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End Spike

End Spike

End spikes (also known as obsidian spikes, pillars, towers, or End pillars) are features in the End that are made of obsidian. There are ten End spikes…

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Generated features The End
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Contents (14)
  1. Generation
  2. Construction
  3. Data values
  4. ID
  5. Config
  6. History
  7. Java Edition
  8. Bedrock Edition
  9. Legacy Console Edition
  10. Issues
  11. Gallery
  12. Screenshots
  13. See also
  14. References
End spike
End spike.png: Infobox image for Minecraft structure 'End spike'
End spike with Cage.png: Infobox image for Minecraft structure 'End spike'
Biomes The End
Generates in
existing chunks  
Yes, while the ender dragon is respawning
Consists of

End spikes[1] (also known as obsidian spikes, pillars, towers, or End pillars) are features in the End that are made of obsidian. There are ten End spikes per world, all generating on the central End island.

Generation

End spikes generate naturally the first time the player enters the End, and regenerate when the ender dragon is respawned.

When the ender dragon respawns, any blocks the player had placed within 10 blocks in all directions of the bedrock block at the top of the End spikes are deleted, as well as blocks inside the square containing the edge of the pillar down to Y=66.

Construction

Main article: /Structure
Above view of all End spikes

End spikes are composed of obsidian, with a single bedrock block, a fire block, and an End crystal on top of each pillar. They have cylindrical forms.

The following 10 pillars generate in a 43-block radius circle around the exit portal in a random order (total of 40499 obsidian):

  • A 3-block radius pillar ending at Y=76 (total of 1596 blocks of obsidian);
  • A 3-block radius pillar with iron bars ending at Y=79 (total of 1659 blocks of obsidian);
  • A 3-block radius pillar with iron bars ending at Y=82 (total of 1722 blocks of obsidian);
  • A 4-block radius pillar ending at Y=85 (total of 3145 blocks of obsidian);
  • A 4-block radius pillar ending at Y=88 (total of 3256 blocks of obsidian);
  • A 4-block radius pillar ending at Y=91 (total of 3367 blocks of obsidian);
  • A 5-block radius pillar ending at Y=94 (total of 5358 blocks of obsidian);
  • A 5-block radius pillar ending at Y=97 (total of 5529 blocks of obsidian);
  • A 5-block radius pillar ending at Y=100 (total of 5700 blocks of obsidian);
  • A 6-block radius pillar ending at Y=103 (total of 9167 blocks of obsidian).

The bottom of all pillars are at Y level 0, which means that pillars are generated through the island. If the End biome is used in the Overworld, End spikes generate all the way down to Y=-64, replacing all other blocks, including bedrock. The second and third shortest pillars include a cage comprised of 73 iron bars surrounding the End crystal, to protect it from projectiles.

The pillars are generated at the following coordinates (center of the pillar) regardless of the seed:

  • (-42, -1)
  • (-34, -25)
  • (-34, 24)
  • (-13, -40)
  • (-13, 39)
  • (12, -40)
  • (12, 39)
  • (33, -25)
  • (33, 24)
  • (42, 0)

Data values

ID

Java Edition:

Feature typeIdentifier
EnvSprite end-spike.png: Sprite image for end-spike in Minecraft [No displayed name]end_spike
Configured featureIdentifier
EnvSprite end-spike.png: Sprite image for end-spike in Minecraft [No displayed name]end_spike

Bedrock Edition:

FeatureIdentifier
EnvSprite end-spike.png: Sprite image for end-spike in Minecraft [No displayed name][No ID]

Config

Main article: Configured feature

Java Edition:

  • [NBT Compound / JSON Object] config
    • [Boolean] crystal_invulnerable (optional, defaults to false) Whether the End crystals on it are invulnerable.
    • [NBT List / JSON Array] crystal_beam_target (optional) Block position of the beam target.
      • [Int] The X coordinate.
      • [Int] The Y coordinate.
      • [Int] The Z coordinate.
    • [NBT List / JSON Array] spikes (Required, but can be empty. If empty, uses the default random spikes) Configurations of each spike.
      • [NBT Compound / JSON Object] A spike.
        • [Int] centerX (optional, defaults to 0) The X coordinate.
        • [Int] centerZ (optional, defaults to 0) The Z coordinate.
        • [Int] radius (optional, defaults to 0) The radius of the spike.
        • [Int] height (optional, defaults to 0) The height of the spike.
        • [Boolean] guarded (optional, defaults to false) Whether to generate an iron bar cage around the crystal.

History

Java Edition

Java Edition
1.0.0Beta 1.9 Prerelease 4 Added End spikes and the End dimension.
Beta 1.9 Prerelease 6 Added End crystals on top of the End spikes.
1.915w31a The tallest End spikes now have iron bars around End crystals.
The End spikes now generate in a circle around the exit portal.
There are now exactly 10 End spikes, with End crystals at Y=76, 79, 82, 85, 88, 91, 94, 97, 100, and 103.
15w33c End spikes now regenerate upon resummoning the ender dragon.
16w07a The End spikes no longer generate with iron bars.
pre1 Some of the shorter End spikes now generate with iron bars again.
1.18Experimental Snapshot 1 End spikes no longer appear upon initial generation of the End, and only generate when the ender dragon is respawned. This is unintentional due to world generation changes in the Overworld accidentally causing changes in the Nether and the End.
21w37a End spikes appear upon initial generation of the End once again.

Bedrock Edition

Pocket Edition
1.0.0alpha 0.17.0.1 Added End spikes and the End dimension.

Legacy Console Edition

Issues

Issues relating to "End spike", "Obsidian spike", "Obsidian pillar", "Obsidian tower", or "End pillar" are maintained on the bug tracker. Issues should be reported and viewed there.

Screenshots

Historical screenshots

See also

References

  1. ↑ end_spike – in-game structure ID in Java Edition.
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