Adult model
Baby model
| Rarity tier | Common |
|---|---|
| Armor | 1 () |
| Armor toughness | 0 () |
| Durability | JE: 55 BE: 56 |
| Enchantability | 15 |
| Knockback resistance | 0 |
| Renewable | Yes |
| Stackable | No |
A leather cap is a variant of helmet that is crafted from leather. It is the eighth-highest tier of helmet, having the lowest armor points and durability. Like all leather armor, it can be dyed and protects the wearer from freezing.
Obtaining
Crafting
Generated loot
| Item | Structure | Container | Quantity | Chance |
|---|---|---|---|---|
| Java Edition and Bedrock Edition | ||||
| Tannery chest | 1 | 31.8%{ "item": "Leather Cap", "stacksize": 1, "chance": 0.31807250976562496, "structure": "Village", "container": "Tannery chest" }
| ||
| Supply chest | 1 | 20.8%{ "item": "Enchanted Leather Cap", "stacksize": 1, "chance": 0.20778331426627006, "structure": "Shipwreck", "container": "Supply chest" }
| ||
- ↑ All enchantments are equally probable, including treasure enchantments (except Soul Speed, Swift Sneak, and Wind Burst), and any level of the enchantment is equally probable.
Mob loot
Zombies, husks, zombie villagers[Java Edition only], skeletons, strays, bogged, and parched have a small chance to spawn wearing armor, which may include a leather cap. There is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop the cap they're wearing upon death. The dropped cap is usually badly damaged, and may be enchanted with enchantment levels 5-19.
Trading
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| 67% | 50% | 5 × | 12 | 5 | 0.2 | |||
| 100% | 50% | 5 × | 12 | 30 | 0.2 | |||
Usage
When worn, a leather cap provides 1 () armor point.
Powder snow
As with all pieces of leather armor, wearing a leather cap protects the player from freezing in powder snow.
Repairing
Combining
| Ingredients | Crafting recipe | Notes |
|---|---|---|
| Damaged Leather Cap | The durability of the two caps is added together, plus an extra 5% durability. |
| Ingredients | Grinding recipe | Notes |
|---|---|---|
| 2x Damaged Leather Cap | The durability of the two caps is added together, plus an extra 5% durability. |
Unit repair
| Ingredients | Anvil recipe |
|---|---|
| Damaged Leather Cap + Leather |
A leather cap can be repaired in an anvil by adding leather, with each leather restoring 25% the cap's maximum durability, rounded down. Two helmets of the same tier can also be combined in an anvil. Both methods preserve the cap's enchantments.
Enchantments
A leather cap can receive the following enchantments.
| Name | Description | Max Level | Method | Weight |
|---|---|---|---|---|
| Protection[note 1] | Increases overall damage reduction. | IV | 10 | |
| Projectile Protection[note 1] | Increases damage reduction against projectiles. | IV | 5 | |
| Blast Protection[note 1] | Increases damage reduction against explosions. | IV | 2 | |
| Fire Protection[note 1] | Increases damage reduction against fire. | IV | 5 | |
| Thorns | Deals returning damage to attackers. | III | 1 | |
| Respiration | Extends breathing time underwater. | III | 2 | |
| Aqua Affinity | Increases underwater mining speed. | I | 2 | |
| Unbreaking | Grants a chance to negate durability consumption. | III | 5 | |
| Mending | Repairs the helmet when obtaining experience. | I | 2 | |
| Curse of Vanishing | The helmet vanishes on death, not dropping as an item. | I | 1 | |
| Curse of Binding | Removes the ability to de-equip the helmet. | I | 1 |
Armor trimming
It is possible to upgrade armor with trims. This requires a smithing template, a leather cap, and an ingot or crystal (iron ingot, copper ingot, gold ingot, netherite ingot, emerald, redstone dust, lapis lazuli, amethyst shard, nether quartz, diamond, or resin brick).
These trims have no effect on the gameplay or strength of the armor.
| Ingredients | Smithing recipe |
|---|---|
| Any Armor Trim + Leather Cap + Any Ingot/Crystal |
Dyeing
Leather caps can be dyed by combining it with dye(s) through crafting in Java Edition, or by using it on a cauldron containing dyed water in Bedrock Edition. Using dyed leather caps on a cauldron containing ordinary water removes any dye from it.
Sounds
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Leather armor rustles | Players | When a leather cap is equipped | item | subtitles | 1.0 | 1.0 | 16 | |
| Item breaks | Entity-Dependent | When a helmet's durability is exhausted | entity | subtitles | 0.8 | 0.8–1.2 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Leather armor rustles | Players | When a leather cap is equipped | armor | subtitles | 1.0 | 1.0 | |
| Leather armor gets dyed | Blocks | When a leather cap is dyed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Leather armor gets cleaned | Blocks | When a leather cap's dye is removed using a cauldron | cauldron | subtitles | 0.1 | 1.0 | |
| Item breaks | Players | When a helmet's durability is exhausted | random | subtitles | 1.0 | 0.9 | |
Data values
ID
| Name | Identifier | Form | Item tags | Translation key |
|---|---|---|---|---|
leather_helmet | Item | dyeablefreeze_immune_wearableshead_armor |
item |
| Name | Identifier | Numeric ID | Form | Translation key |
|---|---|---|---|---|
leather_helmet | 335 | Item | item |
Item data
- [NBT Compound / JSON Object] components: the item's components tag.
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
minecraft:crafting_dyedtype crafting recipe. More generally, this component is used as theminecraft:dyecolor provider in item model definitions (so only item models that explicitly use this color provider will be tinted). If present on an item, gray text is added to the tooltip showing either an italic "Dyed" when advanced tooltips is off, or a non-italic "Color: #<hex color code>"[note 1] instead when advanced tooltips is on. The color is stored as an integer which packs the color's red, green and blue channels using this formula:([note 2]
Red << 16) + (
Green << 8) +
Blue - [NBT List / JSON Array] minecraft:dyed_color: An alternative format. A list of 3 floats, ranging from 0.0 to 1.0 (inclusive)[note 3], corresponding to the red, green and blue channels of the color. This format is automatically packed into the integer format by multiplying each float by 255, converting them to unsigned bytes (equivalent to taking the floor and then applying modulo 256), then using the formula
-16777216 + (due to the alpha channel being implicitly set to 255, resulting in a negative integer.[note 4].
Red << 16) + (
Green << 8) +
Blue
- [Int] minecraft:dyed_color: The RGB color of the tint applied to a dyed item, typically as a result of combining the item with dyes in a
Achievements
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | |
|---|---|---|---|---|---|---|
| PS4 | Other | |||||
| Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze | ||
History
Before Minecraft
| Legend of the Chambered 2008 v1 | |||||||
|---|---|---|---|---|---|---|---|
Java Edition
| Java Edition Indev | |||||||
|---|---|---|---|---|---|---|---|
| 0.31 | 20091231-2147 | ||||||
| The textures of cloth caps are taken from one of Notch's previous games, Legend of the Chambered. | |||||||
| 20100212-1210 | Cloth caps can now be crafted. | ||||||
| 20100218-0011 | |||||||
| Cloth caps can now be worn, give 3 () and have durability. | |||||||
| Java Edition Alpha | |||||||
| v1.0.8 | With the addition of leather, "Cloth Helmet" has been renamed to "Leather Cap". | ||||||
| Leather cap is now crafted with leather instead of cloth. | |||||||
| Java Edition | |||||||
| 1.3.1 | 12w21a | Butchers now sell leather caps for 2–3 emeralds. | |||||
| 1.4.2 | August 17, 2012 | Dinnerbone tweeted pictures of dyeable leather armor. | |||||
| 12w34a | Leather caps can now be dyed by crafting one with dyes. Dyes can be removed by using dyed leather cap on a cauldron with water. | ||||||
| 12w36a | Dyed leather caps are now more saturated and have a slight tint of tan in respect to the default armor color. | ||||||
| 12w37a | |||||||
| 1.8 | 14w02a | Leatherworkers no longer sell other leather caps. | |||||
| 14w05a | Leather caps no longer turn red when mobs and players are hurt. | ||||||
| 1.9 | 15w34b | Helmet durability now affects armor value. | |||||
| 15w36a | Armor and armor enchantment calculations have been changed. For the original values, see here. | ||||||
| 15w36d | Helmet durability affecting value has been removed. | ||||||
| Leather caps now have an attribute controlling the defense points. | |||||||
| 15w50a | Added equip sounds for leather caps. | ||||||
| 16w02a | Armor and armor enchantment calculations have been changed again. | ||||||
| 16w05a | Armor calculations have been changed, once again. | ||||||
| 1.13 | 18w11a | Enchanted leather caps can now generate in the chests of shipwrecks. | |||||
| 1.14 | 18w43a | ||||||
| 18w48a | Leather caps can now be found in chests in village tanneries. | ||||||
| 19w11a | Leatherworker villagers now sell randomly dyed leather caps. | ||||||
| 1.16 | 20w07a | ||||||
| pre3 | The dedicated piglin helmet model is no longer used. | ||||||
| 1.17 | 20w48a | Wearing leather caps now prevents freezing entirely. | |||||
| 21w13a | The two unused textures of the leather cap for piglins[1][2] have been removed. | ||||||
| 1.19 | 22w17a | Changed the leather cap texture from | |||||
| 1.19.4 Experiment | 23w05a | Leather caps can now be trimmed using a smithing table. | |||||
| Helmets can now have trims of the same material it is made out of. | |||||||
| There are 10 types of material that determine the color of the trim: Iron, Copper, Gold, Lapis, Emerald, Diamond, Netherite, Redstone, Amethyst, and Quartz | |||||||
| 26.1 | snap7 | ||||||
| snap10 | "Small" armor stands now display a scaled-down adult armor model as was done before snapshot 7.[3] | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.6.0 | |||||||
| v0.8.0 | build 2 | ||||||
| v0.14.0 | build 1 | ||||||
| Leather caps can now be dyed. | |||||||
| v0.15.0 | build 1 | Leather caps can now be obtained from strays and husks that naturally spawn with armor. | |||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | Enchanted leather caps can now be found inside shipwreck supply room chests. | |||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| Leather caps can now be found inside plains village tannery chests. | |||||||
| 1.11.0 | beta 1.11.0.1 | Leather caps can now be found inside savanna, taiga, desert, snowy taiga, and snowy tundra village tannery chests. | |||||
| 1.12.0 | beta 1.12.0.2 | ||||||
| 1.13.0 | beta 1.13.0.1 | Leather armor now appears properly dyed when worn by armor stands. | |||||
| 1.16.210 | beta 1.16.210.53 | Wearing leather caps now prevents freezing entirely. | |||||
| 1.19.80 Experiment | Preview 1.19.80.21 | Leather caps can now be trimmed using a smithing table. | |||||
| 26.10 | Preview 26.10.23 | ||||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| Added a quick equip for armor to the inventory interface. | |||||||
| TU12 | |||||||
| TU14 | 1.04 | Leather caps can now be dyed. | |||||
| Butchers now sell leather caps for 2–3 emeralds. | |||||||
| TU24 | CU12 | 1.16 | 1.16 | 1.16 | Leather caps no longer turn red when mobs and players are hurt. | ||
| TU25 | CU14 | 1.17 | 1.17 | 1.17 | Leather caps now have the quick equip functionality. | ||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Leatherworkers no longer sell other leather caps. | |
| TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Leather caps now have an attribute controlling the defense points. | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Enchanted leather caps can now be found inside shipwreck supply room chests. | ||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
-
Dinnerbone's first screenshot of dyed armor.
- Armor durability from Indev until late Beta
| Leather | Golden | Chainmail | Iron | Diamond |
|---|---|---|---|---|
| 33 | 66 | 66 | 132 | 264 |
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 298. | |||||
Issues
Issues relating to "Leather cap", "Leather hat", or "Leather helmet" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Renders
-
Enchanted appearance when worn -
Enchanted appearance in inventory
Notes
- ↑ The hexadecimal number is always at least 6 digits (with leading zeroes if needed), with additional digits if the alpha channel is included, despite the alpha channel having no effect on the tint color.
- ↑ For positive values larger than 0x00FFFFFF, the most significant byte encodes the alpha channel (opacity), however this is effectively ignored when providing the tint color to the item model, as the tint does not affect opacity.
- ↑ Float values outside of this range are accepted, but clamped from 0 to 255 by modulo 256 after being multiplied by 255. For example, -1.0 is equivalent to 0.00392156862 (or 1/255).
- ↑ This can result in an item that is not normally obtainable and it affects the hexadecimal code that is shown in the (advanced) tooltip. For example
dyed_color=0x000000shows "#000000" butdyed_color=[0,0,0]shows "#FF000000" despite them both representing the same pure black RGB color.
References
External links
- Taking Inventory: Helmet – Minecraft.net on February 20, 2020







