
Dappled Shaders was built to match a warm, autumn forest aesthetic, based on the look of an autumn dappled forest biome. The changes are concentrated in the color and atmosphere layer of the shader pack: sky gradient colors, sun glare handling, fog tinting, and ambient light color. No new rendering features, lighting models, shadow techniques, or material systems were added. The goal was a visual re-tune of an existing shader, not a new shader engine.
shaderpacks folder and select it in-game.File: shaders/lib/atmospherics/sky.glsl, function GetSky()
topColor, midColor, bottomColor) with an autumn gradient: a soft dusty mauve-grey zenith, a warm burnt-orange mid layer, and a warm gold near-horizon color.GetLowQualitySky(), the fallback function used at lower shader detail settings, so the look is consistent across all quality presets.Read more changes in the README file.