This page describes content that has been removed from Java Edition.
This feature was present in earlier versions of Java Edition, but has since been removed.
This feature is exclusive to Bedrock Edition.
Seagrass
Seagrass is a feature that places a large cluster of seagrass in various underwater biomes.
Generation
Seagrass features generate on most ocean floors. They appear in a pseudo-circular pattern and heavily overlap with other clusters in a way that creates large blankets of seagrass. They are composed of seagrass and tall seagrass. The percentage of tall seagrass in the feature is determined by percentage value in the configured feature.
Data values
ID
| Feature | Identifier |
|---|---|
seagrass_feature |
History
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.13 | 18w07a | Added seagrass features. | |||||
| 18w14a | Seagrass features can now generate in rivers and swamps. | ||||||
| 18w19a | Seagrass features now generate in underwater caves. | ||||||
| 1.17 | 21w07a | Seagrass features can no longer replace parts of swamp huts.[1] | |||||
| 26.3 | snap3 | Removed seagrass features. | |||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.4.0 | beta 1.2.14.2 | Added seagrass features. | |||||
| beta 1.2.20.1 | Seagrass features now generate in underwater caves. | ||||||
| 1.21.100 | Preview 1.21.100.20 | Seagrass features no longer generate through ice in biomes with frozen water surfaces. | |||||
Issues
Issues relating to "Seagrass" are maintained on the bug tracker. Issues should be reported and viewed there.



