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Best Enchantment Order for Boots in Minecraft

The cheapest order to combine every boots enchantment on an anvil, calculated exactly. Change any book or option below.

JAVA & BEDROCKOPTIMAL ORDER1.21+ INCL. MACE & SPEAR

Optimal order for Boots

Java Edition · every enchantment at max level

Put Protection IV, Thorns III, Feather Falling IV, Depth Strider III, Soul Speed III, Unbreaking III and Mending on fresh boots for 66 levels (1,250 XP points) in 7 anvil steps. The most expensive step costs 16 levels; the full set costs 66 levels in Bedrock Edition.

  1. Combine Boots with Soul Speed III — 12 levels
  2. Combine Thorns III with Mending — 2 levels
  3. Combine Depth Strider III with Unbreaking III — 3 levels
  4. Combine Feather Falling IV with Protection IV — 4 levels
  5. Combine Boots + Soul Speed III with Thorns III + Mending — 16 levels
  6. Combine Boots + Thorns III + Soul Speed III + Mending with Depth Strider III + Unbreaking III — 13 levels
  7. Combine Boots + Thorns III + Depth Strider III + Soul Speed III + Unbreaking III + Mending with Protection IV + Feather Falling IV — 16 levels
1

Item

Boots
2

Enchantments

7 selected
book ×1
book ×1
book ×2
book ×1
book ×4
book ×1
book ×2
book ×2TREASURE
book ×4TREASURE
book ×1
book ×2TREASURE
I
book ×4CURSE
I
book ×4CURSE
I
3

Options

Java · fewest levels
Edition
Optimise for

Cheapest order

JAVA
66levels in total
1,250XP points
7anvil steps
16most expensive step

Final prior work 4: the next anvil use adds 15 levels.

  1. 1
    Bootsno enchantments yet
    Enchanted BookSoul Speed III
    12 lvpenalty 0 + 0
  2. 2
    Enchanted BookThorns III
    Enchanted BookMending
    2 lvpenalty 0 + 0
  3. 3
    Enchanted BookDepth Strider III
    Enchanted BookUnbreaking III
    3 lvpenalty 0 + 0
  4. 4
    Enchanted BookFeather Falling IV
    Enchanted BookProtection IV
    4 lvpenalty 0 + 0
  5. 5
    BootsSoul Speed III
    BookThorns III + Mending
    16 lvpenalty 1 + 1
  6. 6
    BootsThorns III + Soul Speed III + Mending
    BookDepth Strider III + Unbreaking III
    13 lvpenalty 3 + 1
  7. 7
    BootsThorns III + Depth Strider III + Soul Speed III + Unbreaking III + Mending
    BookProtection IV + Feather Falling IV
    16 lvpenalty 7 + 1

How anvil costs work

Every anvil operation has a target on the left (your item, or a book) and a sacrifice on the right (an enchanted book). The level cost of one step is:

cost = enchantment cost of the sacrifice + prior work penalty of both + 1 if you rename

Enchantment cost

Each enchantment on the sacrifice costs level × multiplier. Books use a lower multiplier than items: Protection IV from a book costs 4 levels, Thorns III costs 12 (multiplier 4). That is why the calculator only ever sacrifices books, never the item.

Prior work penalty

Every item and book remembers how often it went through an anvil. The penalty doubles with each use, and the result of a step gets the higher counter of the two plus one:

Anvil uses0123456
Penalty (levels)0137153163

"Too Expensive!"

In survival mode an anvil refuses any single step of 40 levels or more (creative mode has no limit). Because the penalty grows so fast, the order matters: merging books in pairs keeps every counter low, while adding books one by one to the item makes the last steps very expensive.

Java vs Bedrock Edition

Need the blocks? See how to craft an anvil and an enchanting table.

All enchantments

Java Edition values · multipliers per level

EnchantmentMaxApplies toItem ×Book ×EditionIncompatible with
Protection IV
11 Both Fire Protection, Blast Protection, Projectile Protection
Fire Protection IV
21 Both Protection, Blast Protection, Projectile Protection
Blast Protection IV
42 Both Protection, Fire Protection, Projectile Protection
Projectile Protection IV
21 Both Protection, Fire Protection, Blast Protection
Thorns III
84 Both —
Respiration III
42 Both —
Aqua Affinity I
42 Both —
Feather Falling IV
21 Both —
Depth Strider III
42 Both Frost Walker
Frost Walker treasure II
42 Both Depth Strider
Soul Speed treasure III
84 Both —
Swift Sneak treasure III
84 Both —
Sharpness V
11 Both Smite, Bane of Arthropods, Impaling, Density, Breach
Smite V
21 Both Sharpness, Bane of Arthropods, Impaling, Density, Breach
Bane of Arthropods V
21 Both Sharpness, Smite, Impaling, Density, Breach
Knockback II
21 Both —
Fire Aspect II
42 Both —
Looting III
42 Both —
Sweeping Edge III
42 Java —
Efficiency V
11 Both —
Silk Touch I
84 Both
Bedrock also: Shears
Fortune
Fortune III
42 Both Silk Touch
Power V
11 Both —
Punch II
42 Both —
Flame I
42 Both —
Infinity I
84 Both Mending
Multishot I
42 Both Piercing
Piercing IV
11 Both Multishot
Quick Charge III
21 Both —
Impaling V
42 Both
Bedrock ×2/×1
Sharpness, Smite, Bane of Arthropods, Density, Breach
Riptide III
42 Both Loyalty, Channeling
Loyalty III
11 Both Riptide
Channeling I
84 Both Riptide
Luck of the Sea III
42 Both —
Lure III
42 Both —
Density V
21 Both Sharpness, Smite, Bane of Arthropods, Impaling, Breach
Breach IV
42 Both Sharpness, Smite, Bane of Arthropods, Impaling, Density
Wind Burst treasure III
42 Both —
Lunge III
21 Both —
Unbreaking III
+15
21 Both —
Mending treasure I
+15
42 Both Infinity
Curse of Binding curse I
84 Both —
Curse of Vanishing curse I
+15
84 Both —
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Tips for cheap enchanting

  1. Pair the books first. Merge books two by two and apply the combined books, so the item goes through the anvil as rarely as possible.
  2. Expensive enchantments early. Thorns, Soul Speed, Swift Sneak or Silk Touch cost 4 per level on a book; apply them while the penalties are still 0.
  3. Rename in the first step. It only adds 1 level there instead of a whole extra anvil use later.
  4. Use a fresh item. An item that already went through the anvil several times may never get a full set in survival. Enchant a new one and repair it with Mending.

Frequently asked questions

What are the best enchantments for boots?
The best boots enchantments are Protection IV, Thorns III, Feather Falling IV, Depth Strider III, Soul Speed III, Unbreaking III and Mending. Some cannot be combined: Protection, Fire Protection, Blast Protection and Projectile Protection; Depth Strider and Frost Walker (pick one of each group). Curses are left out.
How many levels do max boots cost?
With the optimal order, boots with every enchantment above cost 66 levels (1,250 XP points) in Java Edition and 66 levels in Bedrock Edition, in 7 anvil steps. The most expensive step costs 16 levels, so you never see "Too Expensive!".
In which order should I combine the books for boots?
Use this order (levels in brackets): step 1: Boots with Soul Speed III (12); step 2: Thorns III with Mending (2); step 3: Depth Strider III with Unbreaking III (3); step 4: Feather Falling IV with Protection IV (4); step 5: Boots + Soul Speed III with Thorns III + Mending (16); step 6: Boots + Thorns III + Soul Speed III + Mending with Depth Strider III + Unbreaking III (13); step 7: Boots + Thorns III + Depth Strider III + Soul Speed III + Unbreaking III + Mending with Protection IV + Feather Falling IV (16). Books are merged with each other first wherever that is cheaper, so the boots go through the anvil as few times as possible.
Which boots enchantments are incompatible?
These enchantments are mutually exclusive on boots: Protection, Fire Protection, Blast Protection and Projectile Protection; Depth Strider and Frost Walker. The calculator dims the conflicting row as soon as you select one of them; clicking it swaps the selection.
Why do my boots say "Too Expensive!"?
Every anvil use raises the prior work penalty of the boots (0, 1, 3, 7, 15, 31 … levels) and a survival anvil refuses any step of 40 levels or more. Start with fresh boots and follow the order above: its most expensive step is only 16 levels. If your item has been on the anvil before, set "Item already used on an anvil" in the options.
Where do I get Frost Walker, Soul Speed and Mending?
Frost Walker, Soul Speed and Mending are treasure enchantments: never offered by the enchanting table. Get the book from librarian villagers, fishing or chest loot, then add it with the order above.
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