| Renewable | Yes |
|---|---|
| Stackable | Yes (64), same type only |
| Tool | |
| Blast resistance | 0.5 |
| Hardness | 0.5 |
| Luminous | No |
| Transparent | Yes |
| Waterloggable | JE: No BE: Yes |
| Flammable | No |
| Catches fire from lava |
JE: No BE: Yes |
| Map color | 0 NONE |
| Note block instrument | JE: Default (Harp) BE: Bass |
A wooden button is a type of button that remains pressed for longer than a stone button and can additionally be pressed by arrows and thrown tridents.
Obtaining
Breaking
A wooden button is most easily broken with an axe. It drops itself as an item when broken using any tool.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
A button is removed and drops as an item if:
- its attachment block is moved, removed, or destroyed.
- water or lava flows into its space.[Java Edition only]
- a piston tries to push it or moves a block into its space.
Natural generation
Jungle buttons generate naturally on house walls in desert villages. Oak buttons generate naturally in trial chambers making up the various dispensers.
Crafting
Buttons can be crafted from planks for a matching wood-type button.
Usage
Placement
Buttons can be placed by using them on a surface.
They can be attached to the side, bottom and top of any full opaque block.
In Java Edition, if placed on the top or bottom of a block, the button can face any direction.
It can also be attached to the top of a fence in Bedrock Edition.
More information about placement on transparent blocks can be found at Opacity/Placement.
Redstone power
A button can be used as a monostable redstone power source (it automatically deactivates shortly after being activated).
Activation
Buttons are usually in an inactive state, but can be temporarily activated by players using it. A wooden button can also be activated by a fired arrow, a thrown wind charge, or a thrown trident if its collision box touched the button.
Mobs cannot activate buttons directly, but arrows fired by skeletons or dispensers can activate wooden buttons.
Behavior
When activated, a wooden button remains active for 1.5 seconds (15 redstone ticks; 30 game ticks). A wooden button activated by a fired arrow or a thrown trident remains active until the arrow or trident despawns (after 1 minute) or is picked up by a player.
While active, a button:
- powers any adjacent redstone dust to power level 15, including beneath the button
- powers any adjacent redstone comparators or redstone repeaters facing away from the button to power level 15
- strongly powers its attachment block to power level 15
- activates any adjacent mechanism components, including above or below, such as pistons, redstone lamps, etc.
When a button changes state it provides a redstone update to all redstone components adjacent to itself (including above and below), and to all redstone components adjacent to its attachment block.
Fuel
Overworld wooden buttons can be used as a fuel source in furnaces, smelting 0.5 items per button. Nether wood buttons (crimson and warped), cannot be used as fuel in a furnace.
Sounds
Generic
Normal wood
| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.wood.breakBE: dig.wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | 0.8 | JE: block.wood.placeBE: dig.wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | 0.5 | JE: block.wood.hitBE: hit.wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Footsteps | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.wood.fallBE: fall.wood | JE: subtitles.block.generic.fallBE: subtitles.block.generic.footsteps | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.3 | 1.0 | JE: block.wood.stepBE: step.wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.wood | subtitles.block.generic.footsteps | |||||
Cherry wood
| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.cherry_wood.breakBE: break.cherry_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | 0.8 | JE: block.cherry_wood.placeBE: dig.cherry_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | 0.5 | JE: block.cherry_wood.hitBE: hit.cherry_wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Footsteps | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.cherry_wood.fallBE: fall.cherry_wood | JE: subtitles.block.generic.fallBE: subtitles.block.generic.footsteps | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.2 | 1.0 | JE: block.cherry_wood.stepBE: step.cherry_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.cherry_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.cherry_wood | subtitles.block.generic.footsteps | |||||
Bamboo wood
| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 0.9 | JE: 0.8 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.bamboo_wood.breakBE: break.bamboo_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 0.9 | 0.8 | JE: block.bamboo_wood.placeBE: place.bamboo_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.225 BE: 0.207 | 0.5 | JE: block.bamboo_wood.hitBE: hit.bamboo_wood | subtitles.block.generic.hit | |||||
| JE: Something falls on a block BE: Something fell | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.bamboo_wood.fallBE: fall.bamboo_wood | subtitles.block.generic.fall | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.2 | 1.0 | JE: block.bamboo_wood.stepBE: step.bamboo_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | jump.bamboo_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | land.bamboo_wood | subtitles.block.generic.footsteps | |||||
Nether wood
| Sounds | Closed captions | Description | Category | Details | » | Technical data | » | |||
|---|---|---|---|---|---|---|---|---|---|---|
| Volume | Pitch | Attenuation | Identifier | Translation key | ||||||
| Block broken | Once the block has broken | Blocks | 1.0 | JE: 0.72 BE: 0.8–1.0 | JE: 16 BE: ? | JE: block.nether_wood.breakBE: break.nether_wood | subtitles.block.generic.break | |||
| Block placed[until: JE 26.4] Block is placed[upcoming: JE 26.4] | When the block is placed | 1.0 | JE: 0.72 BE: 0.8 | JE: block.nether_wood.placeBE: place.nether_wood | subtitles.block.generic.place | |||||
| Block breaking | While the block is in the process of being broken | JE: 0.25 BE: 0.23 | JE: 0.45 BE: 0.5 | JE: block.nether_wood.hitBE: hit.nether_wood | subtitles.block.generic.hit | |||||
| Something falls on a block | Falling on the block with fall damage | JE: Entity-dependent BE: Players | JE: 0.5 BE: 0.4 | JE: 0.75 BE: 1.0 | JE: block.nether_wood.fallBE: fall.nether_wood | subtitles.block.generic.fall | ||||
| Footsteps | Walking on the block | JE: 0.15 BE: 0.3 | 1.0 | JE: block.nether_wood.stepBE: step.nether_wood | subtitles.block.generic.footsteps | |||||
| Footsteps | Jumping from the block[BE only] | Players | 0.12 | 1.0 | ? | step.nether_wood | subtitles.block.generic.footsteps | |||
| Footsteps | Falling on the block without fall damage[BE only] | 0.18 | 1.0 | step.nether_wood | subtitles.block.generic.footsteps | |||||
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Button clicks | Blocks | When a wooden button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
| Button clicks | Blocks | When a wooden button activates | block | subtitles | 0.3 | 0.6 | 16 | |
| Button clicks | Blocks | When a cherry wood button deactivates | block | subtitles | 0.4 | 0.5 | 16 | |
| Button clicks | Blocks | When a cherry wood button activates | block | subtitles | 0.4 | 0.6 | 16 | |
| Button clicks | Blocks | When a bamboo wood button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
| Button clicks | Blocks | When a bamboo wood button activates | block | subtitles | 0.3 | 0.6 | 16 | |
| Button clicks | Blocks | When a Nether wood button deactivates | block | subtitles | 0.3 | 0.5 | 16 | |
| Button clicks | Blocks | When a Nether wood button activates | block | subtitles | 0.3 | 0.6 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Blocks | When a wooden button deactivates | random | ? | 0.3 | 0.5 | |
| ? | Blocks | When a wooden button activates | random | ? | 0.3 | 0.6 | |
| ? | Blocks | When a cherry wood button deactivates | click_off | ? | 1.0 | 0.5 | |
| ? | Blocks | When a cherry wood button activates | click_on | ? | 1.0 | 0.6 | |
| ? | Blocks | When a bamboo wood button deactivates | click_off | ? | 1.0 | 1.0 | |
| ? | Blocks | When a bamboo wood button activates | click_on | ? | 1.0 | 1.0 | |
| ? | Blocks | When a Nether wood button deactivates | click_off | ? | 1.0 | 0.5 | |
| ? | Blocks | When a Nether wood button activates | click_on | ? | 1.0 | 0.6 | |
Data values
ID
| Name | Identifier | Form | Block tags | Item tags | Translation key |
|---|---|---|---|---|---|
oak_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
spruce_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
birch_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
jungle_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
acacia_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
dark_oak_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
mangrove_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
cherry_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
pale_oak_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
poplar_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
bamboo_button | Block & Item | buttonswooden_buttons | buttonswooden_buttons |
block | |
crimson_button | Block & Item | buttonsnon_flammable_woodwooden_buttons | buttonsnon_flammable_woodwooden_buttons |
block | |
warped_button | Block & Item | buttonsnon_flammable_woodwooden_buttons | buttonsnon_flammable_woodwooden_buttons |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
wooden_button | 143 | Block & Giveable Item[i 2] | Identical[i 3] |
tile | |
spruce_button | 399 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -144) |
tile | |
birch_button | 396 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -141) |
tile | |
jungle_button | 398 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -143) |
tile | |
acacia_button | 395 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -140) |
tile | |
dark_oak_button | 397 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -142) |
tile | |
mangrove_button | 742 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -487) |
tile | |
cherry_button | 785 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -530) |
tile | |
pale_oak_button | 1244 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -989) |
tile | |
poplar_button | 1381 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1126) |
tile | |
bamboo_button | 766 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -511) |
tile | |
crimson_button | 515 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -260) |
tile | |
warped_button | 516 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -261) |
tile |
Block states
| Name | Default value | Allowed values | Description |
|---|---|---|---|
| face | wall | ceilingfloorwall | The face of the block it's placed on. Floor is on top of a block, ceiling is on the bottom, and wall is on one of its sides. |
| facing | north | eastnorthsouthwest | The direction it's facing. Opposite to the direction the player is facing if placed on the side of a block. |
| powered | false | falsetrue | If true, the button is currently activated. |
| Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
|---|---|---|---|---|---|
| button_pressed_bit | 0x8 | false | falsetrue | 01 | If the button is currently activated. |
| facing_direction | 0x10x20x4 | 0 | 012345 | 012345 | The direction it's facing.
|
Videos
History
Reveal
| October 18, 2022 | |||||||
|---|---|---|---|---|---|---|---|
| May 30, 2026 | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.2 | 12w34a | ||||||
| 12w34b | Added crafting recipe for wooden buttons. | ||||||
| 12w37a | The redstone signal duration of the button has been changed from 9 to 12 redstone ticks. | ||||||
| 1.8 | 14w04a | Buttons are now able to be placed on the top and bottom of blocks, and face only north. | |||||
| 14w10a | |||||||
| 1.9 | 15w43a | Wooden buttons have been given a different sound from stone buttons. | |||||
| 15w46a | Mobs no longer spawn on wooden buttons. | ||||||
| 16w02a | Wooden buttons are now broken more easily with axes. | ||||||
| 1.11 | 16w33a | Wooden buttons can now be used as fuel in furnaces. | |||||
| 1.13 | 17w47a | ||||||
| The names of wooden buttons have been changed to <wood type> button. | |||||||
| Buttons can no longer be placed on top of pistons. | |||||||
| Buttons can now be placed in all 4 rotations on the top and bottom of a block. | |||||||
| 1.14 | 18w43a | ||||||
| 18w47a | |||||||
| 18w50a | |||||||
| Jungle buttons now generate in desert villages. | |||||||
| 1.16 | 20w06a | ||||||
| 1.19 | 22w11a | ||||||
| 22w14a | Due to the addition of the mangrove tree and mangrove swamp, make mangrove button obtainable and renewable. | ||||||
| 1.19.3 Experiment | 22w42a | ||||||
| Added unique sounds for Nether and bamboo wood buttons. | |||||||
| 22w46a | |||||||
| 1.19.4 Experiment | 23w07a | ||||||
| 1.20 | 23w12a | Bamboo and cherry buttons are now available without using the "Update 1.20" experimental data pack. | |||||
| 23w14a | |||||||
| 1.20.3 Experiment | 23w45a | Oak buttons now generate in trial chambers. | |||||
| 1.21.2 Experiment | 24w40a | ||||||
| 26.3 | snap1 | ||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.13.0 | build 1 | ||||||
| Bedrock Edition | |||||||
| 1.4.0 | beta 1.2.14.2 | ||||||
| 1.10.0 | beta 1.10.0.3 | Jungle buttons now generate in the new desert villages. | |||||
| 1.16.0 | beta 1.16.0.51 | ||||||
| 1.16.20 | beta 1.16.20.50 | Crimson and warped buttons now use regular plank sounds instead of their stem variant sounds. | |||||
| 1.19.0 | Preview 1.19.0.21 | ||||||
| 1.19.50 Experiment | Preview 1.19.50.21 | ||||||
| Added unique sounds for Nether and bamboo wood buttons. | |||||||
| Added unique button click sound for wooden buttons to match Java Edition. | |||||||
| 1.19.60 Experiment | Preview 1.19.60.20 | ||||||
| 1.19.80 Experiment | Preview 1.19.80.20 | ||||||
| 1.20.0 | Preview 1.20.0.21 | Bamboo and cherry buttons are now available without using the "Next Major Update" experimental toggle. | |||||
| 1.21.50 | Preview 1.21.50.20 | ||||||
| 26.40 Experiment | Preview 26.40.27 | ||||||
| 26.50 | Preview 26.50.22 | All features from the "Drop 3 of 2026" experiment have been fully implemented. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU9 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | |
| TU14 | 1.04 | Wooden buttons can now be triggered by arrows. | |||||
| TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Buttons are now able to be placed on the top and bottom of blocks. | |
| TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Wooden buttons can now be used as fuel in furnaces. |
| TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | |||
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | The wooden button ID has been changed from wooden_button to oak_button.
| |||||
| Prior to The Flattening, this block's numeral ID was 143. | |||||||
Issues
Issues relating to "Wooden Button", "Oak Button", "Spruce Button", "Birch Button", "Jungle Button", "Acacia Button", "Dark Oak Button", "Mangrove Button", "Cherry Button", "Pale Oak Button", "Bamboo Button", "Crimson Button", or "Warped Button" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
First image of a button on a ceiling







