Cobblestone Wall
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 2 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 11 STONE |
| Note block instrument | Bass Drum |
A cobblestone wall is a decorative wall variant of cobblestone that generates in Overworld structures and is used for building.
Obtaining
Breaking
Cobblestone walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
| Block | ||
|---|---|---|
| Hardness | 2 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 10.05 (JE) 10 (BE) | |
| 1.5 (JE) 1.5 (BE) | ||
| 0.75 (JE) 0.75 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.5 (JE) 0.5 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
| 0.35 (JE) 0.35 (BE) | ||
| 0.25 (JE) 0.25 (BE) | ||
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Cobblestone walls generate in woodland mansions. They also generate in pillager outpost towers, abandoned camps, and in some houses in plains, taiga, and snowy tundra villages. They can also generate in snowy taiga villages in Bedrock Edition.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Cobblestone |
Stonecutting
| Name | Ingredients | Cutting recipe |
|---|---|---|
| Cobblestone Wall | Cobblestone | |
| Cobblestone Wall | Stone |
Usage
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
cobblestone_wall | Block & Item | walls | walls |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
cobblestone_wall | cobblestone_wall / 0 | 139 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | none | lownonetall | How the wall extends from the center post to the east. |
| north | none | lownonetall | How the wall extends from the center post to the north. |
| south | none | lownonetall | How the wall extends from the center post to the south. |
| up | true | falsetrue | When true, the wall has a center post. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this wall. |
| west | none | lownonetall | How the wall extends from the center post to the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| wall_connection_type_east | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the east. |
| wall_connection_type_north | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the north. |
| wall_connection_type_south | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the south. |
| wall_connection_type_west | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the west. |
| wall_post_bit | Not Supported | true | falsetrue | Unsupported | Whether or not the wall has a center post. |
Videos
History
There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
Reveal
| August 16, 2012 | Jeb tweets the first image of cobblestone walls. | ||||||
|---|---|---|---|---|---|---|---|
| August 17, 2012 | Dinnerbone tweets another image of cobblestone walls. | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| 12w40a | Mob AI no longer considers cobblestone walls to be one block tall. | ||||||
| 1.8 | 14w10a | ||||||
| 14w25a | |||||||
| 1.9 | 15w31a | ||||||
| 1.11 | 16w38a | Moved cobblestone walls from the Building Blocks tab to the Decoration Blocks tab in the Creative inventory.[1] | |||||
| 16w39a | Cobblestone walls now generate in woodland mansions. | ||||||
| 1.12 | 17w15a | Cobblestone walls now connect to the solid back sides of stairs. | |||||
| 1.13 | 17w47a | The wall sides no longer have a face on the side facing the post. | |||||
| 18w10c | Cobblestone walls can now be waterlogged. | ||||||
| 1.14 | 18w43a | ||||||
| 18w45a | |||||||
| 18w47a | Cobblestone walls now generate in pillager outposts. | ||||||
| 18w48a | Cobblestone walls now generate in plains villages. | ||||||
| 18w49a | Cobblestone walls now generate in snowy tundra villages. | ||||||
| 18w50a | |||||||
| 1.15 | 19w38a | ||||||
| 19w39a | |||||||
| 19w40a | |||||||
| 19w41a | |||||||
| 19w42a | |||||||
| Pre-release 1 | |||||||
| Pre-release 3 | |||||||
| Pre-release 4 | |||||||
| 1.16 | 20w06a | ||||||
| 1.17 | 21w10a | ||||||
| 1.21.11 | 25w44a | ||||||
| 26.1 | snap8 | Stone can now be used in the stonecutter to produce cobblestone walls. | |||||
| 26.3 | snap1 | Cobblestone walls now generate as part of abandoned camps. | |||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.8.0 | build 1 | ||||||
| The inventory models of cobblestone walls show two posts. | |||||||
| Pocket Edition | |||||||
| 1.1.0 | alpha 1.1.0.0 | Cobblestone walls now generate in woodland mansions. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Cobblestone walls now generate in pillager outposts and in villages. | |||||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| 26.10 | Preview 26.10.24 | Stone can now be used in the stonecutter to produce cobblestone walls. | |||||
| 26.30 | Preview 26.30.28 | "Cobblestone Wall " trailing space typo has now been fixed to "Cobblestone Wall". | |||||
| 26.40 Experiment | Preview 26.40.27 | Cobblestone walls now generate as part of abandoned camps. | |||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU19 | CU7 | 1.12 | 1.12 | 1.12 | Moved cobblestone walls from the Miscellaneous tab to the Building Blocks tab in the Creative inventory. | ||
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Cobblestone Walls now generate in woodland mansions. |
| Moved cobblestone walls from the Building Blocks tab to the Decorations tab in the Creative inventory. | |||||||
| 1.90 | |||||||
| 1.91 | Cobblestone walls now generate in pillager outposts and the new villages. | ||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
| 1.9.19 | Cobblestone walls now generate in woodland mansions. | ||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w43b | The "up" block state is now active even if there is no block above a cobblestone wall. This means that some wall models became unused. | |||||
| 1.13 | 17w47a | The different block states for the cobblestone_wall ID have been split up into their own IDs.
| |||||
| Prior to The Flattening, this block's numeral ID was 139. | |||||||
| Bedrock Edition | |||||||
| 1.21.30 | Preview 1.21.30.21 | The different wall block type block states for the cobblestone_wall ID have been split up into their own IDs. | |||||
Issues
Issues relating to "Cobblestone Wall" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
First released image of cobblestone walls by Jeb. -
Cobblestone walls raise at corners and when a block is placed above.








