| Renewable | Yes |
|---|---|
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 0.65 |
| Hardness | 0.65 |
| Luminous | No |
| Transparent | JE: Yes BE: Partial (allows light to pass through) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 10 DIRT |
| Note block instrument | Default (Harp) |
Dirt paths are decorative blocks created by using a shovel on most types of dirt. They are mainly found in villages as a path for the villagers.
Obtaining
Breaking
A shovel is the most efficient tool for mining dirt paths.
In Bedrock Edition, a dirt path block can be directly obtained in item form with a Silk Touch tool.[1]
In Java Edition, dirt paths always drop dirt when broken. Dirt path blocks can be obtained in item form only via the Creative inventory, commands, or pick block. They can still be created from placed dirt, however, by using a shovel on dirt, as described in § Post-generation below.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Dirt paths are naturally generated in villages when pathways replace grass blocks. Their purpose is aesthetics, and additionally in Bedrock Edition, pathfinding for villagers. Most dirt paths connect to village structures and houses.
Dirt paths also generate as part of some village structures and abandoned camps.
Although they can't be placed that way by the player, village generation can cause them to appear under other blocks.
Post-generation
Dirt paths can be created by using any type of shovel on the side or top of dirt, grass block, coarse dirt, mycelium, podzol, or rooted dirt that has air above it. The shovel uses one durability.
Usage
Dirt paths are primarily used for decoration, although they also prevent hostile mobs from spawning. They are a similar color to grass blocks placed in a desert or savanna biome. They are only 15⁄16 of a block high, therefore items that require a full block like torches and buttons cannot be placed on them. Villagers and iron golems prefer to use dirt paths the most when routing compared to any other block.[Bedrock Edition only]
A dirt path block converts to dirt instantly if a block with a solid material is placed on top of it.
Using a hoe on dirt path converts it to farmland. Since dirt paths can be created with any variant of dirt, it can be used as an intermediate step to convert podzol and mycelium, which cannot be tilled directly, into farmland.
In Bedrock Edition, using a flint and steel on a dirt path places fire on it. Doing this does not convert the path to dirt.
Sounds
Generic
grass sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
grass sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | dig | subtitles | 0.7 | 0.8–1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 0.8 | 0.8–1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 0.3 | 0.5 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 0.4 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 0.3 | 1.0 | |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
| Footsteps | Blocks | Jumping from the block | jump | subtitles | 0.11 | 1.0 | |
| Footsteps | Blocks | Falling on the block without fall damage | land | subtitles | 0.21 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Shovel flattens | Blocks | When a shovel creates a dirt path | item | subtitles | 1.0 | 1.0 | 16 | |
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Shovel flattens | Blocks | When a shovel creates a dirt path | use | subtitles | 1.0 | 0.8 | |
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
dirt_path | Block & Item | mineable/shovel |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
grass_path | 198 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Videos
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.9 | 15w31a | ||||||
| Grass paths are unobtainable within the Creative inventory. | |||||||
| 15w31c | The collision height of grass paths has changed to 15⁄16 of a block. | ||||||
| 1.10 | 16w20a | Grass paths now generate when village paths replace grass blocks. | |||||
| 1.13 | 17w47a | Grass path is now available in the Creative inventory. | |||||
| 1.14 | 18w43a | ||||||
| 19w05a | Added wandering traders, which sell podzol, making it a renewable resource. | ||||||
| 19w12a | Grass paths now have random orientations when placed, similar to grass blocks. | ||||||
| 1.15 | pre2 | Grass paths now suffocate mobs. | |||||
| pre3 | Grass paths no longer suffocate mobs. | ||||||
| 1.17 | 20w45a | "Grass Path" was renamed to "Dirt Path". | |||||
| Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||||
| 21w13a | Dirt paths can now be made on top of rooted dirt. | ||||||
| 1.18 | pre5 | ||||||
| pre7 | |||||||
Bedrock Edition
| Pocket Edition Alpha | |||||||
|---|---|---|---|---|---|---|---|
| v0.11.0 | build 1 | ||||||
| Grass paths replace gravel as paths in villages. | |||||||
| v0.15.0 | build 2 | The texture of grass paths has been slightly changed. | |||||
| v0.16.0 | build 1 | Added sounds for when grass paths are made. | |||||
| Bedrock Edition | |||||||
| 1.10.0 | beta 1.10.0.3 | ||||||
| 1.13.0 | beta 1.13.0.9 | Grass paths are now available in the Creative inventory. | |||||
| 1.16.200 | beta 1.16.200.52 | "Grass Path" was renamed to "Dirt Path". | |||||
| Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||||
| 1.17.0 | beta 1.16.230.50 | Dirt paths can now be made on top of rooted dirt. | |||||
| 1.18.10 | beta 1.18.10.22 | ||||||
| 1.19.40 | Preview 1.19.40.21 | The collision height of dirt paths has reduced from a full block to 15⁄16 of a block. | |||||
| Preview 1.19.40.24 | The collision height of dirt paths has returned to 16⁄16 of a block. | ||||||
| 1.19.50 | Preview 1.19.50.20 | The collision height of dirt paths has been changed back to 15⁄16 of a block. | |||||
| 1.21.60 | Preview 1.21.60.27 | Creating a dirt path now makes a unique sound instead of the grass step sound. | |||||
Legacy Console Edition
| Legacy Console Edition | |||||||
|---|---|---|---|---|---|---|---|
| Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
| TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | |
| Grass paths are available in the Creative inventory. | |||||||
| TU63 | CU53 | 1.67 | 1.67 | 1.67 | Patch 32 | 1.0.13 | Grass path can now be obtained with Silk Touch. |
| 1.90 | |||||||
New Nintendo 3DS Edition
| New Nintendo 3DS Edition | |||||||
|---|---|---|---|---|---|---|---|
| 0.1.0 | |||||||
| Grass paths are unobtainable within the Creative inventory. | |||||||
Data history
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 208. | |||||
Issues
Issues relating to "Grass Path" or "Dirt Path" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- If aimed correctly, an arrow can fly past the gap between a block and a dirt path placed below using commands.
- The idea of dirt paths came from a suggestion post in /r/Minecraft.[2][3]
Gallery
Screenshots
-
The original suggestion image for dirt paths -
The first image of dirt paths released -
The second image of dirt paths released -
The third image of dirt paths released -
First image of dirt paths generated in a village, tweeted by Tommaso Checchi -
The 1⁄16 of a block height difference between grass blocks and dirt paths -
Wheat seeds growing from dirt paths due to a glitch -

In other media
-
Artwork demonstrating dirt paths used in Block of the Week -
Dirt path slabs in the 2022 Mob Vote Event -
A dirt path as it appears in Caves & Cliffs Explorers -

References
- ↑ MCPE-10482
- ↑ I made a road, simple, yet so much nicer than gravel or dirt. – Reddit, u/LupusX, January 17, 2015
- ↑ "Popular suggestion by /u/LupusX added, ... also for MC:PE" – @jeb_ (Jens Bergensten) on X (formerly Twitter), January 20, 2015








