Cracked Deepslate Tiles
| Renewable | No |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 6 |
| Hardness | 3.5 |
| Luminous | No |
| Transparent | No |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 59 DEEPSLATE |
| Note block instrument | Bass Drum |
| Sulfur cube archetype | Slow Bouncy |
Cracked deepslate tiles are the cracked variant of deepslate tiles.
Obtaining
Breaking
Cracked deepslate tiles can be obtained only by mining it with a pickaxe. When mined using any other tool, it drops nothing. Mining cracked deepslate tiles takes longer than mining deepslate.
| Block | ||
|---|---|---|
| Hardness | 3.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 17.5 (JE) 17.5 (BE) | |
| 2.65 (JE) 2.65 (BE) | ||
| 1.35 (JE) 1.35 (BE) | ||
| 1.05 (JE) 1.05 (BE) | ||
| 0.9 (JE) 0.9 (BE) | ||
| 0.7 (JE) 0.7 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.45 (JE) 0.45 (BE) | ||
Legend
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Cracked deepslate tiles generate naturally in ancient cities.
Smelting
| Name | Ingredients | Smelting recipe |
|---|---|---|
| Cracked Deepslate Tiles | Deepslate Tiles + Any fuel |
Usage
Cracked deepslate tiles is a decorative block and is not used in any crafting or smelting recipes.
Sounds
deepslate_tiles sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 0.92 | 1.04 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 0.85 | 0.96 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.65 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.975 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.2 | 16 | |
deepslate_bricks sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | Once the block has broken | dig | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | When the block is placed | place | ? | 1.0 | 0.8–1.0 | |
| ? | Blocks | While the block is in the process of being broken | hit | ? | 0.3 | 0.5 | |
| ? | Players | Falling on the block with fall damage | fall | ? | 0.4 | 1.0 | |
| ? | Players | Walking on the block | step | ? | 0.3 | 1.0 | |
| ? | Players | Jumping from the block | jump | ? | 0.12 | 1.0 | |
| ? | Players | Falling on the block without fall damage | land | ? | 0.22 | 1.0 | |
- ↑ MCPE-176849 – use.deepslate_bricks and fall.deepslate_bricks refer to non-existent sound
Data values
ID
| Name | Identifier | Form | Translation key |
|---|---|---|---|
cracked_deepslate_tiles | Block & Item | block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
cracked_deepslate_tiles | 664 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -409) |
tile |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 21w10a | ||||||
| 1.19 | Deep Dark Experimental Snapshot 1 | Cracked deepslate tiles now generate as part of ancient cities. | |||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb cracked deepslate tiles, providing the football/regular effect to the mob. | |||||
| snap6 | Changed effect from football/regular to slow bouncy. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 | beta 1.16.230.52 | ||||||
| beta 1.17.0.52 | Cracked deepslate tiles are no longer only available behind the "Caves and Cliffs" experimental gameplay toggle. | ||||||
| 1.18.30 Experiment | Preview 1.18.30.33 | Cracked deepslate tiles now generate as part of ancient cities. | |||||
| 1.19.0 | Preview 1.19.0.21 | The change in 1.18.30.32 no longer belongs to experimental gameplay. | |||||
| 1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of cracked deepslate tiles from 3.6 to 6. | |||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb cracked deepslate tiles, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Cracked deepslate tiles' sulfur cube archetype has been changed from regular to slow bouncy. | ||||||
Issues
Issues relating to "Cracked Deepslate Tiles" are maintained on the bug tracker. Issues should be reported and viewed there.







