Diorite Wall
| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 1.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 14 QUARTZ |
| Note block instrument | Bass Drum |
A diorite wall is a decorative wall variant of diorite that generates in snowy tundra villages and is used for building.
Obtaining
Breaking
Diorite walls can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 7.5 (JE) 7.5 (BE) | |
| 1.15 (JE) 1.15 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.45 (JE) 0.45 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
| 0.3 (JE) 0.3 (BE) | ||
| 0.25 (JE) 0.25 (BE) | ||
| 0.2 (JE) 0.2 (BE) | ||
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Diorite walls may generate in snowy tundra villages.
Crafting
Stonecutting
Usage
Sounds
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
diorite_wall | Block & Item | walls | walls |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
diorite_wall | cobblestone_wall / 3 | -973 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| east | none | lownonetall | How the wall extends from the center post to the east. |
| north | none | lownonetall | How the wall extends from the center post to the north. |
| south | none | lownonetall | How the wall extends from the center post to the south. |
| up | true | falsetrue | When true, the wall has a center post. |
| waterlogged | false | falsetrue | Whether or not there's water in the same place as this wall. |
| west | none | lownonetall | How the wall extends from the center post to the west. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| wall_connection_type_east | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the east. |
| wall_connection_type_north | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the north. |
| wall_connection_type_south | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the south. |
| wall_connection_type_west | Not Supported | none | noneshorttall | Unsupported | How the wall extends from the center post to the west. |
| wall_post_bit | Not Supported | true | falsetrue | Unsupported | Whether or not the wall has a center post. |
Videos
History
Announcement
| October 9, 2018 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 18w43a | ||||||
| 18w44a | |||||||
| 19w08a | |||||||
| 19w11a | Moved diorite walls from the Building Blocks tab to the Decoration Blocks tab in the Creative inventory.[1] | ||||||
| 1.16 | 20w06a | Diorite walls no longer have gaps when stacked vertically. Their block states now use "none" "low" and "tall" for east/west/north/south directional values. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9.0 | beta 1.9.0.0 | ||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.16.0 | beta 1.16.0.51 | Diorite walls no longer have gaps when stacked vertically. | |||||
| 1.21.30 | Preview 1.21.30.21 | The different wall block type block states for the cobblestone_wall ID have been split up into their own IDs.
| |||||
| Decreased the hardness of diorite walls from 2 to 1.5. | |||||||
PlayStation 4 Edition
| PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.88 | |||||||
| 1.90 | |||||||
Issues
Issues relating to "Diorite Wall" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Screenshots
-
The first public image containing diorite walls, as well as granite walls and andesite walls








