Reason: This page is 100% duplicate, unnecessary, and "Golden Armor" isn't a defined game concept. This split hasn't been mentioned a single time in the DIG splits, it appeared out of nothing.
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
Adult model
Baby model
| Rarity tier | Common |
|---|---|
| Armor |
|
| Armor toughness | 0 () |
| Durability | Java Edition:
|
| Enchantability | 25 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
Golden armor is a type of armor made from gold ingots. It is the fifth strongest armor, between chainmail and copper.
List of items
Obtaining
Crafting
| Name | Ingredients | Crafting recipe |
|---|---|---|
| Golden Helmet | Gold Ingot | |
| Golden Chestplate | Gold Ingot | |
| Golden Leggings | Gold Ingot | |
| Golden Boots | Gold Ingot |
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Generic chest | 1 | 9.8%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Big ruins chest | 1 | 4.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.04347826086956519, "structure": "Ocean Ruins", "container": "Big ruins chest" }
| ||
| Small ruins chest | 1 | 8.3%{ "item": "Golden Helmet", "stacksize": 1, "chance": 0.08333333333333337, "structure": "Ocean Ruins", "container": "Small ruins chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Leggings", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
| Generic chest | 1 | 9.8%{ "item": "Golden Boots", "stacksize": 1, "chance": 0.09750000000000003, "structure": "Bastion Remnant", "container": "Generic chest" }
| ||
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a chance to spawn wearing armor on Normal and Hard difficulty, with a 33.29% chance of it being golden armor. Additionally, each armor slot of a piglin independently has a 10% chance of being filled with a golden armor piece upon spawning. If killed by a player, there is an 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the armor they're wearing upon death. The dropped armor has a random durability and retains any enchantments it has.
Usage
Wearing golden armor reduces damage taken from most damage types and pacifies piglins.
Statistics
When a full set of golden armor is worn, the set provides 11 ( × 5.5) armor points.
| Type | Armor | Armor toughness | Knockback resistance | Durability | Enchantability |
|---|---|---|---|---|---|
| 11 ( × 5.5) | 0 () | 0 | N/A | N/A | |
| 2 () | 0 () | 0 | 77 | 25 | |
| 5 () | 0 () | 0 | 112 | 25 | |
| 3 () | 0 () | 0 | 105 | 25 | |
| 1 () | 0 () | 0 | 91 | 25 |
Damage reduction
Wearing armor reduces incoming damage according to two values: armor, and armor toughness. Each piece of armor provides a given armor and armor toughness value, and the values from each armor piece are added together when calculating damage reduction.
The strength of incoming damage also determines the damage reduction of worn armor, as armor does not protect in a linear fashion.
| Minimum | 25% | 50% | 75% | Maximum | |
|---|---|---|---|---|---|
| Damage reduction | 8.8% | 17.6% | 26.4% | 35.2% | 44% |
| Incoming damage | 17.6HP × 8.8 | 13.2HP × 6.6 | 8.8HP × 4.4 | 4.4HP × 2.2 | 0HP |
Piglins
In Java Edition, piglins are neutral toward players wearing at least one piece of golden armor. As of 1.21.2, this behavior is controlled by the piglin_safe_armor tag, which includes golden armor by default, allowing data packs to designate other armor types as safe. In Bedrock Edition, piglins are neutral only toward players wearing golden armor.
All pieces of golden armor can also be used to distract piglins. Piglins equip them, prioritizing it over all other armor materials, after inspecting them.
Equipping
Players can equip golden armor by placing it in their inventory, using the item, or via a dispenser. When equipped, the armor is rendered. Some other humanoids can also render the armor, pick it up, equip it, and be equipped via a dispenser; see the table below.
| Entity | Render the armor | Dispenser | Can pick up and equip |
|---|---|---|---|
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes | Yes | - | |
| Yes, baby model if is baby | Yes | If they are without armor, a worse golden-armor, or have a non-golden armor | |
| Yes | Yes | No | |
| Yes | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes, baby model if is baby | If they can pick up item | If they can pick up item and they are without armor or have worse armor | |
| Yes | Only if the CanPickUpLoot nbt tag is true
|
Only if the CanPickUpLoot nbt tag is true, and they are without armor or have worse armor
| |
| No | Yes | No | |
| No | Yes | No | |
| No | Only without absorbed block | No |
In Java Edition, with the exception of the allay, dolphin, fox, and panda, all other mobs with the CanPickUpLoot nbt tag true (1b) can equip armor from a dispenser (except happy ghast), and pick up and equip if are without armor or have worse armor (except ender dragon). All living entities can equip armor using commands, like /item or /data.
Smelting ingredient
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Gold Nugget | Any Golden Armor + Any fuel |
Repairing
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Golden Helmet or Damaged Golden Chestplate or Damaged Golden Leggings or Damaged Golden Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| Damaged Golden Helmet or Damaged Golden Chestplate or Damaged Golden Leggings or Damaged Golden Boots |
The durability of the two armor pieces is added together, plus an extra 5% durability. |
Unit repair
| Name | Ingredients | Anvil recipe |
|---|---|---|
| Golden Helmet | Damaged Golden Helmet + Gold Ingot |
|
| Golden Chestplate | Damaged Golden Chestplate + Gold Ingot |
|
| Golden Leggings | Damaged Golden Leggings + Gold Ingot |
|
| Golden Boots | Damaged Golden Boots + Gold Ingot |
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Gold armor clinks | Players | When a piece of Golden armor is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a piece of armor's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Gold armor clinks | Players | When a piece of golden armor is equipped | armor | subtitles | 1.0 | 1.0 | |
| Item breaks | Players | When a piece of armor's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | ||
Advancements
| Icon | Advancement | In-game description | Actual requirements (if different) |
|---|---|---|---|
![]() | Oh Shiny | Distract Piglins with gold | Use a gold ingot on an adult piglin, or throw one of these 28 gold-related items in the
#piglin_loved item tag for it to pick up:
|
History
Java Edition
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 20100212-1210 | |||||||
| 20100218-0011 | |||||||
| Java Edition | |||||||
| 1.2.1 | 12w06a | Zombie pigmen can now drop golden helmets. | |||||
| 1.8 | 14w05a | Golden armor no longer turns red when mobs and players are hurt. | |||||
| 1.9 | 15w43a | The average yield of golden chestplates in nether fortress chests has been decreased. | |||||
| 1.11.1 | 16w50a | Golden armor can now be smelted down to gold nuggets. | |||||
| 1.14 | 18w43a | ||||||
| 19w08a | |||||||
| 1.16 | 20w07a | Added piglins, which can be distracted with golden armor. | |||||
| 1.21.2 | 24w36a | Added the piglin_safe_armor tag, which controls what armor renders piglins neutral, and applied it to Golden Armor. | |||||
| 26.1 | snap7 | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.12.1 | build 1 | Golden chestplates can now be found in nether fortress chests. | |||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Golden armor can now be smelted down into gold nuggets. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.11.0 | beta 1.11.0.5 | ||||||
| 1.16.0 | beta 1.16.0.51 | Added piglins, which can be distracted with golden armor. | |||||
| beta 1.16.0.57 | Randomly enchanted and sometimes damaged golden armor now generate in bastion remnant chests. | ||||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU5 | Added a quick equip for armor to the inventory interface. | ||||||
| TU14 | 1.05 | Item repair can now repair golden armor. | |||||
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Golden chestplates are now found in the new chests in nether fortresses. | ||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Golden armor no longer turns red when mobs and players are hurt. | ||
| TU25 | CU13 | Golden helmets now have the quick equip functionality. | |||||
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Golden armor now has an attribute controlling the defense points. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Golden armor can now be smelted down into gold nuggets. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Golden helmets can now be found inside underwater ruins chests. | ||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Enchanted appearance when worn -
Enchanted appearance in inventory -
Steve wearing the armor -
Alex wearing the armor
Issues
Issues relating to "Golden Armor" are maintained on the bug tracker. Issues should be reported and viewed there.









