| Other names | Ender Dragon Head (NZ) |
|---|---|
| Rarity tier | Epic |
| Renewable | No |
| Stackable | Yes (64) |
| Tool | Any tool |
| Blast resistance | 1 |
| Hardness | 1 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 0 NONE |
| Note block instrument | Ender dragon roar |
A dragon head[a] is a block that resembles a smaller version of the ender dragon's head. It can only be obtained from End ships.
Obtaining
Unlike other mob heads obtainable in survival, the dragon head does not drop when its corresponding mob is killed by a charged creeper.[1]
Breaking
No tool can accelerate the breaking process of a dragon head.[2]
| Block | ||
|---|---|---|
| Hardness | 1 | |
| Breaking time (secs) | ||
| Default | 1.5 (JE) 1.5 (BE) | |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Dragon head drops itself when it's destroyed. When destroyed by an explosion, the dragon head will always drop as an item.
Natural generation
Dragon heads generate on the bow of End ships found in End cities.
Usage
Decoration
Dragon heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1).
Wearing
The player can wear dragon heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise
Unlike most other heads, wearing a dragon head does not impact the behavior of a corresponding mob: the ender dragon attacks the player as usual.
Wearing a dragon head makes the player invisible to other players on a locator map and the locator bar.
Dispensers
A dispenser can equip a dragon head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient
Enchantments
Dragon heads can receive the following enchantments, but only through an anvil.
| Name | Max level | Method |
|---|---|---|
| Curse of Binding | I | |
| Curse of Vanishing | I |
Note blocks
Placing a dragon head above a note block causes the note block to play the ender dragon's ambient sound when activated.
The block below the note block does not affect the mob sound it creates.
Piston interactivity
Dragon heads are destroyed when pushed by a piston and cannot be pulled by a sticky piston.
Sounds
Generic
stone sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Dragon roars | Jukebox/Note Blocks | When an ender dragon head is played using a note block | block | subtitles | 3.0 | 1.0 | 16 | |
| Gear equips | Players | When a dragon head is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Jukebox/Note Blocks | When a dragon head is played using a note block | note | ? | ? | 0.84 [sound 1] | |
| ? | Players | When a dragon head is equipped | armor | ? | 1.0 | 1.0 | |
- ↑ Actually equal to , which is about 0.8409
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
dragon_head | Block & Item | skulls |
block | |
dragon_wall_head | Block | — | block |
| Name | Identifier |
|---|---|
skull |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
dragon_head | skull / 5 | -969 | Block & Giveable Item[i 2] | Identical[i 3] | item |
| Name | Savegame ID |
|---|---|
Skull |
Block states
Java Edition:
Floor
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
| facing | north | eastnorthsouthwest | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| facing_direction | 0x10x20x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Same as 5, but unobtainable without commands or editing. |
Block data
A dragon head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the head or skull. Represents the
minecraft:custom_namecomponent. - [String] note_block_sound: Optional. If this block is a player head, this is the sound event produced by the note block that this head is placed on. Does nothing if present on any other head or skull type. Represents the
minecraft:note_block_soundcomponent. - [String][NBT Compound / JSON Object] profile: Optional. The textures and/or player profile used to render a player head. If specified as a string, it corresponds to [String] name and is always saved as a [NBT Compound / JSON Object] compound. If omitted, a the wide Steve skin is used. Does nothing if present on any other head or skull type. Represents the
minecraft:profilecomponent.- A player profile and/or textures object see Template:Nbt inherit/profile/template
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | ||||||
| Dragon heads are currently available only in Creative mode. | |||||||
| 15w32c | Dragon heads now generate on End ships, meaning they are now obtainable in Survival. | ||||||
| 15w39a | Dispensers can now equip dragon heads onto players, mobs, and armor stands. | ||||||
| 15w49a | Dragon heads no longer turn red when the player or mob takes damage.[3] | ||||||
| 1.11 | pre1 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much.[4] | |||||
| 1.13 | 17w47a | Dragon heads now play a sound when placed. | |||||
| Dragon heads can no longer be placed inside entities.[5] | |||||||
| The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each. | |||||||
| 18w21a | The rarity of dragon heads has been changed from "Common" to "Uncommon". | ||||||
| 1.19.4 Experiment | 23w03a | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.19.4 | 23w05a | Dragon heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[6] | |||||
| 1.20.2 | 23w35a | Added a "powered" block state. | |||||
| 1.21.2 | 24w33a | The rarity of dragon heads has been changed from "Uncommon" to "Epic". | |||||
Bedrock Edition
| Pocket Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.0.0 | alpha 0.17.0.1 | ||||||
| Dragon heads use a two-dimensional sprite, unlike Java does. | |||||||
| Bedrock Edition | |||||||
| 1.2.0 | beta 1.2.0.2 | Dragon heads can now be used to craft firework stars. | |||||
| beta 1.2.0.11 | |||||||
| 1.19.60 Experiment | Preview 1.19.60.25 | Dragon heads can now be placed on top of note blocks without sneaking. | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of dragon heads has been changed from "Common" to "Epic". | |||||
| 1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ||
| TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | 1.0.1 | Dragon heads are now held the same way as on Java Edition in first person. |
| TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | The hand animation when holding a dragon head in first person has been changed to block the player's view very much. |
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.7.10 | |||||||
Issues
Issues relating to "Dragon Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
An animation of the dragon head when redstone power is supplied -
Alex wearing a dragon head -
Ari wearing a dragon head -
Efe wearing a dragon head -
Kai wearing a dragon head -
Makena wearing a dragon head -
Noor wearing a dragon head -
Steve wearing a dragon head -
Sunny wearing a dragon head -
Zuri wearing a dragon head
Screenshots
-
A dragon head found at the bow of an End ship
In other media
Notes
- ↑ Ender Dragon Head in New Zealand English.
References
- ↑ MC-132933 – Inconsistency: Player, Ender Dragon, and Wither don't drop their heads when killed by charged creeper – resolved as "Works As Intended".
- ↑ MC-192905 – Heads & Skulls have no assigned tool
- ↑ MC-85756
- ↑ MC-164679
- ↑ MC-2208
- ↑ MC-216270 – resolved as "Fixed".
- ↑ "The Ender Dragon and End Ship" – LEGO.








