
| Rarity tier | Uncommon |
|---|---|
| Use cooldown | 7 seconds (140 ticks)[note 1] |
| Renewable | Yes |
| Stackable | No |
A goat horn is a horn dropped by goats. It has eight variants, and each plays a unique sound when used which can be heard by players in a large radius.
Obtaining
Mob loot
A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include stone, coal ore, copper ore, iron ore, emerald ore, log, or packed ice. Goats do not ram other solid blocks. In Java Edition, these blocks are listed under the snaps_goat_horn tag, and can be modified by data packs.
Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Chest | 1 | 50%{ "item": "Goat Horn", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" }
| ||
- ↑ Does not contain goat horn variants that drop from screaming goats.
Only the four variants from regular goats can be found here.
Usage
When used, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.
There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown, so a player will be unable to bypass it by switching to another horn. However, the cooldown is limited to the player who used the horn, allowing multiple players to blow multiple horns in rapid succession.
Sounds
Generic
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Goat Horn breaks off | Friendly Mobs | When a goat's horn breaks off | entity | subtitles | 0.9 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Hostile Mobs | When a goat's horn breaks off | mob | ? | 1.0 | 1.0 | |
Playing
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Goat horn plays | Jukebox/Note Blocks | "Ponder" | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Sing" | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Seek" | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Feel" | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Admire"[note 2] | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Call"[note 2] | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Yearn"[note 2] | item | subtitles | 16.0 | 1.0 | 256 | |
| Goat horn plays | Jukebox/Note Blocks | "Dream"[note 2] | item | subtitles | 16.0 | 1.0 | 256 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Goat horn plays | Jukebox/Note Blocks | "Ponder" | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Sing" | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Seek" | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Feel" | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Admire"[note 2] | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Call"[note 2] | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Yearn"[note 2] | horn | ? | 16.0 | 1.0 | |
| Goat horn plays | Jukebox/Note Blocks | "Dream"[note 2] | horn | ? | 16.0 | 1.0 | |
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
goat_horn | Item | iteminstrumentinstrumentinstrumentinstrumentinstrumentinstrumentinstrumentinstrument |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
goat_horn | 624 | Item | itemitemitemitemitemitemitemitemitem |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [String][NBT Compound / JSON Object] minecraft:instrument: One instrument (an [String] ID, or a new [NBT Compound / JSON Object] instrument definition). If present on an item, the description of the instrument is shown in the item's tooltip as gray text.
- An instrument see Template:Nbt inherit/instrument/template
- [String][NBT Compound / JSON Object] minecraft:instrument: One instrument (an [String] ID, or a new [NBT Compound / JSON Object] instrument definition). If present on an item, the description of the instrument is shown in the item's tooltip as gray text.
| Sound type | Identifier |
|---|---|
| Ponder | ponder_goat_horn
|
| Sing | sing_goat_horn
|
| Seek | seek_goat_horn
|
| Feel | feel_goat_horn
|
| Admire | admire_goat_horn
|
| Call | call_goat_horn
|
| Yearn | yearn_goat_horn
|
| Dream | dream_goat_horn
|
History
Development
| October 16, 2021 | Ulraf, a game developer on Minecraft, states that goat horns are not included in Java Edition 1.18. | ||||||
|---|---|---|---|---|---|---|---|
| November 17, 2021 | Goat horns are initially announced to be added after "The Wild Update". | ||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.19 | 22w17a | ||||||
| 1.21.2 | 24w33a | The rarity of goat horns has been changed from "Common" to "Uncommon". | |||||
| 1.21.11 | 25w41a | The animation for using a goat horn in first person has been lowered. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.16.200 Experiment | beta 1.16.200.52 | ||||||
| 1.16.210 Experiment | beta 1.16.210.51 | Goats now drop 2 horns each. | |||||
| 1.17.30 Experiment | beta 1.17.20.20 | Baby goats no longer drop horns. | |||||
| 1.18.0 Experiment | beta 1.18.0.22 | Goat horns have been moved behind the "Vanilla Experiments" experiments toggle. | |||||
| 1.18.30 Experiment | Preview 1.18.20.24 | Goat horns now have a cooldown after being used. | |||||
| Preview 1.18.20.26 | Goat horns now have an animation when being used in first person. | ||||||
| Goats now make a sound when they drop goat horns. | |||||||
| Preview 1.18.30.27 | Goat horns are now used to craft copper horns. | ||||||
| Changed goat horn sounds. | |||||||
| 1.19.0 Experiment | Preview 1.19.0.25 | Goat horns are no longer used to craft copper horns, as copper horns have been removed. | |||||
| Changed goat horn sounds. | |||||||
| Removed "Fly" and "Dream" goat horns. | |||||||
| Updating a world that previously contained the "Fly" goat horn and "Dream" goat horn to this version or later would convert them to invalid goat horns, labeled "item.minecraft.goat_horn.sound.8" and "item.minecraft.goat_horn.sound.9" respectively, thus allowing them to be obtained in survival mode. | |||||||
| 1.19.0 | Preview 1.19.0.29 | Goat horns are now available without enabling experimental gameplay. | |||||
| 1.19.10 | Preview 1.19.10.22 | Renamed the "Resist" goat horn to the "Dream" goat horn to match Java Edition. | |||||
| The "Feel" goat horn now plays the same sound as Java Edition. | |||||||
| 1.20.40 | Preview 1.20.40.22 | The maximum range at which goat horns are audible has been increased from 16 to 256 blocks.[1] | |||||
| 1.21.30 | Preview 1.21.30.21 | The rarity of goat horns has been changed from "Common" to "Uncommon". | |||||
| 26.0 | Preview 26.0.23 | Specific invalid goat horns now play "Dream" when being used, instead of other in-game sound. | |||||
Issues
Issues relating to "Goat Horn" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The "seek" horn is the same as the "ominous horn" that announces a raid.
- The "call" horn sounds very similar to the iconic THX intro.
Gallery
Screenshots
-
Steve using a goat horn. -
Alex using a goat horn. -
The goat horn animation in first person. -
The goat horn animation with "Left Hand" option enabled. -
The goat horn animation on java edition after 25w41a
Notes
References
External links
- "Taking Inventory: Goat Horn" by Duncan Geere – Minecraft.net, February 16, 2023.







