| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 1.5 |
| Luminous | 0 |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color |
|
| Note block instrument | Bass Drum |
| Sulfur cube archetype | Fast Flat |
A coral block is a solid block that comes in five variants: tube, brain, bubble, fire, and horn.
Obtaining
Breaking
Coral blocks can be obtained only with a pickaxe enchanted with Silk Touch; if mined with a pickaxe not enchanted with Silk Touch, they drop the respective dead coral block.
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 7.5 (JE) 7.5 (BE) | |
| 1.15 (JE) 1.15 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.45 (JE) 0.45 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
| 0.3 (JE) 0.3 (BE) | ||
| 0.25 (JE) 0.25 (BE) | ||
| 0.2 (JE) 0.2 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Coral blocks naturally generate in coral reef structures, which can be found in warm oceans.
Trading
Wandering traders may sell 1 of any coral block for 3 emeralds.
| Villager | Probability | Villager wants | Player receives | Trades in stock | Villager experience | Price multiplier | ||
|---|---|---|---|---|---|---|---|---|
| JE | BE | |||||||
| Ordinary | 6% | 6% | 3 × | 8 | — | — | ||
| 6% | 6% | 3 × | 8 | — | — | |||
| 6% | 6% | 3 × | 8 | — | — | |||
| 6% | 6% | 3 × | 8 | — | — | |||
| 6% | 6% | 3 × | 8 | — | — | |||
Mob loot
In Bedrock Edition, wandering traders have a chance of 25% (increased by 1% per level of Looting) to drop 1 coral block when killed while showing the item as trade offer, if the player holds an emerald.
Usage
Coral blocks can be used for building or as decoration blocks.
Placement
In order for a coral block to stay alive, at least one of the six directly adjacent blocks must be water or a waterlogged block. If placed outside of water, it transforms into its respective dead coral block after 3 to 4.95 seconds[Java Edition only] or 2.25 seconds[Bedrock Edition only] — a grayscale version of the coral block. A coral block still dies if the game rule randomTickSpeed is set to 0.[1] Once a coral block dies, it is not possible to turn a dead coral block into a live coral block.
In Bedrock Edition, coral blocks do not die if they are surrounded by any non-air blocks.[2]
Sea pickle farm blocks
If sea pickles are planted on live coral blocks, using bone meal on the sea pickles increases the number of sea pickles and creates more sea pickles on nearby coral blocks. Specifically, they can spread to the original sea pickle's level or one level below, out to a horizontal taxicab distance of 2. This only works on living coral blocks, not dead coral blocks.
Sounds
coral_block sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 | |
stone sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 1.0 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.37 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.12 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.22 | 1.0 | |
- ↑ MCPE-76182 – Coral uses stone sounds
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
tube_coral_block | Block & Item | coral_blocksmineable/pickaxe |
block | |
brain_coral_block | Block & Item | coral_blocksmineable/pickaxe |
block | |
bubble_coral_block | Block & Item | coral_blocksmineable/pickaxe |
block | |
fire_coral_block | Block & Item | coral_blocksmineable/pickaxe |
block | |
horn_coral_block | Block & Item | coral_blocksmineable/pickaxe |
block |
| Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|---|
tube_coral_block | coral_block / 0 | -132 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
brain_coral_block | coral_block / 1 | -849 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
bubble_coral_block | coral_block / 2 | -850 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
fire_coral_block | coral_block / 3 | -851 | Block & Giveable Item[i 2] | Identical[i 3] | tile | |
horn_coral_block | coral_block / 4 | -852 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
Java Edition
| Java Edition Classic | |||||||
|---|---|---|---|---|---|---|---|
| May 21, 2009 | Notch expresses interest in a suggestion regarding corals by user "solarblade". | ||||||
| Java Edition Infdev | |||||||
| June 28, 2010 | Notch mentioned on his blog: "I tried adding corals, but it's really hard to draw a single block that looks like corals, since it's really more about crazy amounts of variation and diversity. But I do know that the corals will have tiny fish particles around them." | ||||||
| 20100629 | |||||||
| Java Edition Beta | |||||||
| May 17, 2011 | An unused CoralTile class can be found in the jar file of a developer fork of Beta 1.2_02. The coral block would receive a randomized color depending on its coordinates. | ||||||
| Java Edition | |||||||
| October 5, 2012 | Coral were jokingly teased in the fake snapshot 12marc40awesome, along with fish mobs and "fish blocks". | ||||||
| November 18, 2017 | Coral were shown in a clip at MINECON Earth. | ||||||
| 1.13 | 18w09a | ||||||
| 18w10a | |||||||
| 18w10d | Added coral reefs, allowing coral to generate naturally. | ||||||
| 18w14b | What was previously named "Coral" has been renamed to "Coral Blocks", and what was previously named "Coral Plants" have been renamed to "Coral". | ||||||
| The blue, pink, purple, red, and yellow variants of all coral blocks have been renamed to tube, brain, bubble, fire, and horn, respectively. | |||||||
| 18w16a | Mining coral blocks now requires Silk Touch to drop them. | ||||||
| Coral blocks now have a short delay before dying. | |||||||
| Coral blocks no longer die as long as one side is touching water. | |||||||
| pre6 | Living coral blocks now have new sound events: block.coral_block.break, block.coral_block.fall, block.coral_block.hit, block.coral_block.place, and block.coral_block.step. | ||||||
| 1.14 | 19w05a | Added wandering traders, which sell all types of coral blocks, making them renewable. | |||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb coral blocks, providing the golf ball/fast flat effect to the mob. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.14.2 | ||||||
| Coral blocks currently die only if they touch air or void blocks, meaning that coral technically do not need water to stay alive. | |||||||
Coral blocks with a damage/metadata value of 13 would display the following name: 'tile.coral_block..name'. | |||||||
| 1.4.0 | beta 1.2.20.1 | Coral blocks with a damage/metadata value of 13 have had their name changed to 'tile.coral_block.blue_fan.name'. | |||||
| 1.5.0 | beta 1.5.0.4 | Coral blocks no longer die as long as one side is touching water. | |||||
| 1.10.0 | beta 1.10.0.3 | Coral blocks can now be bought from wandering traders. | |||||
| 1.16.0 | ? | When buying from wandering traders, one emerald now purchases one coral block instead of three of the same type. | |||||
| 1.20.30 | Preview 1.20.20.21 | Decreased the hardness of coral blocks from 7 to 1.5. | |||||
| Increased the blast resistance of coral blocks from 0.9 to 6. | |||||||
| 1.21.0 | Preview 1.21.0.21 | The different block states for the coral_block ID have now been split up into their own IDs. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb coral blocks, providing the golf ball/fast flat effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.91 | Added wandering traders, which sell all types of coral blocks, making them renewable. | ||||||
Minecraft Education
| Minecraft Education | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | |||||||
Issues
Issues relating to "Coral Block" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- After players had placed 10 million coral blocks underwater in Bedrock Edition, Mojang donated US$100,000 to The Nature Conservancy to protect and restore coral reefs around the world.[3]
Gallery
Screenshots
-
Coral blocks naturally generating in a coral reef -
All variants of coral blocks -
Coral blocks within a coral reef
Development images
-
Prototype corals shown in a clip from MINECON Earth 2017 -
Unused code for a coral block can be found in a developer fork of Beta 1.2_02. This is an example of how it would look in-game using the unused texture from Infdev 20100629.
In other media
-

-
Coral blocks on the key art for Coral Crafters Skin Pack -

References
- ↑ MC-129942 – Coral Still Dies When TickSpeed Is 0 – resolved as "Invalid".
- ↑ MCPE-62394 – Coral blocks will not die if they are surrounded by any non-air blocks
- ↑ "You helped us help the ocean!" by Tom Stone – Minecraft.net, June 26, 2018.
External links
- "Block of the Week: Coral" by Duncan Geere – Minecraft.net, March 2, 2022.








