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Effect (dimension)

In custom dimensions, an effect was a set of rendering features utilised for defining a dimension's atmosphere and visuals.

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Gameplay Removed features
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Contents (7)
  1. Elements
  2. Examples
  3. minecraft:overworld
  4. minecraft:the_nether
  5. minecraft:the_end
  6. Overview
  7. History
For other uses, see Effect (disambiguation).
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BlockSprite rose.png: Sprite image for rose in Minecraft
This page describes content that has been removed from Minecraft.
This feature was present in earlier versions of Minecraft, but has since been removed.

In custom dimensions, an effect was a set of rendering features utilised for defining a dimension's atmosphere and visuals.

Elements

The dimension effect governs the following things:

  • Whether the dimension has ground
  • The sky type to be used
  • Whether to always use a bright lightmap
  • Whether the ambient light level is constant
  • Fog color

Examples

Note that as of Java Edition 1.16.5, all effect features are hardcoded, and new ones cannot be created without mods. Dimensions created using effects from existing modded dimensions tend to carry dimension effects to the respective dimension as expected.

minecraft:overworld

The Overworld has the following effect elements:

  • Cloud level: 192
  • Has ground: true
  • Sky type: NORMAL (sun, moon, stars etc.)
  • Force bright lightmap: false
  • Constant ambient light level: false
  • No fog apart from view distance fog

The fog color is affected by the time of day. The new color can be calculated using the following formula, where is the time of day and is the existing color.

minecraft:the_nether

The Nether has the following effect elements:

  • No clouds (cloud level: NaN)
  • Has ground: true
  • Sky type: NONE (no celestial bodies)
  • Force bright lightmap: false
  • Constant ambient light level: false
  • Has fog​

The fog color is not affected by the time of day as the nether has no daylight cycle.

minecraft:the_end

The End has the following effect elements:

  • No clouds (cloud level: NaN)
  • Has ground: false
  • Sky type: END (no celestial bodies, purple spotted sky texture)
  • Force bright lightmap: true
  • Constant ambient light level: false
  • No fog apart from view distance fog

The fog color is not affected by the time of day as the end has no daylight cycle, however each RGB component is multiplied by 0.15.

Overview

minecraft:overworld Celestial bodies; clouds; no extra fog; fog color depends on time of day
minecraft:the_nether No celestial bodies; extra fog; no clouds
minecraft:the_end No celestial bodies; no clouds; purple spotted sky texture

History

Java Edition
1.16Pre-release 1 Presumably this is when dimension effects became customizable.
1.21.625w15a Clouds presence is no longer controlled by the dimension effect and is now its own, separate field.
1.21.1125w45a Dimension effects have been removed entirely with their aspects split into other controllable settings.
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