This feature has never been present in other editions of the game.
| Health points | 20HP × 10 |
|---|---|
| Behavior | Hostile |
| Mob type | |
| Attack strength |
Easy: 1HP Normal: 2HP Hard: 3HP |
| Hitbox size | Height: 1.7 blocks Width: 0.6 blocks |
The monster entity was an unused hostile mob that looks identical to the player with the default "Steve" skin.
Spawning
Monsters were only spawnable using mods and map editors, but otherwise were not available in vanilla Minecraft.
Monsters despawned when the world was set to Peaceful difficulty.
Drops
Monsters did not drop anything when they died.
Behavior
Monsters shared the same AI as zombies and would walk towards and attack the player, dealing the same damage to the player as the player does with their fist. Strangely, they did not use the punching animation that a normal player would use; they would only run into the player like a zombie would. Monsters would retaliate against skeletons when hit by their arrows.
Sounds
| Sounds | ||||||
|---|---|---|---|---|---|---|
| Sound | Source | Description | Identifier | Volume | Pitch | Attenuation distance |
| ? | When a monster is damaged | random | 1.0 | 1.0 | ? | |
Data values
ID
| Name | Savegame ID | Numeric ID | Translation key |
|---|---|---|---|
Monster | 49 |
entity |
History
| Java Edition Infdev | |||||||
|---|---|---|---|---|---|---|---|
| 20100316 | Added monsters. | ||||||
| 20100607 | |||||||
| Java Edition Alpha | |||||||
| v1.0.9 | Before this version, the walking animation for the player and the monster was the same; the player and the monster would swing their arms wildly to their sides while walking.[2] | ||||||
| Java Edition Beta | |||||||
| 1.8 | Pre-release | The "Removed Herobrine" message has been mentioned again in the Beta 1.8 changelog, where the main code responsible for monster had been removed, resulting in the ability to hack the monster into the game with spawn commands or monster spawners no longer being available. | |||||
| Java Edition | |||||||
| 1.8 | 14w06a | The remaining AI of monsters has been removed. | |||||
| 1.11 | 16w32a | The entity ID Monster as well as the corresponding network ID 49 for monsters have been removed. | |||||
Trivia
- Monsters, when spawned, may head to the left for half a second, before turning around to attack the player. Zombified piglins may also do this on occasion.
- If a monster spawner with monster is placed in Java Edition Beta 1.8 or later, it appears blank and no monsters spawn.
- Coding for monsters was still present until Java Edition 1.8. Only the monster model was removed in Beta 1.8.
- It is unknown if monsters existed in Xbox 360 Edition (in versions before TU5, that were based on Java Edition Beta 1.7.3 and earlier).
- Monsters use the old player model, so they are actually slightly taller than the player.
- Despite being taller than the player, monsters looked up at the player when chasing them. This is because their actual hit-box and eye height were shorter than the player's hit-box and eye height.
- Notch also used the name "monster" for the green moboids in his unfinished game: Legend of the Chambered.
Gallery
Screenshots
-
Monsters chasing the player -
Dying monster
See also
- Character – mobs (in general) or mobs that have names given to them.
Villager – Human-like mobs that move around their village.
Player – the Minecraft character that is controllable, with the same model as monsters.- Mob – any entity in Minecraft that has the ability to move around, such as monsters or animals.
- Java Edition removed features – features that have been in Java Edition but were later removed.
References
- ↑ https://youtube.com/watch?v=4yTocwdK6NE
- ↑ Can be seen in the "Zombie Town" by Notch, which features the mobs.






