| Biomes | |
|---|---|
| Mobs |
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| Generates in existing chunks |
No |
| Consists of |
A potato village is a joke version of the village, exclusive to 24w14potato. It generates in the Potato dimension.
Generation
Potato villages can generate in the arboretum, corruption, or fields biomes. It often generates partially or even completely over the void, creating a small island for itself. Despite being a unique village type, potato villages are actually plains villages with blocks swapped out and changed to better fit the materials found in the Potato Dimension. The same also applies to the villagers that live here, which are plains villagers with a lime-green recolor on their robes. There are, however, two structures in the village that are completely unique, specifically the potato hedge mazes and the frying stations.
Structure
Potato villages are very similar to plains villages, but instead using potato blocks. A potato variant of villagers spawn in this structure, as well as normal iron golems and cats like in other villages.
Farms use poison farmland and potato stem instead of farmland and logs, and housed are connected with roads made of poison paths. Potato fruit is generating both in piles (instead of hay bales) and as a light source, held by potato pedicules. Houses are made of potato stems, stairs, doors, and planks, as well as expired baked potato bricks, taterstone and its variants, strong roots and blocks of lime potato peels.
Small stations with frying tables are features unique to potato villages. Besides the frying table, these contain potato stairs, a bamboo pressure plate, and an item frame with a potato in it. A small tree-like object, made out of potato leaves and pedicules, generates above the frying table. One composter generates behind it.
Another feature unique to potato villages are hedge mazes, made out of potato leaves. These do not seem to serve any purpose besides decoration.
In one of the buildings, the potato stems are replaced by strong roots.
Loot
In Java Edition, each potato village chest contains 3–8 item stacks, with the following distribution:
| Item | Stack Size | Weight | Chance | Avg. per chest |
Avg. # chests to search |
|---|---|---|---|---|---|
| 1–7 | 10⁄43 | 74.2% | 5.116 | 1.3 | |
| 1–5 | 10⁄43 | 74.2% | 3.837 | 1.3 | |
| 1–4 | 10⁄43 | 74.2% | 3.198 | 1.3 | |
| 1–2 | 5⁄43 | 48.2% | 0.959 | 2.1 | |
| 1–4 | 2⁄43 | 22.8% | 0.640 | 4.4 | |
| 1 | 2⁄43 | 22.8% | 0.256 | 4.4 | |
| 1–3 | 1⁄43 | 12.1% | 0.256 | 8.3 | |
| 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | |
| 1 | 1⁄43 | 12.1% | 0.128 | 8.3 | |
| 1 | 1⁄43 | 12.1% | 0.128 | 8.3 |
{ "chestNames": [ "village-potato" ], "gameVersion": "Java", "loot": { "village-potato": { "poolsJava": [ { "items": { "poisonous-potato": [ 1, 4, 2 ], "feather": [ 1, 1, 1 ], "potato-fruit": [ 1, 5, 10 ], "potato-flower": [ 1, 1, 2 ], "poisonous-potato-oil": [ 1, 1, 1 ], "book": [ 1, 1, 1 ], "potato-oil": [ 1, 3, 1 ], "bread": [ 1, 4, 10 ], "potato": [ 1, 7, 10 ], "potato-sprouts": [ 1, 2, 5 ] }, "rolls": [ 3, 8 ], "totalweight": 43 } ], "poolsBedrockUpcoming": [], "itemDataJava": { "poisonous-potato": { "itemname": "poisonous-potato", "sizes": [ "1–4" ], "sortsize": [ 2.5 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>⁄<sub>43</sub>" ], "avgamount": 0.6395348837209303, "chanceany": 0.22790559614142292 }, "feather": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>43</sub>" ], "chanceany": 0.12068353467250137, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.12790697674418605, "itemname": "feather" }, "potato-fruit": { "itemname": "potato-fruit", "sizes": [ "1–5" ], "sortsize": [ 3 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>⁄<sub>43</sub>" ], "avgamount": 3.8372093023255816, "chanceany": 0.7422481146272464 }, "potato-flower": { "itemname": "potato-flower", "sizes": [ 1 ], "sortsize": [ 1 ], "sortweight": [ 2 ], "weights": [ "<sup>2</sup>⁄<sub>43</sub>" ], "avgamount": 0.2558139534883721, "chanceany": 0.22790559614142292 }, "poisonous-potato-oil": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>43</sub>" ], "chanceany": 0.12068353467250137, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.12790697674418605, "itemname": "poisonous-potato-oil" }, "book": { "sortsize": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>43</sub>" ], "chanceany": 0.12068353467250137, "sizes": [ 1 ], "sortweight": [ 1 ], "armor": 0, "material": 0, "avgamount": 0.12790697674418605, "itemname": "book" }, "potato-oil": { "itemname": "potato-oil", "sizes": [ "1–3" ], "sortsize": [ 2 ], "sortweight": [ 1 ], "weights": [ "<sup>1</sup>⁄<sub>43</sub>" ], "avgamount": 0.2558139534883721, "chanceany": 0.12068353467250137 }, "bread": { "sortsize": [ 2.5 ], "weights": [ "<sup>10</sup>⁄<sub>43</sub>" ], "chanceany": 0.7422481146272464, "sizes": [ "1–4" ], "sortweight": [ 10 ], "armor": 0, "material": 0, "avgamount": 3.197674418604651, "itemname": "bread" }, "potato": { "itemname": "potato", "sizes": [ "1–7" ], "sortsize": [ 4 ], "sortweight": [ 10 ], "weights": [ "<sup>10</sup>⁄<sub>43</sub>" ], "avgamount": 5.116279069767442, "chanceany": 0.7422481146272464 }, "potato-sprouts": { "itemname": "potato-sprouts", "sizes": [ "1–2" ], "sortsize": [ 1.5 ], "sortweight": [ 5 ], "weights": [ "<sup>5</sup>⁄<sub>43</sub>" ], "avgamount": 0.9593023255813954, "chanceany": 0.4819569376305396 } }, "structID": "potato-village", "poolsJavaUpcoming": [], "structure": "Potato Village", "container": "House chest", "itemDataJavaUpcoming": [], "allRollsJavaUpcoming": [], "itemDataBedrock": [], "poolsBedrock": [], "allRollsBedrockUpcoming": [], "allRollsBedrock": [], "april_fools": true, "itemDataBedrockUpcoming": [], "header": "[[Potato Village]]", "display": "potato village chest", "allRollsJava": [ "3–8" ] } } }Data values
ID
| Structure | Identifier |
|---|---|
village_potato |
Issues
Issues relating to "Potato Village" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
Gallery
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An example of a house in a potato village -
Potato villager -
A potato village that generated almost entirely over the void -
A maze generating in potato villages -
A frying station generating in potato villages -
Three houses in a potato village on a floating island near the void
