This mod introduces a dynamic shader system for screen effects, with full support for multiplayer synchronization.
Includes a variety of real-time shader effects:
These effects can be combined and executed in sequences using a flexible shader pipeline.
The system is fully network-aware and supports multiple execution flows:
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Using client-side execution for a "CTS -> STC -> CTS" sequence is useful when you want to launch the shader from the client but also use server-side data such as nearby entities, which entities are facing the player, load additional effects, etc.
Using "STC -> CTS" is useful when you want the above but are not on the client side.
Using "Static" is useful if the shader doesn't require server-side data or you only want to launch it on the client.
This allows shaders to be triggered:
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Noise Overlay, Color Overlay, and Impact Frame can be sent from one entity to another; however, blur effects can only be executed statically within the instance.
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However, multiple executions of the same shader fx are not possible, as they will overwrite each other. If you execute two impact frames at the same time, you will not get 2 impact frames, but the last one added will overwrite the other, the same logic for the rest of the shaders.
Although, as previously mentioned, you can run multiple shaders simultaneously, you can also combine Noise Overlays, Color Overlays, and Radial Blur In for example.
Includes additional tools for: