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Best Enchantment Order for Turtle Shell in Minecraft

The cheapest order to combine every turtle shell enchantment on an anvil, calculated exactly. Change any book or option below.

JAVA & BEDROCKOPTIMAL ORDER1.21+ INCL. MACE & SPEAR

Optimal order for Turtle Shell

Java Edition · every enchantment at max level

Put Protection IV, Thorns III, Respiration III, Aqua Affinity, Unbreaking III and Mending on a fresh turtle shell for 45 levels (753 XP points) in 6 anvil steps. The most expensive step costs 14 levels; the full set costs 45 levels in Bedrock Edition.

  1. Combine Turtle Shell with Thorns III — 12 levels
  2. Combine Respiration III with Unbreaking III — 3 levels
  3. Combine Protection IV with Mending — 2 levels
  4. Combine Turtle Shell + Thorns III with Respiration III + Unbreaking III — 11 levels
  5. Combine Protection IV + Mending with Aqua Affinity — 3 levels
  6. Combine Turtle Shell + Thorns III + Respiration III + Unbreaking III with Protection IV + Aqua Affinity + Mending — 14 levels
1

Item

Turtle Shell
2

Enchantments

6 selected
book ×1
book ×1
book ×2
book ×1
book ×4
book ×2
book ×2
I
book ×1
book ×2TREASURE
I
book ×4CURSE
I
book ×4CURSE
I
3

Options

Java · fewest levels
Edition
Optimise for

Cheapest order

JAVA
45levels in total
753XP points
6anvil steps
14most expensive step

Final prior work 3: the next anvil use adds 7 levels.

  1. 1
    Turtle Shellno enchantments yet
    Enchanted BookThorns III
    12 lvpenalty 0 + 0
  2. 2
    Enchanted BookRespiration III
    Enchanted BookUnbreaking III
    3 lvpenalty 0 + 0
  3. 3
    Enchanted BookProtection IV
    Enchanted BookMending
    2 lvpenalty 0 + 0
  4. 4
    Turtle ShellThorns III
    BookRespiration III + Unbreaking III
    11 lvpenalty 1 + 1
  5. 5
    BookProtection IV + Mending
    Enchanted BookAqua Affinity
    3 lvpenalty 1 + 0
  6. 6
    Turtle ShellThorns III + Respiration III + Unbreaking III
    BookProtection IV + Aqua Affinity + Mending
    14 lvpenalty 3 + 3

How anvil costs work

Every anvil operation has a target on the left (your item, or a book) and a sacrifice on the right (an enchanted book). The level cost of one step is:

cost = enchantment cost of the sacrifice + prior work penalty of both + 1 if you rename

Enchantment cost

Each enchantment on the sacrifice costs level × multiplier. Books use a lower multiplier than items: Protection IV from a book costs 4 levels, Thorns III costs 12 (multiplier 4). That is why the calculator only ever sacrifices books, never the item.

Prior work penalty

Every item and book remembers how often it went through an anvil. The penalty doubles with each use, and the result of a step gets the higher counter of the two plus one:

Anvil uses0123456
Penalty (levels)0137153163

"Too Expensive!"

In survival mode an anvil refuses any single step of 40 levels or more (creative mode has no limit). Because the penalty grows so fast, the order matters: merging books in pairs keeps every counter low, while adding books one by one to the item makes the last steps very expensive.

Java vs Bedrock Edition

Need the blocks? See how to craft an anvil and an enchanting table.

All enchantments

Java Edition values · multipliers per level

EnchantmentMaxApplies toItem ×Book ×EditionIncompatible with
Protection IV
11 Both Fire Protection, Blast Protection, Projectile Protection
Fire Protection IV
21 Both Protection, Blast Protection, Projectile Protection
Blast Protection IV
42 Both Protection, Fire Protection, Projectile Protection
Projectile Protection IV
21 Both Protection, Fire Protection, Blast Protection
Thorns III
84 Both —
Respiration III
42 Both —
Aqua Affinity I
42 Both —
Feather Falling IV
21 Both —
Depth Strider III
42 Both Frost Walker
Frost Walker treasure II
42 Both Depth Strider
Soul Speed treasure III
84 Both —
Swift Sneak treasure III
84 Both —
Sharpness V
11 Both Smite, Bane of Arthropods, Impaling, Density, Breach
Smite V
21 Both Sharpness, Bane of Arthropods, Impaling, Density, Breach
Bane of Arthropods V
21 Both Sharpness, Smite, Impaling, Density, Breach
Knockback II
21 Both —
Fire Aspect II
42 Both —
Looting III
42 Both —
Sweeping Edge III
42 Java —
Efficiency V
11 Both —
Silk Touch I
84 Both
Bedrock also: Shears
Fortune
Fortune III
42 Both Silk Touch
Power V
11 Both —
Punch II
42 Both —
Flame I
42 Both —
Infinity I
84 Both Mending
Multishot I
42 Both Piercing
Piercing IV
11 Both Multishot
Quick Charge III
21 Both —
Impaling V
42 Both
Bedrock ×2/×1
Sharpness, Smite, Bane of Arthropods, Density, Breach
Riptide III
42 Both Loyalty, Channeling
Loyalty III
11 Both Riptide
Channeling I
84 Both Riptide
Luck of the Sea III
42 Both —
Lure III
42 Both —
Density V
21 Both Sharpness, Smite, Bane of Arthropods, Impaling, Breach
Breach IV
42 Both Sharpness, Smite, Bane of Arthropods, Impaling, Density
Wind Burst treasure III
42 Both —
Lunge III
21 Both —
Unbreaking III
+15
21 Both —
Mending treasure I
+15
42 Both Infinity
Curse of Binding curse I
84 Both —
Curse of Vanishing curse I
+15
84 Both —
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Tips for cheap enchanting

  1. Pair the books first. Merge books two by two and apply the combined books, so the item goes through the anvil as rarely as possible.
  2. Expensive enchantments early. Thorns, Soul Speed, Swift Sneak or Silk Touch cost 4 per level on a book; apply them while the penalties are still 0.
  3. Rename in the first step. It only adds 1 level there instead of a whole extra anvil use later.
  4. Use a fresh item. An item that already went through the anvil several times may never get a full set in survival. Enchant a new one and repair it with Mending.

Frequently asked questions

What are the best enchantments for turtle shell?
The best turtle shell enchantments are Protection IV, Thorns III, Respiration III, Aqua Affinity, Unbreaking III and Mending. Some cannot be combined: Protection, Fire Protection, Blast Protection and Projectile Protection (pick one of each group). Curses are left out.
How many levels does a max turtle shell cost?
With the optimal order, a turtle shell with every enchantment above costs 45 levels (753 XP points) in Java Edition and 45 levels in Bedrock Edition, in 6 anvil steps. The most expensive step costs 14 levels, so you never see "Too Expensive!".
In which order should I combine the books for turtle shell?
Use this order (levels in brackets): step 1: Turtle Shell with Thorns III (12); step 2: Respiration III with Unbreaking III (3); step 3: Protection IV with Mending (2); step 4: Turtle Shell + Thorns III with Respiration III + Unbreaking III (11); step 5: Protection IV + Mending with Aqua Affinity (3); step 6: Turtle Shell + Thorns III + Respiration III + Unbreaking III with Protection IV + Aqua Affinity + Mending (14). Books are merged with each other first wherever that is cheaper, so the turtle shell goes through the anvil as few times as possible.
Which turtle shell enchantments are incompatible?
These enchantments are mutually exclusive on turtle shell: Protection, Fire Protection, Blast Protection and Projectile Protection. The calculator dims the conflicting row as soon as you select one of them; clicking it swaps the selection.
Why does my turtle shell say "Too Expensive!"?
Every anvil use raises the prior work penalty of the turtle shell (0, 1, 3, 7, 15, 31 … levels) and a survival anvil refuses any step of 40 levels or more. Start with a fresh turtle shell and follow the order above: its most expensive step is only 14 levels. If your item has been on the anvil before, set "Item already used on an anvil" in the options.
Where do I get Mending?
Mending is a treasure enchantment: never offered by the enchanting table. Get the book from librarian villagers, fishing or chest loot, then add it with the order above.
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