This page documents a list of items which existed in any of the game's several editions, but no longer exist in latest version
Existed in Java Edition
Quiver
The quiver was an unused item in Indev that was nonfunctional. It came from Notch's previous game Legend of the Chambered. The quiver's texture however remained in the game files in Java Edition until Java Edition 1.9. During development of 1.9 Dinnerbone shared screenshots that could be reformed, showing a possible use for the quiver, but this was ultimately scrapped. The texture still exists in the Bedrock Edition files and was even given a MERS texture in Bedrock Edition 1.21.90 with the addition of Vibrant Visuals
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The first screenshot, showing the quiver in the survival inventory -
The second screenshot, showing the quiver in the creative inventory
Studded Armor
Alongside quivers studded armor was added, also from Legend of the Chambered. The armor could not be worn or obtained from the environment.
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Helmet -
Chestplate -
Leggings -
Boots -
A possible render of what a full set could have looked like
Plate Armor
Plate armor also came from Legend of the Chambered. Plate armor was tested on zombies and skeletons as a test armor model, but did not have any effect. It was then removed, and the item textures were reused for iron armor.
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Helmet when equipped -
Chestplate when equipped
Beta 1.9 Prerelease 2 potions
Beta 1.9 Prerelease 2 implemented 32 types of potions for a complex brewing system involving cauldrons, which were functional but unavailable. These potions had effects and appeared to have different colors than the current potions. Beta 1.9 Prerelease 3 replaced the cauldron brewing system with the brewing stand system used in the final game, and removed the effects and colors of the old potions. Only the mundane, awkward, and thick potions were used in the final brewing system, leaving 29 types of potions with no effect unused in the game. They were later removed in snapshot 15w44b for 1.9.
These potions could be obtained only by using the following command: /give @p minecraft:potion 1 <data-value> {CustomPotionEffects:[]}. Adding a multiple of 64 to the value would result in the same potion. As with other potions at the time, adding 16384 to the value would result in a splash version of the given potion.
| Icon | Name | DVs |
|---|---|---|
| Uninteresting Potion | 2 & 3 | |
| Bland Potion | 4 & 5 | |
| Clear Potion | 6 & 7 | |
| Milky Potion | 8 & 9 | |
| Diffuse Potion | 10 & 11 | |
| Artless Potion | 12 & 13 | |
| Thin Potion | 14 & 15 | |
| Flat Potion | 18 & 19 | |
| Bulky Potion | 20 & 21 | |
| Bungling Potion | 22 & 23 |
| Icon | Name | DVs |
|---|---|---|
| Buttered Potion | 24 & 25 | |
| Smooth Potion | 26 & 27 | |
| Suave Potion | 28 & 29 | |
| Debonair Potion | 30 & 31 | |
| Elegant Potion | 34 & 35 | |
| Fancy Potion | 36 & 37 | |
| Charming Potion | 38 & 39 | |
| Dashing Potion | 40 & 41 | |
| Refined Potion | 42 & 43 | |
| Cordial Potion | 44 & 45 |
| Icon | Name | DVs |
|---|---|---|
| Sparkling Potion | 46 & 47 | |
| Potent Potion | 48 & 49 | |
| Foul Potion | 50 & 51 | |
| Odorless Potion | 52 & 53 | |
| Rank Potion | 54 & 55 | |
| Harsh Potion | 56 & 57 | |
| Acrid Potion | 58 & 59 | |
| Gross Potion | 60 & 61 | |
| Stinky Potion | 62 & 63 |
Reverted potions
Before snapshot 15w31a for 1.9, potions had a form known as "reverted". In the inventory, reverted potions looked identical to their base potion, much like mundane and mundane (extended) potions, and their usage was also identical to their base potions, with the exception of turning into reverted potions rather than base potions. The only difference was the data values.
There were two general methods to create reverted potions, one of which involved the addition of fermented spider eyes. Reversion, in general, referenced changing a longer, upgraded potion into its original weaker potion (for example, changing from a potion of Poison (extended) into a potion of Harming (reverted) by adding fermented spider eye).
- The first method involved adding glowstone dust (typically) to an already upgraded tertiary potion. Since these tertiary potions have already been modified with redstone dust (typically), they could be changed to their original (reverted) unmodified states depending on which modifier was added previously. Not all potions could be reverted (or react, for that matter) when glowstone dust or redstone dust was added to an upgraded tertiary potion (for example, adding redstone dust to an already extended potion did not yield a new potion).
- The second method involved the addition of fermented spider eyes, followed by glowstone dust (usually). Method two worked by adding a fermented spider eye to an extended positive potion (i.e. an extended tertiary potion). In almost all cases, this would corrupt the potion and produce a negative potion of equal strength (in this case, extended). Then, glowstone dust (depending on the recipe) was added to the extended negative potion. Since these negative tertiary potions (regardless of origin) have already been modified with redstone dust, the addition of glowstone dust would revert the potion to a potion of lesser duration.
A good example of this process at work is the reversion of a potion of Weakness. A potion of Weakness can be made in two ways. The first method is by adding a fermented spider eye to a mundane potion (water bottle + ghast tear / glistering melon slice / blaze powder / magma cream / sugar / spider eye), then adding redstone dust to produce a potion of Weakness (extended). The second method is by adding a fermented spider eye to either a potion of Strength or a potion of Regeneration. Potions of Strength and Regeneration, in their base or extended forms, produce potions of Weakness with equal magnitude (for the sake of this example, fermented spider eye is added to a potion of Strength (extended) to produce a potion of Weakness (extended)).
Now, there should be two potions of Weakness (extended). Glowstone dust could be added to the potion of Weakness (extended), which reverted the potion into a base potion of Weakness. The act of reducing the duration from 4:00 to 1:30 was reversion.
| Potion | Base | Reagent | Effect | Duration (minutes) |
|---|---|---|---|---|
Potion of Fire Resistance (reverted) |
Potion of Fire Resistance (extended) |
Glowstone dust |
Gives immunity to damage from fire, lava, and ranged blaze attacks. | |
Potion of Night Vision (reverted) |
Potion of Night Vision (extended) |
Makes everything appear to be at max light level, including underwater areas. | ||
Potion of Slowness (reverted) |
Potion of Slowness (extended) |
Decreases movement speed. | ||
Potion of Weakness (reverted) |
Potion of Weakness (extended) |
Reduces all melee attacks by 0.5 damage (0.25 heart). | ||
Potion of Water Breathing (reverted) |
Potion of Water Breathing (extended) |
Does not deplete the oxygen bar when underwater. | ||
Potion of Healing (reverted) |
Potion of Healing II |
Redstone dust |
Restores of health. | Instant |
Potion of Harming (reverted) |
Potion of Harming II |
Inflicts of damage. | Instant | |
Potion of Harming (reverted) |
Potion of Healing (reverted) or Potion of Poison (extended) |
Fermented spider eye |
Inflicts of damage. | Instant |
Potion of Slowness (reverted) |
Potion of Fire Resistance (reverted) or Potion of Swiftness II |
Decreases movement speed. | ||
Potion of Weakness (reverted) |
Potion of Strength II or Potion of Regeneration II |
Reduces all melee attacks by 0.5 damage (0.25 heart). |
Horse saddle
Horse saddles worked just like regular saddles, but for horses instead of pigs. They were added in the 13w16a snapshot. They could be crafted from 5 leather and 3 iron ingots. Horse saddles were removed in 13w18a.
Existed in Bedrock Edition
Spawn Eggs
Some spawn eggs were added for the camera, firefly, old villager, and old zombie villager. In the case of the camera and firefly, these were uninteded additions of spawn eggs. Only the firefly had a colored spawn egg texture. In the case of the old villager and old zombie villager, these were replaced with new villager spawn eggs when Bedrock Edition 1.14.0 was released, as the old villagers and new villagers are separate entities.
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Camera spawn egg -
Firefly spawn egg -
Old villager spawn egg -
Old zombie villager spawn egg
Copper Horn
In development versions for Bedrock Edition 1.18.0, a variant of the goat horn appeared. It was found in pillager outposts, and had various sounds when played like a goat horn, but each sound had three variants. These sound variants were bass, harmony, and melody tunes and three copper horns were meant to be played by three different players to produce special tunes. The copper horn was ultimately removed in the second development version for Bedrock Edition 1.19.0.



