ArrowAn arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows[Java Edition only] and tipped arrows to…
Bottle o' EnchantingA bottle o' enchanting is an item that can be thrown to break it and release experience orbs.
EggAn egg is an item that is dropped by chickens every few minutes while they are still alive. It can be used to craft food items, such as cake, and can be…
Ender PearlAn ender pearl is an item that can be thrown to teleport to where it lands, or used to craft eyes of ender, which are required to access the End.
Eye of EnderAn eye of ender is a craftable item that can be thrown in the Overworld to show the direction of the nearest stronghold, which may break the eye. 12 eyes…
Firework RocketA firework rocket is an item that provides a speed boost when used while flying with elytra. It can also be launched as a projectile either by hand or…
Ice BombAn ice bomb is a throwable projectile that is used to freeze water into ice.
Lingering PotionLingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
SnowballA snowball is an item obtained by breaking snow blocks or snow layers with a shovel or using it on snow layers.[Bedrock Edition only] It can be crafted…
Spectral ArrowA spectral arrow is a type of arrow that inflicts the Glowing effect on hit in addition to dealing damage.
Splash PotionSplash potions are types of potions that can be thrown as projectiles to affect entities within their range. They are also used as base for lingering…
Tipped ArrowA tipped arrow is a type of arrow that can inflict a status effect on hit in addition to dealing damage, with the inflicted status effect matching the…
TridentA trident is a weapon that can be used to perform melee attacks, or be thrown as a projectile that is not slowed down by water. It cannot be crafted, and…
Wind ChargeA wind charge is a throwable item made from breeze rods. It bursts into wind on impact, which can knock entities into the air and interact with doors…