dolphin, fox, and panda, all other mobs with the CanPickUpLoot nbt tag true (1b) can equip armor from a dispenser (except happy ghast), and pick up and equip if are without armor or have worse armor (except ender dragon). All living entities can equip armor using commands, like /item or /data.
Repairing
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Copper Helmet or Damaged Copper Chestplate or Damaged Copper Leggings or Damaged Copper Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| Damaged Copper Helmet or Damaged Copper Chestplate or Damaged Copper Leggings or Damaged Copper Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair
| Name | Ingredients | Anvil recipe |
|---|---|---|
| Copper Helmet | Damaged Copper Helmet + Copper Ingot |
|
| Copper Chestplate | Damaged Copper Chestplate + Copper Ingot |
|
| Copper Leggings | Damaged Copper Leggings + Copper Ingot |
|
| Copper Boots | Damaged Copper Boots + Copper Ingot |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Copper armor clonks | Players | When a piece of copper armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Copper armor clonks | Players | When a piece of copper armor is equipped | armor | subtitles | 1.0 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
copper_helmet | Item | item | |
copper_chestplate | Item | item | |
copper_leggings | Item | item | |
copper_boots | Item | item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
copper_helmet | 774 | Item | item | |
copper_chestplate | 775 | Item | item | |
copper_leggings | 776 | Item | item | |
copper_boots | 777 | Item | item |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.9 | 25w31a | ||||||
| 26.1 | snap7 | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.21.100 Experiment | Preview 1.21.100.23 | ||||||
| 1.21.111 | Preview 1.21.110.20 | Hostile monsters now have a chance to spawn with copper armor equipped. | |||||
| Hostile monsters can now pick up and use copper armor. | |||||||
| 26.10 | Preview 26.10.23 | ||||||
Issues
Issues relating to "Copper Armor" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance in inventory -
Enchanted appearance in inventory -
Enchanted appearance in inventory -
Enchanted appearance in inventory -
Steve wearing the armor -
Alex wearing the armor
In other media
-
Thumbnail with a copper golem and with copper chestplate






