| Rarity tier | Common |
|---|---|
| Renewable | Yes |
| Stackable | Yes (64) |
| Tool | |
| Blast resistance | 1.5 |
| Hardness | 1.5 |
| Luminous | No |
| Transparent | Partial (blocks light) |
| Flammable | No |
| Catches fire from lava |
No |
| Map color | 24 COLOR |
| Note block instrument | JE: Default (Harp) BE: Bass Drum |
| Sulfur cube archetype | Slow Bouncy |
A block of amethyst, known internally as an amethyst block, is a block found in amethyst geodes or crafted from amethyst shards. It can be placed next to a sculk sensor to "relay" received vibrations to other sculk sensors.
Obtaining
Breaking
A block of amethyst can be obtained by mining it with any pickaxe. When mined using any other tool, it drops nothing.
| Block | ||
|---|---|---|
| Hardness | 1.5 | |
| Tool | ||
| Breaking time (sec)[A] | ||
| Default | 7.5 (JE) 7.5 (BE) | |
| 1.15 (JE) 1.15 (BE) | ||
| 0.6 (JE) 0.6 (BE) | ||
| 0.45 (JE) 0.45 (BE) | ||
| 0.4 (JE) 0.4 (BE) | ||
| 0.3 (JE) 0.3 (BE) | ||
| 0.25 (JE) 0.25 (BE) | ||
| 0.2 (JE) 0.2 (BE) | ||
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore any other influential factors (e.g., Mining Fatigue) and are measured in seconds. For more information, see Breaking § Mining efficiency.
Natural generation
Blocks of amethyst generate naturally on the inner wall of amethyst geodes, with calcite and smooth basalt making up the next two outer layers.
Crafting
| Ingredients | Crafting recipe |
|---|---|
| Amethyst Shard |
Usage
Sound
A block of amethyst makes a quiet overlay sound when generally interacted with, and makes louder sounds when hit by projectiles.
Vibration resonance
When a block of amethyst is placed adjacent to a sculk sensor or a calibrated sculk sensor, if that sculk sensor receives a vibration, the block of amethyst re-emits its frequency as a separate vibration at its location. This vibration can then be detected by another sculk sensor, allowing a chain of sculk sensors and amethyst blocks to be created, transmitting a signal wirelessly.
Sounds
Generic
amethyst sound type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
| Block placed[until: JE 26.4] | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
| Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
| Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
| Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 | |
amethyst_block sound type | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Block broken | Blocks | Once the block has broken | break | subtitles | 1.0 | 1.0 | |
| Block placed | Blocks | When the block is placed | place | subtitles | 1.0 | 1.0 | |
| Block breaking | Blocks | While the block is in the process of being broken | hit | subtitles | 1.0 | 0.5–1.2 | |
| Footsteps | Players | Falling on the block with fall damage | fall | subtitles | 1.0 | 1.0 | |
| Footsteps | Players | Walking on the block | step | subtitles | 1.0 | 1.0 | |
| Footsteps[until: BE 26.70] | Players | Jumping from the block | step | subtitles | 1.0 | 1.0 | |
| Footsteps[until: BE 26.70] | Players | Falling on the block without fall damage | step | subtitles | 1.0 | 1.0 | |
Unique
| Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Amethyst chimes | Blocks | Walking on the block | block | subtitles | 0.0368–0.26 | 0.5–1.7 | 16 | |
| Amethyst chimes | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5–1.7 | 16 | |
| Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | block | subtitles | 1.0 | varies[sound 1] | 48 | |
| Block breaking[sound 2] | Blocks | When a projectile collides with the block | block | subtitles | 0.2 | 0.5–1.7 | 16 | |
- ↑ Picks number from 0, 0, 2, 4, 6, 7, 9, 10, 12, 14, 15, 18, 19, 21, 22, or 24 using the vibration's signal strength, and applies . It uses the same equation that note blocks do.
- ↑ This is due to it using the exact same sound event as the one used for breaking - see MC-204050
| Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| Amethyst chimes | Blocks | When stepped on, or when a projectile collides with it | chime | subtitles | 1.0 | 0.5–1.7 | |
| Amethyst resonates | Blocks | When an amethyst block re-emits a vibration | resonate | subtitles | 3.0 | varies[sound 1] | |
| Block breaking | Blocks | When a projectile collides with the block | hit | subtitles | 1.0 | 0.5–1.2 | |
- ↑ Uses the same system as Java Edition.
Data values
ID
| Name | Identifier | Form | Block tags | Translation key |
|---|---|---|---|---|
amethyst_block | Block & Item | crystal_sound_blocksmineable/pickaxevibration_resonators |
block |
| Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
|---|---|---|---|---|---|
amethyst_block | 582 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Videos
History
Development
| May 21, 2009 | Notch mentioned crystal blocks as a potential block type that can be found in the underground. | ||||||
|---|---|---|---|---|---|---|---|
| October 3, 2020 | |||||||
Java Edition
| Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17 | 20w45a | ||||||
| 20w46a | |||||||
| 20w48a | |||||||
| 1.20 | 23w12a | Block of amethyst now have a new behavior called vibration resonance when it is placed adjacent to sculk sensors. | |||||
| 23w14a | Sculk shriekers and wardens are now triggered by vibrations emitted by a resonating amethyst block. | ||||||
| Block of amethyst are now in the "Redstone Blocks" tab in the Creative inventory. | |||||||
| 26.2 | snap1 | Added sulfur cubes, which have the ability to absorb blocks of amethyst, providing the football/regular effect to the mob. | |||||
| snap6 | Changed effect from football/regular to slow bouncy. | ||||||
Bedrock Edition
| Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.17.0 Experiment | beta 1.17.0.50 | ||||||
| 1.17.0 | beta 1.17.0.52 | Amethyst blocks are now available outside of Experimental Gameplay. | |||||
| 1.19.20 | Preview 1.19.20.22 | Renamed "Amethyst Block" to "Block of Amethyst". | |||||
| 1.19.70 | The pitch for hit.amethyst_block has been changed from 1 to 0.5-1.2. | ||||||
| 26.20 Experiment | Preview 26.20.23 | Added sulfur cubes, which have the ability to absorb blocks of amethyst, providing the football/regular effect to the mob. | |||||
| 26.30 | Preview 26.30.20 | Implemented all features from the "Drop 2 of 2026" experiment in vanilla gameplay. | |||||
| Preview 26.30.27 | Blocks of amethyst's sulfur cube archetype has been changed from regular to slow bouncy. | ||||||
Issues
Issues relating to "Block of Amethyst" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
Development images
-
Comparison between two versions of the block of amethyst texture between Java Edition 20w45a and Java Edition 20w46a








