This article describes content that is currently in development.
This content has appeared in development versions for
Fourth Drop 2026, but the full update adding it has not been released yet.
An ice ball is a throwable item that deals damage based on its speed.
Obtaining
Mob loot
Java Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0–3 | 75.00% | 1.50 | 0–4 | 87.50% | 2.00 | 0–5 | 93.75% | 2.50 | 0–6 | 95.83% | 3.00 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 7⁄8 | 2 | 0–5 | 15⁄16 | 5⁄2 | 0–6 | 23⁄24 | 3 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) |
| 1 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) |
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) |
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) |
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) |
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) |
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) |
| Average | 3⁄2 (1.50) | 2 (2.00) | 5⁄2 (2.50) | 3 (3.00) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0.67 | 0.50 | 0.40 | 0.33 |
Bedrock Edition:
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0–3 | 75.00% | 1.50 | 0–4 | 75.00% | 1.88 | 0–5 | 75.00% | 2.25 | 0–6 | 75.00% | 2.62 |
| Mob | Quantity / Chance / Average |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0–3 | 3⁄4 | 3⁄2 | 0–4 | 3⁄4 | 15⁄8 | 0–5 | 3⁄4 | 9⁄4 | 0–6 | 3⁄4 | 21⁄8 |
| Mob | Amount | Probability |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) |
| 1 | 1⁄4 (25.00%) | 1⁄8 (12.50%) | 1⁄16 (6.25%) | 1⁄24 (4.17%) |
| 2 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 3⁄16 (18.75%) | 1⁄8 (12.50%) |
| 3 | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 1⁄4 (25.00%) | 5⁄24 (20.83%) |
| 4 | 0 | 1⁄8 (12.50%) | 3⁄16 (18.75%) | 5⁄24 (20.83%) |
| 5 | 0 | 0 | 1⁄16 (6.25%) | 1⁄8 (12.50%) |
| 6 | 0 | 0 | 0 | 1⁄24 (4.17%) |
| Average | 3⁄2 (1.50) | 15⁄8 (1.88) | 9⁄4 (2.25) | 21⁄8 (2.62) |
|---|
| Drops | 1 |
|---|
| Mob | Expected Number of Kills |
|---|
| Default | Looting I | Looting II | Looting III |
|---|
 | Frostbite | 0.67 | 0.53 | 0.44 | 0.38 |
Usage
Projectile
Ice balls can be thrown as projectiles to damage entities, dealing more damage the faster they are moving. They have a very sharp deceleration, causing them to deal less damage the further the target is from the attacker.
Ice balls deal damage equal to , rounded up.
Unlike snowballs, ice balls do not deal additional damage to blazes.
The attacker can hit itself with ice balls. When a player dies to an ice ball, the death message displayed is <player> was pummeled by <player/mob>.
Brewing ingredient